mirror of
https://github.com/ZDoom/Raze.git
synced 2025-04-21 23:40:48 +00:00
mostly bool fixes.
This commit is contained in:
parent
52551a8b9b
commit
0e6b536d01
5 changed files with 126 additions and 122 deletions
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@ -51,7 +51,7 @@ struct TARGET_INFO
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void resetTarget(DBloodActor* pSpr) { pSpr->xspr.target = nullptr; }
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void moveStop(DBloodActor* pSpr) { pSpr->vel.XY().Zero(); }
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static char THINK_CLOCK(int nSpr, int nClock = 3) { return ((gFrameCount & nClock) == (nSpr & nClock)); }
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static bool THINK_CLOCK(int nSpr, int nClock = 3) { return ((gFrameCount & nClock) == (nSpr & nClock)); }
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static int qsSortTargets(TARGET_INFO* ref1, TARGET_INFO* ref2) { return ref1->nDist > ref2->nDist? 1 : ref1->nDist < ref2->nDist? -1 : 0; }
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DAngle getTargetAng(DBloodActor* pSpr);
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@ -605,10 +605,13 @@ void weaponShot(DBloodActor* pSpr)
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int dx3, dy3, dz3;
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int i, j;
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int txof; char hxof;
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int sang; int hsht;
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int tang; char styled;
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int txof;
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int sang;
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int tang;
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bool hxof;
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int hsht;
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bool styled;
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const int dx1 = int(pSpr->spr.Angles.Yaw.Cos() * 16384);
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const int dy1 = int(pSpr->spr.Angles.Yaw.Sin() * 16384);
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@ -1244,7 +1247,8 @@ void enterMorph(DBloodActor* pSpr)
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void thinkMorph(DBloodActor* pSpr)
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{
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int nTarget; char triggerOn, triggerOff;
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int nTarget;
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bool triggerOn, triggerOff;
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CUSTOMDUDE* pDude = cdudeGet(pSpr);
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if (pDude->SeqPlaying())
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@ -43,7 +43,7 @@ BEGIN_BLD_NS
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#define kParamMax 255
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struct SEQCOMPAT
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{
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unsigned char offset[3];
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uint8_t offset[3];
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int8_t nAiStateType;
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};
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@ -394,27 +394,27 @@ VMNativeFunction** const gCdudeCustomCallback[] =
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&AF(fxPodBloodSpray), // 10
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};
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static char CheckProximity(DBloodActor* pSpr1, DBloodActor* pSpr2, int nDist) = delete; // make this error out for refactoring
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static bool CheckProximity(DBloodActor* pSpr1, DBloodActor* pSpr2, int nDist) = delete; // make this error out for refactoring
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static char CheckProximity(DBloodActor* pSpr1, DBloodActor* pSpr2, double nDist)
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static bool CheckProximity(DBloodActor* pSpr1, DBloodActor* pSpr2, double nDist)
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{
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return CheckProximityPoint(pSpr1->spr.pos.X, pSpr1->spr.pos.Y, pSpr1->spr.pos.Z, pSpr2->spr.pos.X, pSpr2->spr.pos.Y, pSpr2->spr.pos.Z, nDist);
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}
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static char CanSee(DBloodActor* pSpr1, DBloodActor* pSpr2)
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static bool CanSee(DBloodActor* pSpr1, DBloodActor* pSpr2)
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{
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return cansee(pSpr1->spr.pos, pSpr1->sector(), pSpr2->spr.pos, pSpr2->sector());
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}
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static void GetExtents(DBloodActor* pSprite, double* top, double* bottom, FTextureID nPic);
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static int AreaOfSector(sectortype* pSector);
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static char isIdKeyword(const char* fullStr, const char* prefix, int* nID = NULL);
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static char isNone(const char* str) { return (stricmp(str, gValTypes[kValNone]) == 0); }
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static bool isIdKeyword(const char* fullStr, const char* prefix, int* nID = NULL);
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static bool isNone(const char* str) { return (stricmp(str, gValTypes[kValNone]) == 0); }
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static int qsSortWeapons(CUSTOMDUDE_WEAPON* ref1, CUSTOMDUDE_WEAPON* ref2) { return ref1->pickChance - ref2->pickChance; }
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static bool helperSeqExists(int nSeq);
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static bool helperSndExists(int nSnd);
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static int helperGetFirstPic(CUSTOMDUDE* pDude);
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static char helperSeqTriggerExists(int nSeq);
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static bool helperSeqTriggerExists(int nSeq);
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static Seq* helperSeqLoad(int nSeq);
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static Seq* helperSeqLock(int nSeq);
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@ -424,9 +424,9 @@ CUSTOMDUDE* CUSTOMDUDE_SETUP::pDude;
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IniFile* CUSTOMDUDE_SETUP::pIni;
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DICTNODE* CUSTOMDUDE_SETUP::hIni;
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char CUSTOMDUDE_SETUP::key[256];
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char CUSTOMDUDE_SETUP::val[256];
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char CUSTOMDUDE_SETUP::showWarnings;
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bool CUSTOMDUDE_SETUP::key[256];
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bool CUSTOMDUDE_SETUP::val[256];
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bool CUSTOMDUDE_SETUP::showWarnings;
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PARAM* CUSTOMDUDE_SETUP::pGroup;
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PARAM* CUSTOMDUDE_SETUP::pParam;
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const char* CUSTOMDUDE_SETUP::pValue;
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@ -444,7 +444,7 @@ bool CUSTOMDUDE::IsMediumMatch(int nMedium)
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if (!nMedium)
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return true;
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char uwater = IsUnderwater();
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bool uwater = IsUnderwater();
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return (((nMedium & 0x01) && !uwater) || ((nMedium & 0x02) && uwater));
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}
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@ -697,7 +697,7 @@ void CUSTOMDUDE::ProcessEffects(void)
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}
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}
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char CUSTOMDUDE::NewState(AISTATE* pState)
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bool CUSTOMDUDE::NewState(AISTATE* pState)
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{
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if (!IsMorphing())
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{
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@ -1057,7 +1057,7 @@ void CUSTOMDUDE::Kill(DBloodActor* pFrom, int nDmgType, int nDmg)
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if (pOpt->nGameType != kGameTypeSinglePlayer)
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{
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PLAYER* pPlayer;
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DBloodPlayer* pPlayer;
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for (i = connecthead; i >= 0; i = connectpoint2[i])
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{
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pPlayer = &gPlayer[i];
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@ -1195,7 +1195,7 @@ void CUSTOMDUDE::LeechPickup(void)
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}
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}
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void CUSTOMDUDE::LeechKill(char delSpr)
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void CUSTOMDUDE::LeechKill(bool delSpr)
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{
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if (pXLeech)
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{
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@ -1288,7 +1288,7 @@ void CUSTOMDUDE::UpdateSlaves()
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}
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}
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char CUSTOMDUDE::CanMove(XSECTOR* pXSect, char Crusher, char Water, char Uwater, char Depth, int bottom, int floorZ)
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bool CUSTOMDUDE::CanMove(XSECTOR* pXSect, bool Crusher, bool Water, bool Uwater, bool Depth, int bottom, int floorZ)
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{
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UNREFERENCED_PARAMETER(Depth);
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@ -1361,20 +1361,20 @@ const char* CUSTOMDUDE_SETUP::DescriptGetValue(const char* pGroupName, const cha
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return pRetn;
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}
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char CUSTOMDUDE_SETUP::DescriptGroupExist(const char* pGroupName)
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bool CUSTOMDUDE_SETUP::DescriptGroupExist(const char* pGroupName)
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{
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return pIni->SectionExists(pGroupName);
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}
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char CUSTOMDUDE_SETUP::DescriptParamExist(const char* pGroupName, const char* pParamName)
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bool CUSTOMDUDE_SETUP::DescriptParamExist(const char* pGroupName, const char* pParamName)
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{
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return pIni->KeyExists(pGroupName, pParamName);
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}
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char CUSTOMDUDE_SETUP::DescriptLoad(int nID)
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bool CUSTOMDUDE_SETUP::DescriptLoad(int nID)
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{
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char tmp[BMAX_PATH]; unsigned char* pRawIni = NULL;
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char tmp[BMAX_PATH]; uint8_t* pRawIni = NULL;
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const char* fname = kCdudeFileNamePrefix;
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const char* fext = kCdudeFileExt;
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@ -1384,10 +1384,10 @@ char CUSTOMDUDE_SETUP::DescriptLoad(int nID)
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if ((hIni = nnExtResFileSearch(&gSysRes, tmp, fext)) == NULL) // name not found
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hIni = gSysRes.Lookup(nID, fext); // try by ID
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if (hIni && (pRawIni = (unsigned char*)gSysRes.Load(hIni)) != NULL)
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if (hIni && (pRawIni = (uint8_t*)gSysRes.Load(hIni)) != NULL)
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{
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int nBytes = hIni->size;
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unsigned char* pRawNew = (unsigned char*)Bmalloc(nBytes + 1);
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uint8_t* pRawNew = (uint8_t*)Bmalloc(nBytes + 1);
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dassert(pRawNew != NULL);
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int i, j, c, nLineLen = 0;
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@ -1396,7 +1396,7 @@ char CUSTOMDUDE_SETUP::DescriptLoad(int nID)
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// Sets NULL byte in the end
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// Skips empty lines
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Bmemset(pRawNew, 0, nBytes + 1);
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memset(pRawNew, 0, nBytes + 1);
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for (i = 0, j = 0; i < nBytes; i++)
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{
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c = pRawIni[i];
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@ -1422,7 +1422,7 @@ char CUSTOMDUDE_SETUP::DescriptLoad(int nID)
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}
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}
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pIni = new IniFile((unsigned char*)pRawNew);
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pIni = new IniFile((uint8_t*)pRawNew);
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Bfree(pRawNew);
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return true;
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}
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@ -1529,7 +1529,7 @@ CUSTOMDUDE* CUSTOMDUDE_SETUP::GetFirstDude(int nID)
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return NULL;
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}
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char CUSTOMDUDE_SETUP::IsFirst(CUSTOMDUDE* pCmp)
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bool CUSTOMDUDE_SETUP::IsFirst(CUSTOMDUDE* pCmp)
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{
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return (GetFirstDude(pCmp->pSpr->xspr.data1) == pCmp);
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}
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@ -1574,7 +1574,7 @@ void CUSTOMDUDE_SETUP::RandomizeDudeSettings()
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}
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}
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char CUSTOMDUDE_SETUP::FindAiState(AISTATE stateArr[][kCdudePostureMax], int arrLen, AISTATE* pNeedle, int* nType, int* nPosture)
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bool CUSTOMDUDE_SETUP::FindAiState(AISTATE stateArr[][kCdudePostureMax], int arrLen, AISTATE* pNeedle, int* nType, int* nPosture)
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{
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int i, j;
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for (i = 0; i < arrLen; i++)
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@ -1606,7 +1606,7 @@ void CUSTOMDUDE_SETUP::Setup(DBloodActor* pSpr, XSPRITE* pXSpr)
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if (pDude->pSlaves)
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delete(pDude->pSlaves);
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Bmemset(pDude, 0, sizeof(CUSTOMDUDE));
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memset(pDude, 0, sizeof(CUSTOMDUDE));
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pDude->pInfo = getDudeInfo(pSpr->type);
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pDude->pSpr = pSpr; pDude->pXSpr = pXSpr;
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pDude->pExtra = &gDudeExtra[pSpr->extra];
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@ -2115,7 +2115,7 @@ int CUSTOMDUDEV2_SETUP::CheckRange(const char* str, int nVal, int nMin, int nMax
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int CUSTOMDUDEV2_SETUP::CheckValue(const char* str, int nValType, int nDefault)
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{
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int t = 0;
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char ok = false;
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bool ok = false;
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if (rngok(nValType, kValIdKeywordBase, kValIdKeywordMax))
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{
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@ -2319,7 +2319,7 @@ void CUSTOMDUDEV2_SETUP::SetupVelocity(void)
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}
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}
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void CUSTOMDUDEV2_SETUP::SetupAnimation(AISTATE* pState, char asPosture)
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void CUSTOMDUDEV2_SETUP::SetupAnimation(AISTATE* pState, bool asPosture)
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{
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AnimationFill(pState, 0); // clear seqID first
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ParseAnimation(pValue, pState, asPosture);
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@ -2467,7 +2467,7 @@ void CUSTOMDUDEV2_SETUP::SetupRecoil(void)
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/* ----------------------------------*/
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/* DEFAULT VALUES */
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/* ----------------------------------*/
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Bmemset(pRecoil, 0, sizeof(CUSTOMDUDE_RECOIL));
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memset(pRecoil, 0, sizeof(CUSTOMDUDE_RECOIL));
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if (!DescriptGroupExist(pGroup->text))
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return;
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@ -2504,7 +2504,7 @@ void CUSTOMDUDEV2_SETUP::SetupDodge(void)
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/* ----------------------------------*/
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/* DEFAULT VALUES */
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/* ----------------------------------*/
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Bmemset(pDodge, 0, sizeof(CUSTOMDUDE_DODGE));
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memset(pDodge, 0, sizeof(CUSTOMDUDE_DODGE));
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pDodge->onAimMiss.chance = 0x10000;
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if (!DescriptGroupExist(pGroup->text))
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@ -2546,7 +2546,7 @@ void CUSTOMDUDEV2_SETUP::SetupKnockout(void)
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/* ----------------------------------*/
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/* DEFAULT VALUES */
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/* ----------------------------------*/
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Bmemset(pKnock, 0, sizeof(CUSTOMDUDE_KNOCKOUT));
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memset(pKnock, 0, sizeof(CUSTOMDUDE_KNOCKOUT));
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for (i = 0; i < kCdudePostureMax; i++)
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{
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pState = &pDude->states[kCdudeStateKnock][i];
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@ -2753,10 +2753,10 @@ int CUSTOMDUDEV2_SETUP::ParseStatesToList(const char* str, IDLIST* pOut)
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return pOut->Length();
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}
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char CUSTOMDUDEV2_SETUP::ParseGibSetup(const char* str, CUSTOMDUDE_GIB* pGib)
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bool CUSTOMDUDEV2_SETUP::ParseGibSetup(const char* str, CUSTOMDUDE_GIB* pGib)
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{
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int i = 0, nPar, data[3];
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Bmemset(data, 0, sizeof(data));
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memset(data, 0, sizeof(data));
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pGib->Clear();
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if (!isempty(str))
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@ -2919,10 +2919,10 @@ void CUSTOMDUDEV2_SETUP::SetupMovePattern(void)
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}
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char CUSTOMDUDEV2_SETUP::ParseWeaponBasicInfo(const char* str, CUSTOMDUDE_WEAPON* pWeap)
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bool CUSTOMDUDEV2_SETUP::ParseWeaponBasicInfo(const char* str, CUSTOMDUDE_WEAPON* pWeap)
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{
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int i, nMin, nMax, nID;
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char isNum = isufix(str);
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bool isNum = isufix(str);
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WEAPINFO* pInfo;
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if (isempty(str))
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@ -2973,7 +2973,7 @@ char CUSTOMDUDEV2_SETUP::ParseWeaponBasicInfo(const char* str, CUSTOMDUDE_WEAPON
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return false;
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}
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char CUSTOMDUDEV2_SETUP::ParseSkill(const char* str)
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bool CUSTOMDUDEV2_SETUP::ParseSkill(const char* str)
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{
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int range[2] = {1, 5};
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int nSkill = gGameOptions.nDifficulty + 1;
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@ -2992,11 +2992,11 @@ char CUSTOMDUDEV2_SETUP::ParseSkill(const char* str)
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return true;
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}
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char CUSTOMDUDEV2_SETUP::ParseDropItem(const char* str, unsigned char out[2])
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bool CUSTOMDUDEV2_SETUP::ParseDropItem(const char* str, uint8_t out[2])
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{
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int nPar, nVal, i = 0;
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unsigned char nItem = 0;
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unsigned char nPerc = 100;
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uint8_t nItem = 0;
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uint8_t nPerc = 100;
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out[0] = out[1] = 0;
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@ -3302,7 +3302,7 @@ void CUSTOMDUDEV2_SETUP::SetupWeapons(void)
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char CUSTOMDUDEV2_SETUP::ParseVelocity(const char* str, CUSTOMDUDE_VELOCITY* pVelocity)
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bool CUSTOMDUDEV2_SETUP::ParseVelocity(const char* str, CUSTOMDUDE_VELOCITY* pVelocity)
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{
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int nMod = pDude->pSpr->xspr.busyTime;
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int i, nPar, nVal;
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@ -3359,7 +3359,7 @@ char CUSTOMDUDEV2_SETUP::ParseVelocity(const char* str, CUSTOMDUDE_VELOCITY* pVe
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return false;
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}
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char CUSTOMDUDEV2_SETUP::ParseAppearance(const char* str, APPEARANCE* pAppear)
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bool CUSTOMDUDEV2_SETUP::ParseAppearance(const char* str, APPEARANCE* pAppear)
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{
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int i = 0, nPar, range[2];
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pAppear->Clear();
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@ -3440,7 +3440,7 @@ char CUSTOMDUDEV2_SETUP::ParseAppearance(const char* str, APPEARANCE* pAppear)
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return false;
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}
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char CUSTOMDUDEV2_SETUP::ParseSound(const char* str, CUSTOMDUDE_SOUND* pSound)
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bool CUSTOMDUDEV2_SETUP::ParseSound(const char* str, CUSTOMDUDE_SOUND* pSound)
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{
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int i = 0, j, nMedium = pSound->medium, nVolume = pSound->volume;
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int t = kCdudeMaxSounds, nVal, nLen;
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@ -3515,7 +3515,7 @@ char CUSTOMDUDEV2_SETUP::ParseSound(const char* str, CUSTOMDUDE_SOUND* pSound)
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return false;
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}
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char CUSTOMDUDEV2_SETUP::ParseAnimation(const char* str, AISTATE* pState, char asPosture)
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bool CUSTOMDUDEV2_SETUP::ParseAnimation(const char* str, AISTATE* pState, bool asPosture)
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{
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int i, j, nPar, nLen;
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int nVal;
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@ -3564,12 +3564,12 @@ char CUSTOMDUDEV2_SETUP::ParseAnimation(const char* str, AISTATE* pState, char a
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return false;
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}
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char CUSTOMDUDEV2_SETUP::ParseRange(const char* str, int nValType, int out[2], int nBaseVal)
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bool CUSTOMDUDEV2_SETUP::ParseRange(const char* str, int nValType, int out[2], int nBaseVal)
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{
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int nLen, nVal;
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int nMin = out[0];
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int nMax = out[1];
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char chkrng = (nMin && nMax);
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bool chkrng = (nMin && nMax);
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char tmp[256];
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int i = 0;
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@ -3637,10 +3637,10 @@ int CUSTOMDUDEV2_SETUP::CheckArray(const char* str, int nMin, int nMax, int nDef
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return nDefault;
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}
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char CUSTOMDUDEV2_SETUP::ParseOffsets(const char* str, POINT3D* pOut)
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bool CUSTOMDUDEV2_SETUP::ParseOffsets(const char* str, POINT3D* pOut)
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{
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int i, nVal, nLen; char tmp[256];
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Bmemset(pOut, 0, sizeof(POINT3D));
|
||||
memset(pOut, 0, sizeof(POINT3D));
|
||||
nLen = CheckArray(str, 3, 0, 0);
|
||||
|
||||
i = 0;
|
||||
|
@ -3660,7 +3660,7 @@ char CUSTOMDUDEV2_SETUP::ParseOffsets(const char* str, POINT3D* pOut)
|
|||
return i;
|
||||
}
|
||||
|
||||
char CUSTOMDUDEV2_SETUP::ParseShotSetup(const char* str, CUSTOMDUDE_WEAPON* pWeap)
|
||||
bool CUSTOMDUDEV2_SETUP::ParseShotSetup(const char* str, CUSTOMDUDE_WEAPON* pWeap)
|
||||
{
|
||||
int i, nPar, nVal;
|
||||
if (isarray(str))
|
||||
|
@ -3706,9 +3706,9 @@ char CUSTOMDUDEV2_SETUP::ParseShotSetup(const char* str, CUSTOMDUDE_WEAPON* pWea
|
|||
return false;
|
||||
}
|
||||
|
||||
char CUSTOMDUDEV2_SETUP::ParseWeaponStyle(const char* str, CUSTOMDUDE_WEAPON* pWeap)
|
||||
bool CUSTOMDUDEV2_SETUP::ParseWeaponStyle(const char* str, CUSTOMDUDE_WEAPON* pWeap)
|
||||
{
|
||||
Bmemset(&pWeap->style, 0, sizeof(pWeap->style));
|
||||
memset(&pWeap->style, 0, sizeof(pWeap->style));
|
||||
int nPar, i = 0;
|
||||
|
||||
i = 0;
|
||||
|
@ -3730,7 +3730,7 @@ char CUSTOMDUDEV2_SETUP::ParseWeaponStyle(const char* str, CUSTOMDUDE_WEAPON* pW
|
|||
return true;
|
||||
}
|
||||
|
||||
char CUSTOMDUDEV2_SETUP::ParseAttackSetup(const char* str, CUSTOMDUDE_WEAPON* pWeap)
|
||||
bool CUSTOMDUDEV2_SETUP::ParseAttackSetup(const char* str, CUSTOMDUDE_WEAPON* pWeap)
|
||||
{
|
||||
int i = 0, j, nPar, nVal;
|
||||
while ((i = enumStr(i, str, key, val)) != 0)
|
||||
|
@ -3770,9 +3770,9 @@ char CUSTOMDUDEV2_SETUP::ParseAttackSetup(const char* str, CUSTOMDUDE_WEAPON* pW
|
|||
}
|
||||
|
||||
|
||||
char CUSTOMDUDEV2_SETUP::ParsePosture(const char* str)
|
||||
bool CUSTOMDUDEV2_SETUP::ParsePosture(const char* str)
|
||||
{
|
||||
char nRetn = 0;
|
||||
bool nRetn = 0;
|
||||
int i, nVal;
|
||||
|
||||
i = 0;
|
||||
|
@ -3790,7 +3790,7 @@ char CUSTOMDUDEV2_SETUP::ParsePosture(const char* str)
|
|||
return nRetn;
|
||||
}
|
||||
|
||||
char CUSTOMDUDEV2_SETUP::ParseOnEventDmg(const char* str, int* pOut, int nLen)
|
||||
bool CUSTOMDUDEV2_SETUP::ParseOnEventDmg(const char* str, int* pOut, int nLen)
|
||||
{
|
||||
int i;
|
||||
if (isarray(str))
|
||||
|
@ -3975,7 +3975,7 @@ void CUSTOMDUDEV1_SETUP::DamageScaleToSurface(int nSurface)
|
|||
|
||||
void CUSTOMDUDEV1_SETUP::WeaponMeleeSet(CUSTOMDUDE_WEAPON* pWeapon)
|
||||
{
|
||||
char availStatus = pWeapon->available;
|
||||
bool availStatus = pWeapon->available;
|
||||
pWeapon->Clear();
|
||||
|
||||
pWeapon->type = kCdudeWeaponHitscan;
|
||||
|
@ -4005,7 +4005,7 @@ void CUSTOMDUDEV1_SETUP::WeaponConvert(int nWeaponID)
|
|||
{
|
||||
CUSTOMDUDE_WEAPON* pW1 = &pDude->weapons[0];
|
||||
CUSTOMDUDE_WEAPON* pW2 = &pDude->weapons[1];
|
||||
char availStatus = pW1->available;
|
||||
bool availStatus = pW1->available;
|
||||
|
||||
pW1->Clear();
|
||||
if (rngok(nWeaponID, 1, kVectorMax)) pW1->type = kCdudeWeaponHitscan, pW1->clipMask = CLIPMASK1;
|
||||
|
@ -4126,7 +4126,7 @@ void CUSTOMDUDEV1_SETUP::SetupBasics(void)
|
|||
if (!pDude->initialized)
|
||||
{
|
||||
// setup mass
|
||||
Bmemset(pMass, 0, sizeof(SPRITEMASS)); // clear mass cache
|
||||
memset(pMass, 0, sizeof(SPRITEMASS)); // clear mass cache
|
||||
|
||||
int nPic = pSpr->picnum;
|
||||
pSpr->picnum = helperGetFirstPic(pDude); // we need a proper pic to get a proper mass
|
||||
|
@ -4142,7 +4142,7 @@ void CUSTOMDUDEV1_SETUP::SetupBasics(void)
|
|||
void CUSTOMDUDEV1_SETUP::SetupDamage(void)
|
||||
{
|
||||
CUSTOMDUDE_WEAPON* pWeap = &pDude->weapons[0];
|
||||
char isMelee = false;
|
||||
bool isMelee = false;
|
||||
|
||||
DamageSetDefault();
|
||||
DamageScaleToWeapon(pWeap);
|
||||
|
@ -4162,10 +4162,10 @@ void CUSTOMDUDEV1_SETUP::SetupDamage(void)
|
|||
if (isMelee)
|
||||
{
|
||||
// no dodge
|
||||
Bmemset(&pDude->dodge, 0, sizeof(CUSTOMDUDE_DODGE));
|
||||
memset(&pDude->dodge, 0, sizeof(CUSTOMDUDE_DODGE));
|
||||
|
||||
// no knockout
|
||||
Bmemset(&pDude->knockout, 0, sizeof(CUSTOMDUDE_KNOCKOUT));
|
||||
memset(&pDude->knockout, 0, sizeof(CUSTOMDUDE_KNOCKOUT));
|
||||
|
||||
// more dmg and lower chances (isMelee flag analogue)
|
||||
pDude->recoil.dmgReq = 25, pDude->recoil.chance = 0x0400;
|
||||
|
@ -4282,7 +4282,7 @@ static int helperGetFirstPic(CUSTOMDUDE* pDude)
|
|||
return nPic;
|
||||
}
|
||||
|
||||
static char helperSeqTriggerExists(int nSeq)
|
||||
static bool helperSeqTriggerExists(int nSeq)
|
||||
{
|
||||
int i;
|
||||
Seq* pSeq = helperSeqLoad(nSeq);
|
||||
|
@ -4355,7 +4355,7 @@ static int AreaOfSector(sectortype* pSector)
|
|||
return area;
|
||||
}
|
||||
|
||||
static char isIdKeyword(const char* fullStr, const char* prefix, int* nID)
|
||||
static bool isIdKeyword(const char* fullStr, const char* prefix, int* nID)
|
||||
{
|
||||
if (!fullStr || !prefix)
|
||||
return false;
|
||||
|
@ -4389,7 +4389,7 @@ CUSTOMDUDE* cdudeAlloc()
|
|||
if (!gCustomDude)
|
||||
{
|
||||
gCustomDude = (CUSTOMDUDE*)Bmalloc(sizeof(CUSTOMDUDE) * kMaxSprites);
|
||||
Bmemset(gCustomDude, 0, sizeof(CUSTOMDUDE) * kMaxSprites);
|
||||
memset(gCustomDude, 0, sizeof(CUSTOMDUDE) * kMaxSprites);
|
||||
}
|
||||
|
||||
dassert(gCustomDude != NULL);
|
||||
|
@ -4458,7 +4458,7 @@ CUSTOMDUDE* cdudeGet(int nIndex)
|
|||
DBloodActor* cdudeSpawn(XSPRITE* pXSource, DBloodActor* pSprite, int nDist)
|
||||
{
|
||||
POINT3D offs;
|
||||
Bmemset(&offs, 0, sizeof(offs));
|
||||
memset(&offs, 0, sizeof(offs));
|
||||
offs.y = nDist;
|
||||
|
||||
DBloodActor* pSource = &sprite[pXSource->reference];
|
||||
|
@ -4559,7 +4559,7 @@ void cdudeLeechOperate(DBloodActor* pSpr, XSPRITE* pXSpr)
|
|||
{
|
||||
if (IsPlayerSprite(pTarg))
|
||||
{
|
||||
PLAYER* pPlayer = &gPlayer[pTarg->type - kDudePlayer1];
|
||||
DBloodPlayer* pPlayer = &gPlayer[pTarg->type - kDudePlayer1];
|
||||
if (powerupCheck(pPlayer, kPwUpShadowCloak) > 0)
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -400,7 +400,7 @@ class ARG_PICK_WEAPON
|
|||
targHealth = CountHealthPerc(target);
|
||||
}
|
||||
|
||||
char CountHealthPerc(DBloodActor* actor)
|
||||
int CountHealthPerc(DBloodActor* actor)
|
||||
{
|
||||
int nHealth = ClipLow(nnExtGetStartHealth(actor), 1);
|
||||
return ClipHigh((kPercFull * actor->xspr.health) / nHealth, 255);
|
||||
|
@ -444,7 +444,7 @@ class CUSTOMDUDE_SOUND
|
|||
if (nID != NO_SOUND)
|
||||
{
|
||||
int nClock = PlayClock;
|
||||
char uwater = spriteIsUnderwater(pSpr, true);
|
||||
bool uwater = spriteIsUnderwater(pSpr, true);
|
||||
int nRand = Random2(80);
|
||||
|
||||
if (!medium || ((medium & 0x01) && !uwater) || ((medium & 0x02) && uwater))
|
||||
|
@ -663,8 +663,8 @@ class CUSTOMDUDE_WEAPON
|
|||
unsigned int group;
|
||||
unsigned int dispersion[2];
|
||||
double _distRange[2];
|
||||
unsigned char targHpRange[2];
|
||||
unsigned char dudeHpRange[2];
|
||||
uint8_t targHpRange[2];
|
||||
uint8_t dudeHpRange[2];
|
||||
CUSTOMDUDE_SOUND sound;
|
||||
struct SHOT
|
||||
{
|
||||
|
@ -700,7 +700,7 @@ class CUSTOMDUDE_WEAPON
|
|||
clock += (unsigned int)PlayClock;
|
||||
}
|
||||
|
||||
char Check(void)
|
||||
int Check(void)
|
||||
{
|
||||
if ((unsigned int)PlayClock < clock)
|
||||
return 2;
|
||||
|
@ -747,12 +747,12 @@ class CUSTOMDUDE_WEAPON
|
|||
shot._velocity = FLT_MAX;
|
||||
shot.slope = INT32_MAX;
|
||||
}
|
||||
char HaveAmmmo(void) { return (!ammo.total || ammo.cur); }
|
||||
bool HaveAmmmo(void) { return (!ammo.total || ammo.cur); }
|
||||
double GetDistance(void) { return max(_distRange[1] - _distRange[0], 0.); }
|
||||
int GetNumshots(void) { return (ammo.total) ? ClipHigh(ammo.cur, numshots) : numshots; }
|
||||
char IsTimeout(void) { return ((unsigned int)PlayClock < cooldown.clock); }
|
||||
char HaveSlope(void) { return (shot.slope != INT32_MAX); }
|
||||
char HaveVelocity(void) { return (shot._velocity != FLT_MAX); }
|
||||
bool IsTimeout(void) { return ((unsigned int)PlayClock < cooldown.clock); }
|
||||
bool HaveSlope(void) { return (shot.slope != INT32_MAX); }
|
||||
bool HaveVelocity(void) { return (shot._velocity != FLT_MAX); }
|
||||
|
||||
};
|
||||
|
||||
|
@ -867,7 +867,7 @@ class CUSTOMDUDE_EFFECT
|
|||
pStates.Clear();
|
||||
}
|
||||
|
||||
char CanSpawn(DBloodActor* pSpr)
|
||||
bool CanSpawn(DBloodActor* pSpr)
|
||||
{
|
||||
int nFrame = 1;
|
||||
int nACount = pAnims.Size();
|
||||
|
@ -1037,7 +1037,7 @@ class CUSTOMDUDE_DODGE
|
|||
unsigned int timer;
|
||||
unsigned int chance;
|
||||
unsigned int dmgReq;
|
||||
char Allow(int nDamage)
|
||||
bool Allow(int nDamage)
|
||||
{
|
||||
if (nDamage > (int)dmgReq)
|
||||
{
|
||||
|
@ -1062,8 +1062,8 @@ class CUSTOMDUDE_DODGE
|
|||
onDamage;
|
||||
struct
|
||||
{
|
||||
unsigned int chance : 20;
|
||||
char Allow(void) { return Chance(chance); }
|
||||
unsigned int chance;
|
||||
bool Allow(void) { return Chance(chance); }
|
||||
}
|
||||
onAimMiss;
|
||||
};
|
||||
|
@ -1075,7 +1075,7 @@ class CUSTOMDUDE_RECOIL
|
|||
unsigned int timer;
|
||||
unsigned int chance;
|
||||
unsigned int dmgReq;
|
||||
char Allow(int nDamage)
|
||||
bool Allow(int nDamage)
|
||||
{
|
||||
if (nDamage > (int)dmgReq)
|
||||
{
|
||||
|
@ -1105,7 +1105,7 @@ class CUSTOMDUDE_KNOCKOUT
|
|||
unsigned int timer;
|
||||
unsigned int chance;
|
||||
unsigned int dmgReq;
|
||||
char Allow(int nDamage)
|
||||
bool Allow(int nDamage)
|
||||
{
|
||||
if (nDamage > (int)dmgReq)
|
||||
{
|
||||
|
@ -1284,14 +1284,14 @@ class CUSTOMDUDE
|
|||
bool CanMove(sectortype* pXSect, bool Crusher, bool Water, bool Uwater, bool Depth, double bottom, double floorZ);
|
||||
bool FindState(AISTATE* pState, int* nStateType, int* nPosture);
|
||||
void NewState(int nStateType, int nTimeOverride = -1);
|
||||
char NewState(AISTATE* pState);
|
||||
bool NewState(AISTATE* pState);
|
||||
void NextState(int nStateType, int nTimeOverride = 0);
|
||||
void NextState(AISTATE* pState, int nTimeOverride = 0);
|
||||
AISTATE* PickDeath(int nDmgType);
|
||||
void SyncState(void);
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
void LeechPickup(void);
|
||||
void LeechKill(char delSpr);
|
||||
void LeechKill(bool delSpr);
|
||||
void UpdateSlaves(void);
|
||||
void DropItems(void);
|
||||
void ClearEffectCallbacks(void);
|
||||
|
@ -1307,23 +1307,23 @@ class CUSTOMDUDE_SETUP
|
|||
private:
|
||||
const char* pValue;
|
||||
CUSTOMDUDE* pDude;
|
||||
PARAM* pGroup;
|
||||
const PARAM* pGroup;
|
||||
char key[256];
|
||||
int nWarnings;
|
||||
int hIni;
|
||||
IniFile* pIni;
|
||||
PARAM* pParam;
|
||||
const PARAM* pParam;
|
||||
char val[256];
|
||||
char showWarnings;
|
||||
bool showWarnings;
|
||||
/*------------------------------------------------------------*/
|
||||
int FindParam(const char* str, PARAM* pDb);
|
||||
PARAM* FindParam(int nParam, PARAM* pDb);
|
||||
int ParamLength(PARAM* pDb);
|
||||
int FindParam(const char* str, const PARAM* pDb);
|
||||
const PARAM* FindParam(int nParam, const PARAM* pDb);
|
||||
int ParamLength(const PARAM* pDb);
|
||||
/*-------------------------------------------------*/
|
||||
char DescriptLoad(int nID);
|
||||
bool DescriptLoad(int nID);
|
||||
void DescriptClose(void);
|
||||
char DescriptGroupExist(const char* pGroupName);
|
||||
char DescriptParamExist(const char* pGroupName, const char* pParamName);
|
||||
bool DescriptGroupExist(const char* pGroupName);
|
||||
bool DescriptParamExist(const char* pGroupName, const char* pParamName);
|
||||
int DescriptCheck(void);
|
||||
const char* DescriptGetValue(const char* pGroupName, const char* pParamName);
|
||||
/*------------------------------------------------------------*/
|
||||
|
@ -1355,9 +1355,9 @@ class CUSTOMDUDE_SETUP
|
|||
/*------------------------------------------------------------*/
|
||||
CUSTOMDUDE* SameDudeExist(CUSTOMDUDE* pCmp);
|
||||
CUSTOMDUDE* GetFirstDude(int nID);
|
||||
char IsFirst(CUSTOMDUDE* pCmp);
|
||||
bool IsFirst(CUSTOMDUDE* pCmp);
|
||||
public:
|
||||
char FindAiState(AISTATE stateArr[][kCdudePostureMax], int arrLen, AISTATE* pNeedle, int* nType, int* nPosture);
|
||||
bool FindAiState(AISTATE stateArr[][kCdudePostureMax], int arrLen, AISTATE* pNeedle, int* nType, int* nPosture);
|
||||
static void Setup(DBloodActor* actor);
|
||||
static void Setup(CUSTOMDUDE* pOver = nullptr);
|
||||
|
||||
|
@ -1380,27 +1380,27 @@ class CUSTOMDUDEV1_SETUP : CUSTOMDUDE_SETUP
|
|||
class CUSTOMDUDEV2_SETUP : CUSTOMDUDE_SETUP
|
||||
{
|
||||
private:
|
||||
char ParseVelocity(const char* str, CUSTOMDUDE_VELOCITY* pVelocity);
|
||||
char ParseAppearance(const char* str, APPEARANCE* pAppear);
|
||||
char ParseSound(const char* str, CUSTOMDUDE_SOUND* pSound);
|
||||
char ParseAnimation(const char* str, AISTATE* pState, char asPosture);
|
||||
char ParseRange(const char* str, int nValType, int out[2], int nBaseVal = 0);
|
||||
bool ParseVelocity(const char* str, CUSTOMDUDE_VELOCITY* pVelocity);
|
||||
bool ParseAppearance(const char* str, APPEARANCE* pAppear);
|
||||
bool ParseSound(const char* str, CUSTOMDUDE_SOUND* pSound);
|
||||
bool ParseAnimation(const char* str, AISTATE* pState, bool asPosture);
|
||||
bool ParseRange(const char* str, int nValType, int out[2], int nBaseVal = 0);
|
||||
int ParseMedium(const char* str);
|
||||
char ParseOffsets(const char* str, POINT3D* pOut);
|
||||
char ParseShotSetup(const char* str, CUSTOMDUDE_WEAPON* pWeap);
|
||||
char ParseAttackSetup(const char* str, CUSTOMDUDE_WEAPON* pWeap);
|
||||
char ParseWeaponStyle(const char* str, CUSTOMDUDE_WEAPON* pWeap);
|
||||
char ParseWeaponBasicInfo(const char* str, CUSTOMDUDE_WEAPON* pWeap);
|
||||
char ParsePosture(const char* str);
|
||||
char ParseOnEventDmg(const char* str, int* pOut, int nLen);
|
||||
char ParseDropItem(const char* str, unsigned char out[2]);
|
||||
char ParseSkill(const char* str);
|
||||
bool ParseOffsets(const char* str, POINT3D* pOut);
|
||||
bool ParseShotSetup(const char* str, CUSTOMDUDE_WEAPON* pWeap);
|
||||
bool ParseAttackSetup(const char* str, CUSTOMDUDE_WEAPON* pWeap);
|
||||
bool ParseWeaponStyle(const char* str, CUSTOMDUDE_WEAPON* pWeap);
|
||||
bool ParseWeaponBasicInfo(const char* str, CUSTOMDUDE_WEAPON* pWeap);
|
||||
bool ParsePosture(const char* str);
|
||||
bool ParseOnEventDmg(const char* str, int* pOut, int nLen);
|
||||
bool ParseDropItem(const char* str, unsigned bool out[2]);
|
||||
bool ParseSkill(const char* str);
|
||||
int ParseKeywords(const char* str, PARAM* pDb);
|
||||
int ParseIDs(const char* str, int nValType, TArray<PClass*>& pOut, int nMax = 0);
|
||||
int ParseIDs(const char* str, int nValType, int* pOut, int nMax);
|
||||
int ParseEffectIDs(const char* str, const char* paramName, unsigned short* pOut, int nLen = 0);
|
||||
int ParseStatesToList(const char* str, TArray<int>& pOut); // todo: determine type.
|
||||
char ParseGibSetup(const char* str, CUSTOMDUDE_GIB* pOut);
|
||||
bool ParseGibSetup(const char* str, CUSTOMDUDE_GIB* pOut);
|
||||
/*-------------------------------------------------*/
|
||||
int CheckArray(const char* str, int nMin = 0, int nMax = 0, int nDefault = 1);
|
||||
int CheckValue(const char* str, int nValType, int nDefault);
|
||||
|
@ -1411,7 +1411,7 @@ class CUSTOMDUDEV2_SETUP : CUSTOMDUDE_SETUP
|
|||
/*-------------------------------------------------*/
|
||||
void SetupGeneral(void);
|
||||
void SetupVelocity(void);
|
||||
void SetupAnimation(AISTATE* pState, char asPosture);
|
||||
void SetupAnimation(AISTATE* pState, bool asPosture);
|
||||
void SetupAnimation(void);
|
||||
void SetupSound(CUSTOMDUDE_SOUND* pSound);
|
||||
void SetupMovePattern(void);
|
||||
|
|
|
@ -264,7 +264,7 @@ AISTATE genPatrolStates[] = {
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
char idListProcessProxySprite(DBloodActor* actor)
|
||||
int idListProcessProxySprite(DBloodActor* actor)
|
||||
{
|
||||
int i, okDist;
|
||||
bool causerPart;
|
||||
|
@ -325,7 +325,7 @@ char idListProcessProxySprite(DBloodActor* actor)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
char idListProcessSightSprite(DBloodActor* actor)
|
||||
int idListProcessSightSprite(DBloodActor* actor)
|
||||
{
|
||||
double z[3];
|
||||
int i, j;
|
||||
|
@ -405,7 +405,7 @@ char idListProcessSightSprite(DBloodActor* actor)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
char idListProcessPhysSprite(DBloodActor* actor)
|
||||
int idListProcessPhysSprite(DBloodActor* actor)
|
||||
{
|
||||
if (actor->spr.flags & kHitagFree)
|
||||
return kListREMOVE;
|
||||
|
@ -583,7 +583,7 @@ void followTarget(DBloodActor* actor, DBloodActor* pTarg, DAngle nMaxAng)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
char idListProcessFollowSprite(DBloodActor* actor)
|
||||
int idListProcessFollowSprite(DBloodActor* actor)
|
||||
{
|
||||
if ((actor->spr.flags & kHitagFree) || actor->ownerActor == nullptr)
|
||||
return kListREMOVE;
|
||||
|
@ -1048,7 +1048,7 @@ bool multiTxPointsRx(int rx, DBloodActor* actor)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
int collectObjectsByChannel(int nChannel, bool rx, TArray<EventObject>* pOut, char flags)
|
||||
int collectObjectsByChannel(int nChannel, bool rx, TArray<EventObject>* pOut, int flags)
|
||||
{
|
||||
bool ok, link = false, unlink = false;
|
||||
int c = 0;
|
||||
|
|
|
@ -234,7 +234,7 @@ struct EvalContext final
|
|||
return true;
|
||||
}
|
||||
|
||||
bool helperCmpHeight(char ceil)
|
||||
bool helperCmpHeight(bool ceil)
|
||||
{
|
||||
double nHeigh1, nHeigh2;
|
||||
switch (pSect->type)
|
||||
|
@ -1360,7 +1360,7 @@ struct EvalContext final
|
|||
|
||||
void ReceiveObjects(EVENT* pFrom)
|
||||
{
|
||||
char srcIsCondition = false;
|
||||
bool srcIsCondition = false;
|
||||
|
||||
o = pFrom->target;
|
||||
if (o.type() == EventObject::Actor && pCond != o.actor())
|
||||
|
|
Loading…
Reference in a new issue