raze/source/games/exhumed/src/sequence.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
BEGIN_PS_NS
enum {
kSeqRothands = 0,
kSeqSword,
kSeqPistol,
kSeqM60,
kSeqFlamer,
kSeqGrenade,
kSeqCobra,
kSeqBoneSaw,
kSeqScramble,
kSeqGlove,
kSeqMummy,
kSeqSkull,
kSeqPoof,
kSeqKapow,
kSeqFireball,
kSeqBubble,
kSeqSpider,
kSeqAnubis,
kSeqAnuBall,
kSeqFish,
kSeqSnakehed,
kSeqSnakBody,
kSeqWasp,
kSeqCobraPow,
kSeqScorp,
kSeqJoe, // player pic
kSeqStatus,
kSeqDead,
kSeqDeadEx,
kSeqAnuPoof,
kSeqSkulPoof,
kSeqBullet,
kSeqShadow,
kSeqGrenRoll,
kSeqGrenBoom,
kSeqSplash,
kSeqGrenPow,
kSeqSkulSrt,
kSeqFirePoof,
kSeqBloodHit,
kSeqLion,
kSeqItems,
kSeqLavag,
kSeqLsplash,
kSeqLavaShot,
kSeqSmokeBal,
kSeqFirePot,
kSeqRex,
kSeqSet,
kSeqQueen,
kSeqRoach,
kSeqHawk,
kSeqSetGhost,
kSeqSetGBlow,
kSeqBizzTail,
kSeqBizzPoof,
kSeqQueenEgg,
kSeqRoacShot,
kSeqBackgrnd,
kSeqScreens,
kSeqArrow,
kSeqFonts,
kSeqDrips,
kSeqFireTrap,
kSeqMagic2,
kSeqCreepy,
kSeqSlider,
kSeqRavolt, // 67
kSeqEyeHit,
kSeqFont2,
kSeqSeeBubbl,
kSeqBlood,
kSeqDrum,
kSeqPoof2,
kSeqDeadBrn, // 74
kSeqGrenBubb,
kSeqRochfire,
kSeqRat
};
struct actionSeq
{
short a;
short b;
};
extern short frames;
extern int16_t SeqBase[];
extern int16_t SeqSize[];
extern int16_t SeqOffsets[];
extern int16_t FrameFlag[];
extern short nShadowWidth;
extern short nFlameHeight;
extern short nPilotLightFrame;
extern short nPilotLightCount;
extern int16_t ChunkYpos[];
extern int16_t ChunkXpos[];
extern int16_t ChunkPict[];
extern int16_t ChunkFlag[];
extern int16_t FrameSize[];
extern int16_t FrameBase[];
void seq_LoadSequences();
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int seq_GetFrameSound(int val, int edx);
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void seq_MoveSequence(DExhumedActor* actor, short nSeq, short bx);
int seq_GetSeqPicnum2(short nSeq, short nFrame);
int seq_GetSeqPicnum(short nSeq, short edx, short ebx);
void seq_DrawStatusSequence(short nSequence, uint16_t edx, short ebx);
int seq_DrawGunSequence(int nSeqOffset, short dx, double xOffs, double yOffs, int nShade, int nPal);
short seq_GetFrameFlag(short val, short nFrame);
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int seq_PlotSequence(int nSprite, short edx, short nFrame, short ecx);
int seq_PlotArrowSequence(int nSprite, short nSeq, int nVal);
void seq_DrawPilotLightSeq(double xOffset, double yOffset);
END_PS_NS