raze/polymer/build/src/polymer.c

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//placeholder placeholder lol
void polymer_glinit(void)
{
bglClearColor(0.0f, 0.0f, 0.0f, 1.0f);
bglClear(GL_COLOR_BUFFER_BIT);
bglViewport(0, 0, 1024, 768);
bglDisable(GL_TEXTURE_2D);
bglEnable(GL_DEPTH_TEST);
bglMatrixMode(GL_PROJECTION);
bglLoadIdentity();
bglFrustum(-1.0f, 1.0f, -0.75f, 0.75, 1.0f, 100.0f);
bglMatrixMode(GL_MODELVIEW);
bglLoadIdentity();
}
void polymer_drawsector(short sectnum)
{
sectortype *sec;
walltype *wal;
sec = &sector[sectnum];
wal = &wall[sec->wallptr];
OSD_Printf("%i\n", sec->wallnum);
}
void polymer_drawrooms(void)
{
OSD_Printf("drawrooms\n");
polymer_glinit();
polymer_drawsector(globalcursectnum);
}