The other half of the previous commit.

git-svn-id: https://svn.eduke32.com/eduke32@3066 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2012-10-08 07:07:59 +00:00
parent 5010b17efe
commit 084ec632ea
2 changed files with 57 additions and 60 deletions

View file

@ -77,7 +77,8 @@ void S_SoundStartup(void)
g_sounds[i].num = 0;
g_sounds[i].SoundOwner[j].voice = 0;
g_sounds[i].SoundOwner[j].ow = -1;
g_sounds[i].SoundOwner[j].time = 0;
g_sounds[i].SoundOwner[j].sndist = UINT32_MAX;
g_sounds[i].SoundOwner[j].clock = 0;
}
g_soundlocks[i] = 199;
@ -342,7 +343,8 @@ void S_Cleanup(void)
g_sounds[num].SoundOwner[j].ow = -1;
g_sounds[num].SoundOwner[j].voice = 0;
g_sounds[num].SoundOwner[j].time = 0;
g_sounds[num].SoundOwner[j].sndist = UINT32_MAX;
g_sounds[num].SoundOwner[j].clock = 0;
}
g_soundlocks[num]--;
}
@ -392,13 +394,45 @@ static int32_t S_GetPitch(int32_t num)
{
int32_t j = klabs(g_sounds[num].pe-g_sounds[num].ps);
if (j)
return min(g_sounds[num].ps, g_sounds[num].pe) + rand()%j;
if (j == 0)
return g_sounds[num].ps;
return g_sounds[num].ps;
return min(g_sounds[num].ps, g_sounds[num].pe) + rand()%j;
}
static int32_t S_FindSlot(int32_t num)
static int32_t S_TakeSlot(int32_t num)
{
uint32_t dist = 0, clock = UINT32_MAX;
int32_t i = 0, j = 0;
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
{
if (g_sounds[num].SoundOwner[j].sndist > dist ||
(g_sounds[num].SoundOwner[j].sndist == dist && g_sounds[num].SoundOwner[j].clock < clock))
{
clock = g_sounds[num].SoundOwner[j].clock;
dist = g_sounds[num].SoundOwner[j].sndist;
i = j;
}
j++;
}
if (j != MAXSOUNDINSTANCES)
return j;
if (FX_SoundActive(g_sounds[num].SoundOwner[i].voice))
FX_StopSound(g_sounds[num].SoundOwner[i].voice);
mutex_lock(&s_mutex);
dq[dnum++] = (num * MAXSOUNDINSTANCES) + i;
mutex_unlock(&s_mutex);
S_Cleanup();
return i;
}
static int32_t S_GetSlot(int32_t num)
{
int32_t j = 0;
@ -406,43 +440,14 @@ static int32_t S_FindSlot(int32_t num)
j++;
if (j == MAXSOUNDINSTANCES)
{
uint32_t time = totalclock;
int32_t i = 0;
j = 0;
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
{
if (g_sounds[num].SoundOwner[j].time <= time)
{
time = g_sounds[num].SoundOwner[j].time;
i = j;
}
j++;
}
if (j != MAXSOUNDINSTANCES)
return j;
if (FX_SoundActive(g_sounds[num].SoundOwner[i].voice))
FX_StopSound(g_sounds[num].SoundOwner[i].voice);
mutex_lock(&s_mutex);
dq[dnum++] = (num * MAXSOUNDINSTANCES) + i;
mutex_unlock(&s_mutex);
S_Cleanup();
return i;
}
j = S_TakeSlot(num);
return j;
}
static inline int32_t S_GetAngle(int32_t camang, const vec3_t *cam, const vec3_t *pos)
{
int32_t sndang = 2048 + camang - getangle(cam->x-pos->x, cam->y-pos->y);
return sndang & 2047;
return (2048 + camang - getangle(cam->x-pos->x, cam->y-pos->y))&2047;
}
static int32_t S_CalcDistAndAng(int32_t i, int32_t num, int32_t camsect, int32_t camang,
@ -627,7 +632,7 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
else g_soundlocks[num]++;
}
j = S_FindSlot(num);
j = S_GetSlot(num);
if (j >= MAXSOUNDINSTANCES)
{
@ -661,7 +666,8 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
g_sounds[num].num++;
g_sounds[num].SoundOwner[j].ow = i;
g_sounds[num].SoundOwner[j].voice = voice;
g_sounds[num].SoundOwner[j].time = totalclock;
g_sounds[num].SoundOwner[j].sndist = sndist>>6;
g_sounds[num].SoundOwner[j].clock = totalclock;
return voice;
}
@ -701,10 +707,13 @@ int32_t S_PlaySound(int32_t num)
else g_soundlocks[num]++;
}
j = S_FindSlot(num);
j = S_GetSlot(num);
if (j >= MAXSOUNDINSTANCES) // no slots available, so let's see if one opens up after multivoc kills a voice
doretry = 1;
if (j >= MAXSOUNDINSTANCES)
{
g_soundlocks[num]--;
return -1;
}
voice = (g_sounds[num].m&1) ?
FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
@ -717,25 +726,11 @@ int32_t S_PlaySound(int32_t num)
return -1;
}
if (doretry)
{
S_Cleanup();
j = S_FindSlot(num);
if (j >= MAXSOUNDINSTANCES) // still no slots available
{
FX_SetVoiceCallback(voice, num + (MAXSOUNDS*MAXSOUNDINSTANCES));
return voice;
}
FX_SetVoiceCallback(voice, (num * MAXSOUNDINSTANCES) + j);
}
g_sounds[num].num++;
g_sounds[num].SoundOwner[j].ow = -1;
g_sounds[num].SoundOwner[j].voice = voice;
g_sounds[num].SoundOwner[j].time = totalclock;
g_sounds[num].SoundOwner[j].sndist = 255-LOUDESTVOLUME;
g_sounds[num].SoundOwner[j].clock = totalclock;
return voice;
}
@ -866,6 +861,7 @@ void S_Update(void)
g_numEnvSoundsPlaying++;
FX_Pan3D(g_sounds[num].SoundOwner[k].voice, sndang>>4, sndist>>6);
g_sounds[num].SoundOwner[k].sndist = sndist>>6;
}
}
while (num--);

View file

@ -53,7 +53,8 @@ typedef struct
{
int16_t voice;
int16_t ow;
uint32_t time;
uint32_t sndist;
uint32_t clock;
} SOUNDOWNER;