mirror of
https://github.com/ZDoom/Raze.git
synced 2025-03-02 06:52:58 +00:00
- deleted a large number of unused GetSpriteIndex calls.
This commit is contained in:
parent
89e687f166
commit
068f887892
21 changed files with 2 additions and 95 deletions
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@ -5,7 +5,6 @@ BEGIN_WH_NS
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static void chasedemon(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.lotag -= TICSPERFRAME;
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if (spr.lotag < 0)
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@ -77,16 +76,12 @@ static void chasedemon(PLAYER& plr, DWHActor* actor)
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static void searchdemon(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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aisearch(plr, actor, true);
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checksector6(actor);
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}
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static void paindemon(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.lotag -= TICSPERFRAME;
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@ -102,7 +97,6 @@ static void paindemon(PLAYER& plr, DWHActor* actor)
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static void facedemon(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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boolean cansee = ::cansee(plr.x, plr.y, plr.z, plr.sector, spr.x, spr.y, spr.z - (tileHeight(spr.picnum) << 7), spr.sectnum);
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@ -133,7 +127,6 @@ static void facedemon(PLAYER& plr, DWHActor* actor)
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static void attackdemon(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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if (plr.z < spr.z) {
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@ -157,7 +150,6 @@ static void attackdemon(PLAYER& plr, DWHActor* actor)
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static void fleedemon(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.lotag -= TICSPERFRAME;
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@ -102,7 +102,6 @@ static void paindevil(PLAYER& plr, DWHActor* actor)
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static void facedevil(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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boolean cansee = ::cansee(plr.x, plr.y, plr.z, plr.sector, spr.x, spr.y, spr.z - (tileHeight(spr.picnum) << 7),
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@ -212,8 +211,6 @@ static void resurectdevil(PLAYER& plr, DWHActor* actor)
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static void searchdevil(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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aisearch(plr, actor, false);
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checksector6(actor);
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}
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@ -10,7 +10,6 @@ static void firebreath(PLAYER& plr, int i, int a, int b, int c);
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static void chasedragon(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.lotag -= TICSPERFRAME;
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@ -230,8 +229,6 @@ static void resurectdragon(PLAYER& plr, DWHActor* actor)
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static void searchdragon(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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aisearch(plr, actor, true);
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checksector6(actor);
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}
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@ -250,7 +247,6 @@ static void frozendragon(PLAYER& plr, DWHActor* actor)
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static void nukeddragon(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.lotag -= TICSPERFRAME;
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@ -277,7 +273,6 @@ static void paindragon(PLAYER& plr, DWHActor* actor)
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static void facedragon(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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boolean cansee = ::cansee(plr.x, plr.y, plr.z, plr.sector, spr.x, spr.y, spr.z - (tileHeight(spr.picnum) << 7),
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@ -78,15 +78,12 @@ static void resurectfatwitch(PLAYER& plr, DWHActor* actor)
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static void searchfatwitch(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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aisearch(plr, actor, false);
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checksector6(actor);
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}
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static void nukedfatwitch(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.lotag -= TICSPERFRAME;
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@ -119,7 +116,6 @@ static void painfatwitch(PLAYER& plr, DWHActor* actor)
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static void facefatwitch(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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boolean cansee = ::cansee(plr.x, plr.y, plr.z, plr.sector, spr.x, spr.y, spr.z - (tileHeight(spr.picnum) << 7), spr.sectnum);
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@ -213,7 +209,6 @@ static void fleefatwitch(PLAYER& plr, DWHActor* actor)
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static void castfatwitch(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.lotag -= TICSPERFRAME;
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@ -81,7 +81,6 @@ static void chasefish(PLAYER& plr, DWHActor* actor)
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static void diefish(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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DeleteActor(actor);
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}
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@ -149,8 +148,6 @@ static void skirmishfish(PLAYER& plr, DWHActor* actor)
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static void searchfish(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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aisearch(plr, actor, false);
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checksector6(actor);
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}
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@ -133,8 +133,6 @@ static void diefred(PLAYER& plr, DWHActor* actor)
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static void searchfred(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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aisearch(plr, actor, false);
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if (!checksector6(actor))
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checkexplfred(plr, actor);
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@ -154,7 +152,6 @@ static void frozenfred(PLAYER& plr, DWHActor* actor)
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static void facefred(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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boolean cansee = ::cansee(plr.x, plr.y, plr.z, plr.sector, spr.x, spr.y, spr.z - (tileHeight(spr.picnum) << 7),
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@ -131,7 +131,6 @@ static void paingoblin(PLAYER& plr, DWHActor* actor)
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static void facegoblin(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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boolean cansee = ::cansee(plr.x, plr.y, plr.z, plr.sector, spr.x, spr.y, spr.z - (tileHeight(spr.picnum) << 7),
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@ -202,7 +201,6 @@ static void fleegoblin(PLAYER& plr, DWHActor* actor)
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static void standgoblin(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.ang = getangle(plr.x - spr.x, plr.y - spr.y);
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@ -288,8 +286,6 @@ static void resurectgoblin(PLAYER& plr, DWHActor* actor)
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static void searchgoblin(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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aisearch(plr, actor, false);
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if (!checksector6(actor))
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checkexplgoblin(plr, actor);
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@ -309,7 +305,6 @@ static void frozengoblin(PLAYER& plr, DWHActor* actor)
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static void nukedgoblin(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.lotag -= TICSPERFRAME;
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@ -251,9 +251,6 @@ static void skirmishgonzo(PLAYER& plr, DWHActor* actor)
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static void searchgonzo(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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if (!checksector6(actor))
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checkexplgonzo(plr, actor);
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}
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@ -270,7 +267,6 @@ static void nukedgonzo(PLAYER& plr, DWHActor* actor)
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static void frozengonzo(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.lotag -= TICSPERFRAME;
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@ -328,7 +324,6 @@ static void paingonzo(PLAYER& plr, DWHActor* actor)
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static void facegonzo(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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boolean cansee = ::cansee(plr.x, plr.y, plr.z, plr.sector, spr.x, spr.y, spr.z - (tileHeight(spr.picnum) << 7),
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@ -508,7 +503,6 @@ static void castgonzo(PLAYER& plr, DWHActor* actor)
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static void diegonzo(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.lotag -= TICSPERFRAME;
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@ -540,7 +534,6 @@ void gonzoProcess(PLAYER& plr)
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while (auto actor = it.Next())
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{
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SPRITE& spr = actor->s();
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int i = actor->GetSpriteIndex();
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spr.lotag -= TICSPERFRAME;
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if (spr.lotag < 0) {
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@ -123,7 +123,6 @@ static void chasegron(PLAYER& plr, DWHActor* actor)
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static void resurectgron(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.lotag -= TICSPERFRAME;
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@ -181,8 +180,6 @@ static void skirmishgron(PLAYER& plr, DWHActor* actor)
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static void searchgron(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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aisearch(plr, actor, false);
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if (!checksector6(actor))
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checkexplgron(plr, actor);
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@ -255,7 +252,6 @@ static void paingron(PLAYER& plr, DWHActor* actor)
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static void facegron(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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boolean cansee = ::cansee(plr.x, plr.y, plr.z, plr.sector, spr.x, spr.y, spr.z - (tileHeight(spr.picnum) << 7),
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@ -5,7 +5,6 @@ BEGIN_WH_NS
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static void chaseguardian(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.lotag -= TICSPERFRAME;
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@ -121,7 +120,6 @@ static void attackguardian(PLAYER& plr, DWHActor* actor)
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static void faceguardian(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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boolean cansee = ::cansee(plr.x, plr.y, plr.z, plr.sector, spr.x, spr.y, spr.z - (tileHeight(spr.picnum) << 7),
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@ -153,15 +151,12 @@ static void faceguardian(PLAYER& plr, DWHActor* actor)
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static void searchguardian(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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aisearch(plr, actor, true);
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checksector6(actor);
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}
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static void fleeguardian(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.lotag -= TICSPERFRAME;
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@ -200,7 +195,6 @@ static void fleeguardian(PLAYER& plr, DWHActor* actor)
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static void painguardian(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.lotag -= TICSPERFRAME;
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@ -213,7 +207,6 @@ static void painguardian(PLAYER& plr, DWHActor* actor)
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static void castguardian(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.lotag -= TICSPERFRAME;
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@ -232,8 +225,8 @@ static void castguardian(PLAYER& plr, DWHActor* actor)
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if (spr.picnum == GUARDIANATTACK + 6) {
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spr.picnum = GUARDIAN;
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spritesound(S_FIREBALL, &sprite[i]);
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castspell(plr, i);
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spritesound(S_FIREBALL, &spr);
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castspell(plr, actor->GetSpriteIndex());
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SetNewStatus(actor, CHASE);
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}
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checksector6(actor);
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@ -166,7 +166,6 @@ static void resurectimp(PLAYER& plr, DWHActor* actor)
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static void faceimp(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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boolean cansee = ::cansee(plr.x, plr.y, plr.z, plr.sector, spr.x, spr.y, spr.z - (tileHeight(spr.picnum) << 7),
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@ -277,8 +276,6 @@ static void attackimp(PLAYER& plr, DWHActor* actor)
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static void searchimp(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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aisearch(plr, actor, false);
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if (!checksector6(actor))
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checkexplimp(plr, actor);
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@ -74,7 +74,6 @@ static void chasejudy(PLAYER& plr, DWHActor* actor)
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static void resurectjudy(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.lotag -= TICSPERFRAME;
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@ -89,15 +88,12 @@ static void resurectjudy(PLAYER& plr, DWHActor* actor)
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static void searchjudy(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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aisearch(plr, actor, false);
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checksector6(actor);
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}
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static void nukedjudy(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.lotag -= TICSPERFRAME;
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@ -130,7 +126,6 @@ static void painjudy(PLAYER& plr, DWHActor* actor)
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static void facejudy(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.ang = getangle(plr.x - spr.x, plr.y - spr.y);
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@ -342,7 +337,6 @@ static void castjudy(PLAYER& plr, DWHActor* actor)
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static void diejudy(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.lotag -= TICSPERFRAME;
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@ -64,7 +64,6 @@ static void chasekatie(PLAYER& plr, DWHActor* actor)
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static void resurectkatie(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.lotag -= TICSPERFRAME;
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@ -79,8 +78,6 @@ static void resurectkatie(PLAYER& plr, DWHActor* actor)
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static void searchkatie(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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aisearch(plr, actor, false);
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checksector6(actor);
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}
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@ -104,7 +101,6 @@ static void painkatie(PLAYER& plr, DWHActor* actor)
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static void facekatie(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.ang = (short)(getangle(plr.x - spr.x, plr.y - spr.y) & 2047);
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@ -95,7 +95,6 @@ static void chasekobold(PLAYER& plr, DWHActor* actor)
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static void diekobold(PLAYER& plr, DWHActor* actor)
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{
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int i = actor->GetSpriteIndex();
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SPRITE& spr = actor->s();
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spr.lotag -= TICSPERFRAME;
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|
@ -136,7 +135,6 @@ static void painkobold(PLAYER& plr, DWHActor* actor)
|
|||
|
||||
static void facekobold(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
boolean cansee = ::cansee(plr.x, plr.y, plr.z, plr.sector, spr.x, spr.y, spr.z - (tileHeight(spr.picnum) << 7),
|
||||
|
|
|
@ -176,7 +176,6 @@ static void painminotaur(PLAYER& plr, DWHActor* actor)
|
|||
|
||||
static void faceminotaur(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
boolean cansee = ::cansee(plr.x, plr.y, plr.z, plr.sector, spr.x, spr.y, spr.z - (tileHeight(spr.picnum) << 7),
|
||||
|
@ -308,7 +307,6 @@ static void fleeminotaur(PLAYER& plr, DWHActor* actor)
|
|||
|
||||
static void frozenminotaur(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
spr.lotag -= TICSPERFRAME;
|
||||
|
@ -321,8 +319,6 @@ static void frozenminotaur(PLAYER& plr, DWHActor* actor)
|
|||
|
||||
static void searchminotaur(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
|
||||
aisearch(plr, actor, false);
|
||||
if (!checksector6(actor))
|
||||
checkexplminotaur(plr, actor);
|
||||
|
|
|
@ -164,8 +164,6 @@ static void skirmishnewguy(PLAYER& plr, DWHActor* actor)
|
|||
|
||||
static void searchnewguy(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
|
||||
aisearch(plr, actor, false);
|
||||
checksector6(actor);
|
||||
}
|
||||
|
@ -199,7 +197,6 @@ static void painnewguy(PLAYER& plr, DWHActor* actor)
|
|||
|
||||
static void facenewguy(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
boolean cansee = ::cansee(plr.x, plr.y, plr.z, plr.sector, spr.x, spr.y, spr.z - (tileHeight(spr.picnum) << 7),
|
||||
|
|
|
@ -27,7 +27,6 @@ static void facerat(PLAYER& plr, DWHActor* actor)
|
|||
|
||||
static void dierat(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
DeleteActor(actor);
|
||||
}
|
||||
|
||||
|
|
|
@ -92,7 +92,6 @@ static void chaseskeleton(PLAYER& plr, DWHActor* actor)
|
|||
|
||||
static void dieskeleton(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
spr.lotag -= TICSPERFRAME;
|
||||
|
@ -114,7 +113,6 @@ static void dieskeleton(PLAYER& plr, DWHActor* actor)
|
|||
|
||||
static void faceskeleton(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
boolean cansee = ::cansee(plr.x, plr.y, plr.z, plr.sector, spr.x, spr.y, spr.z - (tileHeight(spr.picnum) << 7),
|
||||
|
@ -188,7 +186,6 @@ static void fleeskeleton(PLAYER& plr, DWHActor* actor)
|
|||
|
||||
static void standskeleton(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
spr.ang = getangle(plr.x - spr.x, plr.y - spr.y);
|
||||
|
@ -268,8 +265,6 @@ static void resurectskeleton(PLAYER& plr, DWHActor* actor)
|
|||
|
||||
static void searchskeleton(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
|
||||
aisearch(plr, actor, false);
|
||||
if (!checksector6(actor))
|
||||
checkexplskeleton(plr, actor);
|
||||
|
|
|
@ -75,15 +75,12 @@ static void resurectskully(PLAYER& plr, DWHActor* actor)
|
|||
|
||||
static void searchskully(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
|
||||
aisearch(plr, actor, false);
|
||||
checksector6(actor);
|
||||
}
|
||||
|
||||
static void nukedskully(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
spr.lotag -= TICSPERFRAME;
|
||||
|
@ -116,7 +113,6 @@ static void painskully(PLAYER& plr, DWHActor* actor)
|
|||
|
||||
static void faceskully(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
boolean cansee = ::cansee(plr.x, plr.y, plr.z, plr.sector, spr.x, spr.y, spr.z - (tileHeight(spr.picnum) << 7),
|
||||
|
|
|
@ -134,8 +134,6 @@ static void skirmishspider(PLAYER& plr, DWHActor* actor)
|
|||
|
||||
static void searchspider(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
|
||||
aisearch(plr, actor, false);
|
||||
if (!checksector6(actor))
|
||||
checkexplspider(plr, actor);
|
||||
|
@ -155,7 +153,6 @@ static void frozenspider(PLAYER& plr, DWHActor* actor)
|
|||
|
||||
static void facespider(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
boolean cansee = ::cansee(plr.x, plr.y, plr.z, plr.sector, spr.x, spr.y, spr.z - (tileHeight(spr.picnum) << 7),
|
||||
|
|
|
@ -7,7 +7,6 @@ static void willowDrain(PLAYER& plr, DWHActor* i);
|
|||
|
||||
static void chasewillow(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
spr.lotag -= TICSPERFRAME;
|
||||
|
@ -72,7 +71,6 @@ static void chasewillow(PLAYER& plr, DWHActor* actor)
|
|||
|
||||
static void attackwillow(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
spr.lotag -= TICSPERFRAME;
|
||||
|
@ -145,7 +143,6 @@ static void attackwillow(PLAYER& plr, DWHActor* actor)
|
|||
|
||||
static void facewillow(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
if (cansee(plr.x, plr.y, plr.z, plr.sector, spr.x, spr.y, spr.z - (tileHeight(spr.picnum) << 7),
|
||||
|
@ -175,16 +172,12 @@ static void facewillow(PLAYER& plr, DWHActor* actor)
|
|||
|
||||
static void searchwillow(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
aisearch(plr, actor, true);
|
||||
checksector6(actor);
|
||||
}
|
||||
|
||||
static void fleewillow(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
spr.lotag -= TICSPERFRAME;
|
||||
|
@ -220,7 +213,6 @@ static void fleewillow(PLAYER& plr, DWHActor* actor)
|
|||
|
||||
static void diewillow(PLAYER& plr, DWHActor* actor)
|
||||
{
|
||||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
spr.lotag -= TICSPERFRAME;
|
||||
|
|
Loading…
Reference in a new issue