mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-12 21:52:01 +00:00
61 lines
1.5 KiB
Text
61 lines
1.5 KiB
Text
|
extend class DukeActor
|
||
|
{
|
||
|
DukeActor shootprojectile1(DukeActor actor, DukePlayer p, Vector3 pos, double ang, double vel, double zofs_post = 0, double scale = 0) const
|
||
|
{
|
||
|
sectortype sect = actor.sector;
|
||
|
int scount;
|
||
|
double zvel;
|
||
|
|
||
|
if (actor.extra >= 0 && !self.bDONTLIGHTSHOOTER) actor.shade = -96; // not for shitball
|
||
|
|
||
|
if (p != null)
|
||
|
{
|
||
|
let aimed = actor.aim(self);
|
||
|
|
||
|
if (aimed)
|
||
|
{
|
||
|
double dal = ((aimed.scale.X * aimed.spriteHeight()) * 0.5);
|
||
|
double dist = (p.actor.pos.XY - aimed.pos.XY).Length();
|
||
|
|
||
|
zvel = ((aimed.pos.Z - pos.Z - dal) * vel) / dist;
|
||
|
ang = (aimed.pos.XY - pos.XY).Angle();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
[vel, zvel] = Raze.setFreeAimVelocity(vel, zvel, p.getPitchWithView(), 49.);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pos += actor.SpecialProjectileOffset();
|
||
|
|
||
|
let j = actor.findplayer();
|
||
|
|
||
|
if (actor.projectilespread < 0)
|
||
|
ang += frandom(self.projectilespread, 0);
|
||
|
else
|
||
|
ang += frandom(-self.projectilespread / 2, self.projectilespread / 2);
|
||
|
|
||
|
double dist = (j.actor.pos.XY - actor.pos.XY).Length();
|
||
|
zvel = ((j.actor.opos.Z + j.actor.viewzoffset - pos.Z + 3) * vel) / dist;
|
||
|
}
|
||
|
|
||
|
if (scale <= 0) scale = p? 0.109375 : 0.28125;
|
||
|
|
||
|
pos.Z += zofs_post;
|
||
|
|
||
|
let spawned = dlevel.SpawnActor(sect, pos, self.GetClass(), -127, (scale, scale), ang, vel, zvel, actor, STAT_PROJECTILE);
|
||
|
if (!spawned) return nullptr;
|
||
|
spawned.extra += random(0, 7);
|
||
|
|
||
|
spawned.cstat = CSTAT_SPRITE_YCENTER;
|
||
|
spawned.clipdist = 1;
|
||
|
return spawned;
|
||
|
}
|
||
|
|
||
|
virtual Vector3 SpecialProjectileOffset()
|
||
|
{
|
||
|
return (0, 0, 0);
|
||
|
}
|
||
|
}
|