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- Tidy up all constants in gameinput.cpp
and convert to native degrees/pitch where appropriate.
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1 changed files with 39 additions and 127 deletions
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@ -27,6 +27,33 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "serializer.h"
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#include "gamefuncs.h"
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//---------------------------------------------------------------------------
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//
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// Static constants used throughout functions.
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//
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//---------------------------------------------------------------------------
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enum
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{
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BUILDTICRATE = 120,
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TURBOTURNBASE = 590,
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};
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static constexpr double YAW_TURNSPEEDS[3] = { 41.1987, 156.555, 272.241 };
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static constexpr double YAW_PREAMBLESCALE = YAW_TURNSPEEDS[0] / YAW_TURNSPEEDS[1];
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static constexpr double YAW_LOOKINGSPEED = 801.5625;
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static constexpr double YAW_ROTATESPEED = 126.5625;
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static constexpr double YAW_ROTATERETURN = (1. / 2.) * 30.;
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static constexpr double YAW_LOOKRETURN = (1. / 4.) * 30.;
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static constexpr double YAW_SPINSTAND = 675.;
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static constexpr double YAW_SPINCROUCH = 337.5;
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static constexpr double PITCH_LOOKSPEED = 222.83185;
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static constexpr double PITCH_AIMSPEED = PITCH_LOOKSPEED * 0.5;
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static constexpr double PITCH_CENTRESPEED = 10.25;
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static constexpr DAngle PITCH_CNTRSINEOFFSET = DAngle1 * 101.25;
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static constexpr double HORIZOFFSPEEDF = 1.95835;
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//---------------------------------------------------------------------------
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//
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// Input scale helper functions.
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@ -67,21 +94,6 @@ inline static void scaletozero(DAngle& object, const double value, const double
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//
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//---------------------------------------------------------------------------
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/*
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// Turbo turn time.
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Blood: 24 * 30 = 720;
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Duke: 120 / 8 * 30 = 450;
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SW: 120 / 8 * 40 = 600;
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Exhumed: N/A;
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Average: 590.;
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*/
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enum
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{
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BUILDTICRATE = 120,
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TURBOTURNBASE = 590,
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};
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static double turnheldtime;
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void updateTurnHeldAmt(double const scaleAdjust)
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@ -106,37 +118,11 @@ void resetTurnHeldAmt()
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//
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//---------------------------------------------------------------------------
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/*
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// Running speed.
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Blood: 92 / 4 * 2 * 30 = 1380;
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Duke: 15 * 2 * 2 * 30 = 1800;
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SW: 28 * 1.40625 * 40 = 1575; // Precisely, ((((28 * 12) + ((28 * 12) / 4)) * 3) / 32) * 40
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Exhumed: 12 * 4 * 30 = 1440;
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Average: 1548.75;
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// Normal speed.
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Blood: 92 / 4 * 30 = 690;
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Duke: 15 * 2 * 30 = 900;
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SW: 18 * 1.40625 * 40 = 1012.5; // Precisely, (((((12 + 6) * 12) + (((12 + 6) * 12) / 4)) * 3) / 32) * 40
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Exhumed: 8 * 4 * 30 = 960;
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Average: 890.625;
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// Preamble.
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Blood: N/A;
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Exhumed: N/A;
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Duke: 5 * 2 * 30 = 300;
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SW: 3 * 1.40625 * 40 = 168.75; // Precisely, ((((3 * 12) + ((3 * 12) / 4)) * 3) / 32) * 40
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Average: 234.375;
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*/
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static constexpr double TURNSPEEDS[3] = { 234.375, 890.625, 1548.75 };
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static constexpr double PREAMBLESCALE = TURNSPEEDS[0] / TURNSPEEDS[1];
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void processMovement(InputPacket* const currInput, InputPacket* const inputBuffer, ControlInfo* const hidInput, double const scaleAdjust, int const drink_amt, bool const allowstrafe, double const turnscale)
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{
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// set up variables.
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int const keymove = 1 << int(!!(inputBuffer->actions & SB_RUN));
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float const hidspeed = float(getTicrateScale(TURNSPEEDS[2]) * turnscale * BAngToDegree);
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float const hidspeed = float(getTicrateScale(YAW_TURNSPEEDS[2]) * turnscale);
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float const scaleAdjustf = float(scaleAdjust);
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// determine player input.
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@ -148,7 +134,7 @@ void processMovement(InputPacket* const currInput, InputPacket* const inputBuffe
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if (!(buttonMap.ButtonDown(gamefunc_Strafe) && allowstrafe))
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{
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float const turndir = clamp(turning + strafing * !allowstrafe, -1.f, 1.f);
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float const turnspeed = float(getTicrateScale(TURNSPEEDS[keymove]) * turnscale * BAngToDegree * (isTurboTurnTime() ? 1. : PREAMBLESCALE));
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float const turnspeed = float(getTicrateScale(YAW_TURNSPEEDS[keymove]) * turnscale * (isTurboTurnTime() ? 1. : YAW_PREAMBLESCALE));
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currInput->avel += hidInput->mouseturnx + (hidInput->dyaw * hidspeed + turndir * turnspeed) * scaleAdjustf;
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if (turndir) updateTurnHeldAmt(scaleAdjust); else resetTurnHeldAmt();
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}
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@ -175,39 +161,13 @@ void processMovement(InputPacket* const currInput, InputPacket* const inputBuffe
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inputBuffer->horz += currInput->horz;
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}
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//---------------------------------------------------------------------------
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//
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// Player's horizon function, called from game's ticker or from gi->GetInput() as required.
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//
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//---------------------------------------------------------------------------
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/*
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// Aim speed.
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Duke: 6 * 30 = 180;
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SW: (16 / 2) * 40 = 320;
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Average: 250.;
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// Look speed.
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Duke: 12 * 30 = 360;
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SW: 16 * 40 = 640;
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Average: 500.;
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// Return to centre speed.
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Duke: (1 / 3) * 30 = 10;
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SW: (1 / 4) * 40 = 10;
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Average: 10.;
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*/
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enum
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{
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AIMSPEED = 250,
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LOOKSPEED = 500,
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CNTRSPEED = 10,
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};
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static constexpr double CNTRSPEEDF = CNTRSPEED * 1.025; // Pitch-adjusted value.
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static constexpr DAngle CNTRSINEOFFSET = DAngle1 * 101.25;
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void PlayerHorizon::applyinput(float const horz, ESyncBits* actions, double const scaleAdjust)
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{
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// Process only if movement isn't locked.
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@ -232,24 +192,18 @@ void PlayerHorizon::applyinput(float const horz, ESyncBits* actions, double cons
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if (*actions & (up | down))
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{
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if (lock) *actions &= ~SB_CENTERVIEW; else *actions |= SB_CENTERVIEW;
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double const amount = scaleAdjust * HorizToPitch(getTicrateScale(rate));
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if (*actions & down)
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pitch -= amount;
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if (*actions & up)
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pitch += amount;
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pitch += scaleAdjust * getTicrateScale(rate) * (!!(*actions & up) - !!(*actions & down));
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}
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};
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doKbdInput(SB_AIM_UP, SB_AIM_DOWN, AIMSPEED, true);
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doKbdInput(SB_LOOK_UP, SB_LOOK_DOWN, LOOKSPEED, false);
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doKbdInput(SB_AIM_UP, SB_AIM_DOWN, PITCH_AIMSPEED, true);
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doKbdInput(SB_LOOK_UP, SB_LOOK_DOWN, PITCH_LOOKSPEED, false);
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// return to center if conditions met, using a temporary DAngle object.
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auto tmpangle = DAngle::fromDeg(pitch);
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if ((*actions & SB_CENTERVIEW) && !(*actions & (SB_LOOK_UP|SB_LOOK_DOWN)))
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{
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scaletozero(tmpangle, CNTRSPEEDF * (CNTRSINEOFFSET - abs(tmpangle)).Sin(), scaleAdjust);
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scaletozero(tmpangle, PITCH_CENTRESPEED * (PITCH_CNTRSINEOFFSET - abs(tmpangle)).Sin(), scaleAdjust);
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if (!tmpangle.Sgn())
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{
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tmpangle = nullAngle;
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@ -274,51 +228,19 @@ void PlayerHorizon::applyinput(float const horz, ESyncBits* actions, double cons
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//
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//---------------------------------------------------------------------------
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/*
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// Rotate return speed.
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Duke: (1 / 2) * 30 = 15;
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// Look return speed.
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Duke: (1 / 4) * 30 = 7.5;
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// Rotating speed.
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Duke: 24 * 30 = 720;
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// Looking speed.
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Duke: 152 * 30 = 4560;
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// Spin standing speed.
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Duke: 128 * 30 = 3840;
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Blood: 128 * 30 = 3840;
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// Looking speed.
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Blood: 64 * 30 = 1920;
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*/
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static constexpr double ROTRETURNSPEED = (1. / 2.) * 30.;
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static constexpr double LOOKRETURNSPEED = (1. / 4.) * 30.;
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enum
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{
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ROTATESPEED = 720,
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LOOKINGSPEED = 4560,
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SPINSTAND = 3840,
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SPINCROUCH = 1920,
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};
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void PlayerAngle::applyinput(float const avel, ESyncBits* actions, double const scaleAdjust)
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{
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// Process angle return to zeros.
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scaletozero(rotscrnang, ROTRETURNSPEED, scaleAdjust);
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scaletozero(look_ang, LOOKRETURNSPEED, scaleAdjust);
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scaletozero(rotscrnang, YAW_ROTATERETURN, scaleAdjust);
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scaletozero(look_ang, YAW_LOOKRETURN, scaleAdjust);
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// Process keyboard input.
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auto doLookKeys = [&](ESyncBits_ const key, double const direction)
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{
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if (*actions & key)
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{
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look_ang += DAngle::fromDeg(getTicrateScale(LOOKINGSPEED) * getCorrectedScale(scaleAdjust) * direction * BAngToDegree);
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rotscrnang -= DAngle::fromDeg(getTicrateScale(ROTATESPEED) * getCorrectedScale(scaleAdjust) * direction * BAngToDegree);
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look_ang += DAngle::fromDeg(getTicrateScale(YAW_LOOKINGSPEED) * getCorrectedScale(scaleAdjust) * direction);
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rotscrnang -= DAngle::fromDeg(getTicrateScale(YAW_ROTATESPEED) * getCorrectedScale(scaleAdjust) * direction);
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}
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};
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doLookKeys(SB_LOOK_LEFT, -1);
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@ -345,7 +267,7 @@ void PlayerAngle::applyinput(float const avel, ESyncBits* actions, double const
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if (spin < nullAngle)
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{
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// return spin to 0
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DAngle add = DAngle::fromDeg(getTicrateScale(!(*actions & SB_CROUCH) ? SPINSTAND : SPINCROUCH) * scaleAdjust * BAngToDegree);
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DAngle add = DAngle::fromDeg(getTicrateScale(!(*actions & SB_CROUCH) ? YAW_SPINSTAND : YAW_SPINCROUCH) * scaleAdjust);
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spin += add;
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if (spin > nullAngle)
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{
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@ -369,16 +291,6 @@ void PlayerAngle::applyinput(float const avel, ESyncBits* actions, double const
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//
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//---------------------------------------------------------------------------
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/*
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// Horizoff centre speed.
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Duke: (1 / 8) * 30 = 3.75;
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SW: (1 / 8) * 40 = 5;
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Average: 4.375;
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*/
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static constexpr double HORIZOFFSPEED = (1. / 8.) * 35.;
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static constexpr double HORIZOFFSPEEDF = 1.95835;
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void PlayerHorizon::calcviewpitch(const DVector2& pos, DAngle const ang, bool const aimmode, bool const canslopetilt, sectortype* const cursectnum, double const scaleAdjust, bool const climbing)
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{
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if (cl_slopetilting && cursectnum != nullptr)
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