raze/wadsrc/static/zscript/games/duke/actors/dukeweapons/grower.zs

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class DukeGrowSpark : DukeActor
{
default
{
spriteset "GROWSPARK", "GROWSPARK1", "GROWSPARK2", "GROWSPARK3";
+FULLBRIGHT;
+NOFLOORPAL;
}
override bool ShootThis(DukeActor shooter, DukePlayer p, Vector3 pos, double ang) const
{
let sect = shooter.sector;
double vel = 1024., zvel;
int k;
HitInfo hit;
if (p != null)
{
let aimed = shooter.aim(self);
if (aimed)
{
double dal = ((aimed.scale.Y * aimed.spriteHeight()) * 0.5) + aimed.sparkoffset; // originally used aimed.scale.X which is not correct.
double dist = (p.actor.pos.XY - aimed.pos.XY).Length();
zvel = ((aimed.pos.Z - pos.Z - dal) * 16) / dist;
ang = (aimed.pos.XY - pos.XY).Angle();
}
else
{
ang += 22.5 / 8 - frandom(0, 22.5 / 4);
[vel, zvel] = Raze.setFreeAimVelocity(vel, zvel, p.getPitchWithView(), 16.);
zvel += 0.5 - frandom(0, 1);
}
pos.Z -= 2;
}
else
{
double x;
DukePlayer j;
[j, x] = self.findplayer();
pos.Z -= 4;
double dist = (j.actor.pos.XY - shooter.pos.XY).Length();
zvel = ((j.actor.viewzoffset - pos.Z) * 16) / dist;
zvel += 0.5 - frandom(0, 1);
ang += 22.5 / 4 - frandom(0, 22.5 / 2);
}
k = 0;
//RESHOOTGROW:
shooter.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
Raze.hitscan(pos, sect, (ang.ToVector() * vel, zvel * 64), hit, CLIPMASK1);
shooter.cstat |= CSTAT_SPRITE_BLOCK_ALL;
let spark = dlevel.SpawnActor(sect, hit.hitpos, "DukeGrowSpark", -16, (0.4375, 0.4375), ang, 0., 0., shooter, 1);
if (!spark) return true;
spark.pal = 2;
spark.cstat |= CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_TRANSLUCENT;
spark.scale = (REPEAT_SCALE, REPEAT_SCALE);
if (hit.hitWall == nullptr && hit.hitActor == nullptr && hit.hitSector != nullptr)
{
if (zvel < 0 && (hit.hitSector.ceilingstat & CSTAT_SECTOR_SKY) == 0)
dlevel.checkhitceiling(hit.hitSector, spark);
}
else if (hit.hitActor != nullptr) DukeActor(hit.hitActor).OnHit(spark);
else if (hit.hitWall != nullptr)
{
if (!Duke.isaccessswitch(hit.hitWall.walltexture))
{
dlevel.checkhitwall(hit.hitWall, spark, hit.hitpos);
}
}
return true;
}
override bool animate(tspritetype t)
{
t.setSpritePic(self, (PlayClock >> 4) & 3);
return true;
}
}