raze/source/blood/src/globals.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "compat.h"
#include "build.h"
#include "version.h"
#include "filesystem.h"
#include "gamecvars.h"
#include "gamecontrol.h"
BEGIN_BLD_NS
extern ClockTicks gFrameClock;
extern ClockTicks gFrameTicks;
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extern int gFrame;
//extern ClockTicks gGameClock;
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extern int gFrameRate;
extern bool bVanilla;
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#define MAXPLAYERNAME 16
extern int32_t gTurnSpeed;
extern int32_t gDetail;
extern int32_t gFollowMap;
extern int32_t gOverlayMap;
extern int32_t gRotateMap;
extern bool gNoClip;
extern bool gInfiniteAmmo;
extern int32_t gDeliriumBlur;
///////
extern int gWeaponsV10x;
//////
extern bool gFogMode;
END_BLD_NS