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sw/src/draw.cpp:drawscreen: Removing the PF_DEAD test
in 1a3c9e3a15ba788607dfd96ebcc75a2198be6d69 was a mistake. The interpolation should still apply, albeit not while the viewing angle is changed via the player's own input. We should also continue interpolating in coop view.
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1 changed files with 4 additions and 1 deletions
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@ -2049,7 +2049,10 @@ drawscreen(PLAYERp pp)
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tx = camerapp->oposx + mulscale16(camerapp->posx - camerapp->oposx, smoothratio);
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ty = camerapp->oposy + mulscale16(camerapp->posy - camerapp->oposy, smoothratio);
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tz = camerapp->oposz + mulscale16(camerapp->posz - camerapp->oposz, smoothratio);
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if (PedanticMode || (pp != Player+myconnectindex))
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// TODO: It'd be better to check pp->input.q16angvel instead, problem is that
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// it's been repurposed for the q16ang diff while tying input to framerate
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if (PedanticMode || (pp != Player+myconnectindex) ||
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(TEST(pp->Flags, PF_DEAD) && (loc.q16angvel == 0)))
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{
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tq16ang = camerapp->oq16ang + mulscale16(NORM_Q16ANGLE(camerapp->q16ang + fix16_from_int(1024) - camerapp->oq16ang) - fix16_from_int(1024), smoothratio);
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tq16horiz = camerapp->oq16horiz + mulscale16(camerapp->q16horiz - camerapp->oq16horiz, smoothratio);
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