raze/libraries/ZWidget/include/zwidget/core/pathfill.h

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2024-01-05 16:23:09 +00:00
#pragma once
#include <vector>
#include <stdint.h>
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#include <limits.h>
#include <string.h>
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#include "core/rect.h"
/*
// 3x3 transform matrix
class PathFillTransform
{
public:
PathFillTransform() { for (int i = 0; i < 9; i++) matrix[i] = 0.0f; matrix[0] = matrix[4] = matrix[8] = 1.0; }
PathFillTransform(const float* mat3x3) { for (int i = 0; i < 9; i++) matrix[i] = (double)mat3x3[i]; }
PathFillTransform(const double* mat3x3) { for (int i = 0; i < 9; i++) matrix[i] = mat3x3[i]; }
double matrix[9];
};
*/
enum class PathFillMode
{
alternate,
winding
};
enum class PathFillCommand
{
line,
quadradic,
cubic
};
class PathFillSubpath
{
public:
PathFillSubpath() : points(1) { }
std::vector<Point> points;
std::vector<PathFillCommand> commands;
bool closed = false;
};
class PathFillDesc
{
public:
PathFillDesc() : subpaths(1) { }
PathFillMode fill_mode = PathFillMode::alternate;
std::vector<PathFillSubpath> subpaths;
void MoveTo(const Point& point)
{
if (!subpaths.back().commands.empty())
{
subpaths.push_back(PathFillSubpath());
}
subpaths.back().points.front() = point;
}
void LineTo(const Point& point)
{
auto& subpath = subpaths.back();
subpath.points.push_back(point);
subpath.commands.push_back(PathFillCommand::line);
}
void BezierTo(const Point& control, const Point& point)
{
auto& subpath = subpaths.back();
subpath.points.push_back(control);
subpath.points.push_back(point);
subpath.commands.push_back(PathFillCommand::quadradic);
}
void BezierTo(const Point& control1, const Point& control2, const Point& point)
{
auto& subpath = subpaths.back();
subpath.points.push_back(control1);
subpath.points.push_back(control2);
subpath.points.push_back(point);
subpath.commands.push_back(PathFillCommand::cubic);
}
void Close()
{
if (!subpaths.back().commands.empty())
{
subpaths.back().closed = true;
subpaths.push_back(PathFillSubpath());
}
}
void Rasterize(uint8_t* dest, int width, int height, bool blend = false);
};