raze/wadsrc/static/zscript/games/duke/actors/dukestuff/player.zs

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class DukePlayerPawn : DukePlayerBase
{
default
{
Strength MAXPLAYERHEALTH;
}
}
class DukePlayerOnWater : DukeActor
{
default
{
pic "PLAYERONWATER";
+ALWAYSROTATE1;
}
override void Initialize()
{
if (!mapSpawned && self.ownerActor)
{
self.scale = self.ownerActor.scale;
self.vel.Z = 0.5;
if (self.sector.lotag != ST_2_UNDERWATER)
self.cstat |= CSTAT_SPRITE_INVISIBLE;
}
self.ChangeStat(STAT_DUMMYPLAYER);
}
override void OnHit(DukeActor proj)
{
// propagate the hit to its owner.
let owner = self.ownerActor;
if (owner && self != owner) owner.OnHit(proj);
}
}
class DukePlayerLyingDead : DukeActor
{
default
{
pic "DUKELYINGDEAD";
+HITRADIUS_FORCEEFFECT;
Strength 0;
}
override void Initialize()
{
let owner = self.ownerActor;
if (owner && owner.isPlayer())
{
self.scale = owner.scale;
self.shade = owner.shade;
self.pal = owner.GetPlayer().palookup;
}
self.vel.X = 292 / 16.;
self.vel.Z = 360 / 256.;
self.cstat = CSTAT_SPRITE_BLOCK_ALL;
self.extra = 1;
self.clipdist = 32;
self.ChangeStat(STAT_ACTOR);
}
override bool animate(tspritetype t)
{
t.pos.Z += 24;
return false;
}
}