mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
Mapster32: make sector keep old firstwall when adding inner loop, rewrite setfirstwall to use malloc'ed memory for temp storage instead of end of sector[], reintroduce correct searchwall determination in Polymer mouse picker (intersection of xy projection of aiming ray with wall); added commands to m32script: shiftvarvar[lr], ifhighlighted, ifin3dmode, updatehighlight, sethighlight; coded prototype terrain helper based on isolines and triangle strips.
git-svn-id: https://svn.eduke32.com/eduke32@1710 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
bada760c56
commit
036a88736c
11 changed files with 381 additions and 56 deletions
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@ -121,6 +121,7 @@ extern char lastpm16buf[156];
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void getpoint(int32_t searchxe, int32_t searchye, int32_t *x, int32_t *y);
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int32_t getpointhighlight(int32_t xplc, int32_t yplc, int32_t point);
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void update_highlight();
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#ifdef _WIN32
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#define DEFAULT_GAME_EXEC "eduke32.exe"
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@ -1367,7 +1367,7 @@ static void duplicate_selected_sprites()
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}
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}
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static void update_highlight()
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void update_highlight()
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{
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int32_t i;
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@ -3507,6 +3507,8 @@ SKIP:
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wall[i].nextsector = -1;
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wall[i].nextwall = -1;
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}
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setfirstwall(k, suckwall+j); // restore old first wall
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}
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}
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else
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@ -10497,13 +10497,24 @@ void setfirstwall(int16_t sectnum, int16_t newfirstwall)
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{
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int32_t i, j, k, numwallsofloop;
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int32_t startwall, endwall, danumwalls, dagoalloop;
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walltype *tmpwall;
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startwall = sector[sectnum].wallptr;
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danumwalls = sector[sectnum].wallnum;
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endwall = startwall+danumwalls;
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if ((newfirstwall < startwall) || (newfirstwall >= startwall+danumwalls)) return;
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for (i=0; i<danumwalls; i++)
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Bmemcpy(&wall[i+numwalls],&wall[i+startwall],sizeof(walltype));
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tmpwall = Bmalloc(danumwalls * sizeof(walltype));
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if (!tmpwall)
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{
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initprintf("setfirstwall: OUT OF MEMORY!\n");
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return;
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}
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Bmemcpy(tmpwall, &wall[startwall], danumwalls*sizeof(walltype));
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// for (i=0; i<danumwalls; i++)
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// Bmemcpy(&wall[i+numwalls],&wall[i+startwall],sizeof(walltype));
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numwallsofloop = 0;
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i = newfirstwall;
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@ -10523,7 +10534,7 @@ void setfirstwall(int16_t sectnum, int16_t newfirstwall)
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for (i=0; i<danumwalls; i++)
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{
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k = i+j; if (k >= danumwalls) k -= danumwalls;
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Bmemcpy(&wall[startwall+i],&wall[numwalls+k],sizeof(walltype));
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Bmemcpy(&wall[startwall+i], &tmpwall[k], sizeof(walltype));
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wall[startwall+i].point2 += danumwalls-startwall-j;
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if (wall[startwall+i].point2 >= danumwalls)
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@ -10535,12 +10546,12 @@ void setfirstwall(int16_t sectnum, int16_t newfirstwall)
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}
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for (i=0; i<numwallsofloop; i++)
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Bmemcpy(&wall[i+numwalls],&wall[i+startwall],sizeof(walltype));
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Bmemcpy(&tmpwall[i], &wall[i+startwall], sizeof(walltype));
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for (i=0; i<numwallsofloop; i++)
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{
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k = i+newfirstwall-startwall;
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if (k >= numwallsofloop) k -= numwallsofloop;
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Bmemcpy(&wall[startwall+i],&wall[numwalls+k],sizeof(walltype));
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Bmemcpy(&wall[startwall+i], &tmpwall[k], sizeof(walltype));
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wall[startwall+i].point2 += numwallsofloop-newfirstwall;
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if (wall[startwall+i].point2 >= numwallsofloop)
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@ -10550,6 +10561,8 @@ void setfirstwall(int16_t sectnum, int16_t newfirstwall)
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for (i=startwall; i<endwall; i++)
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if (wall[i].nextwall >= 0) wall[wall[i].nextwall].nextwall = i;
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Bfree(tmpwall);
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}
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@ -965,6 +965,20 @@ void polymer_drawmasks(void)
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bglDisable(GL_ALPHA_TEST);
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}
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static inline GLfloat dot2f(GLfloat *v1, GLfloat *v2)
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{
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return v1[0]*v2[0] + v1[1]*v2[1];
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}
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static inline GLfloat dot3f(GLfloat *v1, GLfloat *v2)
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{
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return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
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}
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static inline void relvec2f(GLfloat *v1, GLfloat *v2, GLfloat *out)
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{
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out[0] = v2[0]-v1[0];
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out[1] = v2[1]-v1[1];
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}
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void polymer_editorpick(void)
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{
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GLubyte picked[3];
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@ -987,7 +1001,99 @@ void polymer_editorpick(void)
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case 1: // floor
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case 2: // ceiling
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searchsector = num;
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searchwall = sector[num].wallptr;
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// Apologies to Plagman for littering here, but this feature is quite essential
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{
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GLdouble model[16];
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GLdouble proj[16];
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GLint view[4];
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GLdouble x,y,z;
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GLfloat scr[3], scrv[3];
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GLdouble scrx,scry,scrz;
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GLfloat dadepth;
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int16_t k, bestk=0;
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GLfloat bestwdistsq = 3.4e38, wdistsq;
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GLfloat w1[2], w2[2], w21[2], pw1[2], pw2[2];
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GLfloat ptonline[2];
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GLfloat scrvxz[2];
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GLfloat scrvxznorm, scrvxzn[2], scrpxz[2];
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GLfloat w1d, w2d;
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walltype *wal = &wall[sector[searchsector].wallptr];
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GLfloat t, svcoeff, p[2];
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GLfloat *pl;
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bglGetDoublev(GL_MODELVIEW_MATRIX, model);
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bglGetDoublev(GL_PROJECTION_MATRIX, proj);
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bglGetIntegerv(GL_VIEWPORT, view);
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bglReadPixels(searchx, ydim-searchy, 1,1, GL_DEPTH_COMPONENT, GL_FLOAT, &dadepth);
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bgluUnProject(searchx, ydim-searchy, dadepth, model, proj, view, &x, &y, &z);
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bgluUnProject(searchx, ydim-searchy, 0.0, model, proj, view, &scrx, &scry, &scrz);
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scr[0]=scrx, scr[1]=scry, scr[2]=scrz;
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scrv[0] = x-scrx;
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scrv[1] = y-scry;
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scrv[2] = z-scrz;
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scrvxz[0] = x-scrx;
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scrvxz[1] = z-scrz;
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if (searchstat==1)
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pl = &prsectors[searchsector]->ceil.plane[0];
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else
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pl = &prsectors[searchsector]->floor.plane[0];
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t = dot3f(pl,scrv);
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svcoeff = -(dot3f(pl,scr)+pl[3])/t;
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// point on plane (x and z)
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p[0] = scrx + svcoeff*scrv[0];
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p[1] = scrz + svcoeff*scrv[2];
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for (k=0; k<sector[searchsector].wallnum; k++)
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{
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w1[1] = -(float)wal[k].x;
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w1[0] = (float)wal[k].y;
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w2[1] = -(float)wall[wal[k].point2].x;
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w2[0] = (float)wall[wal[k].point2].y;
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scrvxznorm = sqrt(dot2f(scrvxz,scrvxz));
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scrvxzn[0] = scrvxz[1]/scrvxznorm;
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scrvxzn[1] = -scrvxz[0]/scrvxznorm;
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relvec2f(p,w1, pw1);
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relvec2f(p,w2, pw2);
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relvec2f(w2,w1, w21);
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w1d = dot2f(scrvxzn,pw1);
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w2d = dot2f(scrvxzn,pw2);
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w2d = -w2d;
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if (w1d <= 0 || w2d <= 0)
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continue;
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ptonline[0] = w2[0]+(w2d/(w1d+w2d))*w21[0];
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ptonline[1] = w2[1]+(w2d/(w1d+w2d))*w21[1];
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relvec2f(p,ptonline, scrpxz);
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if (dot2f(scrvxz,scrpxz)<0)
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continue;
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wdistsq = dot2f(scrpxz,scrpxz);
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if (wdistsq < bestwdistsq)
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{
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bestk = k;
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bestwdistsq = wdistsq;
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}
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}
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searchwall = sector[searchsector].wallptr + bestk;
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}
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// :P
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// searchwall = sector[num].wallptr;
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break;
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case 3:
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// sprite
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@ -545,7 +545,7 @@ RIGHT smooth scrolling
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^3SE 28: LIGHTNING
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Hi = tile #4890 Hi
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^3^0SE 29: WAVES
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^3SE 29: WAVES
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Hi: start height (phase)
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GPSPEED Lo: amplitude (default: 256)
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@ -1068,3 +1068,61 @@ defstate corruptchk
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}
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}
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ends
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defstate mkterrain
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var w2 w3 idx bit tmp sec
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var warned
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set warned 0
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for i selwalls
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{
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sectorofwall j i
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set tmp 0, ifand sector[j].floorstat 2, set tmp 1 // already handled
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ife tmp 0 ife sector[j].wallnum 3
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{
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set w2 wall[i].point2
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set idx w2, shiftr idx 3
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set tmp w2, and tmp 7, set bit 1, shiftl bit tmp
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ifand show2dwall[idx] bit
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{
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setfirstwall j i
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set z 0x7ffffff
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ifin3dmode
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{
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ife searchstat 2 // floor
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set z sector[searchsector].floorz
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}
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else
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{
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for k allsectors
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{
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ifinside mousxplc mousyplc k
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{
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set z sector[k].floorz
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break
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}
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}
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}
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ife z 0x7ffffff
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{
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ife warned 0
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{
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quote "Mouse pointer must be aiming at sector floor."
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set warned 1
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}
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}
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else
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{
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set w3 wall[w2].point2
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set sec wall[i].nextsector
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ifge sec 0
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set sector[j].floorz sector[sec].floorz
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alignflorslope j wall[w3].x wall[w3].y z
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}
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}
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}
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}
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ends
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Binary file not shown.
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@ -1943,47 +1943,6 @@ static void SoundDisplay()
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}
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}
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else if (keystatus[KEYSC_S]) // sorting
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{
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char ch, bad=0;
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i=0;
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bflushchars();
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while (bad == 0)
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{
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_printmessage16("Sort by: (S)oundnum (D)ef (F)ile ori(g) or flags (12345)");
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showframe(1);
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idle_waitevent();
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if (handleevents())
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quitevent = 0;
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ch = bgetchar();
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if (keystatus[1]) bad = 1;
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else if (ch == 's' || ch == 'd' || ch == 'f' || ch == 'g' ||
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ch == '1' || ch == '2' || ch == '3' || ch == '4' || ch == '5')
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{
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bad = 2;
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sort_sounds(ch);
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}
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}
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if (bad==1)
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{
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keystatus[KEYSC_ESC] = keystatus[KEYSC_Q] = keystatus[KEYSC_F2] = 0;
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}
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if (bad==2)
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{
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keystatus[KEYSC_S] = keystatus[KEYSC_D] = keystatus[KEYSC_F] = 0;
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keystatus[KEYSC_G] = keystatus[KEYSC_1] = keystatus[KEYSC_2] = 0;
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keystatus[KEYSC_3] = keystatus[KEYSC_4] = keystatus[KEYSC_5] = 0;
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}
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}
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_printmessage16(" FILE NAME PITCH RANGE PRI FLAGS VOLUME");
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for (i=0; j=cursnd+i, i<SOUND_NUMDISPLINES && j<g_numsounds; i++)
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{
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@ -2015,11 +1974,52 @@ static void SoundDisplay()
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}
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printext16(8, ydim-overridepm16y+28+i*9,
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S_CheckSoundPlaying(-1, k) ? editorcolors[2] : editorcolors[10],
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keystatus[KEYSC_S]?editorcolors[8] : (S_CheckSoundPlaying(-1, k) ? editorcolors[2] : editorcolors[10]),
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j==cursnd+curofs ? editorcolors[1] : -1,
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disptext[i], 0);
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}
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if (keystatus[KEYSC_S]) // sorting
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{
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char ch, bad=0;
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_printmessage16("Sort by: (S)oundnum (D)ef (F)ile ori(g) or flags (12345)");
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showframe(1);
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i=0;
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bflushchars();
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while (bad == 0)
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{
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idle_waitevent();
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if (handleevents())
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quitevent = 0;
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ch = bgetchar();
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if (keystatus[1]) bad = 1;
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else if (ch == 's' || ch == 'd' || ch == 'f' || ch == 'g' ||
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ch == '1' || ch == '2' || ch == '3' || ch == '4' || ch == '5')
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{
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bad = 2;
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sort_sounds(ch);
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}
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}
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if (bad==1)
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{
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keystatus[KEYSC_ESC] = keystatus[KEYSC_Q] = keystatus[KEYSC_F2] = 0;
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}
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if (bad==2)
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{
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keystatus[KEYSC_S] = keystatus[KEYSC_D] = keystatus[KEYSC_F] = 0;
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keystatus[KEYSC_G] = keystatus[KEYSC_1] = keystatus[KEYSC_2] = 0;
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keystatus[KEYSC_3] = keystatus[KEYSC_4] = keystatus[KEYSC_5] = 0;
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}
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}
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else
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showframe(1);
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}
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|
@ -7897,8 +7897,21 @@ static int32_t osdcmd_do(const osdfuncparm_t *parm)
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insptr = script + oscrofs;
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Bmemcpy(&vm, &vm_default, sizeof(vmstate_t));
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if (qsetmode==200 && AIMING_AT_SPRITE)
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{
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vm.g_i = searchwall;
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vm.g_sp = &sprite[vm.g_i];
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}
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VM_Execute(0);
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|
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if (vm.updatehighlight)
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{
|
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update_highlight();
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vm.updatehighlight = 0;
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}
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|
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if (!(vm.flags&VMFLAG_ERROR))
|
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{
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int32_t idx, dosave=1;
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|
|
|
@ -139,8 +139,8 @@ const tokenmap_t altkeyw[] =
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{ "al", CON_ADDLOGVAR },
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{ "var", CON_GAMEVAR },
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{ "array", CON_GAMEARRAY },
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{ "shiftl", CON_SHIFTVARL },
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{ "shiftr", CON_SHIFTVARR },
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{ "shiftl", CON_SHIFTVARVARL },
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{ "shiftr", CON_SHIFTVARVARR },
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{ "rand", CON_RANDVARVAR },
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{ "set", CON_SETVARVAR },
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{ "add", CON_ADDVARVAR },
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|
@ -230,6 +230,8 @@ const char *keyw[] =
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"andvarvar",
|
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"orvarvar",
|
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"xorvarvar",
|
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"shiftvarvarl",
|
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"shiftvarvarr",
|
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"sin",
|
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"cos",
|
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|
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|
@ -286,6 +288,7 @@ const char *keyw[] =
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"ifrnd",
|
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"ifangdiffl",
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"ifspritepal",
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"ifhighlighted",
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"ifactor",
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"ifsound",
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"ifpdistl",
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|
@ -302,6 +305,7 @@ const char *keyw[] =
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"ifinwater",
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"ifoutside",
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"ifnosounds",
|
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"ifin3dmode",
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"ifaimingsprite",
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"ifaimingwall",
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"ifaimingsector",
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|
@ -344,6 +348,8 @@ const char *keyw[] =
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"fixrepeats",
|
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"getclosestcol",
|
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|
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"updatehighlight",
|
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"sethighlight",
|
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"addlogvar",
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"addlog",
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"debug",
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|
@ -2738,6 +2744,8 @@ repeatcase:
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case CON_ANDVARVAR:
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case CON_ORVARVAR:
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case CON_XORVARVAR:
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case CON_SHIFTVARVARL:
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case CON_SHIFTVARVARR:
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{
|
||||
instype *inst = (g_scriptPtr-1);
|
||||
const char *otextptr;
|
||||
|
@ -2896,6 +2904,7 @@ repeatcase:
|
|||
// vvv if* using current sprite
|
||||
case CON_IFANGDIFFL:
|
||||
case CON_IFSPRITEPAL:
|
||||
case CON_IFHIGHLIGHTED:
|
||||
case CON_IFACTOR:
|
||||
case CON_IFSOUND:
|
||||
case CON_IFPDISTL:
|
||||
|
@ -2919,6 +2928,7 @@ repeatcase:
|
|||
/// case CON_IFINOUTERSPACE:
|
||||
/// case CON_IFCANSEETARGET:
|
||||
case CON_IFNOSOUNDS:
|
||||
case CON_IFIN3DMODE:
|
||||
case CON_IFAIMINGSPRITE:
|
||||
case CON_IFAIMINGWALL:
|
||||
case CON_IFAIMINGSECTOR:
|
||||
|
@ -2955,8 +2965,27 @@ repeatcase:
|
|||
}
|
||||
}
|
||||
else if (tw<=CON_IFPDISTG)
|
||||
/// C_GetNextValue(LABEL_DEFINE);
|
||||
{
|
||||
if (tw==CON_IFHIGHLIGHTED)
|
||||
{
|
||||
int32_t id;
|
||||
|
||||
if (C_GetNextLabelName(1))
|
||||
return 1;
|
||||
|
||||
id = GetGamevarID(tlabel, 0);
|
||||
if (!(id==M32_SPRITE_VAR_ID || id==M32_WALL_VAR_ID))
|
||||
{
|
||||
C_CUSTOMERROR("\"ifhighlighted\" must be followed immediately by \"sprite\" or \"wall\".");
|
||||
return 1;
|
||||
}
|
||||
|
||||
*g_scriptPtr++ = id;
|
||||
C_GetNextVar();
|
||||
}
|
||||
else
|
||||
C_GetNextVar();
|
||||
}
|
||||
else if (tw<=CON_IFINSIDE)
|
||||
C_GetManyVars(3);
|
||||
// else {}
|
||||
|
@ -3108,12 +3137,19 @@ repeatcase:
|
|||
return 0;
|
||||
|
||||
// *** stuff
|
||||
case CON_SETHIGHLIGHT:
|
||||
// sethighlight <what> <index> <set_or_unset>
|
||||
// if <what>&16384, index&16383 is sprite index, else wall index
|
||||
C_GetManyVars(3);
|
||||
return 0;
|
||||
|
||||
case CON_ADDLOGVAR:
|
||||
// syntax: addlogvar <var>
|
||||
// prints the line number in the log file.
|
||||
C_GetNextVar();
|
||||
return 0;
|
||||
|
||||
case CON_UPDATEHIGHLIGHT:
|
||||
case CON_ADDLOG:
|
||||
// syntax: addlog
|
||||
// prints the line number in the log file.
|
||||
|
|
|
@ -95,6 +95,7 @@ typedef struct {
|
|||
int32_t g_st;
|
||||
spritetype *g_sp;
|
||||
uint32_t flags; //g_errorFlag, g_returnFlag;
|
||||
uint32_t updatehighlight;
|
||||
} vmstate_t;
|
||||
|
||||
#define VMFLAG_RETURN 1
|
||||
|
@ -314,6 +315,8 @@ enum ScriptKeywords_t
|
|||
CON_ANDVARVAR,
|
||||
CON_ORVARVAR,
|
||||
CON_XORVARVAR,
|
||||
CON_SHIFTVARVARL,
|
||||
CON_SHIFTVARVARR,
|
||||
CON_SIN,
|
||||
CON_COS,
|
||||
|
||||
|
@ -377,6 +380,7 @@ enum ScriptKeywords_t
|
|||
// if* using current sprite
|
||||
CON_IFANGDIFFL,
|
||||
CON_IFSPRITEPAL,
|
||||
CON_IFHIGHLIGHTED,
|
||||
CON_IFACTOR,
|
||||
CON_IFSOUND,
|
||||
CON_IFPDISTL,
|
||||
|
@ -400,6 +404,7 @@ enum ScriptKeywords_t
|
|||
/// CON_IFINOUTERSPACE,
|
||||
/// CON_IFCANSEETARGET,
|
||||
CON_IFNOSOUNDS,
|
||||
CON_IFIN3DMODE,
|
||||
CON_IFAIMINGSPRITE,
|
||||
CON_IFAIMINGWALL,
|
||||
CON_IFAIMINGSECTOR,
|
||||
|
@ -443,6 +448,8 @@ enum ScriptKeywords_t
|
|||
CON_GETCLOSESTCOL,
|
||||
|
||||
// stuff
|
||||
CON_UPDATEHIGHLIGHT,
|
||||
CON_SETHIGHLIGHT,
|
||||
CON_ADDLOGVAR,
|
||||
CON_ADDLOG,
|
||||
CON_DEBUG,
|
||||
|
|
|
@ -40,6 +40,7 @@ vmstate_t vm_default =
|
|||
-1,
|
||||
0,
|
||||
NULL,
|
||||
0,
|
||||
0
|
||||
};
|
||||
|
||||
|
@ -187,6 +188,12 @@ void VM_OnEvent(register int32_t iEventID, register int32_t iActor)
|
|||
message("ERROR executing %s. Event disabled.", label+(iEventID*MAXLABELLEN));
|
||||
}
|
||||
|
||||
if (vm.updatehighlight)
|
||||
{
|
||||
update_highlight();
|
||||
vm.updatehighlight = 0;
|
||||
}
|
||||
|
||||
// restore old values...
|
||||
Bmemcpy(&vm, &vm_backup, sizeof(vmstate_t));
|
||||
insptr = oinsptr;
|
||||
|
@ -855,12 +862,28 @@ skip_check:
|
|||
insptr += 2;
|
||||
continue;
|
||||
|
||||
case CON_SHIFTVARVARL:
|
||||
insptr++;
|
||||
{
|
||||
int32_t j=*insptr++;
|
||||
Gv_SetVarX(j, Gv_GetVarX(j) << Gv_GetVarX(*insptr++));
|
||||
}
|
||||
continue;
|
||||
|
||||
case CON_SHIFTVARR:
|
||||
insptr++;
|
||||
Gv_SetVarX(*insptr, Gv_GetVarX(*insptr) >> *(insptr+1));
|
||||
insptr += 2;
|
||||
continue;
|
||||
|
||||
case CON_SHIFTVARVARR:
|
||||
insptr++;
|
||||
{
|
||||
int32_t j=*insptr++;
|
||||
Gv_SetVarX(j, Gv_GetVarX(j) >> Gv_GetVarX(*insptr++));
|
||||
}
|
||||
continue;
|
||||
|
||||
case CON_SIN:
|
||||
insptr++;
|
||||
Gv_SetVarX(*insptr, sintable[Gv_GetVarX(*(insptr+1))&2047]);
|
||||
|
@ -1518,6 +1541,25 @@ badindex:
|
|||
VM_DoConditional(vm.g_sp->pal == Gv_GetVarX(*insptr));
|
||||
continue;
|
||||
|
||||
case CON_IFHIGHLIGHTED:
|
||||
insptr++;
|
||||
{
|
||||
int32_t id=*insptr++, index=Gv_GetVarX(*insptr);
|
||||
|
||||
if (index<0 || (id==M32_SPRITE_VAR_ID && index>=MAXSPRITES) || (id==M32_WALL_VAR_ID && index>=numwalls))
|
||||
{
|
||||
M32_PRINTERROR("%s index %d out of range!", id==M32_SPRITE_VAR_ID?"Sprite":"Wall", index);
|
||||
vm.flags |= VMFLAG_ERROR;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (id==M32_SPRITE_VAR_ID)
|
||||
VM_DoConditional(show2dsprite[index>>3]&(1<<(index&7)));
|
||||
else
|
||||
VM_DoConditional(show2dwall[index>>3]&(1<<(index&7)));
|
||||
}
|
||||
continue;
|
||||
|
||||
case CON_IFANGDIFFL:
|
||||
insptr++;
|
||||
{
|
||||
|
@ -2133,7 +2175,50 @@ badindex:
|
|||
Gv_SetVarX(*insptr++, getclosestcol((r>>2)&63, (g>>2)&63, (b>>2)&63));
|
||||
continue;
|
||||
}
|
||||
|
||||
// *** stuff
|
||||
case CON_UPDATEHIGHLIGHT:
|
||||
insptr++;
|
||||
update_highlight();
|
||||
continue;
|
||||
|
||||
case CON_SETHIGHLIGHT:
|
||||
insptr++;
|
||||
{
|
||||
int32_t what=Gv_GetVarX(*insptr++), index=Gv_GetVarX(*insptr++), doset = Gv_GetVarX(*insptr++);
|
||||
|
||||
if (what&16384)
|
||||
{
|
||||
index &= ~16384;
|
||||
if (index < 0 || index>=MAXSPRITES || sprite[index].statnum==MAXSTATUS)
|
||||
{
|
||||
M32_PRINTERROR("Invalid sprite index %d", index);
|
||||
vm.flags |= VMFLAG_ERROR;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (doset)
|
||||
show2dsprite[index>>3] |= (1<<(index&7));
|
||||
else
|
||||
show2dsprite[index>>3] &= ~(1<<(index&7));
|
||||
}
|
||||
else if (index < 0 || index>=numwalls)
|
||||
{
|
||||
M32_PRINTERROR("Invalid wall index %d", index);
|
||||
vm.flags |= VMFLAG_ERROR;
|
||||
continue;
|
||||
|
||||
if (doset)
|
||||
show2dwall[index>>3] |= (1<<(index&7));
|
||||
else
|
||||
show2dwall[index>>3] &= ~(1<<(index&7));
|
||||
}
|
||||
|
||||
vm.updatehighlight = 1;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
case CON_GETTIMEDATE:
|
||||
insptr++;
|
||||
{
|
||||
|
@ -2281,7 +2366,7 @@ badindex:
|
|||
if (max==0)
|
||||
max = INT_MAX;
|
||||
|
||||
OSD_Printf("max:%d, sign:%d\n", max, sign);
|
||||
//OSD_Printf("max:%d, sign:%d\n", max, sign);
|
||||
if (tw==CON_GETNUMBER16)
|
||||
Gv_SetVarX(var, getnumber16(quotetext, Gv_GetVarX(var), max, sign));
|
||||
else
|
||||
|
@ -2837,6 +2922,10 @@ dodefault:
|
|||
}
|
||||
continue;
|
||||
|
||||
case CON_IFIN3DMODE:
|
||||
VM_DoConditional(qsetmode==200);
|
||||
continue;
|
||||
|
||||
// ifaimingsprite and -wall also work in 2d mode, but you must "and" with 16383 yourself
|
||||
case CON_IFAIMINGSPRITE:
|
||||
VM_DoConditional(AIMING_AT_SPRITE || (qsetmode!=200 && pointhighlight>=16384));
|
||||
|
|
Loading…
Reference in a new issue