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- Duke: Replace player_struct
bobposx
with bobpos.X
calls.
This commit is contained in:
parent
f9b728d188
commit
034e1fd175
11 changed files with 21 additions and 21 deletions
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@ -2694,7 +2694,7 @@ void handle_se00(DDukeActor* actor, int LASERLINE)
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vec2_t res;
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vec2_t res;
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rotatepoint(Owner->spr.pos.vec2, ps[p].pos.vec2, (q * l), &res);
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rotatepoint(Owner->spr.pos.vec2, ps[p].pos.vec2, (q * l), &res);
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ps[p].bobposx += res.X - ps[p].pos.X;
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ps[p].bobpos.X += res.X - ps[p].pos.X;
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ps[p].bobposy += res.Y - ps[p].pos.Y;
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ps[p].bobposy += res.Y - ps[p].pos.Y;
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ps[p].pos.vec2 = res;
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ps[p].pos.vec2 = res;
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@ -2871,7 +2871,7 @@ void handle_se14(DDukeActor* actor, bool checkstat, int RPG, int JIBS6)
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ps[p].pos.X += m;
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ps[p].pos.X += m;
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ps[p].pos.Y += x;
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ps[p].pos.Y += x;
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ps[p].bobposx += m;
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ps[p].bobpos.X += m;
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ps[p].bobposy += x;
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ps[p].bobposy += x;
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ps[p].angle.addadjustment(q);
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ps[p].angle.addadjustment(q);
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@ -3046,7 +3046,7 @@ void handle_se30(DDukeActor *actor, int JIBS6)
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ps[p].opos.Y = ps[p].pos.Y;
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ps[p].opos.Y = ps[p].pos.Y;
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}
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}
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ps[p].bobposx += l;
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ps[p].bobpos.X += l;
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ps[p].bobposy += x;
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ps[p].bobposy += x;
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}
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}
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@ -3177,7 +3177,7 @@ void handle_se02(DDukeActor* actor)
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ps[p].pos.X += m;
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ps[p].pos.X += m;
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ps[p].pos.Y += x;
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ps[p].pos.Y += x;
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ps[p].bobposx += m;
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ps[p].bobpos.X += m;
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ps[p].bobposy += x;
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ps[p].bobposy += x;
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}
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}
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@ -3898,7 +3898,7 @@ void handle_se17(DDukeActor* actor)
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act3->floorz = act2->spr.sector()->floorz;
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act3->floorz = act2->spr.sector()->floorz;
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act3->ceilingz = act2->spr.sector()->ceilingz;
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act3->ceilingz = act2->spr.sector()->ceilingz;
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ps[p].bobposx = ps[p].opos.X = ps[p].pos.X;
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ps[p].bobpos.X = ps[p].opos.X = ps[p].pos.X;
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ps[p].bobposy = ps[p].opos.Y = ps[p].pos.Y;
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ps[p].bobposy = ps[p].opos.Y = ps[p].pos.Y;
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ps[p].opos.Z = ps[p].pos.Z;
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ps[p].opos.Z = ps[p].pos.Z;
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@ -1929,7 +1929,7 @@ void movetransports_d(void)
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ps[p].transporter_hold = 13;
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ps[p].transporter_hold = 13;
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}
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}
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ps[p].bobposx = ps[p].opos.X = ps[p].pos.X = Owner->spr.pos.X;
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ps[p].bobpos.X = ps[p].opos.X = ps[p].pos.X = Owner->spr.pos.X;
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ps[p].bobposy = ps[p].opos.Y = ps[p].pos.Y = Owner->spr.pos.Y;
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ps[p].bobposy = ps[p].opos.Y = ps[p].pos.Y = Owner->spr.pos.Y;
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ps[p].opos.Z = ps[p].pos.Z = Owner->spr.pos.Z - gs.playerheight;
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ps[p].opos.Z = ps[p].pos.Z = Owner->spr.pos.Z - gs.playerheight;
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@ -1601,7 +1601,7 @@ void movetransports_r(void)
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ps[p].transporter_hold = 13;
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ps[p].transporter_hold = 13;
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}
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}
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ps[p].bobposx = ps[p].opos.X = ps[p].pos.X = Owner->spr.pos.X;
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ps[p].bobpos.X = ps[p].opos.X = ps[p].pos.X = Owner->spr.pos.X;
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ps[p].bobposy = ps[p].opos.Y = ps[p].pos.Y = Owner->spr.pos.Y;
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ps[p].bobposy = ps[p].opos.Y = ps[p].pos.Y = Owner->spr.pos.Y;
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ps[p].opos.Z = ps[p].pos.Z = Owner->spr.pos.Z - (gs.playerheight - (4 << 8));
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ps[p].opos.Z = ps[p].pos.Z = Owner->spr.pos.Z - (gs.playerheight - (4 << 8));
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@ -2446,7 +2446,7 @@ void rr_specialstats()
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if (act2->spr.picnum == RRTILE297)
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if (act2->spr.picnum == RRTILE297)
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{
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{
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ps[p].angle.ang = buildang(act2->spr.ang);
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ps[p].angle.ang = buildang(act2->spr.ang);
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ps[p].bobposx = ps[p].opos.X = ps[p].pos.X = act2->spr.pos.X;
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ps[p].bobpos.X = ps[p].opos.X = ps[p].pos.X = act2->spr.pos.X;
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ps[p].bobposy = ps[p].opos.Y = ps[p].pos.Y = act2->spr.pos.Y;
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ps[p].bobposy = ps[p].opos.Y = ps[p].pos.Y = act2->spr.pos.Y;
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ps[p].opos.Z = ps[p].pos.Z = act2->spr.pos.Z - (36 << 8);
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ps[p].opos.Z = ps[p].pos.Z = act2->spr.pos.Z - (36 << 8);
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auto pact = ps[p].GetActor();
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auto pact = ps[p].GetActor();
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@ -368,8 +368,8 @@ void DoPlayer(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor,
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break;
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break;
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case PLAYER_BOBPOSX:
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case PLAYER_BOBPOSX:
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if (bSet) ps[iPlayer].bobposx = lValue;
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if (bSet) ps[iPlayer].bobpos.X = lValue;
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else SetGameVarID(lVar2, ps[iPlayer].bobposx, sActor, sPlayer);
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else SetGameVarID(lVar2, ps[iPlayer].bobpos.X, sActor, sPlayer);
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break;
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break;
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case PLAYER_BOBPOSY:
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case PLAYER_BOBPOSY:
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@ -2245,7 +2245,7 @@ int ParseState::parse(void)
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{
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{
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// I am not convinced this is even remotely smart to be executed from here..
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// I am not convinced this is even remotely smart to be executed from here..
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pickrandomspot(g_p);
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pickrandomspot(g_p);
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g_ac->spr.pos.X = ps[g_p].bobposx = ps[g_p].opos.X = ps[g_p].pos.X;
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g_ac->spr.pos.X = ps[g_p].bobpos.X = ps[g_p].opos.X = ps[g_p].pos.X;
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g_ac->spr.pos.Y = ps[g_p].bobposy = ps[g_p].opos.Y = ps[g_p].pos.Y;
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g_ac->spr.pos.Y = ps[g_p].bobposy = ps[g_p].opos.Y = ps[g_p].pos.Y;
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g_ac->spr.pos.Z = ps[g_p].opos.Z = ps[g_p].pos.Z;
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g_ac->spr.pos.Z = ps[g_p].opos.Z = ps[g_p].pos.Z;
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g_ac->spr.backuppos();
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g_ac->spr.backuppos();
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@ -771,7 +771,7 @@ void player_struct::backuppos(bool noclipping)
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}
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}
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opos.Z = pos.Z;
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opos.Z = pos.Z;
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bobposx = pos.X;
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bobpos.X = pos.X;
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bobposy = pos.Y;
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bobposy = pos.Y;
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opyoff = pyoff;
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opyoff = pyoff;
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}
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}
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@ -1079,7 +1079,7 @@ DEFINE_FIELD_X(DukePlayer, player_struct, psectlotag)
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DEFINE_FIELD_X(DukePlayer, player_struct, numloogs)
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DEFINE_FIELD_X(DukePlayer, player_struct, numloogs)
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DEFINE_FIELD_X(DukePlayer, player_struct, loogcnt)
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DEFINE_FIELD_X(DukePlayer, player_struct, loogcnt)
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DEFINE_FIELD_X(DukePlayer, player_struct, invdisptime)
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DEFINE_FIELD_X(DukePlayer, player_struct, invdisptime)
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DEFINE_FIELD_X(DukePlayer, player_struct, bobposx)
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//DEFINE_FIELD_X(DukePlayer, player_struct, bobposx)
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DEFINE_FIELD_X(DukePlayer, player_struct, bobposy)
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DEFINE_FIELD_X(DukePlayer, player_struct, bobposy)
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//DEFINE_FIELD_X(DukePlayer, player_struct, oposx)
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//DEFINE_FIELD_X(DukePlayer, player_struct, oposx)
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//DEFINE_FIELD_X(DukePlayer, player_struct, oposy)
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//DEFINE_FIELD_X(DukePlayer, player_struct, oposy)
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@ -2848,7 +2848,7 @@ void processinput_d(int snum)
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p->playerweaponsway(pact->spr.xvel);
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p->playerweaponsway(pact->spr.xvel);
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pact->spr.xvel = clamp(ksqrt((p->pos.X - p->bobposx) * (p->pos.X - p->bobposx) + (p->pos.Y - p->bobposy) * (p->pos.Y - p->bobposy)), 0, 512);
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pact->spr.xvel = clamp(ksqrt((p->pos.X - p->bobpos.X) * (p->pos.X - p->bobpos.X) + (p->pos.Y - p->bobposy) * (p->pos.Y - p->bobposy)), 0, 512);
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if (p->on_ground) p->bobcounter += p->GetActor()->spr.xvel >> 1;
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if (p->on_ground) p->bobcounter += p->GetActor()->spr.xvel >> 1;
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p->backuppos(ud.clipping == 0 && (p->cursector->floorpicnum == MIRROR || !p->insector()));
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p->backuppos(ud.clipping == 0 && (p->cursector->floorpicnum == MIRROR || !p->insector()));
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@ -3563,7 +3563,7 @@ void processinput_r(int snum)
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p->playerweaponsway(pact->spr.xvel);
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p->playerweaponsway(pact->spr.xvel);
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pact->spr.xvel = clamp(ksqrt((p->pos.X - p->bobposx) * (p->pos.X - p->bobposx) + (p->pos.Y - p->bobposy) * (p->pos.Y - p->bobposy)), 0, 512);
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pact->spr.xvel = clamp(ksqrt((p->pos.X - p->bobpos.X) * (p->pos.X - p->bobpos.X) + (p->pos.Y - p->bobposy) * (p->pos.Y - p->bobposy)), 0, 512);
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if (p->on_ground) p->bobcounter += p->GetActor()->spr.xvel >> 1;
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if (p->on_ground) p->bobcounter += p->GetActor()->spr.xvel >> 1;
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p->backuppos(ud.clipping == 0 && (p->cursector->floorpicnum == MIRROR || !p->insector()));
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p->backuppos(ud.clipping == 0 && (p->cursector->floorpicnum == MIRROR || !p->insector()));
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@ -60,7 +60,7 @@ void pickrandomspot(int snum)
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i = krand()%numplayersprites;
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i = krand()%numplayersprites;
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else i = snum;
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else i = snum;
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p->bobposx = p->opos.X = p->pos.X = po[i].opos.X;
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p->bobpos.X = p->opos.X = p->pos.X = po[i].opos.X;
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p->bobposy = p->opos.Y = p->pos.Y = po[i].opos.Y;
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p->bobposy = p->opos.Y = p->pos.Y = po[i].opos.Y;
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p->opos.Z = p->pos.Z = po[i].opos.Z;
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p->opos.Z = p->pos.Z = po[i].opos.Z;
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p->angle.oang = p->angle.ang = buildang(po[i].oa);
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p->angle.oang = p->angle.ang = buildang(po[i].oa);
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@ -625,7 +625,7 @@ void resetpspritevars(int g)
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ps[j].frag_ps = j;
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ps[j].frag_ps = j;
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act->SetOwner(act);
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act->SetOwner(act);
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ps[j].bobposx = ps[j].opos.X = ps[j].pos.X = act->spr.pos.X;
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ps[j].bobpos.X = ps[j].opos.X = ps[j].pos.X = act->spr.pos.X;
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ps[j].bobposy = ps[j].opos.Y = ps[j].pos.Y = act->spr.pos.Y;
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ps[j].bobposy = ps[j].opos.Y = ps[j].pos.Y = act->spr.pos.Y;
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ps[j].opos.Z = ps[j].pos.Z = act->spr.pos.Z;
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ps[j].opos.Z = ps[j].pos.Z = act->spr.pos.Z;
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act->spr.backuppos();
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act->spr.backuppos();
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@ -121,7 +121,7 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
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("numloogs", w.numloogs)
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("numloogs", w.numloogs)
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("loogcnt", w.loogcnt)
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("loogcnt", w.loogcnt)
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.Array("loogie", w.loogie, w.numloogs)
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.Array("loogie", w.loogie, w.numloogs)
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("bobposx", w.bobposx)
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("bobposx", w.bobpos.X)
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("bobposy", w.bobposy)
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("bobposy", w.bobposy)
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("pyoff", w.pyoff)
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("pyoff", w.pyoff)
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("posxv", w.vel.X)
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("posxv", w.vel.X)
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@ -188,7 +188,7 @@ struct player_struct
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PalEntry pals;
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PalEntry pals;
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// this was a global variable originally.
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// this was a global variable originally.
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vec2_t fric, exit, loogie[64];
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vec2_t fric, exit, loogie[64], bobpos;
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// weapon drawer variables and their interpolation counterparts.
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// weapon drawer variables and their interpolation counterparts.
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int weapon_sway;
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int weapon_sway;
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@ -204,7 +204,7 @@ struct player_struct
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// From here on it is unaltered from JFDuke with the exception of a few fields that are no longer needed and were removed.
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// From here on it is unaltered from JFDuke with the exception of a few fields that are no longer needed and were removed.
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int numloogs, loogcnt;
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int numloogs, loogcnt;
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int invdisptime;
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int invdisptime;
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int bobposx, bobposy, pyoff, opyoff;
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int bobposy, pyoff, opyoff;
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int last_pissed_time, truefz, truecz;
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int last_pissed_time, truefz, truecz;
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int player_par, visibility;
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int player_par, visibility;
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int bobcounter;
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int bobcounter;
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@ -152,7 +152,7 @@ struct DukePlayer
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// From here on it is unaltered from JFDuke with the exception of a few fields that are no longer needed and were removed.
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// From here on it is unaltered from JFDuke with the exception of a few fields that are no longer needed and were removed.
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native int numloogs, loogcnt;
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native int numloogs, loogcnt;
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native int invdisptime;
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native int invdisptime;
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native int bobposx, bobposy, pyoff, opyoff;
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native int bobposy, pyoff, opyoff;
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native int last_pissed_time, truefz, truecz;
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native int last_pissed_time, truefz, truecz;
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native int player_par, visibility;
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native int player_par, visibility;
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native int bobcounter;
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native int bobcounter;
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