mirror of
https://github.com/ZDoom/Raze.git
synced 2025-02-21 19:11:06 +00:00
- fixed animatesprites call in Duke.
This passed z instead of angle.
This commit is contained in:
parent
de2df926e1
commit
090b52f783
1 changed files with 1 additions and 1 deletions
|
@ -444,7 +444,7 @@ bool GameInterface::GenerateSavePic()
|
||||||
|
|
||||||
void GameInterface::processSprites(spritetype* tsprite, int& spritesortcnt, int viewx, int viewy, int viewz, binangle viewang, double smoothRatio)
|
void GameInterface::processSprites(spritetype* tsprite, int& spritesortcnt, int viewx, int viewy, int viewz, binangle viewang, double smoothRatio)
|
||||||
{
|
{
|
||||||
fi.animatesprites(tsprite, spritesortcnt, viewx, viewy, viewz, int(smoothRatio));
|
fi.animatesprites(tsprite, spritesortcnt, viewx, viewy, viewang.asbuild(), int(smoothRatio));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue