raze/source/common/filesystem/filesystem.cpp

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/*
** filesystem.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** Copyright 2005-2019 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
// HEADER FILES ------------------------------------------------------------
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include "m_argv.h"
#include "cmdlib.h"
#include "printf.h"
#include "name.h"
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//#include "c_dispatch.h"
#include "filesystem.h"
#include "resourcefile.h"
#include "v_text.h"
#include "c_dispatch.h"
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//#include "md5.h"
//#include "doomstat.h"
// MACROS ------------------------------------------------------------------
#define NULL_INDEX (0xffffffff)
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static void PrintLastError ();
// PUBLIC DATA DEFINITIONS -------------------------------------------------
FileSystem fileSystem;
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// CODE --------------------------------------------------------------------
FileSystem::~FileSystem ()
{
DeleteAll();
}
void FileSystem::DeleteAll ()
{
NumEntries = 0;
// explicitly delete all manually added lumps.
for (auto &frec : FileInfo)
{
if (frec.rfnum == -1) delete frec.lump;
}
FileInfo.Clear();
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for (int i = Files.Size() - 1; i >= 0; --i)
{
delete Files[i];
}
Files.Clear();
}
//==========================================================================
//
// InitMultipleFiles
//
// Pass a null terminated list of files to use. All files are optional,
// but at least one file must be found. Lump names can appear multiple
// times. The name searcher looks backwards, so a later file can
// override an earlier one.
//
//==========================================================================
int FileSystem::InitMultipleFiles(TArray<FString>& filenames, const TArray<FString>& deletelumps, int maingamefiles)
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{
int numfiles;
// open all the files, load headers, and count lumps
DeleteAll();
numfiles = 0;
for (unsigned i = 0; i < filenames.Size(); i++)
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{
int baselump = NumEntries;
bool nosubdirflag = false;
const char* fn = filenames[i];
if (*fn == '*')
{
fn++;
nosubdirflag = true;
}
AddFile(filenames[i], nullptr, nosubdirflag);
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}
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NumEntries = FileInfo.Size();
if (NumEntries == 0)
{
return 0;
}
DeleteStuff(deletelumps, maingamefiles);
Rehash();
return NumEntries;
}
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void FileSystem::Rehash()
{
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// [RH] Set up hash table
Hashes.Resize(NumLookupModes * 2 * NumEntries);
for (int i = 0; i < NumLookupModes; i++)
{
FirstFileIndex[i] = &Hashes[i * 2 * NumEntries];
NextFileIndex[i] = &Hashes[(i * 2 + 1) * NumEntries];
}
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InitHashChains ();
FileInfo.ShrinkToFit();
Files.ShrinkToFit();
}
//==========================================================================
//
// Deletes unwanted content from the main game files
//
//==========================================================================
void FileSystem::DeleteStuff(const TArray<FString>& deletelumps, int numgamefiles)
{
// This must account for the game directory being inserted at index 2.
// Deletion may only occur in the main game file, the directory and the add-on, there are no secondary dependencies, i.e. more than two game files.
numgamefiles++;
for (auto str : deletelumps)
{
FString renameTo;
auto ndx = str.IndexOf("*");
if (ndx >= 0)
{
renameTo = FName(str.Mid(ndx + 1));
str.Truncate(ndx);
}
FName check = FName(str);
for (uint32_t i = 0; i < FileInfo.Size(); i++)
{
if (FileInfo[i].rfnum >= 1 && FileInfo[i].rfnum <= numgamefiles && check == FileInfo[i].lump->LumpName[FResourceLump::FullNameType])
{
if (renameTo.IsEmpty())
{
for (auto& n : FileInfo[i].lump->LumpName) n = NAME_None;
}
else FileInfo[i].lump->LumpNameSetup(renameTo);
}
}
}
}
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//==========================================================================
//
// AddFile
//
//==========================================================================
void FileSystem::AddFile (const char *filename, FileReader *filer, bool nosubdirflag)
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{
int startlump;
bool isdir = false;
FileReader fr;
if (filer == nullptr)
{
// Does this exist? If so, is it a directory?
if (!DirEntryExists(filename, &isdir))
{
Printf("%s: File or Directory not found\n", filename);
PrintLastError();
return;
}
if (!isdir)
{
if (!fr.OpenFile(filename))
{ // Didn't find file
Printf ("%s: File not found\n", filename);
PrintLastError ();
return;
}
}
}
else fr = std::move(*filer);
Printf (" adding %s", filename);
startlump = NumEntries;
FResourceFile *resfile;
if (!isdir)
resfile = FResourceFile::OpenResourceFile(filename, fr);
else
resfile = FResourceFile::OpenDirectory(filename, false, nosubdirflag);
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if (resfile != NULL)
{
uint32_t lumpstart = FileInfo.Size();
resfile->SetFirstLump(lumpstart);
for (uint32_t i=0; i < resfile->LumpCount(); i++)
{
FResourceLump *lump = resfile->GetLump(i);
FileSystem::FileRecord *lump_p = &FileInfo[FileInfo.Reserve(1)];
lump_p->lump = lump;
lump_p->rfnum = Files.Size();
}
Files.Push(resfile);
}
}
//==========================================================================
//
// CheckIfResourceFileLoaded
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//
// Returns true if the specified file is loaded, false otherwise.
// If a fully-qualified path is specified, then the file must match exactly.
// Otherwise, any file with that name will work, whatever its path.
// Returns the file's index if found, or -1 if not.
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//
//==========================================================================
int FileSystem::CheckIfResourceFileLoaded (const char *name) noexcept
{
unsigned int i;
if (strrchr (name, '/') != NULL)
{
for (i = 0; i < Files.Size(); ++i)
{
if (stricmp (GetResourceFileFullName (i), name) == 0)
{
return i;
}
}
}
else
{
for (i = 0; i < Files.Size(); ++i)
{
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auto pth = ExtractFileBase(GetResourceFileName(i), true);
if (stricmp (pth.GetChars(), name) == 0)
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{
return i;
}
}
}
return -1;
}
//==========================================================================
//
// FindFile
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//
// Looks up a file by name, either eith or without path and extension
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//
//==========================================================================
int FileSystem::FindFile (const char *name, ELookupMode lookupmode, int filenum) const noexcept
{
uint32_t i;
if (name == NULL)
{
return -1;
}
if (*name == '/') name++; // maps get a '/' prepended to their name. No idea what's the point, but this must be removed here.
FName lname(name, true);
if (lname == NAME_None) return -1;
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if (lookupmode == ELookupMode::IdWithType) return -1;
int lookupindex = (int)lookupmode;
uint32_t* fli = FirstFileIndex[lookupindex];
uint32_t* nli = NextFileIndex[lookupindex];
for (i = fli[int(lname) % NumEntries]; i != NULL_INDEX; i = nli[i])
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{
if (filenum > 0 && FileInfo[i].rfnum != filenum) continue;
auto lump = FileInfo[i].lump;
if (lump->LumpName[lookupindex] == lname) return i;
}
return -1;
}
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//==========================================================================
//
// GetFile
//
// Calls FindFile, but bombs out if not found.
//
//==========================================================================
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int FileSystem::GetFile (const char *name, ELookupMode lookupmode, int filenum) const
{
int i;
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i = FindFile (name, lookupmode, filenum);
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if (i == -1)
{
FStringf error("GetFile: %s not found!", name);
throw FileSystemError(error.GetChars());
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}
return i;
}
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//==========================================================================
//
// FindFile
//
// Looks up a file by name, either eith or without path and extension
//
//==========================================================================
int FileSystem::FindFileWithExtensions(const char* name, const FName *exts, int count)
{
uint32_t i;
if (name == NULL)
{
return -1;
}
if (*name == '/') name++; // maps get a '/' prepended to their name. No idea what's the point, but this must be removed here.
FName lname(name, true);
if (lname == NAME_None) return -1;
const int lookupindex = FResourceLump::FullNameNoExtType;
uint32_t* fli = FirstFileIndex[lookupindex];
uint32_t* nli = NextFileIndex[lookupindex];
for (i = fli[int(lname) % NumEntries]; i != NULL_INDEX; i = nli[i])
{
auto lump = FileInfo[i].lump;
if (lump->LumpName[lookupindex] == lname)
{
for (int c = 0; c < count; c++)
{
if (lump->LumpName[FResourceLump::ExtensionType] == exts[c]) return i;
}
}
}
return -1;
}
//==========================================================================
//
// FindResource
//
// Looks for content based on Blood resource IDs.
//
//==========================================================================
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int FileSystem::FindResource (int resid, const char *type, int filenum) const noexcept
{
uint32_t i;
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if (type == NULL)
{
return -1;
}
FName lname(type, true);
if (lname == NAME_None) return -1;
const int lookuptype = (int)ELookupMode::IdWithType;
uint32_t* fli = FirstFileIndex[lookuptype];
uint32_t* nli = NextFileIndex[lookuptype];
for (i = fli[int(resid) % NumEntries]; i != NULL_INDEX; i = nli[i])
{
if (filenum > 0 && FileInfo[i].rfnum != filenum) continue;
if (FileInfo[i].lump->ResourceId != resid) continue;
auto lump = FileInfo[i].lump;
if (lump->LumpName[lookuptype] == lname) return i;
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}
return -1;
}
//==========================================================================
//
// GetResource
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//
// Calls GetResource, but bombs out if not found.
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//
//==========================================================================
int FileSystem::GetResource (int resid, const char *type, int filenum) const
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{
int i;
i = FindResource (resid, type, filenum);
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if (i == -1)
{
FStringf error("GetResource: %d of type %s not found!", resid, type);
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throw FileSystemError(error.GetChars());
}
return i;
}
//==========================================================================
//
// LumpLength
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//
// Returns the buffer size needed to load the given lump.
//
//==========================================================================
int FileSystem::FileLength (int lump) const
{
if ((size_t)lump >= NumEntries)
{
return -1;
}
return FileInfo[lump].lump->LumpSize;
}
//==========================================================================
//
// GetLumpOffset
//
// Returns the offset from the beginning of the file to the lump.
// Returns -1 if the lump is compressed or can't be read directly
//
//==========================================================================
int FileSystem::GetFileOffset (int lump)
{
if ((size_t)lump >= NumEntries)
{
return -1;
}
return FileInfo[lump].lump->GetFileOffset();
}
//==========================================================================
//
// GetLumpOffset
//
//==========================================================================
int FileSystem::GetFileFlags (int lump)
{
if ((size_t)lump >= NumEntries)
{
return 0;
}
return FileInfo[lump].lump->Flags;
}
//==========================================================================
//
// InitHashChains
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//
// Prepares the lumpinfos for hashing.
// (Hey! This looks suspiciously like something from Boom! :-)
//
//==========================================================================
void FileSystem::InitHashChains (void)
{
// Mark all buckets as empty
memset(Hashes.Data(), 255, Hashes.Size() * sizeof(Hashes[0]));
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// Now set up the chains
for (int i = 0; i < (unsigned)NumEntries; i++)
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{
auto lump = FileInfo[i].lump;
for (int l = 0; l < NumLookupModes; l++)
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{
int hash;
if (l != (int)ELookupMode::IdWithType && lump->LumpName[l] != NAME_None)
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{
hash = int(lump->LumpName[l]) % NumEntries;
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}
else if (l == (int)ELookupMode::IdWithType && lump->ResourceId >= 0)
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{
hash = int(lump->ResourceId) % NumEntries;
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}
else continue;
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NextFileIndex[l][i] = FirstFileIndex[l][hash];
FirstFileIndex[l][hash] = i;
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}
}
}
void FileSystem::AddLump(FResourceLump *lump)
{
FileRecord rec = { -1, lump};
FileInfo.Push(rec);
NumEntries++;
}
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//==========================================================================
//
// Iterate
//
// Find a named lump. Specifically allows duplicates for merging of e.g.
// SNDINFO lumps.
//
//==========================================================================
int FileSystem::Iterate (const char *name, int *lastlump, ELookupMode lookupmode)
{
FileRecord *lump_p;
int lookupindex = static_cast<int>(lookupmode);
FName lname(name, true);
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assert(lastlump != NULL && *lastlump >= 0);
if (lname == NAME_None)
{
*lastlump = NumEntries;
return -1;
}
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lump_p = &FileInfo[*lastlump];
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while (lump_p <= &FileInfo.Last())
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{
auto lump = lump_p->lump;
if (lump->LumpName[lookupindex] == lname)
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{
int lump = int(lump_p - &FileInfo[0]);
*lastlump = lump + 1;
return lump;
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}
lump_p++;
}
*lastlump = NumEntries;
return -1;
}
//==========================================================================
//
// GetLumpName
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//
//==========================================================================
const char *FileSystem::GetFileName (int lump) const
{
if ((size_t)lump >= NumEntries)
return nullptr;
else
return FileInfo[lump].lump->FullName();
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}
//==========================================================================
//
// FileSystem :: GetFilrFullPath
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//
// Returns the name of the lump's wad prefixed to the lump's full name.
//
//==========================================================================
FString FileSystem::GetFileFullPath(int lump) const
{
FString foo;
if ((size_t) lump < NumEntries)
{
foo << GetResourceFileName(FileInfo[lump].rfnum) << ':' << GetFileName(lump);
}
return foo;
}
//==========================================================================
//
// FileSystem :: GetFileIndexNum
//
// Returns the index number for this lump. This is *not* the lump's position
// in the lump directory, but rather a special value that RFF can associate
// with files. Other archive types will return -1, since they don't have it.
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//
//==========================================================================
int FileSystem::GetResourceId(int lump) const
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{
if ((size_t)lump >= NumEntries)
return -1;
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else
return FileInfo[lump].lump->ResourceId;
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}
FName FileSystem::GetResourceType(int lump) const
{
if ((size_t)lump >= NumEntries)
return NAME_None;
else
return FileInfo[lump].lump->LumpName[FResourceLump::ExtensionType];
}
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//==========================================================================
//
// GetLumpFile
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//
//==========================================================================
int FileSystem::GetFileContainer (int lump) const
{
if ((size_t)lump >= FileInfo.Size())
return -1;
return FileInfo[lump].rfnum;
}
//==========================================================================
//
// GetLumpsInFolder
//
// Gets all lumps within a single folder in the hierarchy.
// If 'atomic' is set, it treats folders as atomic, i.e. only the
// content of the last found resource file having the given folder name gets used.
//
//==========================================================================
static int folderentrycmp(const void *a, const void *b)
{
auto A = (FolderEntry*)a;
auto B = (FolderEntry*)b;
return strcmp(A->name, B->name);
}
//==========================================================================
//
//
//
//==========================================================================
unsigned FileSystem::GetFilesInFolder(const char *inpath, TArray<FolderEntry> &result, bool atomic) const
{
FString path = inpath;
path.Substitute("\\", "/");
path.ToLower();
if (path[path.Len() - 1] != '/') path += '/';
result.Clear();
for (unsigned i = 0; i < FileInfo.Size(); i++)
{
if (!strncmp(FileInfo[i].lump->FullName(), path, path.Len()))
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{
// Only if it hasn't been replaced.
if ((unsigned)FindFile(FileInfo[i].lump->FullName()) == i)
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{
result.Push({ FileInfo[i].lump->FullName(), i });
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}
}
}
if (result.Size())
{
int maxfile = -1;
if (atomic)
{
// Find the highest resource file having content in the given folder.
for (auto & entry : result)
{
int thisfile = FileInfo[entry.lumpnum].rfnum;
if (thisfile > maxfile) maxfile = thisfile;
}
// Delete everything from older files.
for (int i = result.Size() - 1; i >= 0; i--)
{
if (FileInfo[result[i].lumpnum].rfnum != maxfile) result.Delete(i);
}
}
qsort(result.Data(), result.Size(), sizeof(FolderEntry), folderentrycmp);
}
return result.Size();
}
//==========================================================================
//
// ReadFile
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//
// Loads the lump into a TArray and returns it.
//
//==========================================================================
TArray<uint8_t> FileSystem::GetFileData(int lump, int pad)
{
if ((size_t)lump >= FileInfo.Size())
return TArray<uint8_t>();
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auto lumpr = OpenFileReader(lump);
auto size = lumpr.GetLength();
TArray<uint8_t> data(size + pad, true);
auto numread = lumpr.Read(data.Data(), size);
if (numread != size)
{
FStringf err("GetFileRecordReadFile: only read %ld of %ld on lump %i\n", numread, size, lump);
throw FileSystemError(err);
}
if (pad > 0) memset(&data[size], 0, pad);
return data;
}
//==========================================================================
//
// Interface to the lump cache
//
//==========================================================================
const void *FileSystem::Lock(int lump)
{
if ((size_t)lump >= FileInfo.Size()) return nullptr;
auto lumpp = FileInfo[lump].lump;
return lumpp->Lock();
}
void FileSystem::Unlock(int lump, bool mayfree)
{
if ((size_t)lump >= FileInfo.Size()) return;
auto lumpp = FileInfo[lump].lump;
lumpp->Unlock(mayfree);
}
const void *FileSystem::Get(int lump)
{
if ((size_t)lump >= FileInfo.Size()) return nullptr;
auto lumpp = FileInfo[lump].lump;
return lumpp->Get();
}
//==========================================================================
//
// Stand-ins for Blood's resource class
//
//==========================================================================
const void *FileSystem::Lock(FResourceLump *lump)
{
if (lump) return lump->Lock();
else return nullptr;
}
void FileSystem::Unlock(FResourceLump *lump)
{
if (lump) return lump->Unlock();
}
const void *FileSystem::Load(FResourceLump *lump)
{
if (lump) return lump->Get();
else return nullptr;
}
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//==========================================================================
//
// ReadFile - variant 2
//
// Loads the lump into a newly created buffer and returns it.
//
//==========================================================================
FileData FileSystem::ReadFile (int lump)
{
return FileData(FString(ELumpNum(lump)));
}
//==========================================================================
//
// OpenLumpReader
//
// uses a more abstract interface to allow for easier low level optimization later
//
//==========================================================================
FileReader FileSystem::OpenFileReader(int lump)
{
if ((unsigned)lump >= (unsigned)FileInfo.Size())
{
FStringf err("OpenFileReader: %u >= NumEntries", lump);
throw FileSystemError(err);
}
auto rl = FileInfo[lump].lump;
auto rd = rl->GetReader();
if (rl->RefCount == 0 && rd != nullptr && !rd->GetBuffer() && !(rl->Flags & (LUMPF_BLOODCRYPT | LUMPF_COMPRESSED)))
{
FileReader rdr;
rdr.OpenFilePart(*rd, rl->GetFileOffset(), rl->LumpSize);
return rdr;
}
return rl->NewReader(); // This always gets a reader to the cache
}
FileReader FileSystem::ReopenFileReader(int lump, bool alwayscache)
{
if ((unsigned)lump >= (unsigned)FileInfo.Size())
{
FStringf err("ReopenFileReader: %u >= NumEntries", lump);
throw FileSystemError(err);
}
auto rl = FileInfo[lump].lump;
auto rd = rl->GetReader();
if (rl->RefCount == 0 && rd != nullptr && !rd->GetBuffer() && !alwayscache && !(rl->Flags & (LUMPF_BLOODCRYPT|LUMPF_COMPRESSED)))
{
int fileno = FileInfo[lump].rfnum;
const char *filename = GetResourceFileFullName(fileno);
FileReader fr;
if (fr.OpenFile(filename, rl->GetFileOffset(), rl->LumpSize))
{
return fr;
}
}
return rl->NewReader(); // This always gets a reader to the cache
}
FileReader FileSystem::OpenFileReader(const char* name, int where)
{
auto lump = FindFile(name);
if (lump < 0) return FileReader();
else return OpenFileReader(lump);
}
//==========================================================================
//
// GetAllFilesOfType
//
//==========================================================================
TArray<FString> FileSystem::GetAllFilesOfType(FName type, bool withsubdirs)
{
TArray<FString> found;
for (unsigned i = 0; i < FileInfo.Size(); i++)
{
auto& fi = FileInfo[i];
if (fi.lump->ResType() == type)
{
if (!withsubdirs && fi.lump->LumpName[FResourceLump::BaseNameNoExtType] != fi.lump->LumpName[FResourceLump::FullNameNoExtType]) continue;
auto check = FindFile(fi.lump->FullName());
if (check == i) found.Push(fi.lump->FullName());
}
}
return found;
}
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//==========================================================================
//
// GetResourceFileName
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//
// Returns the name of the given wad.
//
//==========================================================================
const char *FileSystem::GetResourceFileName (int rfnum) const noexcept
{
const char *name, *slash;
if ((uint32_t)rfnum >= Files.Size())
{
return NULL;
}
name = Files[rfnum]->FileName;
slash = strrchr (name, '/');
return slash != NULL ? slash+1 : name;
}
//==========================================================================
//
//
//==========================================================================
int FileSystem::GetFirstEntry (int rfnum) const noexcept
{
if ((uint32_t)rfnum >= Files.Size())
{
return 0;
}
return Files[rfnum]->GetFirstLump();
}
//==========================================================================
//
//
//==========================================================================
int FileSystem::GetLastEntry (int rfnum) const noexcept
{
if ((uint32_t)rfnum >= Files.Size())
{
return 0;
}
return Files[rfnum]->GetFirstLump() + Files[rfnum]->LumpCount() - 1;
}
//==========================================================================
//
//
//==========================================================================
int FileSystem::GetEntryCount (int rfnum) const noexcept
{
if ((uint32_t)rfnum >= Files.Size())
{
return 0;
}
return Files[rfnum]->LumpCount();
}
//==========================================================================
//
// GetResourceFileFullName
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//
// Returns the name of the given wad, including any path
//
//==========================================================================
const char *FileSystem::GetResourceFileFullName (int rfnum) const noexcept
{
if ((unsigned int)rfnum >= Files.Size())
{
return nullptr;
}
return Files[rfnum]->FileName;
}
//==========================================================================
//
// AddFromBuffer
//
// Adds an in-memory resource to the virtual directory
//
//==========================================================================
int FileSystem::AddFromBuffer(const char* name, const char* type, char* data, int size, int id, int flags)
{
FStringf fullname("%s.%s", name, type);
auto newlump = new FMemoryLump(data, size);
newlump->LumpNameSetup(fullname);
newlump->ResourceId = id;
AddLump(newlump);
return Files.Size()-1;
}
//==========================================================================
//
// Blood style lookup functions
//
//==========================================================================
FResourceLump *FileSystem::Lookup(const char *name, const char *type)
{
FStringf fname("%s.%s", name, type);
auto lump = FindFile(fname);
if (lump >= 0) return FileInfo[lump].lump;
else return nullptr;
}
FResourceLump *FileSystem::Lookup(unsigned int id, const char *type)
{
auto lump = FindResource(id, type);
if (lump >= 0) return FileInfo[lump].lump;
else return nullptr;
}
//==========================================================================
//
// Clones an existing resource with different properties
//
//==========================================================================
bool FileSystem::CreatePathlessCopy(const char *name, int id, int flags)
{
FString name2, type2, path;
// The old code said 'filename' and ignored the path, this looked like a bug.
auto lump = FindFile(name);
if (lump < 0) return false; // Does not exist.
auto oldlump = FileInfo[lump].lump;
FName filename = oldlump->LumpName[FResourceLump::BaseNameType];
FName fullname = oldlump->LumpName[FResourceLump::FullNameType];
// If the lump we are about to add already got the right properties, do nothing, aside from loading/locking as requested
if (filename == fullname && (id == -1 || id == oldlump->ResourceId))
{
if (flags & DICT_LOCK) oldlump->Lock();
else if (flags & DICT_LOAD) oldlump->Get();
return true;
}
// Create a clone of the resource to give it new lookup properties.
auto newlump = new FClonedLump(FileInfo[lump].lump);
newlump->LumpNameSetup(filename.GetChars());
newlump->ResourceId = id;
if (flags & DICT_LOCK) newlump->Lock();
else if (flags & DICT_LOAD) newlump->Get();
AddLump(newlump);
return true;
}
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//==========================================================================
//
// IsEncryptedFile
//
// Returns true if the first 256 bytes of the lump are encrypted for Blood.
//
//==========================================================================
bool FileSystem::IsEncryptedFile(int lump) const noexcept
{
if ((unsigned)lump >= (unsigned)NumEntries)
{
return false;
}
return !!(FileInfo[lump].lump->Flags & LUMPF_BLOODCRYPT);
}
// FileData -----------------------------------------------------------------
FileData::FileData ()
{
}
FileData::FileData (const FileData &copy)
{
Block = copy.Block;
}
FileData &FileData::operator = (const FileData &copy)
{
Block = copy.Block;
return *this;
}
FileData::FileData (const FString &source)
: Block (source)
{
}
FileData::~FileData ()
{
}
FString::FString (ELumpNum lumpnum)
{
auto lumpr = fileSystem.OpenFileReader ((int)lumpnum);
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auto size = lumpr.GetLength ();
AllocBuffer (1 + size);
auto numread = lumpr.Read (&Chars[0], size);
Chars[size] = '\0';
if (numread != size)
{
FStringf err("ConstructStringFromLump: Only read %ld of %ld bytes on lump %i (%s)\n",
numread, size, lumpnum, fileSystem.GetFileName((int)lumpnum));
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}
}
//==========================================================================
//
// PrintLastError
//
//==========================================================================
#ifdef _WIN32
//#define WIN32_LEAN_AND_MEAN
//#include <windows.h>
extern "C" {
__declspec(dllimport) unsigned long __stdcall FormatMessageA(
unsigned long dwFlags,
const void *lpSource,
unsigned long dwMessageId,
unsigned long dwLanguageId,
char **lpBuffer,
unsigned long nSize,
va_list *Arguments
);
__declspec(dllimport) void * __stdcall LocalFree (void *);
__declspec(dllimport) unsigned long __stdcall GetLastError ();
}
static void PrintLastError ()
{
char *lpMsgBuf;
FormatMessageA(0x1300 /*FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS*/,
NULL,
GetLastError(),
1 << 10 /*MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT)*/, // Default language
(char **)&lpMsgBuf,
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0,
NULL
);
Printf (TEXTCOLOR_RED " %s\n", lpMsgBuf);
// Free the buffer.
LocalFree( lpMsgBuf );
}
#else
static void PrintLastError ()
{
Printf (TEXTCOLOR_RED " %s\n", strerror(errno));
}
#endif
CCMD(printfs)
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{
fileSystem.PrintDirectory();
}
void FileSystem::PrintDirectory()
{
for (int i = 0; i < NumEntries; i++)
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{
auto lump = FileInfo[i].lump;
auto f = GetFileContainer(i);
auto n = GetResourceFileFullName(f);
Printf("%5d: %9d %64s %4s %3d %s\n", i, lump->LumpSize, lump->LumpName[0].GetChars(), lump->LumpName[4].GetChars(), lump->ResourceId, n);
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}
}