- Blood: fixed vertical wall texture interpolations.

This commit is contained in:
Christoph Oelckers 2022-01-02 17:53:07 +01:00
parent e302c45a0b
commit 00ffc8b6a2

View file

@ -375,7 +375,7 @@ void InitSectorFX(void)
{
wallPanList.Push(&wal);
if (pXWall->panVel.X) StartInterpolation(&wal, Interp_Wall_PanX);
if (pXWall->panVel.X) StartInterpolation(&wal, Interp_Wall_PanY);
if (pXWall->panVel.Y) StartInterpolation(&wal, Interp_Wall_PanY);
}
}
}