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- Blood: fixed vertical wall texture interpolations.
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@ -375,7 +375,7 @@ void InitSectorFX(void)
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{
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wallPanList.Push(&wal);
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if (pXWall->panVel.X) StartInterpolation(&wal, Interp_Wall_PanX);
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if (pXWall->panVel.X) StartInterpolation(&wal, Interp_Wall_PanY);
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if (pXWall->panVel.Y) StartInterpolation(&wal, Interp_Wall_PanY);
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}
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}
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}
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