mirror of
https://github.com/ZDoom/Raze.git
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109 lines
1.8 KiB
Text
109 lines
1.8 KiB
Text
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class DukeActivator : DukeActor
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{
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default
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{
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statnum STAT_ACTIVATOR;
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}
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override void Initialize()
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{
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self.cstat = CSTAT_SPRITE_INVISIBLE;
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}
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/* this first needs work on the sector effectors.
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override void onActivate(int low, DukePlayer plr)
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{
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switch (self.hitag)
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{
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case 0:
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break;
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case 1:
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if (self.sector.floorz != self.sector.ceilingz)
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{
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continue;
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}
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break;
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case 2:
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if (self.sector.floorz == self.sector.ceilingz)
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{
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continue;
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}
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break;
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}
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if (self.sector.lotag < 3)
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{
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DukeSectIterator itr;
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for(let a2 = itr.First(self.sector); a2; a2 = itr.Next())
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{
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// todo: move this into the effectors as a virtual override.
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if (a2.statnum == STAT_EFFECTOR) switch (a2.lotag)
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{
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case SE_18_INCREMENTAL_SECTOR_RISE_FALL:
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if (Raze.isRRRA()) break;
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case SE_36_PROJ_SHOOTER:
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case SE_31_FLOOR_RISE_FALL:
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case SE_32_CEILING_RISE_FALL:
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a2.temp_data[0] = 1 - a2.temp_data[0];
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a2.callsound(self.sector());
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break;
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}
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}
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}
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if (k == -1 && (self.sector.lotag & 0xff) == SE_22_TEETH_DOOR)
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k = act.callsound(self.sector);
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self.operatesectors(self.sector);
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}
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*/
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}
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class DukeLocator : DukeActor
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{
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default
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{
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statnum STAT_LOCATOR;
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}
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override void Initialize()
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{
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self.cstat = CSTAT_SPRITE_INVISIBLE;
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}
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}
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class DukeActivatorLocked : DukeActor
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{
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default
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{
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statnum STAT_ACTIVATOR;
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}
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override void Initialize()
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{
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self.cstat = CSTAT_SPRITE_INVISIBLE;
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if (!Raze.IsRR()) self.lotag |= 16384;
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else self.lotag ^= 16384;
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}
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/* must wait until Activator.onActivate can be done.
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override void onActivate(int low, DukePlayer plr)
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{
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if (self.lotag == low)
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{
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self.sector.lotag ^= 16384;
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if (plr)
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{
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if (self.sector.lotag & 16384)
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plr.FTA(QUOTE_LOCKED, true);
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else plr.FTA(QUOTE_UNLOCKED, true);
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}
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}
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}
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*/
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}
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