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Save and restore music position when changing to a map with the same music defined. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6123 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 9 additions and 2 deletions
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@ -1908,9 +1908,16 @@ int G_EnterLevel(int gameMode)
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if (ud.recstat != 2)
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if (ud.recstat != 2)
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{
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{
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int32_t const mpos = S_GetMusicPosition();
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if (g_mapInfo[mii].musicfn != NULL)
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S_PlayMusic(g_mapInfo[mii].musicfn);
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if (g_mapInfo[g_musicIndex].musicfn != NULL && g_mapInfo[mii].musicfn != NULL
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&& !Bstrcmp(g_mapInfo[g_musicIndex].musicfn, g_mapInfo[mii].musicfn))
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S_SetMusicPosition(mpos);
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g_musicIndex = mii;
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g_musicIndex = mii;
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if (g_mapInfo[g_musicIndex].musicfn != NULL)
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S_PlayMusic(g_mapInfo[g_musicIndex].musicfn);
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}
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}
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if (gameMode & (MODE_GAME|MODE_EOL))
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if (gameMode & (MODE_GAME|MODE_EOL))
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