mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
- Tidy up all constants in gameinput.cpp
and convert to native degrees/pitch where appropriate.
This commit is contained in:
parent
41bbbd9df5
commit
0d8b2ba59d
1 changed files with 39 additions and 127 deletions
|
@ -27,6 +27,33 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "serializer.h"
|
#include "serializer.h"
|
||||||
#include "gamefuncs.h"
|
#include "gamefuncs.h"
|
||||||
|
|
||||||
|
//---------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// Static constants used throughout functions.
|
||||||
|
//
|
||||||
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
BUILDTICRATE = 120,
|
||||||
|
TURBOTURNBASE = 590,
|
||||||
|
};
|
||||||
|
|
||||||
|
static constexpr double YAW_TURNSPEEDS[3] = { 41.1987, 156.555, 272.241 };
|
||||||
|
static constexpr double YAW_PREAMBLESCALE = YAW_TURNSPEEDS[0] / YAW_TURNSPEEDS[1];
|
||||||
|
static constexpr double YAW_LOOKINGSPEED = 801.5625;
|
||||||
|
static constexpr double YAW_ROTATESPEED = 126.5625;
|
||||||
|
static constexpr double YAW_ROTATERETURN = (1. / 2.) * 30.;
|
||||||
|
static constexpr double YAW_LOOKRETURN = (1. / 4.) * 30.;
|
||||||
|
static constexpr double YAW_SPINSTAND = 675.;
|
||||||
|
static constexpr double YAW_SPINCROUCH = 337.5;
|
||||||
|
static constexpr double PITCH_LOOKSPEED = 222.83185;
|
||||||
|
static constexpr double PITCH_AIMSPEED = PITCH_LOOKSPEED * 0.5;
|
||||||
|
static constexpr double PITCH_CENTRESPEED = 10.25;
|
||||||
|
static constexpr DAngle PITCH_CNTRSINEOFFSET = DAngle1 * 101.25;
|
||||||
|
static constexpr double HORIZOFFSPEEDF = 1.95835;
|
||||||
|
|
||||||
|
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// Input scale helper functions.
|
// Input scale helper functions.
|
||||||
|
@ -67,21 +94,6 @@ inline static void scaletozero(DAngle& object, const double value, const double
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
/*
|
|
||||||
// Turbo turn time.
|
|
||||||
Blood: 24 * 30 = 720;
|
|
||||||
Duke: 120 / 8 * 30 = 450;
|
|
||||||
SW: 120 / 8 * 40 = 600;
|
|
||||||
Exhumed: N/A;
|
|
||||||
Average: 590.;
|
|
||||||
*/
|
|
||||||
|
|
||||||
enum
|
|
||||||
{
|
|
||||||
BUILDTICRATE = 120,
|
|
||||||
TURBOTURNBASE = 590,
|
|
||||||
};
|
|
||||||
|
|
||||||
static double turnheldtime;
|
static double turnheldtime;
|
||||||
|
|
||||||
void updateTurnHeldAmt(double const scaleAdjust)
|
void updateTurnHeldAmt(double const scaleAdjust)
|
||||||
|
@ -106,37 +118,11 @@ void resetTurnHeldAmt()
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
/*
|
|
||||||
// Running speed.
|
|
||||||
Blood: 92 / 4 * 2 * 30 = 1380;
|
|
||||||
Duke: 15 * 2 * 2 * 30 = 1800;
|
|
||||||
SW: 28 * 1.40625 * 40 = 1575; // Precisely, ((((28 * 12) + ((28 * 12) / 4)) * 3) / 32) * 40
|
|
||||||
Exhumed: 12 * 4 * 30 = 1440;
|
|
||||||
Average: 1548.75;
|
|
||||||
|
|
||||||
// Normal speed.
|
|
||||||
Blood: 92 / 4 * 30 = 690;
|
|
||||||
Duke: 15 * 2 * 30 = 900;
|
|
||||||
SW: 18 * 1.40625 * 40 = 1012.5; // Precisely, (((((12 + 6) * 12) + (((12 + 6) * 12) / 4)) * 3) / 32) * 40
|
|
||||||
Exhumed: 8 * 4 * 30 = 960;
|
|
||||||
Average: 890.625;
|
|
||||||
|
|
||||||
// Preamble.
|
|
||||||
Blood: N/A;
|
|
||||||
Exhumed: N/A;
|
|
||||||
Duke: 5 * 2 * 30 = 300;
|
|
||||||
SW: 3 * 1.40625 * 40 = 168.75; // Precisely, ((((3 * 12) + ((3 * 12) / 4)) * 3) / 32) * 40
|
|
||||||
Average: 234.375;
|
|
||||||
*/
|
|
||||||
|
|
||||||
static constexpr double TURNSPEEDS[3] = { 234.375, 890.625, 1548.75 };
|
|
||||||
static constexpr double PREAMBLESCALE = TURNSPEEDS[0] / TURNSPEEDS[1];
|
|
||||||
|
|
||||||
void processMovement(InputPacket* const currInput, InputPacket* const inputBuffer, ControlInfo* const hidInput, double const scaleAdjust, int const drink_amt, bool const allowstrafe, double const turnscale)
|
void processMovement(InputPacket* const currInput, InputPacket* const inputBuffer, ControlInfo* const hidInput, double const scaleAdjust, int const drink_amt, bool const allowstrafe, double const turnscale)
|
||||||
{
|
{
|
||||||
// set up variables.
|
// set up variables.
|
||||||
int const keymove = 1 << int(!!(inputBuffer->actions & SB_RUN));
|
int const keymove = 1 << int(!!(inputBuffer->actions & SB_RUN));
|
||||||
float const hidspeed = float(getTicrateScale(TURNSPEEDS[2]) * turnscale * BAngToDegree);
|
float const hidspeed = float(getTicrateScale(YAW_TURNSPEEDS[2]) * turnscale);
|
||||||
float const scaleAdjustf = float(scaleAdjust);
|
float const scaleAdjustf = float(scaleAdjust);
|
||||||
|
|
||||||
// determine player input.
|
// determine player input.
|
||||||
|
@ -148,7 +134,7 @@ void processMovement(InputPacket* const currInput, InputPacket* const inputBuffe
|
||||||
if (!(buttonMap.ButtonDown(gamefunc_Strafe) && allowstrafe))
|
if (!(buttonMap.ButtonDown(gamefunc_Strafe) && allowstrafe))
|
||||||
{
|
{
|
||||||
float const turndir = clamp(turning + strafing * !allowstrafe, -1.f, 1.f);
|
float const turndir = clamp(turning + strafing * !allowstrafe, -1.f, 1.f);
|
||||||
float const turnspeed = float(getTicrateScale(TURNSPEEDS[keymove]) * turnscale * BAngToDegree * (isTurboTurnTime() ? 1. : PREAMBLESCALE));
|
float const turnspeed = float(getTicrateScale(YAW_TURNSPEEDS[keymove]) * turnscale * (isTurboTurnTime() ? 1. : YAW_PREAMBLESCALE));
|
||||||
currInput->avel += hidInput->mouseturnx + (hidInput->dyaw * hidspeed + turndir * turnspeed) * scaleAdjustf;
|
currInput->avel += hidInput->mouseturnx + (hidInput->dyaw * hidspeed + turndir * turnspeed) * scaleAdjustf;
|
||||||
if (turndir) updateTurnHeldAmt(scaleAdjust); else resetTurnHeldAmt();
|
if (turndir) updateTurnHeldAmt(scaleAdjust); else resetTurnHeldAmt();
|
||||||
}
|
}
|
||||||
|
@ -175,39 +161,13 @@ void processMovement(InputPacket* const currInput, InputPacket* const inputBuffe
|
||||||
inputBuffer->horz += currInput->horz;
|
inputBuffer->horz += currInput->horz;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
// Player's horizon function, called from game's ticker or from gi->GetInput() as required.
|
// Player's horizon function, called from game's ticker or from gi->GetInput() as required.
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
/*
|
|
||||||
// Aim speed.
|
|
||||||
Duke: 6 * 30 = 180;
|
|
||||||
SW: (16 / 2) * 40 = 320;
|
|
||||||
Average: 250.;
|
|
||||||
|
|
||||||
// Look speed.
|
|
||||||
Duke: 12 * 30 = 360;
|
|
||||||
SW: 16 * 40 = 640;
|
|
||||||
Average: 500.;
|
|
||||||
|
|
||||||
// Return to centre speed.
|
|
||||||
Duke: (1 / 3) * 30 = 10;
|
|
||||||
SW: (1 / 4) * 40 = 10;
|
|
||||||
Average: 10.;
|
|
||||||
*/
|
|
||||||
|
|
||||||
enum
|
|
||||||
{
|
|
||||||
AIMSPEED = 250,
|
|
||||||
LOOKSPEED = 500,
|
|
||||||
CNTRSPEED = 10,
|
|
||||||
};
|
|
||||||
|
|
||||||
static constexpr double CNTRSPEEDF = CNTRSPEED * 1.025; // Pitch-adjusted value.
|
|
||||||
static constexpr DAngle CNTRSINEOFFSET = DAngle1 * 101.25;
|
|
||||||
|
|
||||||
void PlayerHorizon::applyinput(float const horz, ESyncBits* actions, double const scaleAdjust)
|
void PlayerHorizon::applyinput(float const horz, ESyncBits* actions, double const scaleAdjust)
|
||||||
{
|
{
|
||||||
// Process only if movement isn't locked.
|
// Process only if movement isn't locked.
|
||||||
|
@ -232,24 +192,18 @@ void PlayerHorizon::applyinput(float const horz, ESyncBits* actions, double cons
|
||||||
if (*actions & (up | down))
|
if (*actions & (up | down))
|
||||||
{
|
{
|
||||||
if (lock) *actions &= ~SB_CENTERVIEW; else *actions |= SB_CENTERVIEW;
|
if (lock) *actions &= ~SB_CENTERVIEW; else *actions |= SB_CENTERVIEW;
|
||||||
double const amount = scaleAdjust * HorizToPitch(getTicrateScale(rate));
|
pitch += scaleAdjust * getTicrateScale(rate) * (!!(*actions & up) - !!(*actions & down));
|
||||||
|
|
||||||
if (*actions & down)
|
|
||||||
pitch -= amount;
|
|
||||||
|
|
||||||
if (*actions & up)
|
|
||||||
pitch += amount;
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
doKbdInput(SB_AIM_UP, SB_AIM_DOWN, AIMSPEED, true);
|
doKbdInput(SB_AIM_UP, SB_AIM_DOWN, PITCH_AIMSPEED, true);
|
||||||
doKbdInput(SB_LOOK_UP, SB_LOOK_DOWN, LOOKSPEED, false);
|
doKbdInput(SB_LOOK_UP, SB_LOOK_DOWN, PITCH_LOOKSPEED, false);
|
||||||
|
|
||||||
// return to center if conditions met, using a temporary DAngle object.
|
// return to center if conditions met, using a temporary DAngle object.
|
||||||
auto tmpangle = DAngle::fromDeg(pitch);
|
auto tmpangle = DAngle::fromDeg(pitch);
|
||||||
|
|
||||||
if ((*actions & SB_CENTERVIEW) && !(*actions & (SB_LOOK_UP|SB_LOOK_DOWN)))
|
if ((*actions & SB_CENTERVIEW) && !(*actions & (SB_LOOK_UP|SB_LOOK_DOWN)))
|
||||||
{
|
{
|
||||||
scaletozero(tmpangle, CNTRSPEEDF * (CNTRSINEOFFSET - abs(tmpangle)).Sin(), scaleAdjust);
|
scaletozero(tmpangle, PITCH_CENTRESPEED * (PITCH_CNTRSINEOFFSET - abs(tmpangle)).Sin(), scaleAdjust);
|
||||||
if (!tmpangle.Sgn())
|
if (!tmpangle.Sgn())
|
||||||
{
|
{
|
||||||
tmpangle = nullAngle;
|
tmpangle = nullAngle;
|
||||||
|
@ -274,51 +228,19 @@ void PlayerHorizon::applyinput(float const horz, ESyncBits* actions, double cons
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
/*
|
|
||||||
// Rotate return speed.
|
|
||||||
Duke: (1 / 2) * 30 = 15;
|
|
||||||
|
|
||||||
// Look return speed.
|
|
||||||
Duke: (1 / 4) * 30 = 7.5;
|
|
||||||
|
|
||||||
// Rotating speed.
|
|
||||||
Duke: 24 * 30 = 720;
|
|
||||||
|
|
||||||
// Looking speed.
|
|
||||||
Duke: 152 * 30 = 4560;
|
|
||||||
|
|
||||||
// Spin standing speed.
|
|
||||||
Duke: 128 * 30 = 3840;
|
|
||||||
Blood: 128 * 30 = 3840;
|
|
||||||
|
|
||||||
// Looking speed.
|
|
||||||
Blood: 64 * 30 = 1920;
|
|
||||||
*/
|
|
||||||
|
|
||||||
static constexpr double ROTRETURNSPEED = (1. / 2.) * 30.;
|
|
||||||
static constexpr double LOOKRETURNSPEED = (1. / 4.) * 30.;
|
|
||||||
|
|
||||||
enum
|
|
||||||
{
|
|
||||||
ROTATESPEED = 720,
|
|
||||||
LOOKINGSPEED = 4560,
|
|
||||||
SPINSTAND = 3840,
|
|
||||||
SPINCROUCH = 1920,
|
|
||||||
};
|
|
||||||
|
|
||||||
void PlayerAngle::applyinput(float const avel, ESyncBits* actions, double const scaleAdjust)
|
void PlayerAngle::applyinput(float const avel, ESyncBits* actions, double const scaleAdjust)
|
||||||
{
|
{
|
||||||
// Process angle return to zeros.
|
// Process angle return to zeros.
|
||||||
scaletozero(rotscrnang, ROTRETURNSPEED, scaleAdjust);
|
scaletozero(rotscrnang, YAW_ROTATERETURN, scaleAdjust);
|
||||||
scaletozero(look_ang, LOOKRETURNSPEED, scaleAdjust);
|
scaletozero(look_ang, YAW_LOOKRETURN, scaleAdjust);
|
||||||
|
|
||||||
// Process keyboard input.
|
// Process keyboard input.
|
||||||
auto doLookKeys = [&](ESyncBits_ const key, double const direction)
|
auto doLookKeys = [&](ESyncBits_ const key, double const direction)
|
||||||
{
|
{
|
||||||
if (*actions & key)
|
if (*actions & key)
|
||||||
{
|
{
|
||||||
look_ang += DAngle::fromDeg(getTicrateScale(LOOKINGSPEED) * getCorrectedScale(scaleAdjust) * direction * BAngToDegree);
|
look_ang += DAngle::fromDeg(getTicrateScale(YAW_LOOKINGSPEED) * getCorrectedScale(scaleAdjust) * direction);
|
||||||
rotscrnang -= DAngle::fromDeg(getTicrateScale(ROTATESPEED) * getCorrectedScale(scaleAdjust) * direction * BAngToDegree);
|
rotscrnang -= DAngle::fromDeg(getTicrateScale(YAW_ROTATESPEED) * getCorrectedScale(scaleAdjust) * direction);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
doLookKeys(SB_LOOK_LEFT, -1);
|
doLookKeys(SB_LOOK_LEFT, -1);
|
||||||
|
@ -345,7 +267,7 @@ void PlayerAngle::applyinput(float const avel, ESyncBits* actions, double const
|
||||||
if (spin < nullAngle)
|
if (spin < nullAngle)
|
||||||
{
|
{
|
||||||
// return spin to 0
|
// return spin to 0
|
||||||
DAngle add = DAngle::fromDeg(getTicrateScale(!(*actions & SB_CROUCH) ? SPINSTAND : SPINCROUCH) * scaleAdjust * BAngToDegree);
|
DAngle add = DAngle::fromDeg(getTicrateScale(!(*actions & SB_CROUCH) ? YAW_SPINSTAND : YAW_SPINCROUCH) * scaleAdjust);
|
||||||
spin += add;
|
spin += add;
|
||||||
if (spin > nullAngle)
|
if (spin > nullAngle)
|
||||||
{
|
{
|
||||||
|
@ -369,16 +291,6 @@ void PlayerAngle::applyinput(float const avel, ESyncBits* actions, double const
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------
|
//---------------------------------------------------------------------------
|
||||||
|
|
||||||
/*
|
|
||||||
// Horizoff centre speed.
|
|
||||||
Duke: (1 / 8) * 30 = 3.75;
|
|
||||||
SW: (1 / 8) * 40 = 5;
|
|
||||||
Average: 4.375;
|
|
||||||
*/
|
|
||||||
|
|
||||||
static constexpr double HORIZOFFSPEED = (1. / 8.) * 35.;
|
|
||||||
static constexpr double HORIZOFFSPEEDF = 1.95835;
|
|
||||||
|
|
||||||
void PlayerHorizon::calcviewpitch(const DVector2& pos, DAngle const ang, bool const aimmode, bool const canslopetilt, sectortype* const cursectnum, double const scaleAdjust, bool const climbing)
|
void PlayerHorizon::calcviewpitch(const DVector2& pos, DAngle const ang, bool const aimmode, bool const canslopetilt, sectortype* const cursectnum, double const scaleAdjust, bool const climbing)
|
||||||
{
|
{
|
||||||
if (cl_slopetilting && cursectnum != nullptr)
|
if (cl_slopetilting && cursectnum != nullptr)
|
||||||
|
|
Loading…
Reference in a new issue