- SW: Replace PLAYERstruct ly with LadderPosition.Y calls.

This commit is contained in:
Mitchell Richters 2021-12-30 17:36:46 +11:00
parent a18fc5b66f
commit 05de974080
4 changed files with 9 additions and 11 deletions

View file

@ -671,7 +671,6 @@ struct PLAYERstruct
sectortype* LadderSector; sectortype* LadderSector;
vec3_t LadderPosition; // ladder x and y vec3_t LadderPosition; // ladder x and y
int ly; // ladder x and y
int16_t JumpDuration; int16_t JumpDuration;
int16_t WadeDepth; int16_t WadeDepth;
int16_t bob_amt; int16_t bob_amt;

View file

@ -3183,15 +3183,15 @@ void DoPlayerClimb(PLAYERp pp)
pp->pos.X = pp->LadderPosition.X; pp->pos.X = pp->LadderPosition.X;
} }
if (pp->pos.Y != pp->ly) if (pp->pos.Y != pp->LadderPosition.Y)
{ {
if (pp->pos.Y < pp->ly) if (pp->pos.Y < pp->LadderPosition.Y)
pp->pos.Y += ADJ_AMT; pp->pos.Y += ADJ_AMT;
else if (pp->pos.Y > pp->ly) else if (pp->pos.Y > pp->LadderPosition.Y)
pp->pos.Y -= ADJ_AMT; pp->pos.Y -= ADJ_AMT;
if (labs(pp->pos.Y - pp->ly) <= ADJ_AMT) if (labs(pp->pos.Y - pp->LadderPosition.Y) <= ADJ_AMT)
pp->pos.Y = pp->ly; pp->pos.Y = pp->LadderPosition.Y;
} }
// sprite // sprite
@ -3347,7 +3347,7 @@ void DoPlayerClimb(PLAYERp pp)
// the sprite // the sprite
pp->LadderPosition.X = lActor->spr.pos.X + nx * 5; pp->LadderPosition.X = lActor->spr.pos.X + nx * 5;
pp->ly = lActor->spr.pos.Y + ny * 5; pp->LadderPosition.Y = lActor->spr.pos.Y + ny * 5;
pp->angle.settarget(lActor->spr.ang + 1024); pp->angle.settarget(lActor->spr.ang + 1024);
} }
@ -3729,7 +3729,7 @@ bool PlayerOnLadder(PLAYERp pp)
// the sprite // the sprite
pp->LadderPosition.X = lActor->spr.pos.X + nx * 5; pp->LadderPosition.X = lActor->spr.pos.X + nx * 5;
pp->ly = lActor->spr.pos.Y + ny * 5; pp->LadderPosition.Y = lActor->spr.pos.Y + ny * 5;
pp->angle.settarget(lActor->spr.ang + 1024); pp->angle.settarget(lActor->spr.ang + 1024);
@ -7119,7 +7119,7 @@ DEFINE_FIELD_X(SWPlayer, PLAYERstruct, RevolveDeltaAng)
DEFINE_FIELD_X(SWPlayer, PLAYERstruct, pnum) DEFINE_FIELD_X(SWPlayer, PLAYERstruct, pnum)
DEFINE_FIELD_X(SWPlayer, PLAYERstruct, LadderSector) DEFINE_FIELD_X(SWPlayer, PLAYERstruct, LadderSector)
//DEFINE_FIELD_X(SWPlayer, PLAYERstruct, lx) //DEFINE_FIELD_X(SWPlayer, PLAYERstruct, lx)
DEFINE_FIELD_X(SWPlayer, PLAYERstruct, ly) //DEFINE_FIELD_X(SWPlayer, PLAYERstruct, ly)
DEFINE_FIELD_X(SWPlayer, PLAYERstruct, JumpDuration) DEFINE_FIELD_X(SWPlayer, PLAYERstruct, JumpDuration)
DEFINE_FIELD_X(SWPlayer, PLAYERstruct, WadeDepth) DEFINE_FIELD_X(SWPlayer, PLAYERstruct, WadeDepth)
DEFINE_FIELD_X(SWPlayer, PLAYERstruct, bob_amt) DEFINE_FIELD_X(SWPlayer, PLAYERstruct, bob_amt)

View file

@ -501,7 +501,7 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, PLAYERstruct& w, P
("pnum", w.pnum) ("pnum", w.pnum)
("LadderSector", w.LadderSector) ("LadderSector", w.LadderSector)
("lx", w.LadderPosition.X) ("lx", w.LadderPosition.X)
("ly", w.ly) ("ly", w.LadderPosition.Y)
("JumpDuration", w.JumpDuration) ("JumpDuration", w.JumpDuration)
("WadeDepth", w.WadeDepth) ("WadeDepth", w.WadeDepth)
("bob_amt", w.bob_amt) ("bob_amt", w.bob_amt)

View file

@ -226,7 +226,6 @@ struct SWPlayer native
native int16 pnum; // carry along the player number native int16 pnum; // carry along the player number
//native int16 LadderSector; //native int16 LadderSector;
native int ly; // ladder x and y
native int16 JumpDuration; native int16 JumpDuration;
native int16 WadeDepth; native int16 WadeDepth;
native int16 bob_amt; native int16 bob_amt;