From 0542d32989371544b8827853cd1c7adefd43eb2a Mon Sep 17 00:00:00 2001 From: hendricks266 Date: Tue, 30 Jan 2018 16:02:33 +0000 Subject: [PATCH] Modernize naming of gamefuncs. Patch from Fox. git-svn-id: https://svn.eduke32.com/eduke32@6633 1a8010ca-5511-0410-912e-c29ae57300e0 --- source/duke3d/src/_functio.h | 47 +++++++++++++++++++++++------------- source/duke3d/src/cheats.cpp | 4 +-- source/duke3d/src/config.cpp | 22 +++++++++++++++++ source/duke3d/src/global.cpp | 2 +- 4 files changed, 55 insertions(+), 20 deletions(-) diff --git a/source/duke3d/src/_functio.h b/source/duke3d/src/_functio.h index ad8168556..3eaa8554f 100644 --- a/source/duke3d/src/_functio.h +++ b/source/duke3d/src/_functio.h @@ -46,7 +46,7 @@ char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] = "Fire", "Open", "Run", - "AutoRun", + "Run_Mode", "Jump", "Crouch", "Look_Up", @@ -57,6 +57,18 @@ char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] = "Strafe_Right", "Aim_Up", "Aim_Down", +#ifndef EDUKE32_STANDALONE + "Mighty Foot", + "Pistol", + "Shotgun", + "Ripper", + "RPG", + "Pipebomb", + "Shrinker", // if v1.4 redefine to "Shrinker/Expander" in CONFIG_SetDefaults + "Devastator", + "Laser_Tripbomb", + "Freezer", +#else "Weapon_1", "Weapon_2", "Weapon_3", @@ -67,46 +79,47 @@ char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] = "Weapon_8", "Weapon_9", "Weapon_10", - "Inventory", +#endif + "Use_Inventory", "Inventory_Left", "Inventory_Right", #ifndef EDUKE32_STANDALONE - "Holo_Duke", + "Holoduke", "Jetpack", - "NightVision", - "MedKit", + "Night_Vision_Goggles", + "Portable_Medkit", #else - "", - "", - "", - "", + "Inventory_3", + "Inventory_4", + "Inventory_5", + "Inventory_1", #endif - "TurnAround", - "SendMessage", + "Turn_Around", + "Send_Message", "Map", "Shrink_Screen", "Enlarge_Screen", "Center_View", "Holster_Weapon", - "Show_Opponents_Weapon", + "Show_Weapon_Indicator", "Map_Follow_Mode", - "See_Coop_View", + "Show_Peer_View", "Mouse_Aiming", "Toggle_Crosshair", #ifndef EDUKE32_STANDALONE "Steroids", "Quick_Kick", #else - "", - "", + "Inventory_2", + "Melee_Attack", #endif "Next_Weapon", "Previous_Weapon", "Show_Console", #ifndef EDUKE32_STANDALONE - "Show_DukeMatch_Scores", + "Show_Dukematch_Scores", #else - "Show_Multiplayer_Scores", + "Show_Deathmatch_Scores", #endif "Dpad_Select", "Dpad_Aiming", diff --git a/source/duke3d/src/cheats.cpp b/source/duke3d/src/cheats.cpp index 38b4eeda1..058a4eca8 100644 --- a/source/duke3d/src/cheats.cpp +++ b/source/duke3d/src/cheats.cpp @@ -188,8 +188,8 @@ void G_SetupCheats(void) Bstrcpy(CheatStrings[24], "adebug"); Bstrcpy(CheatStrings[26], "acgs"); - Bstrcpy(g_gametypeNames[0], "GruntMatch (Spawn)"); - Bstrcpy(g_gametypeNames[2], "GruntMatch (No Spawn)"); + Bstrcpy(g_gametypeNames[0], "Gruntmatch (Spawn)"); + Bstrcpy(g_gametypeNames[2], "Gruntmatch (No Spawn)"); } } #endif diff --git a/source/duke3d/src/config.cpp b/source/duke3d/src/config.cpp index 3ead450d4..330f15763 100644 --- a/source/duke3d/src/config.cpp +++ b/source/duke3d/src/config.cpp @@ -281,6 +281,28 @@ void CONFIG_SetDefaults(void) // JBF 20031211 CONFIG_SetDefaultKeys(keydefaults); + if (PLUTOPAK) + strcpy(gamefunctions[gamefunc_Weapon_7], "Shrinker/Expander"); + + // Caribbean +#if 0 + { + strcpy(gamefunctions[gamefunc_Weapon_1], "Sandal_Foot"); + strcpy(gamefunctions[gamefunc_Weapon_2], "Squirt_Gun"); + strcpy(gamefunctions[gamefunc_Weapon_3], "Super_Soak'em"); + strcpy(gamefunctions[gamefunc_Weapon_4], "Triple_Poison_Shooter"); + strcpy(gamefunctions[gamefunc_Weapon_5], "Coconut_Launcher"); + strcpy(gamefunctions[gamefunc_Weapon_6], "Pineapple"); + strcpy(gamefunctions[gamefunc_Weapon_7], "Voodoo_Ring"); + strcpy(gamefunctions[gamefunc_Weapon_8], "Conchanator"); + strcpy(gamefunctions[gamefunc_Weapon_9], "Voodoo_Tripbomb"); + strcpy(gamefunctions[gamefunc_Weapon_10], "Ice_Crusher"); + strcpy(gamefunctions[gamefunc_NightVision], "Sunglasses"); + strcpy(gamefunctions[gamefunc_MedKit], "Crate_of_Bananas"); + strcpy(gamefunctions[gamefunc_Steroids], "Hot_Sauce"); + } +#endif + // TODO: NAM, WWII GI memset(ud.config.MouseFunctions, -1, sizeof(ud.config.MouseFunctions)); for (i=0; i