- Synchronise EGameType enum from native code.

This commit is contained in:
Mitchell Richters 2021-02-13 13:08:56 +11:00
parent eef77e80f7
commit 08f1600aa0

View file

@ -19,6 +19,10 @@ enum EGameType
GAMEFLAG_PSEXHUMED = GAMEFLAG_POWERSLAVE | GAMEFLAG_EXHUMED, // the two games really are the same, except for the name and the publisher. GAMEFLAG_PSEXHUMED = GAMEFLAG_POWERSLAVE | GAMEFLAG_EXHUMED, // the two games really are the same, except for the name and the publisher.
GAMEFLAG_WORLDTOUR = 0x00008000, GAMEFLAG_WORLDTOUR = 0x00008000,
GAMEFLAG_DUKEDC = 0x00010000, GAMEFLAG_DUKEDC = 0x00010000,
GAMEFLAG_DUKECOMPAT = GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_NAPALM | GAMEFLAG_WW2GI | GAMEFLAG_RRALL,
GAMEFLAG_WH = 0x00020000,
GAMEFLAG_WH2 = 0x00040000,
GAMEFLAG_WHALL = GAMEFLAG_WH | GAMEFLAG_WH2,
GAMEFLAGMASK = 0x0000FFFF, // flags allowed from grpinfo GAMEFLAGMASK = 0x0000FFFF, // flags allowed from grpinfo
// We still need these for the parsers. // We still need these for the parsers.