diff --git a/source/games/blood/src/view.cpp b/source/games/blood/src/view.cpp index a1194c1f5..6cfe0a881 100644 --- a/source/games/blood/src/view.cpp +++ b/source/games/blood/src/view.cpp @@ -800,7 +800,7 @@ bool GameInterface::DrawAutomapPlayer(const DVector2& mxy, const DVector2& cpos, auto vect = OutAutomapVector(mxy - cpos, cangvect, czoom, xydim); DrawTexture(twod, tileGetTexture(actor->spr.picnum, true), vect.X, vect.Y, DTA_ClipLeft, viewport3d.Left(), DTA_ClipTop, viewport3d.Top(), DTA_ScaleX, czoom * (2. / 3.), DTA_ScaleY, czoom * (2. / 3.), DTA_CenterOffset, true, - DTA_ClipRight, viewport3d.Right(), DTA_ClipBottom, viewport3d.Bottom(), DTA_Alpha, (actor->spr.cstat & CSTAT_SPRITE_TRANSLUCENT ? 0.5 : 1.), TAG_DONE); + DTA_ClipRight, viewport3d.Right(), DTA_ClipBottom, viewport3d.Bottom(), DTA_Alpha, (actor->spr.cstat & CSTAT_SPRITE_TRANSLUCENT ? 0.5 : 1.), DTA_TranslationIndex, TRANSLATION(Translation_Remap, actor->spr.pal), TAG_DONE); } } return true;