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- checkfluid
This commit is contained in:
parent
5b84755aed
commit
09950ffa0a
19 changed files with 23 additions and 22 deletions
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@ -427,7 +427,7 @@ void aiProcess() {
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int i = actor->GetSpriteIndex();
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getzrange(spr.x, spr.y, spr.z - 1, spr.sectnum, (spr.clipdist) << 2, CLIPMASK0);
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switch (checkfluid(i, zr_florHit)) {
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switch (checkfluid(actor, zr_florHit)) {
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case TYPELAVA:
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case TYPEWATER:
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spr.z = zr_florz + (tileHeight(spr.picnum) << 5);
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@ -560,8 +560,9 @@ boolean checksector6(DWHActor* actor) {
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return false;
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}
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int checkfluid(int i, Collision& florHit) {
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SPRITE& spr = sprite[i];
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int checkfluid(DWHActor* actor, Collision& florHit)
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{
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SPRITE& spr = actor->s();
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if (isValidSector(spr.sectnum) && florHit.type == kHitSector && (spr.sector()->floorpicnum == WATER
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/* || spr.sector()->floorpicnum == LAVA2 */ || spr.sector()->floorpicnum == LAVA
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|| spr.sector()->floorpicnum == SLIME || spr.sector()->floorpicnum == FLOORMIRROR
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@ -583,7 +584,7 @@ int checkfluid(int i, Collision& florHit) {
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void processfluid(DWHActor* actor, Collision& florHit, boolean fly) {
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SPRITE& spr = actor->s();
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switch (checkfluid(actor->GetSpriteIndex(), florHit)) {
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switch (checkfluid(actor, florHit)) {
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case TYPELAVA:
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if (!fly) {
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spr.z += tileHeight(spr.picnum) << 5;
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@ -124,7 +124,7 @@ Collision aimove(DWHActor* actor);
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Collision aifly(DWHActor* i);
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void aisearch(PLAYER& plr, DWHActor* i, boolean fly);
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boolean checksector6(DWHActor* i);
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int checkfluid(int i, Collision& florhit);
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int checkfluid(DWHActor* i, Collision& florhit);
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void processfluid(DWHActor* i, Collision& florHit, boolean fly);
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void castspell(PLAYER& plr, DWHActor* i);
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void skullycastspell(PLAYER& plr, int i);
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@ -173,7 +173,7 @@ static void attackdevil(PLAYER& plr, DWHActor* actor)
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getzrange(spr.x, spr.y, spr.z - 1, spr.sectnum, (spr.clipdist) << 2, CLIPMASK0);
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spr.z = zr_florz;
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switch (checkfluid(i, zr_florHit)) {
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switch (checkfluid(actor, zr_florHit)) {
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case TYPELAVA:
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case TYPEWATER:
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spr.z += tileHeight(spr.picnum) << 5;
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@ -151,7 +151,7 @@ static void attackfatwitch(PLAYER& plr, DWHActor* actor)
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getzrange(spr.x, spr.y, spr.z - 1, spr.sectnum, (spr.clipdist) << 2, CLIPMASK0);
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spr.z = zr_florz;
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switch (checkfluid(i, zr_florHit)) {
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switch (checkfluid(actor, zr_florHit)) {
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case TYPELAVA:
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case TYPEWATER:
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spr.z += tileHeight(spr.picnum) << 5;
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@ -91,7 +91,7 @@ static void attackfish(PLAYER& plr, DWHActor* actor)
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spr.z = spr.sector()->floorz;
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switch (checkfluid(i, zr_florHit)) {
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switch (checkfluid(actor, zr_florHit)) {
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case TYPELAVA:
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spr.hitag--;
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if (spr.hitag < 0)
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@ -191,7 +191,7 @@ static void attackfred(PLAYER& plr, DWHActor* actor)
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getzrange(spr.x, spr.y, spr.z - 1, spr.sectnum, (spr.clipdist) << 2, CLIPMASK0);
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spr.z = zr_florz;
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switch (checkfluid(i, zr_florHit)) {
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switch (checkfluid(actor, zr_florHit)) {
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case TYPELAVA:
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spr.hitag--;
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if (spr.hitag < 0)
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@ -237,7 +237,7 @@ static void attackgoblin(PLAYER& plr, DWHActor* actor)
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getzrange(spr.x, spr.y, spr.z - 1, spr.sectnum, (spr.clipdist) << 2, CLIPMASK0);
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spr.z = zr_florz;
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switch (checkfluid(i, zr_florHit)) {
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switch (checkfluid(actor, zr_florHit)) {
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case TYPELAVA:
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spr.hitag--;
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if (spr.hitag < 0)
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@ -363,7 +363,7 @@ static void attackgonzo(PLAYER& plr, DWHActor* actor)
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getzrange(spr.x, spr.y, spr.z - 1, spr.sectnum, (spr.clipdist) << 2, CLIPMASK0);
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spr.z = zr_florz;
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switch (checkfluid(i, zr_florHit)) {
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switch (checkfluid(actor, zr_florHit)) {
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case TYPELAVA:
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case TYPEWATER:
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spr.z += tileHeight(spr.picnum) << 5;
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@ -292,7 +292,7 @@ static void attackgron(PLAYER& plr, DWHActor* actor)
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getzrange(spr.x, spr.y, spr.z - 1, spr.sectnum, (spr.clipdist) << 2, CLIPMASK0);
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spr.z = zr_florz;
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switch (checkfluid(i, zr_florHit)) {
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switch (checkfluid(actor, zr_florHit)) {
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case TYPELAVA:
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spr.hitag--;
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if (spr.hitag < 0)
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@ -243,7 +243,7 @@ static void attackimp(PLAYER& plr, DWHActor* actor)
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getzrange(spr.x, spr.y, spr.z - 1, spr.sectnum, (spr.clipdist) << 2, CLIPMASK0);
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spr.z = zr_florz;
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switch (checkfluid(i, zr_florHit)) {
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switch (checkfluid(actor, zr_florHit)) {
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case TYPELAVA:
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spr.hitag--;
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if (spr.hitag < 0)
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@ -163,7 +163,7 @@ static void attackjudy(PLAYER& plr, DWHActor* actor)
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getzrange(spr.x, spr.y, spr.z - 1, spr.sectnum, (spr.clipdist) << 2, CLIPMASK0);
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spr.z = zr_florz;
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switch (checkfluid(i, zr_florHit)) {
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switch (checkfluid(actor, zr_florHit)) {
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case TYPELAVA:
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case TYPEWATER:
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spr.z += tileHeight(spr.picnum) << 5;
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@ -138,7 +138,7 @@ static void attackkatie(PLAYER& plr, DWHActor* actor)
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getzrange(spr.x, spr.y, spr.z - 1, spr.sectnum, (spr.clipdist) << 2, CLIPMASK0);
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spr.z = zr_florz;
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switch (checkfluid(i, zr_florHit)) {
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switch (checkfluid(actor, zr_florHit)) {
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case TYPELAVA:
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case TYPEWATER:
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spr.z += tileHeight(spr.picnum) << 5;
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@ -211,7 +211,7 @@ static void attackkobold(PLAYER& plr, DWHActor* actor)
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getzrange(spr.x, spr.y, spr.z - 1, spr.sectnum, (spr.clipdist) << 2, CLIPMASK0);
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spr.z = zr_florz;
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switch (checkfluid(i, zr_florHit))
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switch (checkfluid(actor, zr_florHit))
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{
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case TYPELAVA:
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case TYPEWATER:
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@ -215,7 +215,7 @@ static void attackminotaur(PLAYER& plr, DWHActor* actor)
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getzrange(spr.x, spr.y, spr.z - 1, spr.sectnum, (spr.clipdist) << 2, CLIPMASK0);
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spr.z = zr_florz;
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switch (checkfluid(i, zr_florHit)) {
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switch (checkfluid(actor, zr_florHit)) {
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case TYPELAVA:
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spr.hitag--;
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if (spr.hitag < 0)
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@ -270,7 +270,7 @@ static void attacknewguy(PLAYER& plr, DWHActor* actor)
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getzrange(spr.x, spr.y, spr.z - 1, spr.sectnum, (spr.clipdist) << 2, CLIPMASK0);
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spr.z = zr_florz;
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switch (checkfluid(i, zr_florHit)) {
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switch (checkfluid(actor, zr_florHit)) {
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case TYPELAVA:
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case TYPEWATER:
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spr.z += tileHeight(spr.picnum) << 5;
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@ -73,7 +73,7 @@ static void fleerat(PLAYER& plr, DWHActor* actor)
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processfluid(actor, zr_florHit, false);
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// switch (checkfluid(i, zr_florHit)) {
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// switch (checkfluid(actor, zr_florHit)) {
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// case TYPELAVA:
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// case TYPEWATER:
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// spr.z += tileHeight(spr.picnum) << 5;
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@ -219,7 +219,7 @@ static void attackskeleton(PLAYER& plr, DWHActor* actor)
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getzrange(spr.x, spr.y, spr.z - 1, spr.sectnum, (spr.clipdist) << 2, CLIPMASK0);
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spr.z = zr_florz;
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switch (checkfluid(i, zr_florHit)) {
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switch (checkfluid(actor, zr_florHit)) {
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case TYPELAVA:
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case TYPEWATER:
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spr.z += tileHeight(spr.picnum) << 5;
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@ -150,7 +150,7 @@ static void attackskully(PLAYER& plr, DWHActor* actor)
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getzrange(spr.x, spr.y, spr.z - 1, spr.sectnum, (spr.clipdist) << 2, CLIPMASK0);
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spr.z = zr_florz;
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switch (checkfluid(i, zr_florHit)) {
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switch (checkfluid(actor, zr_florHit)) {
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case TYPELAVA:
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case TYPEWATER:
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spr.z += tileHeight(spr.picnum) << 5;
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@ -192,7 +192,7 @@ static void attackspider(PLAYER& plr, DWHActor* actor)
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getzrange(spr.x, spr.y, spr.z - 1, spr.sectnum, (spr.clipdist) << 2, CLIPMASK0);
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spr.z = zr_florz;
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switch (checkfluid(i, zr_florHit)) {
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switch (checkfluid(actor, zr_florHit)) {
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case TYPELAVA:
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spr.hitag--;
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if (spr.hitag < 0)
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