raze/wadsrc/static/zscript/games/duke/actors/controllers.zs

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2022-11-20 11:43:24 +00:00
class DukeActivator : DukeActor
{
default
{
statnum STAT_ACTIVATOR;
}
override void Initialize()
{
self.cstat = CSTAT_SPRITE_INVISIBLE;
}
/* this first needs work on the sector effectors.
override void onActivate(int low, DukePlayer plr)
{
switch (self.hitag)
{
case 0:
break;
case 1:
if (self.sector.floorz != self.sector.ceilingz)
{
continue;
}
break;
case 2:
if (self.sector.floorz == self.sector.ceilingz)
{
continue;
}
break;
}
if (self.sector.lotag < 3)
{
DukeSectIterator itr;
for(let a2 = itr.First(self.sector); a2; a2 = itr.Next())
{
// todo: move this into the effectors as a virtual override.
if (a2.statnum == STAT_EFFECTOR) switch (a2.lotag)
{
case SE_18_INCREMENTAL_SECTOR_RISE_FALL:
if (Raze.isRRRA()) break;
case SE_36_PROJ_SHOOTER:
case SE_31_FLOOR_RISE_FALL:
case SE_32_CEILING_RISE_FALL:
a2.temp_data[0] = 1 - a2.temp_data[0];
a2.callsound(self.sector());
break;
}
}
}
if (k == -1 && (self.sector.lotag & 0xff) == SE_22_TEETH_DOOR)
k = act.callsound(self.sector);
self.operatesectors(self.sector);
}
*/
}
class DukeLocator : DukeActor
{
default
{
statnum STAT_LOCATOR;
}
override void Initialize()
{
self.cstat = CSTAT_SPRITE_INVISIBLE;
}
}
class DukeActivatorLocked : DukeActor
{
default
{
statnum STAT_ACTIVATOR;
}
override void Initialize()
{
self.cstat = CSTAT_SPRITE_INVISIBLE;
if (!Raze.IsRR()) self.lotag |= 16384;
else self.lotag ^= 16384;
}
/* must wait until Activator.onActivate can be done.
override void onActivate(int low, DukePlayer plr)
{
if (self.lotag == low)
{
self.sector.lotag ^= 16384;
if (plr)
{
if (self.sector.lotag & 16384)
plr.FTA(QUOTE_LOCKED, true);
else plr.FTA(QUOTE_UNLOCKED, true);
}
}
}
*/
}