diff --git a/source/glbackend/gl_palmanager.cpp b/source/glbackend/gl_palmanager.cpp index 0b80386b7..b85c50a6e 100644 --- a/source/glbackend/gl_palmanager.cpp +++ b/source/glbackend/gl_palmanager.cpp @@ -221,7 +221,6 @@ void PaletteManager::SetPalswapData(int index, const uint8_t* data, int numshade palswapTexture->CreateTexture(PALSWAP_TEXTURE_SIZE, PALSWAP_TEXTURE_SIZE, true, false); palswapTexture->SetSampler(Sampler2DNoFilter); } - else inst->UnbindTexture(1); // Unbind for updating. int32_t column = index % (PALSWAP_TEXTURE_SIZE / 256); int32_t row = index / (PALSWAP_TEXTURE_SIZE / 256); diff --git a/wadsrc/static/demolition/shaders/glsl/polymost.fp b/wadsrc/static/demolition/shaders/glsl/polymost.fp index 83251e625..17f848a0a 100644 --- a/wadsrc/static/demolition/shaders/glsl/polymost.fp +++ b/wadsrc/static/demolition/shaders/glsl/polymost.fp @@ -122,7 +122,7 @@ vec4 convertColor(vec4 color, int effect, vec3 tint) //=========================================================================== // -// Talk about all the wrong way of being 'efficient'... :( +// // //===========================================================================