From 0380ef3b804a36524bf71553f869fb14f87e5b00 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 16 Jul 2023 10:59:39 +0200 Subject: [PATCH] - SW: remove redundant ; in sector object serializer. This caused the animtype field not to be saved. --- source/games/sw/src/save.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/sw/src/save.cpp b/source/games/sw/src/save.cpp index 29a234d00..04f8c4607 100644 --- a/source/games/sw/src/save.cpp +++ b/source/games/sw/src/save.cpp @@ -692,7 +692,7 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, SECTOR_OBJECT& w, ("morph_off", w.morph_off, def->morph_off) ("limit_ang_center", w.limit_ang_center, def->limit_ang_center) ("limit_ang_delta", w.limit_ang_delta, def->limit_ang_delta) - ("premovescale", w.PreMoveScale, def->PreMoveScale); + ("premovescale", w.PreMoveScale, def->PreMoveScale) ("animtype", w.AnimType, def->AnimType); arc.EndObject();