From 03759ef73ba32e8bafbef4934aea75f816c98e7f Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 23 Dec 2021 17:02:21 +0100 Subject: [PATCH] - Exhumed: pActor->s() in bubbles.cpp --- source/games/exhumed/src/bubbles.cpp | 62 +++++++++++++--------------- 1 file changed, 28 insertions(+), 34 deletions(-) diff --git a/source/games/exhumed/src/bubbles.cpp b/source/games/exhumed/src/bubbles.cpp index ae53f3f2b..cb18ca862 100644 --- a/source/games/exhumed/src/bubbles.cpp +++ b/source/games/exhumed/src/bubbles.cpp @@ -27,10 +27,8 @@ BEGIN_PS_NS void DestroyBubble(DExhumedActor* pActor) { - auto pSprite = &pActor->s(); - - runlist_DoSubRunRec(pSprite->lotag - 1); - runlist_DoSubRunRec(pSprite->owner); + runlist_DoSubRunRec(pActor->spr.lotag - 1); + runlist_DoSubRunRec(pActor->spr.owner); runlist_SubRunRec(pActor->nRun); DeleteActor(pActor); } @@ -43,33 +41,32 @@ DExhumedActor* BuildBubble(vec3_t pos, sectortype* pSector) } auto pActor = insertActor(pSector, 402); - auto pSprite = &pActor->s(); - pSprite->pos = pos; - pSprite->cstat = 0; - pSprite->shade = -32; - pSprite->pal = 0; - pSprite->clipdist = 5; - pSprite->xrepeat = 40; - pSprite->yrepeat = 40; - pSprite->xoffset = 0; - pSprite->yoffset = 0; - pSprite->picnum = 1; - pSprite->ang = inita; - pSprite->xvel = 0; - pSprite->yvel = 0; - pSprite->zvel = -1200; - pSprite->hitag = -1; - pSprite->extra = -1; - pSprite->lotag = runlist_HeadRun() + 1; - pSprite->backuppos(); + pActor->spr.pos = pos; + pActor->spr.cstat = 0; + pActor->spr.shade = -32; + pActor->spr.pal = 0; + pActor->spr.clipdist = 5; + pActor->spr.xrepeat = 40; + pActor->spr.yrepeat = 40; + pActor->spr.xoffset = 0; + pActor->spr.yoffset = 0; + pActor->spr.picnum = 1; + pActor->spr.ang = inita; + pActor->spr.xvel = 0; + pActor->spr.yvel = 0; + pActor->spr.zvel = -1200; + pActor->spr.hitag = -1; + pActor->spr.extra = -1; + pActor->spr.lotag = runlist_HeadRun() + 1; + pActor->spr.backuppos(); // GrabTimeSlot(3); pActor->nFrame = 0; pActor->nIndex = SeqOffsets[kSeqBubble] + nSize; - pSprite->owner = runlist_AddRunRec(pSprite->lotag - 1, pActor, 0x140000); + pActor->spr.owner = runlist_AddRunRec(pActor->spr.lotag - 1, pActor, 0x140000); pActor->nRun = runlist_AddRunRec(NewRun, pActor, 0x140000); return pActor; @@ -81,7 +78,6 @@ void AIBubble::Tick(RunListEvent* ev) if (!pActor) return; int nSeq = pActor->nIndex; - auto pSprite = &pActor->s(); seq_MoveSequence(pActor, nSeq, pActor->nFrame); @@ -91,16 +87,16 @@ void AIBubble::Tick(RunListEvent* ev) pActor->nFrame = 0; } - pSprite->pos.Z += pSprite->zvel; + pActor->spr.pos.Z += pActor->spr.zvel; - auto pSector = pSprite->sector(); + auto pSector = pActor->spr.sector(); - if (pSprite->pos.Z <= pSector->ceilingz) + if (pActor->spr.pos.Z <= pSector->ceilingz) { auto pSectAbove = pSector->pAbove; - if (pSprite->hitag > -1 && pSectAbove != nullptr) { - BuildAnim(nullptr, 70, 0, pSprite->pos.X, pSprite->pos.Y, pSectAbove->floorz, pSectAbove, 64, 0); + if (pActor->spr.hitag > -1 && pSectAbove != nullptr) { + BuildAnim(nullptr, 70, 0, pActor->spr.pos.X, pActor->spr.pos.Y, pSectAbove->floorz, pSectAbove, 64, 0); } DestroyBubble(pActor); @@ -128,8 +124,7 @@ void DoBubbleMachines() { pActor->nCount = (RandomWord() % pActor->nFrame) + 30; - auto pSprite = &pActor->s(); - BuildBubble(pSprite->pos, pSprite->sector()); + BuildBubble(pActor->spr.pos, pActor->spr.sector()); } } } @@ -139,8 +134,7 @@ void BuildBubbleMachine(DExhumedActor* pActor) pActor->nFrame = 75; pActor->nCount = pActor->nFrame; - auto pSprite = &pActor->s(); - pSprite->cstat = CSTAT_SPRITE_INVISIBLE; + pActor->spr.cstat = CSTAT_SPRITE_INVISIBLE; ChangeActorStat(pActor, kStatBubbleMachine); }