2022-11-29 13:22:16 +00:00
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// Note: Duke's handling is dumb enough to make it impossible for other actors than the predefined projectile type to be used as projectile -
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// even if it is given the right statnum the projectile code won't get called for it.
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// So even in the future any projectile needs to inherit from this to gain the needed feature support.
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2022-11-29 16:36:01 +00:00
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extend class DukeActor
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{
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// placed in DukeActor so it remains reusable.
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void bounce()
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{
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Vector3 vect = (self.angle.ToVector() * self.vel.X, self.vel.Z);
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let sectp = self.sector;
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double daang = sectp.walls[0].delta().Angle();
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double k;
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if (self.pos.Z < (self.floorz + self.ceilingz) * 0.5)
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k = sectp.ceilingheinum;
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else
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k = sectp.floorheinum;
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Vector3 davec = (sin(daang) * k, -cos(daang) * k, 4096);
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double dotp = vect dot davec;
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double l = davec.LengthSquared();
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vect -= davec * (2 * dotp / l);
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self.vel.Z = vect.Z;
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self.vel.X = vect.XY.Length();
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self.angle = vect.Angle();
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}
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}
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2022-11-29 13:22:16 +00:00
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class DukeProjectile : DukeActor
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{
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default
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{
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statnum STAT_PROJECTILE;
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}
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Vector3 oldpos; // holds the position before the current move
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double velx, vely; // holds the actual velocity for the current move. This can differ from the actor's internal values.
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Sound SpawnSound;
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// this large batch of subsequently called virtuals is owed to the spaghetti-like implementation of the orignal moveprojectiles function.
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virtual bool premoveeffect()
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{
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return false;
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}
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virtual bool postmoveeffect(CollisionData coll)
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{
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if (coll.type != kHitSprite)
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{
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if (self.pos.Z < self.ceilingz)
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{
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coll.setSector(self.sector);
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self.vel.Z -= 1/256.;
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}
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else if ((self.pos.Z > self.floorz && self.sector.lotag != ST_1_ABOVE_WATER) ||
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(self.pos.Z > self.floorz + 16 && self.sector.lotag == ST_1_ABOVE_WATER))
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{
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coll.setSector(self.sector);
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if (self.sector.lotag != ST_1_ABOVE_WATER)
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self.vel.Z += 1/256.;
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}
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}
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return false;
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}
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virtual bool weaponhitsprite_pre(DukeActor targ)
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{
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targ.checkhitsprite(self);
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return false;
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}
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virtual bool weaponhitplayer(DukeActor targ)
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{
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targ.PlayActorSound("PISTOL_BODYHIT");
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return false;
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}
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protected bool weaponhitsprite(DukeActor targ)
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{
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if (self.weaponhitsprite_pre(targ)) return true;
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return self.weaponhitplayer(targ);
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}
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virtual bool weaponhitwall(walltype wal)
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{
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if (self.actorflag2(SFLAG2_MIRRORREFLECT) && dlevel.isMirror(wal))
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{
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let k = wal.delta().Angle();
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self.angle = k * 2 - self.angle;
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self.ownerActor = self;
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self.spawn("DukeTransporterStar");
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return true;
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}
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else
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{
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self.SetPosition(oldpos);
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dlevel.checkhitwall(wal, self, self.pos);
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if (self.actorflag2(SFLAG2_REFLECTIVE))
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{
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if (!dlevel.isMirror(wal))
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{
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self.extra >>= 1;
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self.yint--;
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}
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let k = wal.delta().Angle();
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self.angle = k * 2 - self.angle;
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return true;
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}
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}
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return false;
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}
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virtual bool weaponhitsector()
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{
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self.SetPosition(oldpos);
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if (self.vel.Z < 0)
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{
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if ((self.sector.ceilingstat & CSTAT_SECTOR_SKY) && (self.sector.ceilingpal == 0))
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{
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self.Destroy();
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return true;
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}
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dlevel.checkhitceiling(self.sector, self);
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}
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return false;
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}
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virtual void posthiteffect(CollisionData coll)
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{
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self.Destroy();
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}
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override void Tick()
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{
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double vel = self.vel.X;
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double velz = self.vel.Z;
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2022-11-29 15:42:23 +00:00
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oldpos = self.pos;
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2022-11-29 13:22:16 +00:00
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int p = -1;
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if (self.actorflag2(SFLAG2_UNDERWATERSLOWDOWN) && self.sector.lotag == ST_2_UNDERWATER)
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{
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vel *= 0.5;
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velz *= 0.5;
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}
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self.getglobalz();
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if (self.premoveeffect()) return;
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CollisionData coll;
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self.movesprite_ex((self.angle.ToVector() * vel, velz), CLIPMASK1, coll);
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if (!self.sector)
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{
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self.Destroy();
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return;
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}
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if (self.postmoveeffect(coll)) return;
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if (coll.type != 0)
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{
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if (coll.type == kHitSprite)
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{
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if (self.weaponhitsprite(DukeActor(coll.hitactor()))) return;
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}
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else if (coll.type == kHitWall)
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{
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if (weaponhitwall(coll.hitWall())) return;
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}
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else if (coll.type == kHitSector)
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{
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if (weaponhitsector()) return;
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}
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posthiteffect(coll);
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}
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}
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}
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2022-11-29 14:12:35 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DukeFirelaser : DukeProjectile // Liztrooper shot
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{
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default
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{
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spriteset "FIRELASER", "FIRELASER2", "FIRELASER3", "FIRELASER4", "FIRELASER5", "FIRELASER6";
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}
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override bool postmoveeffect(CollisionData coll)
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{
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if (Super.postmoveeffect(coll)) return true;
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for (int k = -3; k < 2; k++)
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{
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double zAdd = k * self.vel.Z / 24;
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let spawned = dlevel.SpawnActor(self.sector, self.pos.plusZ(zAdd) + self.angle.ToVector() * k * 2., 'DukeFireLaserTrail', -40 + (k << 2), self.scale, 0, 0., 0., self.ownerActor, STAT_MISC);
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if (spawned)
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{
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spawned.opos = self.opos - self.pos + spawned.pos;
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spawned.cstat = CSTAT_SPRITE_YCENTER;
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spawned.pal = self.pal;
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}
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}
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return false;
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}
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override bool animate(tspritetype tspr)
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{
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if (Raze.isRR()) tspr.setSpritePic(self, ((PlayClock >> 2) % 6));
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tspr.shade = -127;
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return true;
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}
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}
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class DukeFirelaserTrail : DukeActor
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{
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default
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{
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statnum STAT_MISC;
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spriteset "FIRELASER", "FIRELASER2", "FIRELASER3", "FIRELASER4", "FIRELASER5", "FIRELASER6";
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}
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override void Tick()
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{
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if (self.extra == 999)
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{
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self.Destroy();
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}
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}
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override bool animate(tspritetype tspr)
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{
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self.extra = 999;
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if (Raze.isRR()) tspr.setSpritePic(self, ((PlayClock >> 2) % 6));
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tspr.shade = -127;
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return true;
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}
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}
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2022-11-29 14:46:29 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DukeShrinkSpark : DukeProjectile
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{
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default
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{
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spriteset "SHRINKSPARK", "SHRINKSPARK1", "SHRINKSPARK2", "SHRINKSPARK3";
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}
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override void posthiteffect(CollisionData coll)
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{
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self.spawn('DukeShrinkerExplosion');
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self.PlayActorSound("SHRINKER_HIT");
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self.hitradius(gs.shrinkerblastradius, 0, 0, 0, 0);
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self.Destroy();
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}
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override bool animate(tspritetype tspr)
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{
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tspr.setSpritePic(self, (PlayClock >> 4) & 3);
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tspr.shade = -127;
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return true;
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}
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}
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2022-11-29 15:42:23 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DukeRPG : DukeProjectile
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{
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default
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{
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pic "RPG";
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}
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override void Initialize()
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{
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SpawnSound = "RPG_SHOOT";
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}
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override bool premoveeffect()
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{
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if ((!self.ownerActor || !self.ownerActor.actorflag2(SFLAG2_NONSMOKYROCKET)) && self.scale.X >= 0.15625 && self.sector.lotag != ST_2_UNDERWATER)
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{
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let spawned = self.spawn("DukeSmallSmoke");
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if (spawned) spawned.pos.Z += 1;
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}
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return super.premoveeffect();
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}
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override bool postmoveeffect(CollisionData coll)
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{
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Super.postmoveeffect(coll);
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if (self.temp_actor != nullptr && (self.pos.XY - self.temp_actor.pos.XY).LengthSquared() < 16 * 16)
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coll.setActor(self.temp_actor);
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return false;
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}
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override void posthiteffect(CollisionData coll)
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{
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self.rpgexplode(coll.type, oldpos, true, -1, "RPG_EXPLODE");
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self.Destroy();
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}
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void rpgexplode(int hit, Vector3 pos, bool exbottom, int newextra, Sound playsound)
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{
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let explosion = self.spawn("DukeExplosion2");
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if (!explosion) return;
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explosion.pos = pos;
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if (self.scale.X < 0.15625)
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{
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explosion.scale = (0.09375, 0.09375);
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}
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else if (hit == kHitSector)
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{
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if (self.vel.Z > 0 && exbottom)
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self.spawn("DukeExplosion2Bot");
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else
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{
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explosion.cstat |= CSTAT_SPRITE_YFLIP;
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explosion.pos.Z += 48;
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}
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}
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if (newextra > 0) self.extra = newextra;
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self.PlayActorSound(playsound);
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if (self.scale.X >= 0.15625)
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{
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int x = self.extra;
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self.hitradius(gs.rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x);
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}
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else
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{
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int x = self.extra + (Duke.global_random() & 3);
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self.hitradius((gs.rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x);
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}
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}
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override void Tick()
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{
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super.Tick();
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if (self.sector && self.sector.lotag == ST_2_UNDERWATER && self.scale.X >= 0.15625 && Duke.rnd(140))
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self.spawn('DukeWaterBubble');
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}
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override bool animate(tspritetype tspr)
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{
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tspr.shade = -127;
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return true;
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}
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}
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2022-11-29 16:36:01 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DukeFreezeBlast : DukeProjectile
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{
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default
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{
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pic "FREEZEBLAST";
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}
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override bool postmoveeffect(CollisionData coll)
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{
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return false;
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}
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override bool weaponhitsprite_pre(DukeActor targ)
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{
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if (targ.pal == 1) // is target already frozen?
|
|
|
|
{
|
|
|
|
if (targ.badguy() || targ.isPlayer())
|
|
|
|
{
|
|
|
|
let spawned = targ.spawn('DukeTransporterStar');
|
|
|
|
if (spawned)
|
|
|
|
{
|
|
|
|
spawned.pal = 1;
|
|
|
|
spawned.scale = (0.5, 0.5);
|
|
|
|
}
|
|
|
|
|
|
|
|
self.Destroy();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return super.weaponhitsprite_pre(targ);
|
|
|
|
}
|
|
|
|
|
|
|
|
override void Tick()
|
|
|
|
{
|
|
|
|
|
|
|
|
if (self.yint < 1 || self.extra < 2 || (self.vel.X == 0 && self.vel.Z == 0))
|
|
|
|
{
|
|
|
|
let star = self.spawn("DukeTransporterStar");
|
|
|
|
if (star)
|
|
|
|
{
|
|
|
|
star.pal = 1;
|
|
|
|
star.scale = (0.5, 0.5);
|
|
|
|
}
|
|
|
|
self.Destroy();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
Super.Tick();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
override bool weaponhitsector()
|
|
|
|
{
|
|
|
|
self.bounce();
|
|
|
|
self.doMove(CLIPMASK1);
|
|
|
|
self.extra >>= 1;
|
|
|
|
if (self.scale.X > 0.125 )
|
|
|
|
self.scale.X -= 0.03125;
|
|
|
|
if (self.scale.Y > 0.125 )
|
|
|
|
self.scale.Y -= 0.03125;
|
|
|
|
self.yint--;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
override bool animate(tspritetype tspr)
|
|
|
|
{
|
|
|
|
tspr.shade = -127;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|