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https://github.com/ZDoom/Raze.git
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73 lines
1.2 KiB
Text
73 lines
1.2 KiB
Text
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class DukePlayerPawn : DukePlayerBase
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{
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default
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{
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Strength MAXPLAYERHEALTH;
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}
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}
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class DukePlayerOnWater : DukeActor
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{
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default
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{
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pic "PLAYERONWATER";
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+ALWAYSROTATE1;
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}
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override void Initialize()
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{
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if (!mapSpawned && self.ownerActor)
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{
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self.scale = self.ownerActor.scale;
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self.vel.Z = 0.5;
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if (self.sector.lotag != ST_2_UNDERWATER)
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self.cstat |= CSTAT_SPRITE_INVISIBLE;
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}
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self.ChangeStat(STAT_DUMMYPLAYER);
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}
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override void OnHit(DukeActor proj)
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{
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// propagate the hit to its owner.
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let owner = self.ownerActor;
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if (owner && self != owner) owner.OnHit(proj);
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}
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}
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class DukePlayerLyingDead : DukeActor
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{
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default
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{
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pic "DUKELYINGDEAD";
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+HITRADIUS_FORCEEFFECT;
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Strength 0;
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}
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override void Initialize()
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{
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let owner = self.ownerActor;
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if (owner && owner.isPlayer())
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{
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self.scale = owner.scale;
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self.shade = owner.shade;
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self.pal = owner.GetPlayer().palookup;
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}
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self.vel.X = 292 / 16.;
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self.vel.Z = 360 / 256.;
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self.cstat = CSTAT_SPRITE_BLOCK_ALL;
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self.extra = 1;
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self.clipdist = 32;
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self.ChangeStat(STAT_ACTOR);
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}
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override bool animate(tspritetype t)
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{
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t.pos.Z += 24;
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return false;
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}
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}
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