raze/wadsrc/static/demolition/menudef.txt

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//-------------------------------------------------------------------------------------------
//
// Text only variant of the main menu for Doom, Strife and Chex Quest to be used with localized content.
//
//-------------------------------------------------------------------------------------------
LISTMENU "MainMenu"
{
ScriptId 0
ifgame(Duke, Nam, WW2GI, Fury)
{
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ifgame(fury)
{
position 40, 130, 60
fixedspacing 2
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}
else
{
position 160, 55, 115
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centermenu
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}
class "Duke.MainMenu"
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NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
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//NativeTextItem "$MNU_NEWGAME", "m", "MultiMenu" // In EDuke this replaces "New Game" when in networking mode. Kept here as a reminder (I'm not going to support EDuke's C/S implementation)
ifgame(fury)
{
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NativeTextItem "$MNU_CONTINUE", "l", "LoadGameMenu"
}
else
{
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NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
}
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NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Redneck, RedneckRides)
{
linespacing 15
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NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
//NativeTextItem "$MNU_NEWGAME", "m", "MultiMenu" // In EDuke this replaces "New Game" when in networking mode. Kept here as a reminder (I'm not going to support EDuke's C/S implementation)
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NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Blood)
{
linespacing 15
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NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
NativeTextItem "$MNU_MULTIPLAYER", "m", "MultiMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(ShadowWarrior)
{
linespacing 15
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NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_COOLSTUFF", "h", "HelpMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
}
LISTMENU "IngameMenu"
{
ScriptId 50
ifgame(Duke, Nam, WW2GI, Fury)
{
ifgame(fury)
{
position 40, 130, 60
fixedspacing 2
}
else
{
position 160, 55, 115
centermenu
}
linespacing 15
class "Duke.MainMenu"
NativeTextItem "$MNU_NEWGAME", "n", "CustomGameMenu"
NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
NativeTextItem "$MNU_ENDGAME", "e", "QuitToMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Redneck, RedneckRides)
{
linespacing 15
NativeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu"
NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
NativeTextItem "$MNU_ENDGAME", "e", "QuitToMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(Blood)
{
linespacing 15
NativeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu"
NativeTextItem "$MNU_MULTIPLAYER", "m", "MultiMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
ifgame(ShadowWarrior)
{
linespacing 15
NativeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu"
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
NativeTextItem "$MNU_COOLSTUFF", "h", "HelpMenu"
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
}
}
LISTMENU "EpisodeMenu"
{
ScriptId 100
// Episode names filled in programmatically
//Spacer
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/*
NativeTextItem "$MNU_USERMAP", "u", "UserMap"
ifgame(ShadowWarrior)
{
NativeStaticTextItem "$MNU_SELECTUSERMAP"
}
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*/
}
LISTMENU "SkillMenu"
{
NativeTextItem "1", "", "StartGame", 1
}
LISTMENU "CustomGameMenu"
{
ScriptId 102
// Filled in programmatically
//NativeTextItem "1", "", "CustomSubMenu1"
}
LISTMENU "CustomSubMenu1"
{
ScriptId 103
//NativeTextItem "1", "", "SkillMenu"
}
LISTMENU "CustomSubMenu2"
{
ScriptId 103
//NativeTextItem "1", "", "SkillMenu"
}
LISTMENU "CustomSubMenu3"
{
ScriptId 103
//NativeTextItem "1", "", "SkillMenu"
}
LISTMENU "CustomSubMenu4"
{
ScriptId 103
//NativeTextItem "1", "", "SkillMenu"
}
LISTMENU "CustomSubMenu5"
{
ScriptId 103
//NativeTextItem "1", "", "SkillMenu"
}
LISTMENU "CustomSubMenu6"
{
ScriptId 103
//NativeTextItem "1", "", "SkillMenu"
}
LISTMENU "CustomSubMenu7"
{
ScriptId 103
//NativeTextItem "1", "", "SkillMenu"
}