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- Exhumed: Refined sector movement code so that pickups get always moved even when not touching the floor.
... because it seems to be inevitable that games have to exploit some implementation shortcomings...
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@ -692,7 +692,7 @@ void MoveSectorSprites(int nSector, int z)
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while ((nSprite = it.NextIndex()) >= 0)
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while ((nSprite = it.NextIndex()) >= 0)
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{
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{
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int z = sprite[nSprite].z;
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int z = sprite[nSprite].z;
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if (sprite[nSprite].statnum != 200 && z >= minz && z <= maxz)
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if ((sprite[nSprite].statnum != 200 && z >= minz && z <= maxz) || sprite[nSprite].statnum >= 900)
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{
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{
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sprite[nSprite].z = newz;
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sprite[nSprite].z = newz;
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}
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}
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