mirror of
https://github.com/ZDoom/Raze.git
synced 2025-03-13 20:42:11 +00:00
- girlninj.cpp
This commit is contained in:
parent
711f8123a1
commit
0437d92f3e
3 changed files with 14 additions and 22 deletions
|
@ -291,7 +291,9 @@ struct spritetype
|
|||
#endif
|
||||
void clear()
|
||||
{
|
||||
int save = time; // this may not be cleared ever!!!
|
||||
memset(this, 0, sizeof(*this));
|
||||
time = save;
|
||||
}
|
||||
|
||||
void backupx()
|
||||
|
|
|
@ -712,22 +712,20 @@ ACTOR_ACTION_SET GirlNinjaActionSet =
|
|||
nullptr
|
||||
};
|
||||
|
||||
int
|
||||
SetupGirlNinja(short SpriteNum)
|
||||
int SetupGirlNinja(DSWActor* actor)
|
||||
{
|
||||
auto actor = &swActors[SpriteNum];
|
||||
SPRITEp sp = &sprite[SpriteNum];
|
||||
SPRITEp sp = &actor->s();
|
||||
USERp u;
|
||||
ANIMATOR DoActorDecide;
|
||||
|
||||
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
||||
{
|
||||
u = User[SpriteNum].Data();
|
||||
u = actor->u();
|
||||
ASSERT(u);
|
||||
}
|
||||
else
|
||||
{
|
||||
u = SpawnUser(SpriteNum, GIRLNINJA_RUN_R0, s_GirlNinjaRun[0]);
|
||||
u = SpawnUser(actor, GIRLNINJA_RUN_R0, s_GirlNinjaRun[0]);
|
||||
u->Health = (Skill < MinEnemySkill - 1) ? 50 : 100;
|
||||
}
|
||||
|
||||
|
@ -750,11 +748,9 @@ SetupGirlNinja(short SpriteNum)
|
|||
}
|
||||
|
||||
|
||||
int
|
||||
DoGirlNinjaMove(DSWActor* actor)
|
||||
int DoGirlNinjaMove(DSWActor* actor)
|
||||
{
|
||||
USER* u = actor->u();
|
||||
int SpriteNum = u->SpriteNum;
|
||||
|
||||
// jumping and falling
|
||||
if (TEST(u->Flags, SPR_JUMPING | SPR_FALLING) && !TEST(u->Flags, SPR_CLIMBING))
|
||||
|
@ -771,7 +767,7 @@ DoGirlNinjaMove(DSWActor* actor)
|
|||
|
||||
// !AIC - do track or call current action function - such as DoActorMoveCloser()
|
||||
if (u->track >= 0)
|
||||
ActorFollowTrack(SpriteNum, ACTORMOVETICS);
|
||||
ActorFollowTrack(actor->GetSpriteIndex(), ACTORMOVETICS);
|
||||
else
|
||||
{
|
||||
(*u->ActorActionFunc)(actor);
|
||||
|
@ -789,12 +785,10 @@ DoGirlNinjaMove(DSWActor* actor)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
GirlNinjaJumpActionFunc(DSWActor* actor)
|
||||
int GirlNinjaJumpActionFunc(DSWActor* actor)
|
||||
{
|
||||
USER* u = actor->u();
|
||||
int SpriteNum = u->SpriteNum;
|
||||
SPRITEp sp = User[SpriteNum]->SpriteP;
|
||||
SPRITEp sp = &actor->s();
|
||||
int nx, ny;
|
||||
|
||||
// Move while jumping
|
||||
|
@ -815,11 +809,9 @@ GirlNinjaJumpActionFunc(DSWActor* actor)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
NullGirlNinja(DSWActor* actor)
|
||||
int NullGirlNinja(DSWActor* actor)
|
||||
{
|
||||
USER* u = actor->u();
|
||||
int SpriteNum = u->SpriteNum;
|
||||
|
||||
if (u->WaitTics > 0) u->WaitTics -= ACTORMOVETICS;
|
||||
|
||||
|
@ -838,7 +830,6 @@ NullGirlNinja(DSWActor* actor)
|
|||
int DoGirlNinjaPain(DSWActor* actor)
|
||||
{
|
||||
USER* u = actor->u();
|
||||
int SpriteNum = u->SpriteNum;
|
||||
|
||||
NullGirlNinja(actor);
|
||||
|
||||
|
@ -851,8 +842,7 @@ int DoGirlNinjaPain(DSWActor* actor)
|
|||
int DoGirlNinjaSpecial(DSWActor* actor)
|
||||
{
|
||||
USER* u = actor->u();
|
||||
int SpriteNum = u->SpriteNum;
|
||||
SPRITEp sp = &sprite[SpriteNum];
|
||||
SPRITEp sp = &actor->s();
|
||||
|
||||
if (u->spal == PALETTE_PLAYER5)
|
||||
{
|
||||
|
|
|
@ -81,7 +81,7 @@ int SetupPachinko1(short);
|
|||
int SetupPachinko2(short);
|
||||
int SetupPachinko3(short);
|
||||
int SetupPachinko4(short);
|
||||
int SetupGirlNinja(short);
|
||||
int SetupGirlNinja(DSWActor*);
|
||||
ANIMATOR DoVator, DoVatorAuto;
|
||||
ANIMATOR DoRotator;
|
||||
ANIMATOR DoSlidor;
|
||||
|
@ -1600,7 +1600,7 @@ ActorSpawn(SPRITEp sp)
|
|||
}
|
||||
|
||||
PicAnimOff(sp->picnum);
|
||||
SetupGirlNinja(SpriteNum);
|
||||
SetupGirlNinja(actor);
|
||||
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue