raze/source/blood/src/credits.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
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#include "build.h"
#include "compat.h"
#include "SmackerDecoder.h"
#include "common_game.h"
#include "blood.h"
#include "config.h"
#include "controls.h"
#include "globals.h"
#include "resource.h"
#include "screen.h"
#include "sound.h"
#include "view.h"
#include "animtexture.h"
#include "../glbackend/glbackend.h"
#include "sound/s_soundinternal.h"
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BEGIN_BLD_NS
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char exitCredits = 0;
char Wait(int nTicks)
{
totalclock = 0;
while (totalclock < nTicks)
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{
gameHandleEvents();
auto key = inputState.keyGetScan();
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if (key)
{
if (key == sc_Escape) // sc_Escape
exitCredits = 1;
return 0;
}
}
return 1;
}
char DoFade(char r, char g, char b, int nTicks)
{
return 1;
}
char DoUnFade(int nTicks)
{
return 1;
}
void credPlaySmk(const char* _pzSMK, const char* _pzWAV, int nWav);
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void credLogosDos(void)
{
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char bShift = inputState.ShiftPressed();
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videoSetViewableArea(0, 0, xdim-1, ydim-1);
DoUnFade(1);
videoClearScreen(0);
if (bShift)
return;
{
if (fileSystem.FindFile("logo.smk"))
{
credPlaySmk("logo.smk", "logo.wav", -1);
}
else
{
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rotatesprite(160<<16, 100<<16, 65536, 0, 2050, 0, 0, 0x4a, 0, 0, xdim-1, ydim-1);
sndStartSample("THUNDER2", 128, -1);
videoNextPage();
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if (!Wait(360))
return;
if (!DoFade(0, 0, 0, 60))
return;
}
if (fileSystem.FindFile("gti.smk"))
{
credPlaySmk("gti.smk", "gt.wav", -1);
}
else
{
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videoClearScreen(0);
rotatesprite(160<<16, 100<<16, 65536, 0, 2052, 0, 0, 0x0a, 0, 0, xdim-1, ydim-1);
videoNextPage();
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DoUnFade(1);
sndStartSample("THUNDER2", 128, -1);
if (!Wait(360))
return;
}
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}
sndPlaySpecialMusicOrNothing(MUS_INTRO);
sndStartSample("THUNDER2", 128, -1);
if (!DoFade(0, 0, 0, 60))
return;
videoClearScreen(0);
videoNextPage();
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if (!DoUnFade(1))
return;
videoClearScreen(0);
rotatesprite(160<<16, 100<<16, 65536, 0, 2518, 0, 0, 0x4a, 0, 0, xdim-1, ydim-1);
videoNextPage();
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Wait(360);
//Mus_Fade(4000);
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}
void credReset(void)
{
videoClearScreen(0);
videoNextPage();
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DoFade(0,0,0,1);
DoUnFade(1);
}
bool credKOpen4Load(FString &pzFile)
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{
int nLen = strlen(pzFile);
FixPathSeperator(pzFile);
auto nHandle = fileSystem.FindFile(pzFile);
if (nHandle < 0)
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{
// Strip the drive letter and retry.
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if (nLen >= 3 && isalpha(pzFile[0]) && pzFile[1] == ':' && pzFile[2] == '/')
{
pzFile = pzFile.Mid(3);
nHandle = fileSystem.FindFile(pzFile);
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}
}
return nHandle;
}
void credPlaySmk(const char *_pzSMK, const char *_pzWAV, int nWav)
{
if (!_pzSMK || !*_pzSMK)
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return;
FString pzSMK = _pzSMK;
FString pzWAV = _pzWAV;
auto nHandleSMK = credKOpen4Load(pzSMK);
if (!nHandleSMK)
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{
return;
}
SmackerHandle hSMK = Smacker_Open(pzSMK);
if (!hSMK.isValid)
{
return;
}
uint32_t nWidth, nHeight;
Smacker_GetFrameSize(hSMK, nWidth, nHeight);
uint8_t palette[768];
AnimTextures animtex;
TArray<uint8_t> pFrame(nWidth * nHeight + std::max(nWidth, nHeight), true);
animtex.SetSize(nWidth, nHeight);
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int nFrameRate = Smacker_GetFrameRate(hSMK);
int nFrames = Smacker_GetNumFrames(hSMK);
Smacker_GetPalette(hSMK, palette);
Mus_Stop();
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int nScale;
int nStat;
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if (nWidth <= 320 && nHeight <= 200)
{
if ((nWidth / (nHeight * 1.2f)) > (1.f * xdim / ydim))
nScale = divscale16(320 * xdim * 3, nWidth * ydim * 4);
else
nScale = divscale16(200, nHeight);
nStat = 2 | 8 | 64;
}
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else
{
// DOS Blood v1.11: 320x240, 320x320, 640x400, and 640x480 SMKs all display 1:1 and centered in a 640x480 viewport
nScale = tabledivide32(scale(65536, ydim << 2, xdim * 3), ((max(nHeight, 240 + 1u) + 239) / 240));
nStat = 2 | 8 | 64 | 1024;
renderSetAspect(viewingrange, 65536);
}
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if (nWav > 0)
sndStartWavID(nWav, 255);
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else
{
auto nHandleWAV = credKOpen4Load(pzWAV);
if (nHandleWAV)
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{
sndStartWavDisk(pzWAV, 255);
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}
}
UpdateDacs(0, true);
gameHandleEvents();
ClockTicks nStartTime = totalclock;
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inputState.ClearAllInput();
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int nFrame = 0;
hw_int_useindexedcolortextures = false;
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do
{
gameHandleEvents();
if (scale((int)(totalclock-nStartTime), nFrameRate, kTicRate) < nFrame)
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continue;
if (inputState.CheckAllInput())
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break;
videoClearScreen(0);
Smacker_GetPalette(hSMK, palette);
Smacker_GetFrame(hSMK, pFrame.Data());
animtex.SetFrame(palette, pFrame.Data());
rotatesprite_fs(160<<16, 100<<16, nScale, 0, -1, 0, 0, nStat, animtex.GetFrame());
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videoNextPage();
nFrame++;
Smacker_GetNextFrame(hSMK);
} while(nFrame < nFrames);
hw_int_useindexedcolortextures = hw_useindexedcolortextures;
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Smacker_Close(hSMK);
inputState.ClearAllInput();
soundEngine->StopAllChannels();
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}
END_BLD_NS