- Duke: Replace player_struct bobposx with bobpos.X calls.

This commit is contained in:
Mitchell Richters 2021-12-30 22:57:39 +11:00
parent f9b728d188
commit 034e1fd175
11 changed files with 21 additions and 21 deletions

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@ -2694,7 +2694,7 @@ void handle_se00(DDukeActor* actor, int LASERLINE)
vec2_t res; vec2_t res;
rotatepoint(Owner->spr.pos.vec2, ps[p].pos.vec2, (q * l), &res); rotatepoint(Owner->spr.pos.vec2, ps[p].pos.vec2, (q * l), &res);
ps[p].bobposx += res.X - ps[p].pos.X; ps[p].bobpos.X += res.X - ps[p].pos.X;
ps[p].bobposy += res.Y - ps[p].pos.Y; ps[p].bobposy += res.Y - ps[p].pos.Y;
ps[p].pos.vec2 = res; ps[p].pos.vec2 = res;
@ -2871,7 +2871,7 @@ void handle_se14(DDukeActor* actor, bool checkstat, int RPG, int JIBS6)
ps[p].pos.X += m; ps[p].pos.X += m;
ps[p].pos.Y += x; ps[p].pos.Y += x;
ps[p].bobposx += m; ps[p].bobpos.X += m;
ps[p].bobposy += x; ps[p].bobposy += x;
ps[p].angle.addadjustment(q); ps[p].angle.addadjustment(q);
@ -3046,7 +3046,7 @@ void handle_se30(DDukeActor *actor, int JIBS6)
ps[p].opos.Y = ps[p].pos.Y; ps[p].opos.Y = ps[p].pos.Y;
} }
ps[p].bobposx += l; ps[p].bobpos.X += l;
ps[p].bobposy += x; ps[p].bobposy += x;
} }
@ -3177,7 +3177,7 @@ void handle_se02(DDukeActor* actor)
ps[p].pos.X += m; ps[p].pos.X += m;
ps[p].pos.Y += x; ps[p].pos.Y += x;
ps[p].bobposx += m; ps[p].bobpos.X += m;
ps[p].bobposy += x; ps[p].bobposy += x;
} }
@ -3898,7 +3898,7 @@ void handle_se17(DDukeActor* actor)
act3->floorz = act2->spr.sector()->floorz; act3->floorz = act2->spr.sector()->floorz;
act3->ceilingz = act2->spr.sector()->ceilingz; act3->ceilingz = act2->spr.sector()->ceilingz;
ps[p].bobposx = ps[p].opos.X = ps[p].pos.X; ps[p].bobpos.X = ps[p].opos.X = ps[p].pos.X;
ps[p].bobposy = ps[p].opos.Y = ps[p].pos.Y; ps[p].bobposy = ps[p].opos.Y = ps[p].pos.Y;
ps[p].opos.Z = ps[p].pos.Z; ps[p].opos.Z = ps[p].pos.Z;

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@ -1929,7 +1929,7 @@ void movetransports_d(void)
ps[p].transporter_hold = 13; ps[p].transporter_hold = 13;
} }
ps[p].bobposx = ps[p].opos.X = ps[p].pos.X = Owner->spr.pos.X; ps[p].bobpos.X = ps[p].opos.X = ps[p].pos.X = Owner->spr.pos.X;
ps[p].bobposy = ps[p].opos.Y = ps[p].pos.Y = Owner->spr.pos.Y; ps[p].bobposy = ps[p].opos.Y = ps[p].pos.Y = Owner->spr.pos.Y;
ps[p].opos.Z = ps[p].pos.Z = Owner->spr.pos.Z - gs.playerheight; ps[p].opos.Z = ps[p].pos.Z = Owner->spr.pos.Z - gs.playerheight;

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@ -1601,7 +1601,7 @@ void movetransports_r(void)
ps[p].transporter_hold = 13; ps[p].transporter_hold = 13;
} }
ps[p].bobposx = ps[p].opos.X = ps[p].pos.X = Owner->spr.pos.X; ps[p].bobpos.X = ps[p].opos.X = ps[p].pos.X = Owner->spr.pos.X;
ps[p].bobposy = ps[p].opos.Y = ps[p].pos.Y = Owner->spr.pos.Y; ps[p].bobposy = ps[p].opos.Y = ps[p].pos.Y = Owner->spr.pos.Y;
ps[p].opos.Z = ps[p].pos.Z = Owner->spr.pos.Z - (gs.playerheight - (4 << 8)); ps[p].opos.Z = ps[p].pos.Z = Owner->spr.pos.Z - (gs.playerheight - (4 << 8));
@ -2446,7 +2446,7 @@ void rr_specialstats()
if (act2->spr.picnum == RRTILE297) if (act2->spr.picnum == RRTILE297)
{ {
ps[p].angle.ang = buildang(act2->spr.ang); ps[p].angle.ang = buildang(act2->spr.ang);
ps[p].bobposx = ps[p].opos.X = ps[p].pos.X = act2->spr.pos.X; ps[p].bobpos.X = ps[p].opos.X = ps[p].pos.X = act2->spr.pos.X;
ps[p].bobposy = ps[p].opos.Y = ps[p].pos.Y = act2->spr.pos.Y; ps[p].bobposy = ps[p].opos.Y = ps[p].pos.Y = act2->spr.pos.Y;
ps[p].opos.Z = ps[p].pos.Z = act2->spr.pos.Z - (36 << 8); ps[p].opos.Z = ps[p].pos.Z = act2->spr.pos.Z - (36 << 8);
auto pact = ps[p].GetActor(); auto pact = ps[p].GetActor();

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@ -368,8 +368,8 @@ void DoPlayer(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor,
break; break;
case PLAYER_BOBPOSX: case PLAYER_BOBPOSX:
if (bSet) ps[iPlayer].bobposx = lValue; if (bSet) ps[iPlayer].bobpos.X = lValue;
else SetGameVarID(lVar2, ps[iPlayer].bobposx, sActor, sPlayer); else SetGameVarID(lVar2, ps[iPlayer].bobpos.X, sActor, sPlayer);
break; break;
case PLAYER_BOBPOSY: case PLAYER_BOBPOSY:
@ -2245,7 +2245,7 @@ int ParseState::parse(void)
{ {
// I am not convinced this is even remotely smart to be executed from here.. // I am not convinced this is even remotely smart to be executed from here..
pickrandomspot(g_p); pickrandomspot(g_p);
g_ac->spr.pos.X = ps[g_p].bobposx = ps[g_p].opos.X = ps[g_p].pos.X; g_ac->spr.pos.X = ps[g_p].bobpos.X = ps[g_p].opos.X = ps[g_p].pos.X;
g_ac->spr.pos.Y = ps[g_p].bobposy = ps[g_p].opos.Y = ps[g_p].pos.Y; g_ac->spr.pos.Y = ps[g_p].bobposy = ps[g_p].opos.Y = ps[g_p].pos.Y;
g_ac->spr.pos.Z = ps[g_p].opos.Z = ps[g_p].pos.Z; g_ac->spr.pos.Z = ps[g_p].opos.Z = ps[g_p].pos.Z;
g_ac->spr.backuppos(); g_ac->spr.backuppos();

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@ -771,7 +771,7 @@ void player_struct::backuppos(bool noclipping)
} }
opos.Z = pos.Z; opos.Z = pos.Z;
bobposx = pos.X; bobpos.X = pos.X;
bobposy = pos.Y; bobposy = pos.Y;
opyoff = pyoff; opyoff = pyoff;
} }
@ -1079,7 +1079,7 @@ DEFINE_FIELD_X(DukePlayer, player_struct, psectlotag)
DEFINE_FIELD_X(DukePlayer, player_struct, numloogs) DEFINE_FIELD_X(DukePlayer, player_struct, numloogs)
DEFINE_FIELD_X(DukePlayer, player_struct, loogcnt) DEFINE_FIELD_X(DukePlayer, player_struct, loogcnt)
DEFINE_FIELD_X(DukePlayer, player_struct, invdisptime) DEFINE_FIELD_X(DukePlayer, player_struct, invdisptime)
DEFINE_FIELD_X(DukePlayer, player_struct, bobposx) //DEFINE_FIELD_X(DukePlayer, player_struct, bobposx)
DEFINE_FIELD_X(DukePlayer, player_struct, bobposy) DEFINE_FIELD_X(DukePlayer, player_struct, bobposy)
//DEFINE_FIELD_X(DukePlayer, player_struct, oposx) //DEFINE_FIELD_X(DukePlayer, player_struct, oposx)
//DEFINE_FIELD_X(DukePlayer, player_struct, oposy) //DEFINE_FIELD_X(DukePlayer, player_struct, oposy)

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@ -2848,7 +2848,7 @@ void processinput_d(int snum)
p->playerweaponsway(pact->spr.xvel); p->playerweaponsway(pact->spr.xvel);
pact->spr.xvel = clamp(ksqrt((p->pos.X - p->bobposx) * (p->pos.X - p->bobposx) + (p->pos.Y - p->bobposy) * (p->pos.Y - p->bobposy)), 0, 512); pact->spr.xvel = clamp(ksqrt((p->pos.X - p->bobpos.X) * (p->pos.X - p->bobpos.X) + (p->pos.Y - p->bobposy) * (p->pos.Y - p->bobposy)), 0, 512);
if (p->on_ground) p->bobcounter += p->GetActor()->spr.xvel >> 1; if (p->on_ground) p->bobcounter += p->GetActor()->spr.xvel >> 1;
p->backuppos(ud.clipping == 0 && (p->cursector->floorpicnum == MIRROR || !p->insector())); p->backuppos(ud.clipping == 0 && (p->cursector->floorpicnum == MIRROR || !p->insector()));

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@ -3563,7 +3563,7 @@ void processinput_r(int snum)
p->playerweaponsway(pact->spr.xvel); p->playerweaponsway(pact->spr.xvel);
pact->spr.xvel = clamp(ksqrt((p->pos.X - p->bobposx) * (p->pos.X - p->bobposx) + (p->pos.Y - p->bobposy) * (p->pos.Y - p->bobposy)), 0, 512); pact->spr.xvel = clamp(ksqrt((p->pos.X - p->bobpos.X) * (p->pos.X - p->bobpos.X) + (p->pos.Y - p->bobposy) * (p->pos.Y - p->bobposy)), 0, 512);
if (p->on_ground) p->bobcounter += p->GetActor()->spr.xvel >> 1; if (p->on_ground) p->bobcounter += p->GetActor()->spr.xvel >> 1;
p->backuppos(ud.clipping == 0 && (p->cursector->floorpicnum == MIRROR || !p->insector())); p->backuppos(ud.clipping == 0 && (p->cursector->floorpicnum == MIRROR || !p->insector()));

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@ -60,7 +60,7 @@ void pickrandomspot(int snum)
i = krand()%numplayersprites; i = krand()%numplayersprites;
else i = snum; else i = snum;
p->bobposx = p->opos.X = p->pos.X = po[i].opos.X; p->bobpos.X = p->opos.X = p->pos.X = po[i].opos.X;
p->bobposy = p->opos.Y = p->pos.Y = po[i].opos.Y; p->bobposy = p->opos.Y = p->pos.Y = po[i].opos.Y;
p->opos.Z = p->pos.Z = po[i].opos.Z; p->opos.Z = p->pos.Z = po[i].opos.Z;
p->angle.oang = p->angle.ang = buildang(po[i].oa); p->angle.oang = p->angle.ang = buildang(po[i].oa);
@ -625,7 +625,7 @@ void resetpspritevars(int g)
ps[j].frag_ps = j; ps[j].frag_ps = j;
act->SetOwner(act); act->SetOwner(act);
ps[j].bobposx = ps[j].opos.X = ps[j].pos.X = act->spr.pos.X; ps[j].bobpos.X = ps[j].opos.X = ps[j].pos.X = act->spr.pos.X;
ps[j].bobposy = ps[j].opos.Y = ps[j].pos.Y = act->spr.pos.Y; ps[j].bobposy = ps[j].opos.Y = ps[j].pos.Y = act->spr.pos.Y;
ps[j].opos.Z = ps[j].pos.Z = act->spr.pos.Z; ps[j].opos.Z = ps[j].pos.Z = act->spr.pos.Z;
act->spr.backuppos(); act->spr.backuppos();

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@ -121,7 +121,7 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
("numloogs", w.numloogs) ("numloogs", w.numloogs)
("loogcnt", w.loogcnt) ("loogcnt", w.loogcnt)
.Array("loogie", w.loogie, w.numloogs) .Array("loogie", w.loogie, w.numloogs)
("bobposx", w.bobposx) ("bobposx", w.bobpos.X)
("bobposy", w.bobposy) ("bobposy", w.bobposy)
("pyoff", w.pyoff) ("pyoff", w.pyoff)
("posxv", w.vel.X) ("posxv", w.vel.X)

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@ -188,7 +188,7 @@ struct player_struct
PalEntry pals; PalEntry pals;
// this was a global variable originally. // this was a global variable originally.
vec2_t fric, exit, loogie[64]; vec2_t fric, exit, loogie[64], bobpos;
// weapon drawer variables and their interpolation counterparts. // weapon drawer variables and their interpolation counterparts.
int weapon_sway; int weapon_sway;
@ -204,7 +204,7 @@ struct player_struct
// From here on it is unaltered from JFDuke with the exception of a few fields that are no longer needed and were removed. // From here on it is unaltered from JFDuke with the exception of a few fields that are no longer needed and were removed.
int numloogs, loogcnt; int numloogs, loogcnt;
int invdisptime; int invdisptime;
int bobposx, bobposy, pyoff, opyoff; int bobposy, pyoff, opyoff;
int last_pissed_time, truefz, truecz; int last_pissed_time, truefz, truecz;
int player_par, visibility; int player_par, visibility;
int bobcounter; int bobcounter;

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@ -152,7 +152,7 @@ struct DukePlayer
// From here on it is unaltered from JFDuke with the exception of a few fields that are no longer needed and were removed. // From here on it is unaltered from JFDuke with the exception of a few fields that are no longer needed and were removed.
native int numloogs, loogcnt; native int numloogs, loogcnt;
native int invdisptime; native int invdisptime;
native int bobposx, bobposy, pyoff, opyoff; native int bobposy, pyoff, opyoff;
native int last_pissed_time, truefz, truecz; native int last_pissed_time, truefz, truecz;
native int player_par, visibility; native int player_par, visibility;
native int bobcounter; native int bobcounter;