raze/source/games/duke/src/actors_lava.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
aint with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "names_r.h"
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#include "serializer.h"
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#include "dukeactor.h"
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BEGIN_DUKE_NS
static int torchcnt;
static int jaildoorcnt;
static int minecartcnt;
static int lightnincnt;
static short torchsector[64];
static short torchsectorshade[64];
static short torchtype[64];
static short jaildoorsound[32];
static int jaildoordrag[32];
static int jaildoorspeed[32];
static short jaildoorsecthtag[32];
static int jaildoordist[32];
static short jaildoordir[32];
static short jaildooropen[32];
static short jaildoorsect[32];
static short minecartdir[16];
static int minecartspeed[16];
static short minecartchildsect[16];
static short minecartsound[16];
static int minecartdist[16];
static int minecartdrag[16];
static short minecartopen[16];
static short minecartsect[16];
static short lightninsector[64];
static short lightninsectorshade[64];
static uint8_t brightness;
static int thunderflash;
static int thundertime;
static int winderflash;
static int windertime;
void lava_cleararrays()
{
jaildoorcnt = 0;
minecartcnt = 0;
torchcnt = 0;
lightnincnt = 0;
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}
void lava_serialize(FSerializer& arc)
{
arc("torchcnt", torchcnt)
("jaildoorcnt", jaildoorcnt)
("minecartcnt", minecartcnt)
("lightnincnt", lightnincnt);
if (torchcnt)
arc.Array("torchsector", torchsector, torchcnt)
.Array("torchsectorshade", torchsectorshade, torchcnt)
.Array("torchtype", torchtype, torchcnt);
if (jaildoorcnt)
arc.Array("jaildoorsound", jaildoorsound, jaildoorcnt)
.Array("jaildoordrag", jaildoordrag, jaildoorcnt)
.Array("jaildoorspeed", jaildoorspeed, jaildoorcnt)
.Array("jaildoorsecthtag", jaildoorsecthtag, jaildoorcnt)
.Array("jaildoordist", jaildoordist, jaildoorcnt)
.Array("jaildoordir", jaildoordir, jaildoorcnt)
.Array("jaildooropen", jaildooropen, jaildoorcnt)
.Array("jaildoorsect", jaildoorsect, jaildoorcnt);
if (minecartcnt)
arc.Array("minecartdir", minecartdir, minecartcnt)
.Array("minecartspeed", minecartspeed, minecartcnt)
.Array("minecartchildsect", minecartchildsect, minecartcnt)
.Array("minecartsound", minecartsound, minecartcnt)
.Array("minecartdist", minecartdist, minecartcnt)
.Array("minecartdrag", minecartdrag, minecartcnt)
.Array("minecartopen", minecartopen, minecartcnt)
.Array("minecartsect", minecartsect, minecartcnt);
if (lightnincnt)
arc.Array("lightninsector", lightninsector, lightnincnt)
.Array("lightninsectorshade", lightninsectorshade, lightnincnt);
arc("brightness", brightness)
("thunderflash", thunderflash)
("thundertime", thundertime)
("winderflash", winderflash)
("windertime", windertime);
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}
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void addtorch(spritetype* s)
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{
if (torchcnt >= 64)
I_Error("Too many torch effects");
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torchsector[torchcnt] = s->sectnum;
torchsectorshade[torchcnt] = sector[s->sectnum].floorshade;
torchtype[torchcnt] = s->lotag;
torchcnt++;
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}
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void addlightning(spritetype* s)
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{
if (lightnincnt >= 64)
I_Error("Too many lightnin effects");
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lightninsector[lightnincnt] = s->sectnum;
lightninsectorshade[lightnincnt] = sector[s->sectnum].floorshade;
lightnincnt++;
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}
void addjaildoor(int p1, int p2, int iht, int jlt, int p3, int j)
{
if (jaildoorcnt >= 32)
I_Error("Too many jaildoor sectors");
if (jlt != 10 && jlt != 20 && jlt != 30 && jlt != 40)
{
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Printf(PRINT_HIGH, "Bad direction %d for jail door with tag %d\n", jlt, iht);
return; // wouldn't work so let's skip it.
}
jaildoordist[jaildoorcnt] = p1;
jaildoorspeed[jaildoorcnt] = p2;
jaildoorsecthtag[jaildoorcnt] = iht;
jaildoorsect[jaildoorcnt] = j;
jaildoordrag[jaildoorcnt] = 0;
jaildooropen[jaildoorcnt] = 0;
jaildoordir[jaildoorcnt] = jlt;
jaildoorsound[jaildoorcnt] = p3;
jaildoorcnt++;
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}
void addminecart(int p1, int p2, int i, int iht, int p3, int childsectnum)
{
if (minecartcnt >= 16)
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I_Error("Too many minecart sectors");
minecartdist[minecartcnt] = p1;
minecartspeed[minecartcnt] = p2;
minecartsect[minecartcnt] = i;
minecartdir[minecartcnt] = sector[i].hitag;
minecartdrag[minecartcnt] = p1;
minecartopen[minecartcnt] = 1;
minecartsound[minecartcnt] = p3;
minecartchildsect[minecartcnt] = childsectnum;
minecartcnt++;
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}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void dotorch(void)
{
int ds;
short j;
short startwall, endwall;
char shade;
ds = krand()&8;
for (int i = 0; i < torchcnt; i++)
{
shade = torchsectorshade[i] - ds;
switch (torchtype[i])
{
case 0:
sector[torchsector[i]].floorshade = shade;
sector[torchsector[i]].ceilingshade = shade;
break;
case 1:
sector[torchsector[i]].ceilingshade = shade;
break;
case 2:
sector[torchsector[i]].floorshade = shade;
break;
case 4:
sector[torchsector[i]].ceilingshade = shade;
break;
case 5:
sector[torchsector[i]].floorshade = shade;
break;
}
startwall = sector[torchsector[i]].wallptr;
endwall = startwall + sector[torchsector[i]].wallnum;
for (j = startwall; j < endwall; j++)
{
if (wall[j].lotag != 1)
{
switch (torchtype[i])
{
case 0:
wall[j].shade = shade;
break;
case 1:
wall[j].shade = shade;
break;
case 2:
wall[j].shade = shade;
break;
case 3:
wall[j].shade = shade;
break;
}
}
}
}
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}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void dojaildoor(void)
{
int j;
int startwall, endwall;
int x, y;
int speed;
for (int i = 0; i < jaildoorcnt; i++)
{
if (numplayers > 2)
speed = jaildoorspeed[i];
else
speed = jaildoorspeed[i];
if (speed < 2)
speed = 2;
if (jaildooropen[i] == 1)
{
jaildoordrag[i] -= speed;
if (jaildoordrag[i] <= 0)
{
jaildoordrag[i] = 0;
jaildooropen[i] = 2;
switch (jaildoordir[i])
{
case 10:
jaildoordir[i] = 30;
break;
case 20:
jaildoordir[i] = 40;
break;
case 30:
jaildoordir[i] = 10;
break;
case 40:
jaildoordir[i] = 20;
break;
}
}
else
{
startwall = sector[jaildoorsect[i]].wallptr;
endwall = startwall + sector[jaildoorsect[i]].wallnum;
for (j = startwall; j < endwall; j++)
{
x = wall[j].x;
y = wall[j].y;
switch (jaildoordir[i])
{
case 10:
y += speed;
break;
case 20:
x -= speed;
break;
case 30:
y -= speed;
break;
case 40:
x += speed;
break;
}
dragpoint(j,x,y);
}
}
}
if (jaildooropen[i] == 3)
{
jaildoordrag[i] -= speed;
if (jaildoordrag[i] <= 0)
{
jaildoordrag[i] = 0;
jaildooropen[i] = 0;
switch (jaildoordir[i])
{
case 10:
jaildoordir[i] = 30;
break;
case 20:
jaildoordir[i] = 40;
break;
case 30:
jaildoordir[i] = 10;
break;
case 40:
jaildoordir[i] = 20;
break;
}
}
else
{
startwall = sector[jaildoorsect[i]].wallptr;
endwall = startwall + sector[jaildoorsect[i]].wallnum;
for (j = startwall; j < endwall; j++)
{
switch (jaildoordir[i])
{
case 10:
x = wall[j].x;
y = wall[j].y + speed;
break;
case 20:
x = wall[j].x - speed;
y = wall[j].y;
break;
case 30:
x = wall[j].x;
y = wall[j].y - speed;
break;
case 40:
x = wall[j].x + speed;
y = wall[j].y;
break;
}
dragpoint(j,x,y);
}
}
}
}
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}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void moveminecart(void)
{
short i;
short j;
short csect;
short startwall;
short endwall;
int speed;
int y;
int x;
int cx;
int cy;
int max_x;
int min_y;
int max_y;
int min_x;
for (i = 0; i < minecartcnt; i++)
{
speed = minecartspeed[i];
if (speed < 2)
speed = 2;
if (minecartopen[i] == 1)
{
minecartdrag[i] -= speed;
if (minecartdrag[i] <= 0)
{
minecartdrag[i] = minecartdist[i];
minecartopen[i] = 2;
switch (minecartdir[i])
{
case 10:
minecartdir[i] = 30;
break;
case 20:
minecartdir[i] = 40;
break;
case 30:
minecartdir[i] = 10;
break;
case 40:
minecartdir[i] = 20;
break;
}
}
else
{
startwall = sector[minecartsect[i]].wallptr;
endwall = startwall + sector[minecartsect[i]].wallnum;
for (j = startwall; j < endwall; j++)
{
switch (minecartdir[i])
{
case 10:
x = wall[j].x;
y = wall[j].y + speed;
break;
case 20:
x = wall[j].x - speed;
y = wall[j].y;
break;
case 30:
x = wall[j].x;
y = wall[j].y - speed;
break;
case 40:
x = wall[j].x + speed;
y = wall[j].y;
break;
}
dragpoint(j,x,y);
}
}
}
if (minecartopen[i] == 2)
{
minecartdrag[i] -= speed;
if (minecartdrag[i] <= 0)
{
minecartdrag[i] = minecartdist[i];
minecartopen[i] = 1;
switch (minecartdir[i])
{
case 10:
minecartdir[i] = 30;
break;
case 20:
minecartdir[i] = 40;
break;
case 30:
minecartdir[i] = 10;
break;
case 40:
minecartdir[i] = 20;
break;
}
}
else
{
startwall = sector[minecartsect[i]].wallptr;
endwall = startwall + sector[minecartsect[i]].wallnum;
for (j = startwall; j < endwall; j++)
{
switch (minecartdir[i])
{
case 10:
x = wall[j].x;
y = wall[j].y + speed;
break;
case 20:
x = wall[j].x - speed;
y = wall[j].y;
break;
case 30:
x = wall[j].x;
y = wall[j].y - speed;
break;
case 40:
x = wall[j].x + speed;
y = wall[j].y;
break;
}
dragpoint(j,x,y);
}
}
}
csect = minecartchildsect[i];
startwall = sector[csect].wallptr;
endwall = startwall + sector[csect].wallnum;
max_x = max_y = -0x20000;
min_x = min_y = 0x20000;
for (j = startwall; j < endwall; j++)
{
x = wall[j].x;
y = wall[j].y;
if (x > max_x)
max_x = x;
if (y > max_y)
max_y = y;
if (x < min_x)
min_x = x;
if (y < min_y)
min_y = y;
}
cx = (max_x + min_x) >> 1;
cy = (max_y + min_y) >> 1;
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DukeSectIterator it(csect);
while (auto a2 = it.Next())
{
auto sj = a2->s;
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if (badguy(sj))
setsprite(a2, cx, cy, sj->z);
}
}
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}
void operatejaildoors(int hitag)
{
for (int i = 0; i < jaildoorcnt; i++)
{
if (jaildoorsecthtag[i] == hitag)
{
if (jaildooropen[i] == 0)
{
jaildooropen[i] = 1;
jaildoordrag[i] = jaildoordist[i];
if (!isRRRA() || jaildoorsound[i] != 0)
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S_PlayActorSound(jaildoorsound[i], ps[screenpeek].GetActor());
}
if (jaildooropen[i] == 2)
{
jaildooropen[i] = 3;
jaildoordrag[i] = jaildoordist[i];
if (!isRRRA() || jaildoorsound[i] != 0)
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S_PlayActorSound(jaildoorsound[i], ps[screenpeek].GetActor());
}
}
}
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}
void thunder(void)
{
struct player_struct* p;
int r1, r2;
short startwall, endwall, i, j;
unsigned char shade;
p = &ps[screenpeek];
if (!thunderflash)
{
if ((gotpic[RRTILE2577 >> 3] & (1 << (RRTILE2577 & 7))) > 0)
{
gotpic[RRTILE2577 >> 3] &= ~(1 << (RRTILE2577 & 7));
g_visibility = 256; // this is an engine variable
if (krand() > 65000)
{
thunderflash = 1;
thundertime = 256;
S_PlaySound(351 + (rand() % 3));
}
}
else
{
g_visibility = p->visibility;
brightness = ud.brightness >> 2;
}
}
else
{
thundertime -= 4;
if (thundertime < 0)
{
thunderflash = 0;
brightness = ud.brightness >> 2;
thunder_brightness = brightness;
g_visibility = p->visibility;
}
}
if (!winderflash)
{
if ((gotpic[RRTILE2562 >> 3] & (1 << (RRTILE2562 & 7))) > 0)
{
gotpic[RRTILE2562 >> 3] &= ~(1 << (RRTILE2562 & 7));
if (krand() > 65000)
{
winderflash = 1;
windertime = 128;
S_PlaySound(351 + (rand() % 3));
}
}
}
else
{
windertime -= 4;
if (windertime < 0)
{
winderflash = 0;
for (i = 0; i < lightnincnt; i++)
{
startwall = sector[lightninsector[i]].wallptr;
endwall = startwall + sector[lightninsector[i]].wallnum;
sector[lightninsector[i]].floorshade = lightninsectorshade[i];
sector[lightninsector[i]].ceilingshade = lightninsectorshade[i];
for (j = startwall; j < endwall; j++)
wall[j].shade = lightninsectorshade[i];
}
}
}
if (thunderflash == 1)
{
r1 = krand() & 4;
brightness += r1;
switch (r1)
{
case 0:
g_visibility = 2048;
break;
case 1:
g_visibility = 1024;
break;
case 2:
g_visibility = 512;
break;
case 3:
g_visibility = 256;
break;
default:
g_visibility = 4096;
break;
}
if (brightness > 8)
brightness = 0;
thunder_brightness = brightness;
}
if (winderflash == 1)
{
r2 = krand() & 8;
shade = torchsectorshade[i] + r2;
for (i = 0; i < lightnincnt; i++)
{
startwall = sector[lightninsector[i]].wallptr;
endwall = startwall + sector[lightninsector[i]].wallnum;
sector[lightninsector[i]].floorshade = lightninsectorshade[i] - shade;
sector[lightninsector[i]].ceilingshade = lightninsectorshade[i] - shade;
for (j = startwall; j < endwall; j++)
wall[j].shade = lightninsectorshade[i] - shade;
}
}
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}
END_DUKE_NS