raze/source/common/utility/s_playlist.cpp

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/*
** s_playlist.cpp
** Implementation of the FPlayList class. Handles m3u playlist parsing
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <stdlib.h>
#include <errno.h>
#include "cmdlib.h"
#include "s_playlist.h"
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#include "v_text.h"
#include "files.h"
FPlayList::~FPlayList ()
{
}
bool FPlayList::ChangeList (const char *path)
{
FString playlistdir;
FString song;
FileReader fr;
bool first;
bool pls;
int i;
if (!fr.OpenFile(path))
{
return false;
}
Songs.Clear();
Position = 0;
first = true;
pls = false;
playlistdir = ExtractFilePath(path);
while ((song = NextLine(fr)).IsNotEmpty())
{
if (first)
{
first = false;
// Check for ID tags.
if (song.Compare("[playlist]") == 0)
{
pls = true;
continue;
}
}
// For a .PLS file, skip anything that doesn't start with File[0-9]+=
if (pls)
{
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if (strncmp(song.GetChars(), "File", 4) != 0)
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{
continue;
}
for (i = 4; song[i] >= '0' && song[i] <= '9'; ++i)
{
}
if (song[i] != '=')
{
continue;
}
song = song.Mid(i + 1);
}
// Check for relative paths.
auto slashpos = song.IndexOf('/');
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if (slashpos == 0)
{
// First character is a slash, so it's absolute.
}
#ifdef _WIN32
else if (slashpos == 2 && song[1] == ':')
{
// Name is something like X:/, so it's absolute.
}
#endif
else if (song.IndexOf("://") == slashpos - 1)
{
// Name is a URL, so it's absolute.
}
else
{
// Path is relative; append it to the playlist directory.
song = playlistdir + song;
}
// Just to make sure
if (song.IsNotEmpty())
{
Songs.Push(song);
}
}
return Songs.Size() != 0;
}
FString FPlayList::NextLine (FileReader &file)
{
char buffer[512];
char *skipper;
do
{
if (nullptr == file.Gets (buffer, countof(buffer)))
return "";
for (skipper = buffer; *skipper != 0 && *skipper <= ' '; skipper++)
;
} while (*skipper == '#' || *skipper == 0);
FString str(skipper);
str.StripRight("\r\n");
FixPathSeperator(str);
return str;
}
// Shuffles the playlist and resets the position to the start
void FPlayList::Shuffle ()
{
unsigned int numsongs = Songs.Size();
unsigned int i;
for (i = 0; i < numsongs; ++i)
{
std::swap (Songs[i], Songs[(rand() % (numsongs - i)) + i]);
}
Position = 0;
}
int FPlayList::GetNumSongs () const
{
return (int)Songs.Size();
}
int FPlayList::SetPosition (int position)
{
if ((unsigned)position >= Songs.Size())
{
Position = 0;
}
else
{
Position = position;
}
return Position;
}
int FPlayList::GetPosition () const
{
return Position;
}
int FPlayList::Advance ()
{
if (++Position >= Songs.Size())
{
Position = 0;
}
return Position;
}
int FPlayList::Backup ()
{
if (Position-- == 0)
{
Position = Songs.Size() - 1;
}
return Position;
}
const char *FPlayList::GetSong (int position) const
{
if ((unsigned)position >= Songs.Size())
return NULL;
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return Songs[position].GetChars();
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}