- started work on load/save menus.

This commit is contained in:
Christoph Oelckers 2019-11-29 00:37:19 +01:00
parent 943cb64eda
commit 0cedad6390
14 changed files with 108 additions and 54 deletions

View file

@ -213,6 +213,9 @@ struct GameInterface
virtual FSavegameInfo GetSaveSig() { return { "", 0, 0}; }
virtual bool DrawSpecialScreen(const DVector2 &origin, int tilenum) { return false; }
virtual void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position) {}
virtual void DrawMenuCaption(const DVector2& origin, const char* text) {}
};
extern GameInterface* gi;

View file

@ -205,13 +205,13 @@ public:
if (scale == 1)
{
DrawChar(&twod, CurrentConsoleFont, CR_ORANGE, x, y, '\x1c', TAG_DONE);
DrawText(&twod, CurrentConsoleFont, CR_ORANGE, x + CurrentConsoleFont->GetCharWidth(0x1c), y,
DrawText(&twod, CurrentConsoleFont, CR_ORANGE, x + CurrentConsoleFont->CharWidth(0x1c), y,
&Text[StartPos], TAG_DONE);
if (cursor)
{
DrawChar(&twod, CurrentConsoleFont, CR_YELLOW,
x + CurrentConsoleFont->GetCharWidth(0x1c) + (CursorPosCells - StartPosCells) * CurrentConsoleFont->GetCharWidth(0xb),
x + CurrentConsoleFont->CharWidth(0x1c) + (CursorPosCells - StartPosCells) * CurrentConsoleFont->CharWidth(0xb),
y, '\xb', TAG_DONE);
}
}
@ -222,7 +222,7 @@ public:
DTA_VirtualHeight, screen->GetHeight() / scale,
DTA_KeepRatio, true, TAG_DONE);
DrawText(&twod, CurrentConsoleFont, CR_ORANGE, x + CurrentConsoleFont->GetCharWidth(0x1c), y,
DrawText(&twod, CurrentConsoleFont, CR_ORANGE, x + CurrentConsoleFont->CharWidth(0x1c), y,
&Text[StartPos],
DTA_VirtualWidth, screen->GetWidth() / scale,
DTA_VirtualHeight, screen->GetHeight() / scale,
@ -231,7 +231,7 @@ public:
if (cursor)
{
DrawChar(&twod, CurrentConsoleFont, CR_YELLOW,
x + CurrentConsoleFont->GetCharWidth(0x1c) + (CursorPosCells - StartPosCells) * CurrentConsoleFont->GetCharWidth(0xb),
x + CurrentConsoleFont->CharWidth(0x1c) + (CursorPosCells - StartPosCells) * CurrentConsoleFont->CharWidth(0xb),
y, '\xb',
DTA_VirtualWidth, screen->GetWidth() / scale,
DTA_VirtualHeight, screen->GetHeight() / scale,
@ -614,7 +614,7 @@ void C_InitConsole (int width, int height, bool ingame)
vidactive = ingame;
if (CurrentConsoleFont != NULL)
{
cwidth = CurrentConsoleFont->GetCharWidth ('M');
cwidth = CurrentConsoleFont->CharWidth ('M');
cheight = CurrentConsoleFont->GetHeight();
}
else

View file

@ -576,11 +576,11 @@ FTexture *FFont::GetChar (int code, int translation, int *const width, bool *red
//==========================================================================
//
// FFont :: GetCharWidth
// FFont :: CharWidth
//
//==========================================================================
int FFont::GetCharWidth (int code) const
int FFont::CharWidth (int code) const
{
code = GetCharCode(code, true);
if (code >= 0) return Chars[code - FirstChar].XMove;
@ -684,7 +684,7 @@ int FFont::StringWidth(const uint8_t *string) const
}
else
{
w += GetCharWidth(chr) + GlobalKerning;
w += NewSmallFont->CharWidth(chr) + GlobalKerning;
}
}

View file

@ -98,7 +98,7 @@ public:
virtual ~FFont ();
virtual FTexture *GetChar (int code, int translation, int *const width, bool *redirected = nullptr) const;
virtual int GetCharWidth (int code) const;
virtual int CharWidth (int code) const;
int GetColorTranslation (EColorRange range, PalEntry *color = nullptr) const;
int GetSpaceWidth () const { return SpaceWidth; }
int GetHeight () const { return FontHeight; }

View file

@ -114,7 +114,7 @@ TArray<FBrokenLines> V_BreakLines (FFont *font, int maxwidth, const uint8_t *str
lastWasSpace = false;
}
nw = font->GetCharWidth (c);
nw = font->CharWidth (c);
if ((w > 0 && w + nw > maxwidth) || c == '\n')
{ // Time to break the line

View file

@ -266,6 +266,14 @@ void DListMenu::Ticker ()
//
//=============================================================================
void DListMenu::PreDraw()
{
if (mDesc->mCaption.IsNotEmpty())
{
gi->DrawMenuCaption(origin, mDesc->mCaption);
}
}
void DListMenu::Drawer ()
{
PreDraw();

View file

@ -92,12 +92,13 @@ protected:
static void ReadSaveStrings ();
FTexture *SavePic;
FTexture *SavePic = nullptr;
TArray<FBrokenLines> SaveComment;
bool mEntering;
FString savegamestring;
DLoadSaveMenu(DMenu *parent = NULL, FListMenuDescriptor *desc = NULL);
void Init(DMenu* parent, FListMenuDescriptor* desc) override;
void Destroy();
int RemoveSaveSlot (int index);
@ -314,20 +315,27 @@ void M_NotifyNewSave (const char *file, const char *title, bool okForQuicksave)
//
//=============================================================================
DLoadSaveMenu::DLoadSaveMenu(DMenu *parent, FListMenuDescriptor *desc)
: DListMenu(parent, desc)
DLoadSaveMenu::DLoadSaveMenu(DMenu* parent, FListMenuDescriptor* desc)
: DListMenu(parent, desc)
{
ReadSaveStrings();
}
savepicLeft = 10;
savepicTop = 54*CleanYfac;
savepicWidth = 216*screen->GetWidth()/640;
savepicHeight = 135*screen->GetHeight()/400;
void DLoadSaveMenu::Init(DMenu* parent, FListMenuDescriptor* desc)
{
Super::Init(parent, desc);
int Width43 = screen->GetHeight() * 4 / 3;
int Left43 = (screen->GetWidth() - Width43) / 2;
float wScale = Width43 / 640.;
savepicLeft = Left43 + int(20 * wScale);
savepicTop = mDesc->mYpos * screen->GetHeight() / 200 ;
savepicWidth = int(240 * wScale);
savepicHeight = int(180 * wScale);
rowHeight = (SmallFont->GetHeight() + 1) * CleanYfac;
listboxLeft = savepicLeft + savepicWidth + 14;
rowHeight = (NewConsoleFont->GetHeight() + 1) * CleanYfac;
listboxLeft = savepicLeft + savepicWidth + int(20 * wScale);
listboxTop = savepicTop;
listboxWidth = screen->GetWidth() - listboxLeft - 10;
listboxWidth = Width43 + Left43 - listboxLeft - int(30 * wScale);
int listboxHeight1 = screen->GetHeight() - listboxTop - 10;
listboxRows = (listboxHeight1 - 1) / rowHeight;
listboxHeight = listboxRows * rowHeight + 1;
@ -335,7 +343,7 @@ DLoadSaveMenu::DLoadSaveMenu(DMenu *parent, FListMenuDescriptor *desc)
listboxBottom = listboxTop + listboxHeight;
commentLeft = savepicLeft;
commentTop = savepicTop + savepicHeight + 16;
commentTop = savepicTop + savepicHeight + int(16 * wScale);
commentWidth = savepicWidth;
commentHeight = (51+(screen->GetHeight()>200?10:0))*CleanYfac;
commentRight = commentLeft + commentWidth;
@ -437,16 +445,16 @@ void DLoadSaveMenu::Drawer ()
}
else
{
twod.AddColorOnlyQuad(savepicLeft, savepicTop, savepicLeft+savepicWidth, savepicTop+savepicHeight, 0xff000000);
twod.AddColorOnlyQuad(savepicLeft, savepicTop, savepicWidth, savepicHeight, 0x80000000);
if (SaveGames.Size() > 0)
{
const char *text =
(Selected == -1 || !SaveGames[Selected]->bOldVersion)
? GStrings("MNU_NOPICTURE") : GStrings("MNU_DIFFVERSION");
const int textlen = SmallFont->StringWidth (text)*CleanXfac;
const int textlen = NewConsoleFont->StringWidth (text)*CleanXfac;
DrawText (&twod, SmallFont, CR_GOLD, savepicLeft+(savepicWidth-textlen)/2,
DrawText (&twod, NewConsoleFont, CR_GOLD, savepicLeft+(savepicWidth-textlen)/2,
savepicTop+(savepicHeight-rowHeight)/2, text,
DTA_CleanNoMove, true, TAG_DONE);
}
@ -454,7 +462,7 @@ void DLoadSaveMenu::Drawer ()
// Draw comment area
//V_DrawFrame (commentLeft, commentTop, commentWidth, commentHeight);
twod.AddColorOnlyQuad(commentLeft, commentTop, commentRight, commentBottom, 0xff000000);
twod.AddColorOnlyQuad(commentLeft, commentTop, commentWidth, commentHeight, 0x80000000);
if (SaveComment.Size())
{
// I'm not sure why SaveComment would go NULL in this loop, but I got
@ -462,22 +470,22 @@ void DLoadSaveMenu::Drawer ()
// for that.
for (i = 0; i < SaveComment.Size() && SaveComment[i].Width >= 0 && i < 6; ++i)
{
DrawText (&twod, SmallFont, CR_GOLD, commentLeft, commentTop
+ SmallFont->GetHeight()*i*CleanYfac, SaveComment[i].Text,
DrawText (&twod, NewConsoleFont, CR_GOLD, commentLeft, commentTop
+ NewConsoleFont->GetHeight()*i*CleanYfac, SaveComment[i].Text,
DTA_CleanNoMove, true, TAG_DONE);
}
}
// Draw file area
//V_DrawFrame (listboxLeft, listboxTop, listboxWidth, listboxHeight);
twod.AddColorOnlyQuad(listboxLeft, listboxTop, listboxRight, listboxBottom, 0xff000000);
twod.AddColorOnlyQuad(listboxLeft, listboxTop, listboxWidth, listboxHeight, 0x80000000);
if (SaveGames.Size() == 0)
{
const char * text = GStrings("MNU_NOFILES");
const int textlen = SmallFont->StringWidth (text)*CleanXfac;
const int textlen = NewConsoleFont->StringWidth (text)*CleanXfac;
DrawText (&twod, SmallFont, CR_GOLD, listboxLeft+(listboxWidth-textlen)/2,
DrawText (&twod, NewConsoleFont, CR_GOLD, listboxLeft+(listboxWidth-textlen)/2,
listboxTop+(listboxHeight-rowHeight)/2, text,
DTA_CleanNoMove, true, TAG_DONE);
return;
@ -510,19 +518,19 @@ void DLoadSaveMenu::Drawer ()
didSeeSelected = true;
if (!mEntering)
{
DrawText(&twod, SmallFont, color,
DrawText(&twod, NewConsoleFont, color,
listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node->Title,
DTA_CleanNoMove, true, TAG_DONE);
}
else
{
DrawText(&twod, SmallFont, CR_WHITE,
DrawText(&twod, NewConsoleFont, CR_WHITE,
listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, savegamestring,
DTA_CleanNoMove, true, TAG_DONE);
char curs[2] = { SmallFont->GetCursor(), 0 };
DrawText(&twod, SmallFont, CR_WHITE,
listboxLeft+1+SmallFont->StringWidth (savegamestring)*CleanXfac,
char curs[2] = { NewConsoleFont->GetCursor(), 0 };
DrawText(&twod, NewConsoleFont, CR_WHITE,
listboxLeft+1+NewConsoleFont->StringWidth (savegamestring)*CleanXfac,
listboxTop+rowHeight*i+CleanYfac,
curs,
DTA_CleanNoMove, true, TAG_DONE);
@ -530,7 +538,7 @@ void DLoadSaveMenu::Drawer ()
}
else
{
DrawText(&twod, SmallFont, color,
DrawText(&twod, NewConsoleFont, color,
listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node->Title,
DTA_CleanNoMove, true, TAG_DONE);
}
@ -692,7 +700,7 @@ bool DLoadSaveMenu::Responder (event_t *ev)
if (!SaveGames[Selected]->Filename.IsEmpty())
{
FStringf workbuf("File on disk:\n%s", SaveGames[Selected]->Filename.GetChars());
SaveComment = V_BreakLines (SmallFont, 216*screen->GetWidth()/640/CleanXfac, workbuf);
SaveComment = V_BreakLines (NewConsoleFont, 216*screen->GetWidth()/640/CleanXfac, workbuf);
}
return true;
@ -960,7 +968,7 @@ bool DLoadMenu::MenuEvent (int mkey, bool fromcontroller)
static TMenuClassDescriptor<DLoadMenu> _lm("LoadMenu");
static TMenuClassDescriptor<DSaveMenu> _sm("SaveMenu");
void RegisterRedneckMenus()
void RegisterLoadsaveMenus()
{
menuClasses.Push(&_sm);
menuClasses.Push(&_lm);

View file

@ -102,7 +102,7 @@ bool MenuTransition::StartTransition(DMenu *from, DMenu *to, MenuTransitionType
else
{
start = (int32_t) totalclock;
length = 300;
length = 30;
dir = animtype == MA_Advance? 1 : -1;
previous = from;
current = to;
@ -331,6 +331,7 @@ void DMenu::Drawer ()
#endif
}
bool DMenu::DimAllowed()
{
return true;

View file

@ -537,6 +537,7 @@ public:
bool MouseEvent(int type, int x, int y) override;
void Ticker () override;
void Drawer () override;
void PreDraw() override;
virtual void SelectionChanged() {}
void SetFocus(FListMenuItem *fc)
{

View file

@ -373,11 +373,7 @@ protected:
void PreDraw() override
{
CallScript(CurrentMenu == this ? EVENT_DISPLAYMENU : EVENT_DISPLAYMENUREST, true);
if (mDesc->mCaption.IsNotEmpty())
{
Menu_DrawTopBar(origin);
Menu_DrawTopBarCaption(mDesc->mCaption, origin);
}
Super::PreDraw();
}
void PostDraw() override
@ -515,6 +511,13 @@ FSavegameInfo GameInterface::GetSaveSig()
return { SAVESIG_DN3D, MINSAVEVER_DN3D, SAVEVER_DN3D };
}
void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
{
Menu_DrawTopBar(origin);
Menu_DrawTopBarCaption(text, origin);
}
//----------------------------------------------------------------------------
//
//

View file

@ -166,6 +166,7 @@ struct GameInterface : ::GameInterface
FSavegameInfo GetSaveSig() override;
bool DrawSpecialScreen(const DVector2 &origin, int tilenum) override;
void DrawCenteredTextScreen(const DVector2 &origin, const char *text, int position) override;
void DrawMenuCaption(const DVector2& origin, const char* text) override;
};

View file

@ -320,15 +320,6 @@ protected:
}
}
}
void PreDraw() override
{
if (mDesc->mCaption.IsNotEmpty())
{
Menu_DrawTopBar(origin);
Menu_DrawTopBarCaption(mDesc->mCaption, origin);
}
}
};
class MainMenu : public RedneckListMenu
@ -444,6 +435,12 @@ FSavegameInfo GameInterface::GetSaveSig()
return { SAVESIG_RR, MINSAVEVER_RR, SAVEVER_RR };
}
void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
{
Menu_DrawTopBar(origin);
Menu_DrawTopBarCaption(text, origin);
}
void GameInterface::DrawCenteredTextScreen(const DVector2 &origin, const char *text, int position)
{
Menu_DrawBackground(origin);

View file

@ -166,6 +166,7 @@ struct GameInterface : ::GameInterface
void StartGame(FGameStartup& gs) override;
FSavegameInfo GetSaveSig() override;
void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position) override;
void DrawMenuCaption(const DVector2& origin, const char* text) override;
};
END_RR_NS

View file

@ -364,7 +364,7 @@ LISTMENU "MultiMenu"
ImageScroller "HelpMenu"
{
ifgame(Duke, Nam, WW2GI, Fury, Redneck, RedneckRides)
ifgame(Duke, Nam, WW2GI, Redneck, RedneckRides)
{
ImageItem "TEXTSTORY", 400
ImageItem "F1HELP", 401
@ -374,6 +374,11 @@ ImageScroller "HelpMenu"
}
animatedtransition
}
ifgame(fury)
{
ImageItem "TEXTSTORY", 400
ImageItem "F1HELP", 401
}
}
//-------------------------------------------------------------------------------------------
@ -460,3 +465,29 @@ ImageScroller "CreditsMenu"
}
}
//-------------------------------------------------------------------------------------------
//
// Base definition for load game menu. Only the configurable part is done here
//
//-------------------------------------------------------------------------------------------
ListMenu "LoadGameMenu"
{
Caption "$MNU_LOADGAME"
Position 0, 40
Class "LoadMenu" // uses its own implementation
}
//-------------------------------------------------------------------------------------------
//
// Base definition for save game menu. Only the configurable part is done here
//
//-------------------------------------------------------------------------------------------
ListMenu "SaveGameMenu"
{
Caption "$MNU_SAVEGAME"
Position 0, 40
Class "SaveMenu" // uses its own implementation
}