raze/source/games/duke/src/names.h

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#pragma once
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BEGIN_DUKE_NS
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// These are all globally accessed tiles.
extern int TILE_BOX;
extern int TILE_TREE1;
extern int TILE_TREE2;
extern int TILE_TIRE;
extern int TILE_CONE;
extern int TILE_W_FORCEFIELD;
extern int TILE_SCRAP6;
extern int TILE_APLAYER;
extern int TILE_DRONE;
extern int TILE_MENUSCREEN;
extern int TILE_SCREENBORDER;
extern int TILE_VIEWBORDER;
extern int TILE_APLAYERTOP;
extern int TILE_CAMCORNER;
extern int TILE_CAMLIGHT;
extern int TILE_STATIC;
extern int TILE_BOTTOMSTATUSBAR;
extern int TILE_ATOMICHEALTH;
extern int TILE_JIBS6;
extern int TILE_FIRE;
extern int TILE_WATERBUBBLE;
extern int TILE_SMALLSMOKE;
extern int TILE_BLOODPOOL;
extern int TILE_FOOTPRINTS;
extern int TILE_FOOTPRINTS2;
extern int TILE_FOOTPRINTS3;
extern int TILE_FOOTPRINTS4;
extern int TILE_CLOUDYSKIES;
extern int TILE_ARROW;
extern int TILE_ACCESSSWITCH;
extern int TILE_ACCESSSWITCH2;
extern int TILE_GLASSPIECES;
extern int TILE_HEN;
extern int TILE_BETAVERSION;
extern int TILE_MIRROR;
extern int TILE_CLOUDYOCEAN;
extern int TILE_MOONSKY1;
extern int TILE_BIGORBIT;
extern int TILE_LA;
extern int TILE_LOADSCREEN;
extern int TILE_CROSSHAIR;
extern int TILE_BIGORBIT1;
extern int TILE_EGG;
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enum dukeweapon_t
{
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KNEE_WEAPON, // 0
PISTOL_WEAPON,
SHOTGUN_WEAPON,
CHAINGUN_WEAPON,
RPG_WEAPON,
HANDBOMB_WEAPON, // 5
SHRINKER_WEAPON,
DEVISTATOR_WEAPON,
TRIPBOMB_WEAPON,
FREEZE_WEAPON,
HANDREMOTE_WEAPON, // 10
GROW_WEAPON,
FLAMETHROWER_WEAPON, // World Tour
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MIN_WEAPON = 0,
MAX_WEAPON = 9,
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// These names have been pieced together from RedneckGDX and RedNukem because the reconstructed source recycled Duke's names for the first 11 weapons.
// Names for 0-2 are the same
RIFLEGUN_WEAPON = 3,
DYNAMITE_WEAPON = 4,
CROSSBOW_WEAPON = 5,
THROWSAW_WEAPON = 6,
ALIENBLASTER_WEAPON = 7,
POWDERKEG_WEAPON = 8,
TIT_WEAPON = 9,
THROWINGDYNAMITE_WEAPON = 10,
BUZZSAW_WEAPON = 11,
BOWLING_WEAPON = 12,
MOTORCYCLE_WEAPON = 13,
BOAT_WEAPON = 14,
SLINGBLADE_WEAPON = 15,
CHICKEN_WEAPON = 16,
MAX_WEAPONS
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};
END_DUKE_NS