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added skeleton classes for Blood's actors.
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7 changed files with 239 additions and 0 deletions
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@ -211,6 +211,14 @@ version "4.10"
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#include "zscript/games/blood/ui/menu.zs"
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#include "zscript/games/blood/ui/menu.zs"
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#include "zscript/games/blood/ui/sbar.zs"
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#include "zscript/games/blood/ui/sbar.zs"
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#include "zscript/games/blood/ui/screens.zs"
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#include "zscript/games/blood/ui/screens.zs"
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#include "zscript/games/blood/actors/items.zs"
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#include "zscript/games/blood/actors/dudes.zs"
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#include "zscript/games/blood/actors/things.zs"
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#include "zscript/games/blood/actors/missiles.zs"
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#include "zscript/games/blood/actors/weapons.zs"
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#include "zscript/games/sw/swgame.zs"
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#include "zscript/games/sw/swgame.zs"
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#include "zscript/games/sw/ui/menu.zs"
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#include "zscript/games/sw/ui/menu.zs"
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#include "zscript/games/sw/ui/sbar.zs"
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#include "zscript/games/sw/ui/sbar.zs"
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53
wadsrc/static/zscript/games/blood/actors/dudes.zs
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53
wadsrc/static/zscript/games/blood/actors/dudes.zs
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class BloodDudeCultistTommy : BloodActor {}
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class BloodDudeCultistShotgun : BloodActor {}
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class BloodDudeZombieAxeNormal : BloodActor {}
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class BloodDudeZombieButcher : BloodActor {}
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class BloodDudeZombieAxeBuried : BloodActor {}
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class BloodDudeGargoyleFlesh : BloodActor {}
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class BloodDudeGargoyleStone : BloodActor {}
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class BloodDudeGargoyleStatueFlesh : BloodActor {}
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class BloodDudeGargoyleStatueStone : BloodActor {}
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class BloodDudePhantasm : BloodActor {}
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class BloodDudeHellHound : BloodActor {}
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class BloodDudeHand : BloodActor {}
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class BloodDudeSpiderBrown : BloodActor {}
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class BloodDudeSpiderRed : BloodActor {}
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class BloodDudeSpiderBlack : BloodActor {}
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class BloodDudeSpiderMother : BloodActor {}
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class BloodDudeGillBeast : BloodActor {}
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class BloodDudeBoneEel : BloodActor {}
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class BloodDudeBat : BloodActor {}
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class BloodDudeRat : BloodActor {}
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class BloodDudePodGreen : BloodActor {}
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class BloodDudeTentacleGreen : BloodActor {}
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class BloodDudePodFire : BloodActor {}
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class BloodDudeTentacleFire : BloodActor {}
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class BloodDudePodMother : BloodActor {}
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class BloodDudeTentacleMother : BloodActor {}
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class BloodDudeCerberusTwoHead : BloodActor {}
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class BloodDudeCerberusOneHead : BloodActor {}
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class BloodDudeTchernobog : BloodActor {}
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class BloodDudeCultistTommyProne : BloodActor {}
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class BloodDudePlayer1 : BloodActor {}
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class BloodDudePlayer2 : BloodActor {}
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class BloodDudePlayer3 : BloodActor {}
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class BloodDudePlayer4 : BloodActor {}
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class BloodDudePlayer5 : BloodActor {}
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class BloodDudePlayer6 : BloodActor {}
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class BloodDudePlayer7 : BloodActor {}
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class BloodDudePlayer8 : BloodActor {}
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class BloodDudeBurningInnocent : BloodActor {}
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class BloodDudeBurningCultist : BloodActor {}
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class BloodDudeBurningZombieAxe : BloodActor {}
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class BloodDudeBurningZombieButcher : BloodActor {}
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class BloodDudeCultistReserved : BloodActor {} // unused
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class BloodDudeZombieAxeLaying : BloodActor {}
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class BloodDudeInnocent : BloodActor {}
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class BloodDudeCultistShotgunProne : BloodActor {}
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class BloodDudeCultistTesla : BloodActor {}
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class BloodDudeCultistTNT : BloodActor {}
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class BloodDudeCultistBeast : BloodActor {}
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class BloodDudeTinyCaleb : BloodActor {}
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class BloodDudeBeast : BloodActor {}
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class BloodDudeBurningTinyCaleb : BloodActor {}
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class BloodDudeBurningBeast : BloodActor {}
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44
wadsrc/static/zscript/games/blood/actors/items.zs
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44
wadsrc/static/zscript/games/blood/actors/items.zs
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@ -0,0 +1,44 @@
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// items (keys)
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class BloodItemKeySkull : BloodActor {}
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class BloodItemKeyEye : BloodActor {}
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class BloodItemKeyFire : BloodActor {}
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class BloodItemKeyDagger : BloodActor {}
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class BloodItemKeySpider : BloodActor {}
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class BloodItemKeyMoon : BloodActor {}
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class BloodItemKeyKey7 : BloodActor {}
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// items (health)
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class BloodItemHealthDoctorBag : BloodActor {}
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class BloodItemHealthMedPouch : BloodActor {}
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class BloodItemHealthLifeEssense : BloodActor {}
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class BloodItemHealthLifeSeed : BloodActor {}
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class BloodItemHealthRedPotion : BloodActor {}
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// items (misc)
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class BloodItemFeatherFall : BloodActor {}
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class BloodItemShadowCloak : BloodActor {}
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class BloodItemDeathMask : BloodActor {}
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class BloodItemJumpBoots : BloodActor {}
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class BloodItemTwoGuns : BloodActor {}
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class BloodItemDivingSuit : BloodActor {}
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class BloodItemGasMask : BloodActor {}
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class BloodItemCrystalBall : BloodActor {}
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class BloodItemReflectShots : BloodActor {}
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class BloodItemBeastVision : BloodActor {}
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class BloodItemShroomDelirium : BloodActor {}
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class BloodItemArmorAsbest : BloodActor {}
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class BloodItemArmorBasic : BloodActor {}
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class BloodItemArmorBody : BloodActor {}
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class BloodItemArmorFire : BloodActor {}
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class BloodItemArmorSpirit : BloodActor {}
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class BloodItemArmorSuper : BloodActor {}
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class BloodItemFlagABase : BloodActor {}
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class BloodItemFlagBBase : BloodActor {}
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class BloodItemFlagA : BloodActor {}
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class BloodItemFlagB : BloodActor {}
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class BloodItemMax : BloodActor {}
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21
wadsrc/static/zscript/games/blood/actors/missiles.zs
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21
wadsrc/static/zscript/games/blood/actors/missiles.zs
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class BloodMissileButcherKnife : BloodActor {}
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class BloodMissileFlareRegular : BloodActor {}
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class BloodMissileTeslaAlt : BloodActor {}
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class BloodMissileFlareAlt : BloodActor {}
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class BloodMissileFlameSpray : BloodActor {}
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class BloodMissileFireball : BloodActor {}
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class BloodMissileTeslaRegular : BloodActor {}
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class BloodMissileEctoSkull : BloodActor {}
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class BloodMissileFlameHound : BloodActor {}
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class BloodMissilePukeGreen : BloodActor {}
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class BloodMissileUnused : BloodActor {}
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class BloodMissileArcGargoyle : BloodActor {}
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class BloodMissileFireballNapalm : BloodActor {}
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class BloodMissileFireballCerberus : BloodActor {}
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class BloodMissileFireballTchernobog : BloodActor {}
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class BloodMissileLifeLeechRegular : BloodActor {}
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class BloodMissileLifeLeechAltNormal : BloodActor {}
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class BloodMissileLifeLeechAltSmall : BloodActor {}
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class BloodMissileMax : BloodActor {}
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48
wadsrc/static/zscript/games/blood/actors/other.zs
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wadsrc/static/zscript/games/blood/actors/other.zs
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kSpriteDecoration = 0,
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// markers
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kMarkerSPStart = 1,
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kMarkerMPStart = 2,
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kMarkerOff = 3,
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kMarkerOn = 4,
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kMarkerAxis = 5,
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kMarkerLowLink = 6,
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kMarkerUpLink = 7,
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kMarkerWarpDest = 8,
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kMarkerUpWater = 9,
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kMarkerLowWater = 10,
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kMarkerUpStack = 11,
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kMarkerLowStack = 12,
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kMarkerUpGoo = 13,
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kMarkerLowGoo = 14,
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kMarkerPath = 15,
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kMarkerDudeSpawn = 18,
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kMarkerEarthQuake = 19,
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// switches
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kSwitchBase = 20,
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kSwitchToggle = 20,
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kSwitchOneWay = 21,
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kSwitchCombo = 22,
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kSwitchPadlock = 23,
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kSwitchMax = 24,
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// decorations
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kDecorationTorch = 30,
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kDecorationCandle = 32,
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// generators
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kGenTrigger = 700,
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kGenDripWater = 701,
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kGenDripBlood = 702,
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kGenMissileFireball = 703,
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kGenMissileEctoSkull = 704,
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kGenDart = 705,
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kGenBubble = 706,
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kGenBubbleMulti = 707,
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// sound sprites
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kGenSound = 708,
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kSoundSector = 709,
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kSoundPlayer = 711,
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38
wadsrc/static/zscript/games/blood/actors/things.zs
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wadsrc/static/zscript/games/blood/actors/things.zs
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// things
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class BloodThingBase : BloodActor {}
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class BloodThingTNTBarrel : BloodActor {}
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class BloodThingArmedProxBomb : BloodActor {}
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class BloodThingArmedRemoteBomb : BloodActor {}
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class BloodThingCrateFace : BloodActor {}
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class BloodThingGlassWindow : BloodActor {}
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class BloodThingFluorescent : BloodActor {}
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class BloodThingWallCrack : BloodActor {}
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class BloodThingSpiderWeb : BloodActor {}
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class BloodThingMetalGrate : BloodActor {}
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class BloodThingFlammableTree : BloodActor {}
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class BloodTrapMachinegun : BloodActor {}
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class BloodThingFallingRock : BloodActor {}
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class BloodThingKickablePail : BloodActor {}
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class BloodThingObjectGib : BloodActor {}
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class BloodThingObjectExplode : BloodActor {}
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class BloodThingArmedTNTStick : BloodActor {}
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class BloodThingArmedTNTBundle : BloodActor {}
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class BloodThingArmedSpray : BloodActor {}
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class BloodThingBone : BloodActor {}
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class BloodThingDripWater : BloodActor {}
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class BloodThingDripBlood : BloodActor {}
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class BloodThingBloodBits : BloodActor {}
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class BloodThingBloodChunks : BloodActor {}
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class BloodThingZombieHead : BloodActor {}
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class BloodThingNapalmBall : BloodActor {}
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class BloodThingPodFireBall : BloodActor {}
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class BloodThingPodGreenBall : BloodActor {}
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class BloodThingDroppedLifeLeech : BloodActor {}
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class BloodThingVoodooHead : BloodActor {} // unused
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class BloodThingMax : BloodActor {}
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// traps
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class BloodTrapFlame : BloodActor {}
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class BloodTrapSawCircular : BloodActor {}
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class BloodTrapZapSwitchable : BloodActor {}
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class BloodTrapExploder : BloodActor {}
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27
wadsrc/static/zscript/games/blood/actors/weapons.zs
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wadsrc/static/zscript/games/blood/actors/weapons.zs
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// (weapons)
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class BloodWeaponSawedoff : BloodActor {}
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class BloodWeaponTommygun : BloodActor {}
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class BloodWeaponFlarePistol : BloodActor {}
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class BloodWeaponVoodooDoll : BloodActor {}
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class BloodWeaponTeslaCannon : BloodActor {}
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class BloodWeaponNapalmLauncher : BloodActor {}
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class BloodWeaponPitchfork : BloodActor {}
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class BloodWeaponSprayCan : BloodActor {}
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class BloodWeaponTNT : BloodActor {}
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class BloodWeaponLifeLeech : BloodActor {}
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// items (ammos)
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class BloodAmmoSprayCan : BloodActor {}
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class BloodAmmoTNTBundle : BloodActor {}
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class BloodAmmoTNTBox : BloodActor {}
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class BloodAmmoProxBombBundle : BloodActor {}
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class BloodAmmoRemoteBombBundle : BloodActor {}
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class BloodAmmoTrappedSoul : BloodActor {}
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class BloodAmmoSawedoffFew : BloodActor {}
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class BloodAmmoSawedoffBox : BloodActor {}
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class BloodAmmoTommygunFew : BloodActor {}
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class BloodAmmoVoodooDoll : BloodActor {}
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class BloodAmmoTommygunDrum : BloodActor {}
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class BloodAmmoTeslaCharge : BloodActor {}
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class BloodAmmoFlares : BloodActor {}
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class BloodAmmoGasolineCan : BloodActor {}
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