2022-12-05 10:27:25 +00:00
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class DukeSectorEffector : DukeActor
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{
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//This never gets ticked, the handler goes directly to the native implementations.
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}
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2022-12-31 12:12:37 +00:00
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class DukePlayerBase : DukeActor
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{
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const YELLHURTSOUNDSTRENGTH = 40;
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const YELLHURTSOUNDSTRENGTHMP = 50;
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default
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{
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pic "APLAYER";
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+DESTRUCTOIMMUNE;
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}
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2023-05-16 15:04:26 +00:00
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override void Initialize(DukeActor spawner)
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{
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// do not call the base class here.
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}
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2022-12-31 12:12:37 +00:00
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}
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2022-12-16 15:56:47 +00:00
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class RedneckMotoHit : DukeActor
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{
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default
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{
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2022-12-31 20:28:38 +00:00
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pic "MOTOHIT0";
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2022-12-16 15:56:47 +00:00
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}
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}
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