mirror of
https://github.com/ZDoom/Raze.git
synced 2025-02-07 07:21:10 +00:00
- everything compiles again.
Still needs testing.
This commit is contained in:
parent
915b566612
commit
01fce31f43
21 changed files with 511 additions and 447 deletions
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@ -34,6 +34,7 @@
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*/
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#include "mapinfo.h"
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#include "raze_music.h"
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MapRecord mapList[512]; // Due to how this gets used it needs to be static. EDuke defines 7 episode plus one spare episode with 64 potential levels each and relies on the static array which is freely accessible by scripts.
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MapRecord *currentLevel; // level that is currently played. (The real level, not what script hacks modfifying the current level index can pretend.)
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@ -70,11 +71,11 @@ MapRecord *FindMapByLevelNum(int num)
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MapRecord *FindNextMap(MapRecord *thismap)
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{
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if (thismap->nextLevel != -1) return mapList[thismap->nextlevel];
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if (thismap->nextLevel != -1) return &mapList[thismap->nextLevel];
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return FindMapByLevelNum(thismap->levelNumber+1);
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}
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bool SetMusicForMap(const char* mapname, const char* music, bool namehack = false)
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bool SetMusicForMap(const char* mapname, const char* music, bool namehack)
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{
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static const char* specials[] = { "intro", "briefing", "loading" };
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for (int i = 0; i < 3; i++)
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@ -86,10 +87,10 @@ bool SetMusicForMap(const char* mapname, const char* music, bool namehack = fals
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}
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}
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int index = FindMapByName(mapname);
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auto index = FindMapByName(mapname);
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// This is for the DEFS parser's MUSIC command which never bothered to check for the real map name.
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if (index < 0 && namehack)
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if (index == nullptr && namehack)
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{
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int lev, ep;
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signed char b1, b2;
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@ -102,21 +103,21 @@ bool SetMusicForMap(const char* mapname, const char* music, bool namehack = fals
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index = FindMapByLevelNum(ep*100 + lev);
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}
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if (index >= 0)
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if (index != nullptr)
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{
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mapList[index].music = music;
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index->music = music;
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return true;
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}
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return false;
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}
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MapRecord *AlloocateMap()
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MapRecord *AllocateMap()
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{
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return &mapList[numUsedSlots++];
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}
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MapRecord* SetupUserMap(const char* boardfilename)
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MapRecord* SetupUserMap(const char* boardfilename, const char *defaultmusic)
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{
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for (unsigned i = 0; i < numUsedSlots; i++)
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{
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@ -126,11 +127,11 @@ MapRecord* SetupUserMap(const char* boardfilename)
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return ↦
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}
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}
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auto map = AllocateMap()
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auto map = AllocateMap();
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map->name = "";
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map->SetFileName(boardfilename);
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map->flags = MI_USERMAP|MI_FORCEEOG;
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map->music = G_SetupFilenameBasedMusic(boardfilename, !isRR() ? "dethtoll.mid" : nullptr);
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map->music = G_SetupFilenameBasedMusic(boardfilename, defaultmusic);
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return map;
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}
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@ -78,6 +78,8 @@ void InitRREndMap();
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MapRecord *FindMapByName(const char *nm);
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MapRecord *FindMapByLevelNum(int num);
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MapRecord *FindNextMap(MapRecord *thismap);
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MapRecord* SetupUserMap(const char* boardfilename, const char *defaultmusic = nullptr);
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MapRecord* AllocateMap();
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enum
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{
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@ -305,13 +305,14 @@ int G_ValidateSavegame(FileReader &fr, FString *savetitle, bool formenu)
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}
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int savever;
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FString engine, gamegrp, mapgrp, title, filename;
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FString engine, gamegrp, mapgrp, title, filename, label;
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arc("Save Version", savever)
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("Engine", engine)
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("Game Resource", gamegrp)
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("Map Resource", mapgrp)
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("Title", title)
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("Nap Label", label)
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("Map File", filename);
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auto savesig = gi->GetSaveSig();
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@ -324,25 +325,16 @@ int G_ValidateSavegame(FileReader &fr, FString *savetitle, bool formenu)
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return 0;
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}
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MapRecord *curLevel = nullptr;
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MapRecord *curLevel = FindMapByName(label);
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if (strncmp(filename, "file://", 7) != 0)
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// If the map does not exist, check if it's a user map.
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if (!curLevel)
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{
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for (auto& mr : mapList)
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{
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if (mr.fileName.Compare(filename) == 0)
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{
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curLevel = &mr;
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}
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}
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}
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else
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{
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curLevel = &userMapRecord;
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curLevel = AllocateMap();
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if (!formenu)
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{
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userMapRecord.name = "";
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userMapRecord.SetFileName(filename);
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curLevel->name = "";
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curLevel->SetFileName(filename);
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}
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}
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if (!curLevel) return 0;
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@ -1744,7 +1744,6 @@ int G_EnterLevel(int gameMode)
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auto &p0 = *g_player[0].ps;
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int16_t playerAngle;
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char levelName[BMAX_PATH];
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NET_75_CHECK++; // a major problem with how STAT_NETALLOC works, is that loadboard loads sprites directly into the arrays and does not take from
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// STAT_NETALLOC, even though the loaded sprites are very, very likely to be relevant to the netcode.
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@ -30,6 +30,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_EDUKE_NS
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extern MapRecord userMapRecord;
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class DukeSoundEngine : public SoundEngine
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{
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@ -600,7 +600,6 @@ void dobonus_r(bool bonusonly, CompletionFunc completion)
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class DRRLoadScreen : public DScreenJob
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{
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std::function<int(void)> callback;
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std::function<int(void)> callback;
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MapRecord* rec;
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@ -2139,7 +2139,7 @@ static void rrra_specialstats()
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{
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ps[screenpeek].gm = MODE_EOL;
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ud.eog = 1;
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ud.nextLevel = FindNextMap(currentLevel);
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ud.nextLevel = nullptr;
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}
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}
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@ -43,7 +43,7 @@ bool cheatStuff(cheatseq_t* s);
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bool cheatKeys(cheatseq_t* s);
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bool cheatInventory(cheatseq_t* s);
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static void dowarp(int volume, int level)
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static void dowarp(MapRecord *map)
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{
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ud.m_monsters_off = ud.monsters_off = 0;
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@ -54,10 +54,10 @@ static void dowarp(int volume, int level)
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if (ps[myconnectindex].gm & MODE_GAME)
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{
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G_NewGame(volume, level, ud.m_player_skill);
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G_NewGame(map, ud.m_player_skill);
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ps[myconnectindex].gm = MODE_RESTART;
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}
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else G_NewGame_EnterLevel(volume, level, ud.m_player_skill);
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else G_NewGame_EnterLevel(map, ud.m_player_skill);
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}
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static int ccmd_levelwarp(CCmdFuncPtr parm)
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@ -71,7 +71,13 @@ static int ccmd_levelwarp(CCmdFuncPtr parm)
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Printf(TEXTCOLOR_RED "Invalid level!: E%sL%s\n", parm->parms[0], parm->parms[1]);
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return CCMD_OK;
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}
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dowarp(e - 1, m - 1);
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auto map = FindMapByLevelNum(levelnum(e - 1, m - 1));
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if (!map)
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{
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Printf(TEXTCOLOR_RED "Level not found!: E%sL%s\n", parm->parms[0], parm->parms[1]);
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return CCMD_OK;
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}
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dowarp(map);
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return CCMD_OK;
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}
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@ -89,36 +95,26 @@ static int ccmd_map(CCmdFuncPtr parm)
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Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapname.GetChars());
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return CCMD_OK;
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}
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int volume, level;
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// Check if the map is already defined.
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for (int i = 0; i < 512; i++)
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auto map = FindMapByName(mapname);
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if (map == nullptr)
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{
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if (mapList[i].labelName.CompareNoCase(mapname) == 0)
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{
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volume = i / MAXLEVELS;
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level = i % MAXLEVELS;
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goto foundone;
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}
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}
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// got a user map
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if (VOLUMEONE)
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{
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Printf(TEXTCOLOR_RED "Cannot use user maps in shareware.\n");
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return CCMD_OK;
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}
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// Treat as user map if not found in the list of regular maps.
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boardfilename[0] = '/';
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boardfilename[1] = 0;
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volume = 0;
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level = 7;
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DefaultExtension(mapname, ".map");
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strcat(boardfilename, mapname);
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foundone:
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if (mapname[0] != '/') mapname.Insert(0, "/");
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map = SetupUserMap(mapname, !isRR() ? "dethtoll.mid" : nullptr);
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}
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if (numplayers > 1)
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{
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return CCMD_OK;
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}
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dowarp(volume, level);
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dowarp(map);
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return CCMD_OK;
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}
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@ -179,8 +179,10 @@ static bool cheatLevel(cheatseq_t *s)
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levnume = (s->Args[1] - '0')*10+(s->Args[2]-'0') - 1;
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// Instead of hard coded range checks on volume and level, let's just check if the level is defined.
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if (mapList[volnume*MAXLEVELS + levnume].fileName.IsNotEmpty())
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auto map = FindMapByLevelNum(levelnum(volnume, levnume));
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if (map)
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{
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ud.nextLevel = map;
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FX_StopAllSounds();
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FX_SetReverb(0);
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ps[myconnectindex].gm |= MODE_RESTART;
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@ -40,6 +40,7 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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#include "gstrings.h"
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#include "version.h"
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#include "names.h"
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#include "mapinfo.h"
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#include "../../glbackend/glbackend.h"
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@ -317,7 +318,11 @@ void GameInterface::StartGame(FNewGameStartup& gs)
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ud.m_respawn_items = 0;
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ud.m_respawn_inventory = 0;
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ud.multimode = 1;
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G_NewGame_EnterLevel(gs.Episode, gs.Level, ud.m_player_skill);
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auto map = FindMapByLevelNum(levelnum(gs.Episode, gs.Level));
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if (map)
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{
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G_NewGame_EnterLevel(map, ud.m_player_skill);
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}
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}
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@ -220,5 +220,6 @@ void prelevel_d(int g);
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void prelevel_r(int g);
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void e4intro(CompletionFunc completion);
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void clearfrags(void);
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int exitlevel();
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END_DUKE_NS
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@ -45,8 +45,6 @@ extern int rtsplaying;
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#ifndef ONLY_USERDEFS
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extern char boardfilename[BMAX_PATH];
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#define USERMAPMUSICFAKEVOLUME MAXVOLUMES
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#define USERMAPMUSICFAKELEVEL (MAXLEVELS-1)
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extern int32_t g_Shareware;
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extern int32_t cameraclock;
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@ -90,11 +88,11 @@ static inline int32_t calc_smoothratio(ClockTicks totalclk, ClockTicks ototalclk
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}
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static inline void G_NewGame_EnterLevel(int volume, int level, int skill)
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static inline void G_NewGame_EnterLevel(MapRecord *map, int skill)
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{
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G_NewGame(volume, level, skill);
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G_NewGame(map, skill);
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if (G_EnterLevel(MODE_GAME))
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if (enterlevel(map, MODE_GAME))
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G_BackToMenu();
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}
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@ -42,6 +42,7 @@ into many sub-files.
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#include "menu.h"
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#include "global.h"
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#include "m_argv.h"
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#include "sounds.h"
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BEGIN_DUKE_NS
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@ -63,6 +64,16 @@ extern int* labelcode;
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TArray<int> ScriptCode;
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struct TempMusic
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{
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int levnum;
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FString music;
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};
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// This is for situations where the music gets defined before the map. Since the map records do not exist yet, we need a temporary buffer.
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static TArray<TempMusic> tempMusic;
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//---------------------------------------------------------------------------
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//
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// synthesize the instruction list
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@ -752,11 +763,8 @@ int parsecommand()
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popscriptvalue();
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transnum(); // Volume Number (0/4)
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k = popscriptvalue() - 1;
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if (k < 0) specialmusic.Clear();
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if (k == -1) k = MAXVOLUMES;
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if (k >= 0) // if it's background music
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{
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i = 0;
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// get the file name...
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while (keyword() == -1)
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@ -775,12 +783,20 @@ int parsecommand()
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j++;
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}
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parsebuffer.Push(0);
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mapList[(MAXLEVELS * k) + i].music = parsebuffer.Data();
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if (k >= 0)
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{
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tempMusic.Reserve(1);
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tempMusic.Last().levnum = levelnum(k, i);
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tempMusic.Last().music = parsebuffer.Data();
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textptr += j;
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if (i > MAXLEVELS) break;
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}
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else
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{
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specialmusic.Push(parsebuffer.Data());
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}
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i++;
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}
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}
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return 0;
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}
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case concmd_include:
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@ -1395,6 +1411,7 @@ int parsecommand()
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return 0;
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case concmd_definelevelname:
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{
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popscriptvalue();
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transnum();
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j = popscriptvalue();
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@ -1410,22 +1427,25 @@ int parsecommand()
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textptr++, i++;
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}
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parsebuffer.Push(0);
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mapList[j * MAXLEVELS + k].SetFileName(parsebuffer.Data());
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auto levnum = levelnum(j, k);
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auto map = FindMapByLevelNum(levnum);
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if (!map) map = AllocateMap();
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map->SetFileName(parsebuffer.Data());
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while (*textptr == ' ') textptr++;
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mapList[j * MAXLEVELS + k].parTime =
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map->parTime =
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(((*(textptr + 0) - '0') * 10 + (*(textptr + 1) - '0')) * 26 * 60) +
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(((*(textptr + 3) - '0') * 10 + (*(textptr + 4) - '0')) * 26);
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textptr += 5;
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while (*textptr == ' ') textptr++;
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mapList[j * MAXLEVELS + k].designerTime =
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map->designerTime =
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(((*(textptr + 0) - '0') * 10 + (*(textptr + 1) - '0')) * 26 * 60) +
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(((*(textptr + 3) - '0') * 10 + (*(textptr + 4) - '0')) * 26);
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mapList[j * MAXLEVELS + k].levelNumber = k + j * 100;
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map->levelNumber = levnum;
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textptr += 5;
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while (*textptr == ' ') textptr++;
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@ -1439,9 +1459,9 @@ int parsecommand()
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textptr++, i++;
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}
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parsebuffer.Push(0);
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mapList[j * MAXLEVELS + k].name = parsebuffer.Data();
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map->name = parsebuffer.Data();
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return 0;
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}
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case concmd_definequote:
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popscriptvalue();
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transnum();
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|
@ -1703,6 +1723,12 @@ void loadcons(const char* filenam)
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// These can only be retrieved AFTER loading the scripts.
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InitGameVarPointers();
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ResetSystemDefaults();
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for (auto& tm : tempMusic)
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{
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auto map = FindMapByLevelNum(tm.levnum);
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if (map) map->music = tm.music;
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}
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tempMusic.Clear();
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}
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@ -560,6 +560,7 @@ void InitGameVarPointers(void)
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//
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//---------------------------------------------------------------------------
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// These are deliberately not stored in accessible variables anymore
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int getmap() { return mapfromlevelnum(currentLevel->levelNumber); }
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int getvol() { return volfromlevelnum(currentLevel->levelNumber); }
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@ -40,15 +40,12 @@ BEGIN_DUKE_NS
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#define MOVEFIFOSIZ 256
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#define MAXLEVELS 64
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#define MAXGAMETYPES 16
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enum {
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MUS_FIRST_SPECIAL = MAXVOLUMES * MAXLEVELS,
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MUS_INTRO = MUS_FIRST_SPECIAL,
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MUS_BRIEFING = MUS_FIRST_SPECIAL + 1,
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MUS_LOADING = MUS_FIRST_SPECIAL + 2,
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MUS_INTRO = 0,
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MUS_BRIEFING = 1,
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MUS_LOADING = 2,
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};
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@ -127,8 +124,7 @@ G_EXTERN int32_t g_earthquakeTime;
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G_EXTERN int32_t g_freezerSelfDamage;
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#define freezerhurtowner g_freezerSelfDamage
|
||||
G_EXTERN int32_t g_gameQuit;
|
||||
G_EXTERN int32_t g_globalRandom;
|
||||
#define global_random g_globalRandom
|
||||
G_EXTERN int32_t global_random;
|
||||
G_EXTERN int32_t impact_damage;
|
||||
extern int32_t labelcnt;
|
||||
G_EXTERN int32_t g_maxPlayerHealth;
|
||||
|
@ -220,7 +216,7 @@ G_EXTERN int16_t fakebubba_spawn, mamaspawn_count, banjosound, g_bellTime, BellS
|
|||
#define BellTime g_bellTime
|
||||
#define word_119BE0 BellSprite
|
||||
G_EXTERN uint8_t g_spriteExtra[MAXSPRITES], g_sectorExtra[MAXSECTORS]; // move these back into the base structs!
|
||||
G_EXTERN uint8_t enemysizecheat, ufospawnsminion, pistonsound, chickenphase, RRRA_ExitedLevel, RRRA_EndEpisode, fogactive;
|
||||
G_EXTERN uint8_t enemysizecheat, ufospawnsminion, pistonsound, chickenphase, RRRA_ExitedLevel, fogactive;
|
||||
G_EXTERN int32_t g_cdTrack;
|
||||
#define raat607 enemysizecheat // only as a reminder
|
||||
#define raat605 chickenphase
|
||||
|
@ -241,7 +237,6 @@ G_EXTERN player_orig po[MAXPLAYERS];
|
|||
#pragma pack(pop)
|
||||
|
||||
G_EXTERN uint32_t everyothertime;
|
||||
G_EXTERN uint32_t g_moveThingsCount;
|
||||
G_EXTERN double g_gameUpdateTime;
|
||||
G_EXTERN double g_gameUpdateAndDrawTime;
|
||||
#define GAMEUPDATEAVGTIMENUMSAMPLES 100
|
||||
|
|
|
@ -908,17 +908,6 @@ int enterlevel(MapRecord *mi, int gamemode)
|
|||
return 0;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void setmapfog(int fogtype)
|
||||
{
|
||||
GLInterface.SetMapFog(fogtype != 0);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// Ideally this will become the only place where map progression gets set up.
|
||||
|
@ -964,4 +953,58 @@ bool setnextmap(bool checksecretexit)
|
|||
return false;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
int exitlevel(void)
|
||||
{
|
||||
bool endofgame = ud.eog || (currentLevel->flags & MI_FORCEEOG) || ud.nextLevel == nullptr;
|
||||
STAT_Update(endofgame);
|
||||
setpal(&ps[myconnectindex]);
|
||||
|
||||
if (ps[myconnectindex].gm & MODE_RESTART)
|
||||
{
|
||||
ud.nextLevel = currentLevel;
|
||||
}
|
||||
|
||||
if (ps[myconnectindex].gm & MODE_EOL)
|
||||
{
|
||||
ready2send = 0;
|
||||
dobonus(0);
|
||||
|
||||
// Clear potentially loaded per-map ART only after the bonus screens.
|
||||
artClearMapArt();
|
||||
|
||||
if (endofgame)
|
||||
{
|
||||
ud.eog = 0;
|
||||
if (ud.multimode < 2)
|
||||
{
|
||||
if (!VOLUMEALL)
|
||||
doorders([](bool) {});
|
||||
ps[myconnectindex].gm = 0;
|
||||
return 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
ud.nextLevel = FindMapByLevelNum(0);
|
||||
if (!ud.nextLevel) return 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ready2send = 0;
|
||||
|
||||
if (numplayers > 1)
|
||||
ps[myconnectindex].gm = MODE_GAME;
|
||||
|
||||
int res = enterlevel(ud.nextLevel, ps[myconnectindex].gm);
|
||||
ud.nextLevel = nullptr;
|
||||
return res ? 2 : 1;
|
||||
}
|
||||
|
||||
|
||||
END_DUKE_NS
|
|
@ -29,10 +29,8 @@ BEGIN_DUKE_NS
|
|||
|
||||
extern int16_t ambientlotag[64];
|
||||
extern int16_t ambienthitag[64];
|
||||
int G_EnterLevel(MapRecord *mi, int gameMode);
|
||||
int G_FindLevelByFile(const char *fileName);
|
||||
void G_NewGame(int volumeNum, int levelNum, int skillNum);
|
||||
void G_ResetTimers(uint8_t keepgtics);
|
||||
int enterlevel(MapRecord *mi, int gameMode);
|
||||
void G_NewGame(MapRecord *mi, int skillNum);
|
||||
void P_ResetPlayer(int pn);
|
||||
void G_ResetInterpolations(void);
|
||||
void G_InitRRRASkies(void);
|
||||
|
|
|
@ -44,6 +44,8 @@ source as it is released.
|
|||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
TArray<FString> specialmusic;
|
||||
|
||||
class DukeSoundEngine : public SoundEngine
|
||||
{
|
||||
// client specific parts of the sound engine go in this class.
|
||||
|
@ -546,7 +548,7 @@ int S_CheckSoundPlaying(int soundNum)
|
|||
void S_MenuSound(void)
|
||||
{
|
||||
static int menunum;
|
||||
int/*static const short*/ menusnds[] =
|
||||
static const short menusnds[] =
|
||||
{
|
||||
LASERTRIP_EXPLODE,
|
||||
DUKE_GRUNT,
|
||||
|
@ -587,12 +589,11 @@ void S_PlayLevelMusic(MapRecord *mi)
|
|||
|
||||
void S_PlaySpecialMusic(unsigned int m)
|
||||
{
|
||||
if (isRR()) return; // Can only be MUS_LOADING, isRR() does not use it.
|
||||
auto& musicfn = mapList[m].music;
|
||||
if (isRR() || m >= specialmusic.Size()) return; // Can only be MUS_LOADING, isRR() does not use it.
|
||||
auto& musicfn = specialmusic[m];
|
||||
if (musicfn.IsNotEmpty())
|
||||
{
|
||||
Mus_Play(nullptr, musicfn, true);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -109,6 +109,8 @@ inline bool StartCommentary(int tag, int sprnum)
|
|||
return false;
|
||||
}
|
||||
|
||||
extern TArray<FString> specialmusic;
|
||||
|
||||
|
||||
END_DUKE_NS
|
||||
|
||||
|
|
|
@ -133,13 +133,13 @@ void G_NewGame(MapRecord *map, int skillNum)
|
|||
|
||||
void resetpspritevars(int gameMode);
|
||||
|
||||
static inline void clearfrags(void)
|
||||
void clearfrags(void)
|
||||
{
|
||||
for (int i = 0; i < ud.multimode; i++)
|
||||
{
|
||||
playerdata_t *const pPlayerData = &g_player[i];
|
||||
pPlayerData->ps->frag = pPlayerData->ps->fraggedself = 0;
|
||||
Bmemset(pPlayerData->frags, 0, sizeof(pPlayerData->frags));
|
||||
memset(pPlayerData->frags, 0, sizeof(pPlayerData->frags));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -30,6 +30,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
BEGIN_RR_NS
|
||||
|
||||
extern MapRecord userMapRecord;
|
||||
|
||||
class DukeSoundEngine : public SoundEngine
|
||||
{
|
||||
// client specific parts of the sound engine go in this class.
|
||||
|
|
Loading…
Reference in a new issue