mirror of
https://github.com/ZDoom/Raze.git
synced 2025-03-29 12:11:03 +00:00
- When the gameaction
is ga_level
, return and don't break.
* This was causing the first input packet to only be sent to the playsim after the first tic occurred. * Previous: player 1 of 1 (1 nodes); E1L1: Hollywood Holocaust; PlayClock: 4; PlayClock: 4; PlayClock: 12;, etc. * Current: player 1 of 1 (1 nodes); E1L1: Hollywood Holocaust; PlayClock: 0; PlayClock: 4; PlayClock: 8;, etc. * Fixes #900.
This commit is contained in:
parent
7caec5fa69
commit
06dd971291
1 changed files with 1 additions and 1 deletions
|
@ -268,7 +268,7 @@ static void GameTicker()
|
|||
Net_ClearFifo();
|
||||
inputState.ClearAllInput();
|
||||
gamestate = GS_LEVEL;
|
||||
break;
|
||||
return;
|
||||
|
||||
case ga_intro:
|
||||
gamestate = GS_INTRO;
|
||||
|
|
Loading…
Reference in a new issue