- Exhumed: Clean out some stale goto calls that were commented out.

* Only two remaining gotos to handle now.
This commit is contained in:
Mitchell Richters 2023-03-24 13:00:35 +11:00
parent 611d7bae98
commit 0842ea3c14

View file

@ -1408,8 +1408,6 @@ sectdone:
nActionB = 3; nActionB = 3;
} }
} }
// goto loc_1BE70:
} }
else if (pPlayer->input.actions & SB_CROUCH) else if (pPlayer->input.actions & SB_CROUCH)
{ {
@ -1432,8 +1430,6 @@ sectdone:
nActionB = 7; nActionB = 7;
} }
} }
// goto loc_1BE70:
} }
else else
{ {
@ -1489,9 +1485,7 @@ sectdone:
// loc_1BE70: // loc_1BE70:
// Handle player pressing number keys to change weapon // Handle player pressing number keys to change weapon
uint8_t var_90 = pPlayer->input.getNewWeapon(); if (uint8_t var_90 = pPlayer->input.getNewWeapon())
if (var_90)
{ {
var_90--; var_90--;