From 0cd0f283170220e0a02d4a85547e7d8714e6b1c7 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 2 Apr 2023 17:09:28 +0200 Subject: [PATCH] - fixed initialization of RR's thunder effect --- source/games/duke/src/premap.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/games/duke/src/premap.cpp b/source/games/duke/src/premap.cpp index c9a1e2dbb..2e11e4220 100644 --- a/source/games/duke/src/premap.cpp +++ b/source/games/duke/src/premap.cpp @@ -1037,15 +1037,15 @@ static int LoadTheMap(MapRecord *mi, player_struct*p, int gamemode) auto actorlist = spawnactors(sprites); + if (isRR()) prelevel_r(gamemode, actorlist); + else prelevel_d(gamemode, actorlist); + for (auto& sect : sector) { if (tilesurface(sect.ceilingtexture) == TSURF_THUNDERSKY) thunderon = 1; } - if (isRR()) prelevel_r(gamemode, actorlist); - else prelevel_d(gamemode, actorlist); - SpawnPortals(); allignwarpelevators();