raze/source/games/duke/src/bowling.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "names_r.h"
#include "dukeactor.h"
#include "buildtiles.h"
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BEGIN_DUKE_NS
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void updatepindisplay(int tag, int pins)
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{
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static const uint8_t pinx[] = { 64, 56, 72, 48, 64, 80, 40, 56, 72, 88 };
static const uint8_t piny[] = { 48, 40, 40, 32, 32, 32, 24, 24, 24, 24 };
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if (tag < 1 || tag > 4) return;
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tag += RTILE_BOWLINGLANE1 - 1;
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if (TileFiles.tileMakeWritable(tag))
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{
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tileCopySection(RTILE_LANEPICBG, 0, 0, 128, 64, tag, 0, 0);
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for (int i = 0; i < 10; i++) if (pins & (1 << i))
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tileCopySection(RTILE_LANEPICS, 0, 0, 8, 8, tag, pinx[i] - 4, piny[i] - 10);
}
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}
void resetlanepics(void)
{
if (!isRR()) return;
for (int tag = 0; tag < 4; tag++)
{
int pic = tag + 1;
if (pic == 0) continue;
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updatepindisplay(pic, 0xffff);
}
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}
END_DUKE_NS