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Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead.
Prevents the "gib on spawn in multiplayer" bug, and allows fake players to work properly. Patch from Striker. git-svn-id: https://svn.eduke32.com/eduke32@6457 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -382,7 +382,9 @@ static inline int P_GetP(const void *pSprite)
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return 0;
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#else
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int playerNum = ((const uspritetype *)pSprite)->yvel;
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if ((unsigned)playerNum >= (unsigned)g_mostConcurrentPlayers)
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// [JM] Check against MAXPLAYERS as opposed to g_mostConcurrentPlayers
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// to prevent CON for disconnected/fake players from executing as playernum 0.
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if ((unsigned)playerNum >= MAXPLAYERS)
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playerNum = 0;
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return playerNum;
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#endif
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