From 02325c37bcd2793b2a8afba6bf1426826382c377 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Sun, 23 Apr 2023 19:12:53 +1000 Subject: [PATCH] - Duke: Fix incorrect scaling of underwater bubble. --- source/games/duke/src/player_d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/duke/src/player_d.cpp b/source/games/duke/src/player_d.cpp index a73658884..2530eb7f6 100644 --- a/source/games/duke/src/player_d.cpp +++ b/source/games/duke/src/player_d.cpp @@ -888,7 +888,7 @@ static void underwater(int snum, ESyncBits actions, double floorz, double ceilin if (const auto j = spawn(pact, DukeWaterBubbleClass)) { j->spr.pos += (pact->spr.Angles.Yaw.ToVector() + DVector2(4 - (global_random & 8), 4 - (global_random & 8))) * 16; - j->spr.scale = DVector2(0.046875, 0.3125); + j->spr.scale = DVector2(0.046875, 0.03125); j->spr.pos.Z = pact->getOffsetZ() + 8; } }