2020-07-03 21:56:14 +00:00
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#pragma once
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2020-05-05 13:13:36 +00:00
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2020-07-03 21:56:14 +00:00
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BEGIN_DUKE_NS
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2020-05-05 13:13:36 +00:00
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2020-07-03 21:56:14 +00:00
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// These are all globally accessed tiles.
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extern int TILE_BOX;
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extern int TILE_TREE1;
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extern int TILE_TREE2;
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extern int TILE_TIRE;
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extern int TILE_CONE;
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extern int TILE_W_FORCEFIELD;
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extern int TILE_SCRAP6;
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extern int TILE_APLAYER;
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extern int TILE_DRONE;
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extern int TILE_MENUSCREEN;
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extern int TILE_SCREENBORDER;
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extern int TILE_VIEWBORDER;
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extern int TILE_APLAYERTOP;
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extern int TILE_CAMCORNER;
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extern int TILE_CAMLIGHT;
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extern int TILE_STATIC;
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2020-07-14 19:42:46 +00:00
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extern int TILE_BOTTOMSTATUSBAR;
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2020-07-03 21:56:14 +00:00
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extern int TILE_ATOMICHEALTH;
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extern int TILE_JIBS6;
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2020-08-01 12:19:37 +00:00
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extern int TILE_FIRE;
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2020-07-03 21:56:14 +00:00
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extern int TILE_WATERBUBBLE;
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extern int TILE_SMALLSMOKE;
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extern int TILE_BLOODPOOL;
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extern int TILE_FOOTPRINTS;
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extern int TILE_FOOTPRINTS2;
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extern int TILE_FOOTPRINTS3;
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extern int TILE_FOOTPRINTS4;
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extern int TILE_CLOUDYSKIES;
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extern int TILE_ARROW;
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extern int TILE_ACCESSSWITCH;
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extern int TILE_ACCESSSWITCH2;
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extern int TILE_GLASSPIECES;
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extern int TILE_HEN;
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extern int TILE_BETAVERSION;
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extern int TILE_MIRROR;
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extern int TILE_CLOUDYOCEAN;
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extern int TILE_MOONSKY1;
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extern int TILE_BIGORBIT;
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extern int TILE_LA;
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extern int TILE_LOADSCREEN;
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extern int TILE_CROSSHAIR;
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extern int TILE_BIGORBIT1;
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2020-07-27 18:53:31 +00:00
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extern int TILE_EGG;
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2020-05-05 13:13:36 +00:00
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2020-07-03 21:56:14 +00:00
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enum dukeweapon_t
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{
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2020-07-20 21:21:27 +00:00
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KNEE_WEAPON, // 0
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PISTOL_WEAPON,
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SHOTGUN_WEAPON,
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CHAINGUN_WEAPON,
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RPG_WEAPON,
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HANDBOMB_WEAPON, // 5
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SHRINKER_WEAPON,
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DEVISTATOR_WEAPON,
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TRIPBOMB_WEAPON,
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FREEZE_WEAPON,
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HANDREMOTE_WEAPON, // 10
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GROW_WEAPON,
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FLAMETHROWER_WEAPON, // World Tour
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2020-05-05 22:08:08 +00:00
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2020-07-20 21:21:27 +00:00
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MIN_WEAPON = 0,
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2021-11-14 11:30:18 +00:00
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MAX_WEAPON = 9,
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2020-05-05 13:13:36 +00:00
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2020-07-20 21:21:27 +00:00
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// These names have been pieced together from RedneckGDX and RedNukem because the reconstructed source recycled Duke's names for the first 11 weapons.
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// Names for 0-2 are the same
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RIFLEGUN_WEAPON = 3,
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DYNAMITE_WEAPON = 4,
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CROSSBOW_WEAPON = 5,
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THROWSAW_WEAPON = 6,
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ALIENBLASTER_WEAPON = 7,
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POWDERKEG_WEAPON = 8,
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TIT_WEAPON = 9,
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THROWINGDYNAMITE_WEAPON = 10,
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BUZZSAW_WEAPON = 11,
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BOWLING_WEAPON = 12,
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MOTORCYCLE_WEAPON = 13,
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BOAT_WEAPON = 14,
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SLINGBLADE_WEAPON = 15,
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CHICKEN_WEAPON = 16,
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MAX_WEAPONS
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2020-05-05 13:13:36 +00:00
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};
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2020-05-05 22:08:08 +00:00
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END_DUKE_NS
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