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- Duke: Tidy up some of the pitch stuff.
* Remove some extern'd CVARs that didn't need externing. * Change `player_struct::centeringView()` bool into proper method to handle the operation. * Operation now properly unsets `SB_CENTERVIEW` if conditions aren't met instead of relying on implied behaviour from the rest of the playsim.
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0da2afe3d7
4 changed files with 18 additions and 19 deletions
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@ -43,11 +43,7 @@ EXTERN_CVAR(Bool, cl_bloodweapinterp)
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EXTERN_CVAR(Bool, cl_bloodoldweapbalance)
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EXTERN_CVAR(Bool, cl_bloodoldweapbalance)
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EXTERN_CVAR(Bool, cl_loadingscreens)
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EXTERN_CVAR(Bool, cl_loadingscreens)
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EXTERN_CVAR(Bool, cl_clampedpitch)
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EXTERN_CVAR(Bool, cl_clampedpitch)
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EXTERN_CVAR(Int, cl_dukepitchmode)
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EXTERN_CVAR(Int, cl_dukepitchmode)
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EXTERN_CVAR(Flag, cl_dukepitchlockreturn)
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EXTERN_CVAR(Flag, cl_dukepitchnohardlanding)
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EXTERN_CVAR(Flag, cl_dukepitchnolandingcenter)
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EXTERN_CVAR(Bool, demorec_seeds_cvar)
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EXTERN_CVAR(Bool, demorec_seeds_cvar)
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EXTERN_CVAR(Bool, demoplay_diffs)
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EXTERN_CVAR(Bool, demoplay_diffs)
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@ -2730,11 +2730,7 @@ void processinput_d(int snum)
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checklook(snum,actions);
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checklook(snum,actions);
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p->Angles.doViewYaw(&p->sync);
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p->Angles.doViewYaw(&p->sync);
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if (p->centeringView())
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p->updatecentering(snum);
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{
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p->sync.horz = 0;
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setForcedSyncInput(snum);
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}
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if (p->on_crane != nullptr)
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if (p->on_crane != nullptr)
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{
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{
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@ -3318,11 +3318,7 @@ void processinput_r(int snum)
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p->Angles.doViewYaw(&p->sync);
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p->Angles.doViewYaw(&p->sync);
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p->apply_seasick();
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p->apply_seasick();
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if (p->centeringView())
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p->updatecentering(snum);
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{
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p->sync.horz = 0;
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setForcedSyncInput(snum);
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}
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if (p->on_crane != nullptr)
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if (p->on_crane != nullptr)
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{
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{
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@ -345,12 +345,23 @@ struct player_struct
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bobpos = GetActor()->spr.pos.XY();
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bobpos = GetActor()->spr.pos.XY();
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}
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}
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bool centeringView()
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void updatecentering(const int snum)
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{
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{
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const bool centering = sync.actions & SB_CENTERVIEW;
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if (!(sync.actions & SB_CENTERVIEW))
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const bool lockedret = cl_dukepitchmode & kDukePitchLockReturn;
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return;
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const bool rangetest = abs(GetActor()->spr.Angles.Pitch.Degrees()) > 2.2370;
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return centering && lockedret && rangetest;
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const bool returnlock = cl_dukepitchmode & kDukePitchLockReturn;
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const bool centertest = abs(GetActor()->spr.Angles.Pitch.Degrees()) > 2.2370;
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if ((centertest && returnlock) || !sync.horz)
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{
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setForcedSyncInput(snum);
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sync.horz = 0;
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}
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else
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{
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sync.actions &= ~SB_CENTERVIEW;
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}
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}
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}
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};
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};
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