From 0a4ee4ac07b286729b71e6d2dac6169673da4c5a Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Tue, 20 Sep 2022 00:22:42 +1000 Subject: [PATCH] - Blood: Don't use degrees in the QAV drawer until `hud_drawsprite()` is uplifted. --- source/games/blood/src/qav.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/blood/src/qav.cpp b/source/games/blood/src/qav.cpp index e6982f56a..bc8ac44ce 100644 --- a/source/games/blood/src/qav.cpp +++ b/source/games/blood/src/qav.cpp @@ -213,7 +213,7 @@ void QAV::Draw(int ticks, int stat, int shade, int palnum, bool to3dview, double tileAlpha = (tileStat & RS_TRANS1) ? glblend[0].def[!!(tileStat & RS_TRANS2)].alpha : 1.f; } - DrawFrame(tileX + x, tileY + y, tileZ, tileA.Degrees(), tileAlpha, thisTile->picnum, tileStat, tileShade, (palnum <= 0 ? thisTile->palnum : palnum), to3dview); + DrawFrame(tileX + x, tileY + y, tileZ, tileA.Buildfang(), tileAlpha, thisTile->picnum, tileStat, tileShade, (palnum <= 0 ? thisTile->palnum : palnum), to3dview); } } }