2019-09-18 22:27:46 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "game.h"
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#include "gamedef.h"
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#include "net.h"
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#include "premap.h"
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#include "savegame.h"
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#include "input.h"
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#include "enet/enet.h"
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#include "lz4.h"
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#include "crc32.h"
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2019-07-02 19:14:37 +00:00
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#define TIMERUPDATESIZ 32
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2019-09-18 22:27:46 +00:00
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ENetHost *g_netServer = NULL;
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ENetHost *g_netClient = NULL;
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ENetPeer *g_netClientPeer = NULL;
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2019-07-02 19:14:37 +00:00
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ENetPeer* g_netPlayerPeer[MAXPLAYERS];
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2019-09-18 22:27:46 +00:00
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enet_uint16 g_netPort = 23513;
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int32_t g_netDisconnect = 0;
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char g_netPassword[32];
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int32_t g_netPlayersWaiting = 0;
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#ifndef NETCODE_DISABLE
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int32_t g_networkMode = NET_CLIENT;
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#endif
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int32_t g_netIndex = 2;
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newgame_t pendingnewgame;
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#ifdef NETCODE_DISABLE
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void faketimerhandler(void) {}
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#else
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static char recbuf[180];
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static int32_t g_chatPlayer = -1;
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// sprites of these statnums are synced to clients by the server
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int16_t g_netStatnums[] =
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{
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STAT_PROJECTILE,
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//STAT_PLAYER,
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STAT_STANDABLE,
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//STAT_ACTIVATOR,
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//STAT_TRANSPORT,
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//STAT_EFFECTOR,
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STAT_ACTOR,
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STAT_ZOMBIEACTOR,
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STAT_MISC,
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STAT_DEFAULT,
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STAT_NETALLOC,
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MAXSTATUS
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};
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#pragma pack(push,1)
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uint32_t g_netMapRevision = 0;
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netmapstate_t g_mapStartState;
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netmapstate_t *g_mapStateHistory[NET_REVISIONS];
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uint8_t tempnetbuf[sizeof(netmapstate_t) + 400];
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netmapdiff_t tempMapDiff;
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#pragma pack(pop)
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#define tempnetbufsize sizeof(tempnetbuf)
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2019-07-02 19:14:37 +00:00
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#if 0
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2019-09-18 22:27:46 +00:00
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static void P_RemovePlayer(int32_t p)
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{
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// server obviously can't leave the game, and index 0 shows up for disconnect events from
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// players that haven't gotten far enough into the connection process to get a player ID
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if (p == 0) return;
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g_player[p].playerquitflag = 0;
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Bsprintf(recbuf,"%s^00 is history!",g_player[p].user_name);
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G_AddUserQuote(recbuf);
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if (numplayers == 1)
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S_PlaySound(GENERIC_AMBIENCE17);
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if (g_player[myconnectindex].ps->gm & MODE_GAME)
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{
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if (screenpeek == p)
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screenpeek = myconnectindex;
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pub = NUMPAGES;
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pus = NUMPAGES;
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G_UpdateScreenArea();
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P_QuickKill(g_player[p].ps);
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if (voting == p)
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{
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for (p=0; p<MAXPLAYERS; p++)
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{
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g_player[p].vote = 0;
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g_player[p].gotvote = 0;
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}
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voting = -1;
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}
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Bstrcpy(apStrings[QUOTE_RESERVED2],recbuf);
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g_player[myconnectindex].ps->ftq = QUOTE_RESERVED2;
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g_player[myconnectindex].ps->fta = 180;
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}
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}
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2019-07-02 19:14:37 +00:00
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#endif
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2019-09-18 22:27:46 +00:00
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2019-07-02 19:14:37 +00:00
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#if 0
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2019-09-18 22:27:46 +00:00
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// sync a connecting player up with the current game state
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void Net_SyncPlayer(ENetEvent *event)
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{
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int32_t i, j;
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if (numplayers + g_netPlayersWaiting >= MAXPLAYERS)
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{
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enet_peer_disconnect_later(event->peer, DISC_SERVER_FULL);
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initprintf("Refused peer; server full.\n");
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return;
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}
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g_netPlayersWaiting++;
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S_PlaySound(DUKE_GETWEAPON2);
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// open a new slot if necessary and save off the resulting slot # for future reference
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for (TRAVERSE_CONNECT(i))
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{
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if (g_player[i].playerquitflag == 0)
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{
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break;
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}
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}
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if (i == -1)
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{
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i = g_mostConcurrentPlayers++;
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}
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event->peer->data = (void *)(intptr_t)i;
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2019-09-20 20:07:53 +00:00
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g_player[i].netsynctime = (int32_t)totalclock;
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2019-09-18 22:27:46 +00:00
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g_player[i].playerquitflag = 1;
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//g_player[i].revision = g_netMapRevision;
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for (j=0; j<g_mostConcurrentPlayers-1; j++)
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{
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connectpoint2[j] = j+1;
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}
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connectpoint2[g_mostConcurrentPlayers-1] = -1;
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G_MaybeAllocPlayer(i);
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g_netPlayersWaiting--;
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++numplayers;
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++ud.multimode;
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Net_SendNewPlayer(i);
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Net_SendPlayerIndex(i, event->peer);
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Net_SendClientInfo();
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Net_SendUserMapName();
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Net_SendNewGame(0, event->peer);
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}
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void Net_SpawnPlayer(int32_t player)
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{
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int32_t j = 0;
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packbuf[j++] = PACKET_PLAYER_SPAWN;
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packbuf[j++] = player;
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Bmemcpy(&packbuf[j], &g_player[player].ps->pos.x, sizeof(vec3_t) * 2);
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j += sizeof(vec3_t) * 2;
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packbuf[j++] = 0;
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enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
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}
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2019-07-02 19:14:37 +00:00
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#endif
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2019-09-18 22:27:46 +00:00
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static void display_betascreen(void)
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{
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rotatesprite_fs(160<<16,100<<16,65536,0,BETASCREEN,0,0,2+8+64+BGSTRETCH);
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rotatesprite_fs(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8);
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rotatesprite_fs(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8);
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if (PLUTOPAK) // JBF 20030804
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rotatesprite_fs(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8);
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}
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void faketimerhandler(void)
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{
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if (g_netServer==NULL && g_netClient==NULL)
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return;
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enet_host_service(g_netServer ? g_netServer : g_netClient, NULL, 0);
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2019-07-02 19:14:37 +00:00
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Net_Update();
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2019-09-18 22:27:46 +00:00
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}
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2019-07-02 19:14:37 +00:00
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void Net_WaitForEverybody(void)
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2019-09-18 22:27:46 +00:00
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{
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2019-07-02 19:14:37 +00:00
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if (numplayers < 2) return;
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g_player[myconnectindex].playerreadyflag++;
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// if we're a peer or slave, not a master
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if ((g_networkBroadcastMode == 1) || (!g_networkBroadcastMode && (myconnectindex != connecthead)))
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for (int TRAVERSE_CONNECT(i))
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{
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if (i != myconnectindex) Net_SendPacket(i, packbuf, 1);
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if ((!g_networkBroadcastMode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
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}
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2019-09-18 22:27:46 +00:00
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P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2+1);
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do
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{
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2019-07-02 19:14:37 +00:00
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//if (quitevent || keystatus[sc_Escape]) G_GameExit("");
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2019-09-18 22:27:46 +00:00
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if (G_FPSLimit())
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{
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display_betascreen();
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gametext_center_shade(170, "Waiting for server", 14);
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2019-09-20 11:54:27 +00:00
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videoNextPage();
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2019-09-18 22:27:46 +00:00
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}
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G_HandleAsync();
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2019-07-02 19:14:37 +00:00
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Net_GetPackets();
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2019-09-18 22:27:46 +00:00
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2019-07-02 19:14:37 +00:00
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int i;
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for (TRAVERSE_CONNECT(i))
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2019-09-18 22:27:46 +00:00
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{
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2019-07-02 19:14:37 +00:00
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if (g_player[i].playerreadyflag < g_player[myconnectindex].playerreadyflag) break;
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if ((!g_networkBroadcastMode) && (myconnectindex != connecthead))
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{
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// we're a slave
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i = -1; break;
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}
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//slaves in M/S mode only wait for master
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}
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if (i < 0)
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{
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// master sends ready packet once it hears from all slaves
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if (!g_networkBroadcastMode && myconnectindex == connecthead)
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for (int TRAVERSE_CONNECT(i))
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{
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packbuf[0] = PACKET_TYPE_PLAYER_READY;
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if (i != myconnectindex) Net_SendPacket(i, packbuf, 1);
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}
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2019-09-18 22:27:46 +00:00
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1);
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return;
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}
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}
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while (1);
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}
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void Net_ResetPrediction(void)
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{
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2019-07-02 16:10:28 +00:00
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mypos = omypos = g_player[myconnectindex].ps->pos;
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myvel = { 0, 0, 0 };
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myang = omyang = g_player[myconnectindex].ps->q16ang;
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myhoriz = omyhoriz = g_player[myconnectindex].ps->q16horiz;
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myhorizoff = omyhorizoff = g_player[myconnectindex].ps->q16horizoff;
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mycursectnum = g_player[myconnectindex].ps->cursectnum;
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myjumpingcounter = g_player[myconnectindex].ps->jumping_counter;
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myjumpingtoggle = g_player[myconnectindex].ps->jumping_toggle;
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myonground = g_player[myconnectindex].ps->on_ground;
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myhardlanding = g_player[myconnectindex].ps->hard_landing;
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myreturntocenter = g_player[myconnectindex].ps->return_to_center;
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}
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2019-07-02 19:14:37 +00:00
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void Net_DoPrediction(void)
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2019-07-02 16:10:28 +00:00
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{
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// NUKE-TODO: Add RR code
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DukePlayer_t *const pPlayer = g_player[myconnectindex].ps;
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spritetype *const pSprite = &sprite[pPlayer->i];
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2019-07-02 19:14:37 +00:00
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input_t *const pInput = &inputfifo[predictfifoplc&(MOVEFIFOSIZ-1)][myconnectindex];
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2019-07-02 16:10:28 +00:00
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int16_t backcstat = pSprite->cstat;
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pSprite->cstat &= ~257;
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uint32_t playerBits = pInput->bits;
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int sectorLotag = sector[mycursectnum].lotag;
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uint8_t spritebridge = 0;
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int stepHeight, centerHoriz;
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int16_t ceilingBunch, floorBunch;
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if (ud.noclip == 0 && (mycursectnum < 0 || mycursectnum >= MAXSECTORS || sector[mycursectnum].floorpicnum == MIRROR))
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{
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mypos.x = omypos.x;
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mypos.y = omypos.y;
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}
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else
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{
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omypos.x = mypos.x;
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omypos.y = mypos.y;
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}
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omyhoriz = myhoriz;
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omyhorizoff = myhorizoff;
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omypos.z = mypos.z;
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omyang = myang;
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int32_t floorZ, ceilZ, highZhit, lowZhit;
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getzrange(&mypos, mycursectnum, &ceilZ, &highZhit, &floorZ, &lowZhit, 163, CLIPMASK0);
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int truecz, truefz;
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#ifdef YAX_ENABLE
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getzsofslope_player(mycursectnum, mypos.x, mypos.y, &truecz, &truefz);
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#else
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getzsofslope(psect, mypos.x, mypos.y, &truecz, &truefz);
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#endif
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int const trueFloorZ = truefz;
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int const trueFloorDist = klabs(mypos.z - trueFloorZ);
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if ((lowZhit & 49152) == 16384 && sectorLotag == 1 && trueFloorDist > PHEIGHT + ZOFFSET2)
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sectorLotag = 0;
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// calculates automatic view angle for playing without a mouse
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if (pPlayer->aim_mode == 0 && myonground && sectorLotag != ST_2_UNDERWATER
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&& (sector[mycursectnum].floorstat & 2))
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{
|
|
|
|
vec2_t const adjustedPlayer = { mypos.x + (sintable[(fix16_to_int(myang) + 512) & 2047] >> 5),
|
|
|
|
mypos.y + (sintable[fix16_to_int(myang) & 2047] >> 5) };
|
|
|
|
int16_t curSectNum = mycursectnum;
|
|
|
|
|
|
|
|
updatesector(adjustedPlayer.x, adjustedPlayer.y, &curSectNum);
|
|
|
|
|
|
|
|
if (curSectNum >= 0)
|
|
|
|
{
|
|
|
|
int const slopeZ = getflorzofslope(mycursectnum, adjustedPlayer.x, adjustedPlayer.y);
|
|
|
|
if ((mycursectnum == curSectNum) ||
|
|
|
|
(klabs(getflorzofslope(curSectNum, adjustedPlayer.x, adjustedPlayer.y) - slopeZ) <= ZOFFSET6))
|
|
|
|
myhorizoff += fix16_from_int(mulscale16(trueFloorZ - slopeZ, 160));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (myhorizoff > 0)
|
|
|
|
{
|
|
|
|
myhorizoff -= ((myhorizoff >> 3) + fix16_one);
|
|
|
|
myhorizoff = max(myhorizoff, 0);
|
|
|
|
}
|
|
|
|
else if (myhorizoff < 0)
|
|
|
|
{
|
|
|
|
myhorizoff += (((-myhorizoff) >> 3) + fix16_one);
|
|
|
|
myhorizoff = min(myhorizoff, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (highZhit >= 0 && (highZhit&49152) == 49152)
|
|
|
|
{
|
|
|
|
highZhit &= (MAXSPRITES-1);
|
|
|
|
|
|
|
|
if (sprite[highZhit].statnum == STAT_ACTOR && sprite[highZhit].extra >= 0)
|
|
|
|
{
|
|
|
|
highZhit = 0;
|
|
|
|
ceilZ = truecz;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (lowZhit >= 0 && (lowZhit&49152) == 49152)
|
|
|
|
{
|
|
|
|
int spriteNum = lowZhit&(MAXSPRITES-1);
|
|
|
|
|
|
|
|
if ((sprite[spriteNum].cstat&33) == 33)
|
|
|
|
{
|
|
|
|
sectorLotag = 0;
|
|
|
|
spritebridge = 1;
|
|
|
|
//pPlayer->sbs = spriteNum;
|
|
|
|
}
|
|
|
|
else if (A_CheckEnemySprite(&sprite[spriteNum]) && sprite[spriteNum].xrepeat > 24
|
|
|
|
&& klabs(pSprite->z - sprite[spriteNum].z) < (84 << 8))
|
|
|
|
{
|
|
|
|
// TX: I think this is what makes the player slide off enemies... might
|
|
|
|
// be a good sprite flag to add later.
|
|
|
|
// Helix: there's also SLIDE_ABOVE_ENEMY.
|
|
|
|
int spriteAng = getangle(sprite[spriteNum].x - mypos.x,
|
|
|
|
sprite[spriteNum].y - mypos.y);
|
|
|
|
myvel.x -= sintable[(spriteAng + 512) & 2047] << 4;
|
|
|
|
myvel.y -= sintable[spriteAng & 2047] << 4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int velocityModifier = TICSPERFRAME;
|
|
|
|
int floorZOffset = 40;
|
|
|
|
int const playerShrunk = (pSprite->yrepeat < 32);
|
|
|
|
|
|
|
|
if (pSprite->extra <= 0)
|
|
|
|
{
|
|
|
|
if (sectorLotag == ST_2_UNDERWATER)
|
|
|
|
{
|
|
|
|
if (pPlayer->on_warping_sector == 0)
|
|
|
|
{
|
|
|
|
if (klabs(mypos.z - floorZ) >(PHEIGHT>>1))
|
|
|
|
mypos.z += 348;
|
|
|
|
}
|
|
|
|
clipmove(&mypos, &mycursectnum,
|
|
|
|
0, 0, 164, (4L<<8), (4L<<8), CLIPMASK0);
|
|
|
|
}
|
|
|
|
|
|
|
|
updatesector(mypos.x, mypos.y, &mycursectnum);
|
|
|
|
pushmove(&mypos, &mycursectnum, 128L, (4L<<8), (20L<<8), CLIPMASK0);
|
|
|
|
|
|
|
|
myhoriz = F16(100);
|
|
|
|
myhorizoff = 0;
|
|
|
|
|
|
|
|
goto ENDFAKEPROCESSINPUT;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pPlayer->on_crane >= 0)
|
|
|
|
goto FAKEHORIZONLY;
|
|
|
|
|
|
|
|
if (pPlayer->one_eighty_count < 0)
|
|
|
|
myang += F16(128);
|
|
|
|
|
|
|
|
if (sectorLotag == ST_2_UNDERWATER)
|
|
|
|
{
|
|
|
|
myjumpingcounter = 0;
|
|
|
|
|
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_JUMP))
|
|
|
|
{
|
|
|
|
myvel.z = max(min(-348, myvel.z - 348), -(256 * 6));
|
|
|
|
}
|
|
|
|
else if (TEST_SYNC_KEY(playerBits, SK_CROUCH))
|
|
|
|
{
|
|
|
|
myvel.z = min(max(348, myvel.z + 348), (256 * 6));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// normal view
|
|
|
|
if (myvel.z < 0)
|
|
|
|
myvel.z = min(0, myvel.z + 256);
|
|
|
|
|
|
|
|
if (myvel.z > 0)
|
|
|
|
myvel.z = max(0, myvel.z - 256);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (myvel.z > 2048)
|
|
|
|
myvel.z >>= 1;
|
|
|
|
|
|
|
|
mypos.z += myvel.z;
|
|
|
|
|
|
|
|
if (mypos.z > (floorZ-(15<<8)))
|
|
|
|
mypos.z += ((floorZ-(15<<8))-mypos.z)>>1;
|
|
|
|
|
|
|
|
if (mypos.z < ceilZ+ZOFFSET6)
|
|
|
|
{
|
|
|
|
mypos.z = ceilZ+ZOFFSET6;
|
|
|
|
myvel.z = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (pPlayer->jetpack_on)
|
|
|
|
{
|
|
|
|
myonground = 0;
|
|
|
|
myjumpingcounter = 0;
|
|
|
|
myhardlanding = 0;
|
|
|
|
|
|
|
|
if (pPlayer->jetpack_on < 11)
|
|
|
|
mypos.z -= (pPlayer->jetpack_on<<7); //Goin up
|
|
|
|
|
|
|
|
int const zAdjust = playerShrunk ? 512 : 2048;
|
|
|
|
|
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_JUMP)) // jumping, flying up
|
|
|
|
{
|
|
|
|
mypos.z -= zAdjust;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_CROUCH)) // crouching, flying down
|
|
|
|
{
|
|
|
|
mypos.z += zAdjust;
|
|
|
|
}
|
|
|
|
|
|
|
|
int const Zdiff = (playerShrunk == 0 && (sectorLotag == 0 || sectorLotag == ST_2_UNDERWATER)) ? 32 : 16;
|
|
|
|
|
|
|
|
if (mypos.z > (floorZ - (Zdiff << 8)))
|
|
|
|
mypos.z += ((floorZ - (Zdiff << 8)) - mypos.z) >> 1;
|
|
|
|
|
|
|
|
if (mypos.z < (ceilZ + (18 << 8)))
|
|
|
|
mypos.z = ceilZ + (18 << 8);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (sectorLotag == ST_1_ABOVE_WATER && spritebridge == 0)
|
|
|
|
{
|
|
|
|
floorZOffset = playerShrunk ? 12 : 34;
|
|
|
|
}
|
|
|
|
if (mypos.z < (floorZ-(floorZOffset<<8))) //falling
|
|
|
|
{
|
|
|
|
if ((!TEST_SYNC_KEY(playerBits, SK_JUMP) && !TEST_SYNC_KEY(playerBits, SK_CROUCH)) && myonground &&
|
|
|
|
(sector[mycursectnum].floorstat & 2) && mypos.z >= (floorZ - (floorZOffset << 8) - ZOFFSET2))
|
|
|
|
mypos.z = floorZ - (floorZOffset << 8);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
myonground = 0;
|
|
|
|
|
|
|
|
myvel.z += (g_spriteGravity + 80);
|
|
|
|
|
|
|
|
if (myvel.z >= (4096 + 2048))
|
|
|
|
myvel.z = (4096 + 2048);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if ((sectorLotag != ST_1_ABOVE_WATER && sectorLotag != ST_2_UNDERWATER) &&
|
|
|
|
(myonground == 0 && myvel.z > (6144 >> 1)))
|
|
|
|
myhardlanding = myvel.z>>10;
|
|
|
|
myonground = 1;
|
|
|
|
|
|
|
|
if (floorZOffset == 40)
|
|
|
|
{
|
|
|
|
//Smooth on the ground
|
|
|
|
int Zdiff = ((floorZ - (floorZOffset << 8)) - mypos.z) >> 1;
|
|
|
|
|
|
|
|
if (klabs(Zdiff) < 256)
|
|
|
|
Zdiff = 0;
|
|
|
|
|
|
|
|
mypos.z += ((klabs(Zdiff) >= 256) ? (((floorZ - (floorZOffset << 8)) - mypos.z) >> 1) : 0);
|
|
|
|
//myz += k; // ((fz-(i<<8))-myz)>>1;
|
|
|
|
myvel.z -= 768; // 412;
|
|
|
|
if (myvel.z < 0)
|
|
|
|
myvel.z = 0;
|
|
|
|
}
|
|
|
|
else if (myjumpingcounter == 0)
|
|
|
|
{
|
|
|
|
mypos.z += ((floorZ - (floorZOffset << 7)) - mypos.z) >> 1; // Smooth on the water
|
|
|
|
|
|
|
|
if (pPlayer->on_warping_sector == 0 && mypos.z > floorZ - ZOFFSET2)
|
|
|
|
{
|
|
|
|
mypos.z = floorZ - ZOFFSET2;
|
|
|
|
myvel.z >>= 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_CROUCH))
|
|
|
|
mypos.z += (2048+768);
|
|
|
|
|
|
|
|
if (!TEST_SYNC_KEY(playerBits, SK_JUMP) && myjumpingtoggle == 1)
|
|
|
|
myjumpingtoggle = 0;
|
|
|
|
else if (TEST_SYNC_KEY(playerBits, SK_JUMP) && myjumpingtoggle == 0)
|
|
|
|
{
|
|
|
|
if (myjumpingcounter == 0)
|
|
|
|
if ((floorZ-ceilZ) > (56<<8))
|
|
|
|
{
|
|
|
|
myjumpingcounter = 1;
|
|
|
|
myjumpingtoggle = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (myjumpingcounter && !TEST_SYNC_KEY(playerBits, SK_JUMP))
|
|
|
|
myjumpingcounter = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (myjumpingcounter)
|
|
|
|
{
|
|
|
|
if (!TEST_SYNC_KEY(playerBits, SK_JUMP) == 0 && myjumpingtoggle == 1)
|
|
|
|
myjumpingtoggle = 0;
|
|
|
|
|
|
|
|
if (myjumpingcounter < (1024+256))
|
|
|
|
{
|
|
|
|
if (sectorLotag == ST_1_ABOVE_WATER && myjumpingcounter > 768)
|
|
|
|
{
|
|
|
|
myjumpingcounter = 0;
|
|
|
|
myvel.z = -512;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
myvel.z -= (sintable[(2048-128+myjumpingcounter)&2047])/12;
|
|
|
|
myjumpingcounter += 180;
|
|
|
|
myonground = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
myjumpingcounter = 0;
|
|
|
|
myvel.z = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
mypos.z += myvel.z;
|
|
|
|
|
|
|
|
if (mypos.z < (ceilZ+ZOFFSET6))
|
|
|
|
{
|
|
|
|
myjumpingcounter = 0;
|
|
|
|
if (myvel.z < 0)
|
|
|
|
myvel.x = myvel.y = 0;
|
|
|
|
myvel.z = 128;
|
|
|
|
mypos.z = ceilZ+ZOFFSET6;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pPlayer->fist_incs || pPlayer->transporter_hold > 2 || myhardlanding || pPlayer->access_incs > 0 ||
|
|
|
|
pPlayer->knee_incs > 0 || (pPlayer->curr_weapon == TRIPBOMB_WEAPON &&
|
|
|
|
pPlayer->kickback_pic > 1 && pPlayer->kickback_pic < 4))
|
|
|
|
{
|
|
|
|
velocityModifier = 0;
|
|
|
|
myvel.x = 0;
|
|
|
|
myvel.y = 0;
|
|
|
|
}
|
|
|
|
else if (pInput->q16avel) //p->ang += syncangvel * constant
|
|
|
|
{
|
|
|
|
fix16_t const inputAng = pInput->q16avel;
|
|
|
|
|
|
|
|
myang += (sectorLotag == ST_2_UNDERWATER) ? fix16_mul(inputAng - (inputAng >> 3), fix16_from_int(ksgn(velocityModifier)))
|
|
|
|
: fix16_mul(inputAng, fix16_from_int(ksgn(velocityModifier)));
|
|
|
|
|
|
|
|
myang &= 0x7FFFFFF;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (myvel.x || myvel.y || pInput->fvel || pInput->svel)
|
|
|
|
{
|
|
|
|
if (pPlayer->jetpack_on == 0 && pPlayer->inv_amount[GET_STEROIDS] > 0 && pPlayer->inv_amount[GET_STEROIDS] < 400)
|
|
|
|
velocityModifier <<= 1;
|
|
|
|
|
|
|
|
myvel.x += ((pInput->fvel * velocityModifier) << 6);
|
|
|
|
myvel.y += ((pInput->svel * velocityModifier) << 6);
|
|
|
|
|
|
|
|
int playerSpeedReduction = 0;
|
|
|
|
|
|
|
|
if (myonground && (TEST_SYNC_KEY(playerBits, SK_CROUCH)
|
|
|
|
|| (pPlayer->kickback_pic > 10 && pPlayer->curr_weapon == KNEE_WEAPON)))
|
|
|
|
playerSpeedReduction = 0x2000;
|
|
|
|
else if (sectorLotag == ST_2_UNDERWATER)
|
|
|
|
playerSpeedReduction = 0x1400;
|
|
|
|
|
|
|
|
myvel.x = mulscale16(myvel.x, pPlayer->runspeed - playerSpeedReduction);
|
|
|
|
myvel.y = mulscale16(myvel.y, pPlayer->runspeed - playerSpeedReduction);
|
|
|
|
|
|
|
|
if (klabs(myvel.x) < 2048 && klabs(myvel.y) < 2048)
|
|
|
|
myvel.x = myvel.y = 0;
|
|
|
|
|
|
|
|
if (playerShrunk)
|
|
|
|
{
|
|
|
|
myvel.x = mulscale16(myvel.x, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->runspeed >> 2));
|
|
|
|
myvel.y = mulscale16(myvel.y, pPlayer->runspeed - (pPlayer->runspeed >> 1) + (pPlayer->runspeed >> 2));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
FAKEHORIZONLY:;
|
|
|
|
stepHeight = (sectorLotag == ST_1_ABOVE_WATER || spritebridge == 1) ? pPlayer->autostep_sbw : pPlayer->autostep;
|
|
|
|
|
|
|
|
#ifdef YAX_ENABLE
|
|
|
|
if (mycursectnum >= 0)
|
|
|
|
yax_getbunches(mycursectnum, &ceilingBunch, &floorBunch);
|
|
|
|
|
|
|
|
// This updatesectorz conflicts with Duke3D's way of teleporting through water,
|
|
|
|
// so make it a bit conditional... OTOH, this way we have an ugly z jump when
|
|
|
|
// changing from above water to underwater
|
|
|
|
|
|
|
|
if ((mycursectnum >= 0 && !(sector[mycursectnum].lotag == ST_1_ABOVE_WATER && myonground && floorBunch >= 0))
|
|
|
|
&& ((floorBunch >= 0 && !(sector[mycursectnum].floorstat & 512))
|
|
|
|
|| (ceilingBunch >= 0 && !(sector[mycursectnum].ceilingstat & 512))))
|
|
|
|
{
|
|
|
|
mycursectnum += MAXSECTORS; // skip initial z check, restored by updatesectorz
|
|
|
|
updatesectorz(mypos.x, mypos.y, mypos.z, &mycursectnum);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
clipmove(&mypos, &mycursectnum, myvel.x, myvel.y, 164, (4L << 8), stepHeight, CLIPMASK0);
|
|
|
|
pushmove(&mypos, &mycursectnum, 164, (4L << 8), (4L << 8), CLIPMASK0);
|
|
|
|
|
|
|
|
// This makes the player view lower when shrunk. NOTE that it can get the
|
|
|
|
// view below the sector floor (and does, when on the ground).
|
|
|
|
if (pPlayer->jetpack_on == 0 && sectorLotag != ST_2_UNDERWATER && sectorLotag != ST_1_ABOVE_WATER && playerShrunk)
|
|
|
|
mypos.z += ZOFFSET5;
|
|
|
|
|
|
|
|
centerHoriz = 0;
|
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_CENTER_VIEW) || myhardlanding)
|
|
|
|
myreturntocenter = 9;
|
|
|
|
|
|
|
|
if (TEST_SYNC_KEY(playerBits, SK_LOOK_UP))
|
|
|
|
{
|
|
|
|
myreturntocenter = 9;
|
|
|
|
myhoriz += fix16_from_int(12<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
|
|
|
|
centerHoriz++;
|
|
|
|
}
|
|
|
|
else if (TEST_SYNC_KEY(playerBits, SK_LOOK_DOWN))
|
|
|
|
{
|
|
|
|
myreturntocenter = 9;
|
|
|
|
myhoriz -= fix16_from_int(12<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
|
|
|
|
centerHoriz++;
|
|
|
|
}
|
|
|
|
else if (TEST_SYNC_KEY(playerBits, SK_AIM_UP))
|
|
|
|
{
|
|
|
|
myhoriz += fix16_from_int(6<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
|
|
|
|
centerHoriz++;
|
|
|
|
}
|
|
|
|
else if (TEST_SYNC_KEY(playerBits, SK_AIM_DOWN))
|
|
|
|
{
|
|
|
|
myhoriz -= fix16_from_int(6<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
|
|
|
|
centerHoriz++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (myreturntocenter > 0 && !TEST_SYNC_KEY(playerBits, SK_LOOK_UP) && !TEST_SYNC_KEY(playerBits, SK_LOOK_DOWN))
|
|
|
|
{
|
|
|
|
myreturntocenter--;
|
|
|
|
myhoriz += F16(33)-fix16_div(myhoriz, F16(3));
|
|
|
|
centerHoriz++;
|
|
|
|
}
|
|
|
|
if (myhardlanding > 0)
|
|
|
|
{
|
|
|
|
myhardlanding--;
|
|
|
|
myhoriz -= fix16_from_int(myhardlanding<<4);
|
|
|
|
}
|
|
|
|
|
|
|
|
myhoriz = fix16_clamp(myhoriz + pInput->q16horz, F16(HORIZ_MIN), F16(HORIZ_MAX));
|
|
|
|
|
|
|
|
if (centerHoriz)
|
|
|
|
{
|
|
|
|
if (myhoriz > F16(95) && myhoriz < F16(105)) myhoriz = F16(100);
|
|
|
|
if (myhorizoff > F16(-5) && myhorizoff < F16(5)) myhorizoff = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pPlayer->knee_incs > 0)
|
|
|
|
{
|
|
|
|
myhoriz -= F16(48);
|
|
|
|
myreturntocenter = 9;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
ENDFAKEPROCESSINPUT:
|
|
|
|
|
2019-07-02 19:14:37 +00:00
|
|
|
myposbak[predictfifoplc&(MOVEFIFOSIZ-1)] = mypos;
|
|
|
|
myangbak[predictfifoplc&(MOVEFIFOSIZ-1)] = myang;
|
|
|
|
myhorizbak[predictfifoplc&(MOVEFIFOSIZ-1)] = myhoriz;
|
|
|
|
predictfifoplc++;
|
2019-07-02 16:10:28 +00:00
|
|
|
|
|
|
|
pSprite->cstat = backcstat;
|
|
|
|
}
|
|
|
|
|
2019-07-02 19:14:37 +00:00
|
|
|
void Net_CorrectPrediction(void)
|
2019-07-02 16:10:28 +00:00
|
|
|
{
|
|
|
|
if (numplayers < 2)
|
|
|
|
return;
|
|
|
|
|
|
|
|
int i = ((movefifoplc-1)&(MOVEFIFOSIZ-1));
|
|
|
|
DukePlayer_t *p = g_player[myconnectindex].ps;
|
|
|
|
|
|
|
|
if (!Bmemcmp(&p->pos, &myposbak[i], sizeof(vec3_t))
|
|
|
|
&& p->q16horiz == myhorizbak[i] && p->q16ang == myangbak[i]) return;
|
|
|
|
|
|
|
|
mypos = p->pos; omypos = p->opos, myvel = p->vel;
|
|
|
|
myang = p->q16ang; omyang = p->oq16ang;
|
|
|
|
mycursectnum = p->cursectnum;
|
|
|
|
myhoriz = p->q16horiz; omyhoriz = p->oq16horiz;
|
|
|
|
myhorizoff = p->q16horizoff; omyhorizoff = p->oq16horizoff;
|
|
|
|
myjumpingcounter = p->jumping_counter;
|
|
|
|
myjumpingtoggle = p->jumping_toggle;
|
|
|
|
myonground = p->on_ground;
|
|
|
|
myhardlanding = p->hard_landing;
|
|
|
|
myreturntocenter = p->return_to_center;
|
|
|
|
|
2019-07-02 19:14:37 +00:00
|
|
|
predictfifoplc = movefifoplc;
|
|
|
|
while (predictfifoplc < g_player[myconnectindex].movefifoend)
|
|
|
|
Net_DoPrediction();
|
|
|
|
}
|
|
|
|
|
|
|
|
int g_numSyncBytes = 1;
|
|
|
|
char g_szfirstSyncMsg[MAXSYNCBYTES][60];
|
|
|
|
int g_foundSyncError = 0;
|
|
|
|
|
|
|
|
char syncstat[MAXSYNCBYTES];
|
|
|
|
int syncvaltail, syncvaltottail;
|
|
|
|
|
|
|
|
static int crctable[256];
|
|
|
|
#define updatecrc(dcrc,xz) (dcrc = (crctable[((dcrc)>>8)^((xz)&255)]^((dcrc)<<8)))
|
|
|
|
|
|
|
|
void initsynccrc(void)
|
|
|
|
{
|
|
|
|
int i, j, k, a;
|
|
|
|
|
|
|
|
for (j=0;j<256;j++) //Calculate CRC table
|
|
|
|
{
|
|
|
|
k = (j<<8); a = 0;
|
|
|
|
for (i=7;i>=0;i--)
|
|
|
|
{
|
|
|
|
if (((k^a)&0x8000) > 0)
|
|
|
|
a = ((a<<1)&65535) ^ 0x1021; //0x1021 = genpoly
|
|
|
|
else
|
|
|
|
a = ((a<<1)&65535);
|
|
|
|
k = ((k<<1)&65535);
|
|
|
|
}
|
|
|
|
crctable[j] = (a&65535);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
char Net_PlayerSync(void)
|
|
|
|
{
|
|
|
|
uint16_t crc = 0;
|
|
|
|
DukePlayer_t *pp;
|
|
|
|
|
|
|
|
for(int TRAVERSE_CONNECT(i))
|
|
|
|
{
|
|
|
|
pp = g_player[i].ps;
|
|
|
|
updatecrc(crc, pp->pos.x & 255);
|
|
|
|
updatecrc(crc, pp->pos.y & 255);
|
|
|
|
updatecrc(crc, pp->pos.z & 255);
|
|
|
|
updatecrc(crc, pp->q16ang & 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
return ((char) crc & 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
char Net_PlayerSync2(void)
|
|
|
|
{
|
|
|
|
int j, nextj;
|
|
|
|
uint16_t crc = 0;
|
|
|
|
DukePlayer_t *pp;
|
|
|
|
spritetype *spr;
|
|
|
|
|
|
|
|
for (int TRAVERSE_CONNECT(i))
|
|
|
|
{
|
|
|
|
pp = g_player[i].ps;
|
|
|
|
|
|
|
|
updatecrc(crc, pp->q16horiz & 255);
|
|
|
|
updatecrc(crc, sprite[pp->i].extra & 255);
|
|
|
|
updatecrc(crc, pp->bobcounter & 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int TRAVERSE_SPRITE_STAT(headspritestat[STAT_PLAYER], j, nextj))
|
|
|
|
{
|
|
|
|
spr = &sprite[j];
|
|
|
|
updatecrc(crc, (spr->x) & 255);
|
|
|
|
updatecrc(crc, (spr->y) & 255);
|
|
|
|
updatecrc(crc, (spr->z) & 255);
|
|
|
|
updatecrc(crc, (spr->ang) & 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
return ((char) crc & 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
char Net_ActorSync(void)
|
|
|
|
{
|
|
|
|
uint16_t crc = 0;
|
|
|
|
int nextj;
|
|
|
|
spritetype *spr;
|
|
|
|
|
|
|
|
for (int TRAVERSE_SPRITE_STAT(headspritestat[STAT_ACTOR], j, nextj))
|
|
|
|
{
|
|
|
|
spr = &sprite[j];
|
|
|
|
updatecrc(crc, (spr->x) & 255);
|
|
|
|
updatecrc(crc, (spr->y) & 255);
|
|
|
|
updatecrc(crc, (spr->z) & 255);
|
|
|
|
updatecrc(crc, (spr->lotag) & 255);
|
|
|
|
updatecrc(crc, (spr->hitag) & 255);
|
|
|
|
updatecrc(crc, (spr->ang) & 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int TRAVERSE_SPRITE_STAT(headspritestat[STAT_ZOMBIEACTOR], j, nextj))
|
|
|
|
{
|
|
|
|
spr = &sprite[j];
|
|
|
|
updatecrc(crc, (spr->x) & 255);
|
|
|
|
updatecrc(crc, (spr->y) & 255);
|
|
|
|
updatecrc(crc, (spr->z) & 255);
|
|
|
|
updatecrc(crc, (spr->lotag) & 255);
|
|
|
|
updatecrc(crc, (spr->hitag) & 255);
|
|
|
|
updatecrc(crc, (spr->ang) & 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
return ((char) crc & 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
char Net_WeaponSync(void)
|
|
|
|
{
|
|
|
|
uint16_t crc = 0;
|
|
|
|
int nextj;
|
|
|
|
spritetype *spr;
|
|
|
|
|
|
|
|
for (int TRAVERSE_SPRITE_STAT(headspritestat[STAT_PROJECTILE], j, nextj))
|
|
|
|
{
|
|
|
|
spr = &sprite[j];
|
|
|
|
updatecrc(crc, (spr->x) & 255);
|
|
|
|
updatecrc(crc, (spr->y) & 255);
|
|
|
|
updatecrc(crc, (spr->z) & 255);
|
|
|
|
updatecrc(crc, (spr->ang) & 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
return ((char) crc & 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
char Net_MapSync(void)
|
|
|
|
{
|
|
|
|
uint16_t crc = 0;
|
|
|
|
int nextj;
|
|
|
|
spritetype *spr;
|
|
|
|
walltype *wal;
|
|
|
|
sectortype *sect;
|
|
|
|
|
|
|
|
for (int TRAVERSE_SPRITE_STAT(headspritestat[STAT_EFFECTOR], j, nextj))
|
|
|
|
{
|
|
|
|
spr = &sprite[j];
|
|
|
|
updatecrc(crc, (spr->x) & 255);
|
|
|
|
updatecrc(crc, (spr->y) & 255);
|
|
|
|
updatecrc(crc, (spr->z) & 255);
|
|
|
|
updatecrc(crc, (spr->ang) & 255);
|
|
|
|
updatecrc(crc, (spr->lotag) & 255);
|
|
|
|
updatecrc(crc, (spr->hitag) & 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int j=numwalls;j>=0;j--)
|
|
|
|
{
|
|
|
|
wal = &wall[j];
|
|
|
|
updatecrc(crc, (wal->x) & 255);
|
|
|
|
updatecrc(crc, (wal->y) & 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int j=numsectors;j>=0;j--)
|
|
|
|
{
|
|
|
|
sect = §or[j];
|
|
|
|
updatecrc(crc, (sect->floorz) & 255);
|
|
|
|
updatecrc(crc, (sect->ceilingz) & 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
return ((char) crc & 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
char Net_RandomSync(void)
|
|
|
|
{
|
|
|
|
unsigned short crc = 0;
|
|
|
|
|
|
|
|
updatecrc(crc, randomseed & 255);
|
|
|
|
updatecrc(crc, (randomseed >> 8) & 255);
|
|
|
|
updatecrc(crc, g_globalRandom & 255);
|
|
|
|
updatecrc(crc, (g_globalRandom >> 8) & 255);
|
|
|
|
|
|
|
|
if (g_numSyncBytes == 1)
|
|
|
|
{
|
|
|
|
updatecrc(crc,Net_PlayerSync() & 255);
|
|
|
|
updatecrc(crc,Net_PlayerSync2() & 255);
|
|
|
|
updatecrc(crc,Net_WeaponSync() & 255);
|
|
|
|
updatecrc(crc,Net_ActorSync() & 255);
|
|
|
|
updatecrc(crc,Net_MapSync() & 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
return ((char) crc & 255);
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *SyncNames[] =
|
|
|
|
{
|
|
|
|
"Net_CheckRandomSync",
|
|
|
|
"Net_CheckPlayerSync",
|
|
|
|
"Net_CheckPlayerSync2",
|
|
|
|
"Net_CheckWeaponSync",
|
|
|
|
"Net_CheckActorSync",
|
|
|
|
"Net_CheckMapSync",
|
|
|
|
NULL
|
|
|
|
};
|
|
|
|
|
|
|
|
static char(*SyncFunc[MAXSYNCBYTES + 1])(void) =
|
|
|
|
{
|
|
|
|
Net_RandomSync,
|
|
|
|
Net_PlayerSync,
|
|
|
|
Net_PlayerSync2,
|
|
|
|
Net_WeaponSync,
|
|
|
|
Net_ActorSync,
|
|
|
|
Net_MapSync,
|
|
|
|
NULL
|
|
|
|
};
|
|
|
|
|
|
|
|
void Net_GetSyncStat(void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
playerdata_t *pp = &g_player[myconnectindex];
|
|
|
|
unsigned int val;
|
|
|
|
static unsigned int count;
|
|
|
|
|
|
|
|
if (numplayers < 2)
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (i = 0; SyncFunc[i]; i++)
|
|
|
|
{
|
|
|
|
pp->syncval[pp->syncvalhead & (SYNCFIFOSIZ - 1)][i] = (*SyncFunc[i])();
|
|
|
|
}
|
|
|
|
|
|
|
|
val = pp->syncval[pp->syncvalhead & (SYNCFIFOSIZ - 1)][0];
|
|
|
|
count += val;
|
|
|
|
|
|
|
|
pp->syncvalhead++;
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Sync Message print
|
|
|
|
//
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
|
void Net_DisplaySyncMsg(void)
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
static unsigned int moveCount = 0;
|
|
|
|
extern unsigned int g_moveThingsCount;
|
|
|
|
|
|
|
|
// if (!SyncPrintMode)
|
|
|
|
// return;
|
|
|
|
|
|
|
|
if (numplayers < 2)
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (i = 0; i < g_numSyncBytes; i++)
|
|
|
|
{
|
|
|
|
// syncstat is NON 0 - out of sync
|
|
|
|
if (syncstat[i] != 0)
|
|
|
|
{
|
|
|
|
if (g_numSyncBytes > 1)
|
|
|
|
{
|
|
|
|
Bsprintf(tempbuf, "Out Of Sync - %s", SyncNames[i]);
|
|
|
|
printext256(4L, 100L + (i * 8), 31, 1, tempbuf, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!g_foundSyncError && g_szfirstSyncMsg[i][0] == '\0')
|
|
|
|
{
|
|
|
|
// g_foundSyncError one so test all of them and then never test again
|
|
|
|
g_foundSyncError = 1;
|
|
|
|
|
|
|
|
// save off loop count
|
|
|
|
moveCount = g_moveThingsCount;
|
|
|
|
|
|
|
|
for (j = 0; j < g_numSyncBytes; j++)
|
|
|
|
{
|
|
|
|
if (syncstat[j] != 0 && g_szfirstSyncMsg[j][0] == '\0')
|
|
|
|
{
|
|
|
|
Bsprintf(tempbuf, "Out Of Sync (%s) - Please restart game", SyncNames[j]);
|
|
|
|
Bstrcpy(g_szfirstSyncMsg[j], tempbuf);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// print out the g_szfirstSyncMsg message you got
|
|
|
|
for (i = 0; i < g_numSyncBytes; i++)
|
|
|
|
{
|
|
|
|
if (g_szfirstSyncMsg[i][0] != '\0')
|
|
|
|
{
|
|
|
|
if (g_numSyncBytes > 1)
|
|
|
|
{
|
|
|
|
Bsprintf(tempbuf, "FIRST %s", g_szfirstSyncMsg[i]);
|
|
|
|
printext256(4L, 44L + (i * 8), 31, 1, tempbuf, 0);
|
|
|
|
Bsprintf(tempbuf, "moveCount %d",moveCount);
|
|
|
|
printext256(4L, 52L + (i * 8), 31, 1, tempbuf, 0);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
printext256(4L,100L,31,0,g_szfirstSyncMsg[i],0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// if (syncstate != 0)
|
|
|
|
// printext256(68L, 92L, 1, 31, "Missed Network packet!", 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Net_AddSyncInfoToPacket(int *j)
|
|
|
|
{
|
|
|
|
int sb;
|
|
|
|
int count = 0;
|
|
|
|
|
|
|
|
// sync testing
|
|
|
|
while (g_player[myconnectindex].syncvalhead != syncvaltail && count++ < 4)
|
|
|
|
{
|
|
|
|
for (sb = 0; sb < g_numSyncBytes; sb++)
|
|
|
|
packbuf[(*j)++] = g_player[myconnectindex].syncval[syncvaltail & (SYNCFIFOSIZ - 1)][sb];
|
|
|
|
|
|
|
|
syncvaltail++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_GetSyncInfoFromPacket(char *packbuf, int packbufleng, int *j, int otherconnectindex)
|
|
|
|
{
|
|
|
|
int sb, i;
|
|
|
|
extern int syncvaltail, syncvaltottail;
|
|
|
|
playerdata_t *ppo = &g_player[otherconnectindex];
|
|
|
|
char found = 0;
|
|
|
|
|
|
|
|
// have had problems with this routine crashing when players quit
|
|
|
|
// games.
|
|
|
|
|
|
|
|
// if ready2send is not set then don't try to get sync info
|
|
|
|
|
|
|
|
if (!ready2send)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Suspect that its trying to traverse the connect list
|
|
|
|
// for a player that does not exist. This tries to take care of that
|
|
|
|
|
|
|
|
for (int TRAVERSE_CONNECT(i))
|
|
|
|
{
|
|
|
|
if (otherconnectindex == i)
|
|
|
|
found = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!found)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// sync testing
|
|
|
|
//while ((*j) != packbufleng) // changed this on Kens suggestion
|
|
|
|
while ((*j) < packbufleng)
|
|
|
|
{
|
|
|
|
for (sb = 0; sb < g_numSyncBytes; sb++)
|
|
|
|
{
|
|
|
|
ppo->syncval[ppo->syncvalhead & (SYNCFIFOSIZ - 1)][sb] = packbuf[(*j)++];
|
|
|
|
}
|
|
|
|
ppo->syncvalhead++;
|
|
|
|
}
|
|
|
|
|
|
|
|
// update syncstat
|
|
|
|
// if any of the syncstat vars is non-0 then there is a problem
|
|
|
|
for (int TRAVERSE_CONNECT(i))
|
|
|
|
{
|
|
|
|
if (g_player[i].syncvalhead == syncvaltottail)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//for (sb = 0; sb < g_numSyncBytes; sb++)
|
|
|
|
// syncstat[sb] = 0;
|
|
|
|
|
|
|
|
while (1)
|
|
|
|
{
|
|
|
|
for (int i = connectpoint2[connecthead]; i >= 0; i = connectpoint2[i])
|
|
|
|
{
|
|
|
|
for (sb = 0; sb < g_numSyncBytes; sb++)
|
|
|
|
{
|
|
|
|
if (g_player[i].connected && (g_player[i].syncval[syncvaltottail & (SYNCFIFOSIZ - 1)][sb] != g_player[connecthead].syncval[syncvaltottail & (SYNCFIFOSIZ - 1)][sb]))
|
|
|
|
{
|
|
|
|
syncstat[sb] = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
syncvaltottail++;
|
|
|
|
|
|
|
|
for (int TRAVERSE_CONNECT(i))
|
|
|
|
{
|
|
|
|
if (g_player[i].syncvalhead == syncvaltottail)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void Net_GetInput(void)
|
|
|
|
{
|
|
|
|
input_t* osyn, * nsyn;
|
|
|
|
|
|
|
|
if (numplayers > 1)
|
|
|
|
Net_GetPackets();
|
|
|
|
|
|
|
|
if (g_player[myconnectindex].movefifoend - movefifoplc >= 100)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (RRRA && g_player[myconnectindex].ps->on_motorcycle)
|
|
|
|
P_GetInputMotorcycle(myconnectindex);
|
|
|
|
else if (RRRA && g_player[myconnectindex].ps->on_boat)
|
|
|
|
P_GetInputBoat(myconnectindex);
|
|
|
|
else
|
|
|
|
P_GetInput(myconnectindex);
|
|
|
|
|
|
|
|
avgfvel += localInput.fvel;
|
|
|
|
avgsvel += localInput.svel;
|
|
|
|
avgavel += localInput.q16avel;
|
|
|
|
avghorz += localInput.q16horz;
|
|
|
|
avgbits |= localInput.bits;
|
|
|
|
avgextbits |= localInput.extbits;
|
|
|
|
|
|
|
|
if (g_player[myconnectindex].movefifoend&(g_movesPerPacket-1))
|
|
|
|
{
|
|
|
|
copybufbyte(&inputfifo[(g_player[myconnectindex].movefifoend-1)&(MOVEFIFOSIZ-1)][myconnectindex],
|
|
|
|
&inputfifo[g_player[myconnectindex].movefifoend&(MOVEFIFOSIZ-1)][myconnectindex],sizeof(input_t));
|
|
|
|
g_player[myconnectindex].movefifoend++;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
nsyn = &inputfifo[g_player[myconnectindex].movefifoend&(MOVEFIFOSIZ-1)][myconnectindex];
|
|
|
|
nsyn[0].fvel = avgfvel/g_movesPerPacket;
|
|
|
|
nsyn[0].svel = avgsvel/g_movesPerPacket;
|
|
|
|
nsyn[0].q16avel = avgavel/g_movesPerPacket;
|
|
|
|
nsyn[0].q16horz = avghorz/g_movesPerPacket;
|
|
|
|
nsyn[0].bits = avgbits;
|
|
|
|
nsyn[0].extbits = avgextbits;
|
|
|
|
avgfvel = avgsvel = avgavel = avghorz = avgbits = avgextbits = 0;
|
|
|
|
g_player[myconnectindex].movefifoend++;
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
if (numplayers < 2)
|
|
|
|
{
|
|
|
|
if (ud.multimode > 1)
|
|
|
|
{
|
|
|
|
for (int TRAVERSE_CONNECT(i))
|
|
|
|
{
|
|
|
|
if (i != myconnectindex)
|
|
|
|
{
|
|
|
|
//clearbufbyte(&inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i],sizeof(input_t),0L);
|
|
|
|
if (ud.playerai)
|
|
|
|
{
|
|
|
|
computergetinput(i, &inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ - 1)][i]);
|
|
|
|
inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ - 1)][i].svel++;
|
|
|
|
inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ - 1)][i].fvel++;
|
|
|
|
}
|
|
|
|
g_player[i].movefifoend++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
for (int TRAVERSE_CONNECT(i))
|
|
|
|
if (i != myconnectindex)
|
|
|
|
{
|
|
|
|
int k = (g_player[myconnectindex].movefifoend-1)-g_player[i].movefifoend;
|
|
|
|
g_player[i].myminlag = min(g_player[i].myminlag,k);
|
|
|
|
mymaxlag = max(mymaxlag,k);
|
|
|
|
}
|
|
|
|
#if 0
|
|
|
|
if (((g_player[myconnectindex].movefifoend - 1) & (TIMERUPDATESIZ - 1)) == 0)
|
|
|
|
{
|
|
|
|
i = mymaxlag - bufferjitter;
|
|
|
|
mymaxlag = 0;
|
|
|
|
if (i > 0)
|
|
|
|
bufferjitter += ((2 + i) >> 2);
|
|
|
|
else if (i < 0)
|
|
|
|
bufferjitter -= ((2 - i) >> 2);
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
if (((g_player[myconnectindex].movefifoend-1)&(TIMERUPDATESIZ-1)) == 0)
|
|
|
|
{
|
|
|
|
int i = mymaxlag-bufferjitter; mymaxlag = 0;
|
|
|
|
if (i > 0) bufferjitter += ((3+i)>>2);
|
|
|
|
else if (i < 0) bufferjitter -= ((1-i)>>2);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (g_networkBroadcastMode == 1)
|
|
|
|
{
|
|
|
|
packbuf[0] = SERVER_GENERATED_BROADCAST;
|
|
|
|
if ((g_player[myconnectindex].movefifoend-1) == 0) packbuf[0] = PACKET_TYPE_BROADCAST;
|
|
|
|
int j = 1;
|
|
|
|
|
|
|
|
//Fix timers and buffer/jitter value
|
|
|
|
if (((g_player[myconnectindex].movefifoend-1)&(TIMERUPDATESIZ-1)) == 0)
|
|
|
|
{
|
|
|
|
if (myconnectindex != connecthead)
|
|
|
|
{
|
|
|
|
int i = g_player[connecthead].myminlag-otherminlag;
|
|
|
|
if (klabs(i) > 8) i >>= 1;
|
|
|
|
else if (klabs(i) > 2) i = ksgn(i);
|
|
|
|
else i = 0;
|
|
|
|
|
|
|
|
totalclock -= TICSPERFRAME*i;
|
|
|
|
g_player[connecthead].myminlag -= i; otherminlag += i;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (myconnectindex == connecthead)
|
|
|
|
for(int i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
|
|
packbuf[j++] = min(max(g_player[i].myminlag,-128),127);
|
|
|
|
|
|
|
|
for(int i=connecthead;i>=0;i=connectpoint2[i])
|
|
|
|
g_player[i].myminlag = 0x7fffffff;
|
|
|
|
}
|
|
|
|
|
|
|
|
osyn = (input_t *)&inputfifo[(g_player[myconnectindex].movefifoend-2)&(MOVEFIFOSIZ-1)][myconnectindex];
|
|
|
|
nsyn = (input_t *)&inputfifo[(g_player[myconnectindex].movefifoend-1)&(MOVEFIFOSIZ-1)][myconnectindex];
|
|
|
|
|
|
|
|
int k = j;
|
|
|
|
packbuf[j++] = 0;
|
|
|
|
packbuf[j++] = 0;
|
|
|
|
|
|
|
|
if (nsyn[0].fvel != osyn[0].fvel)
|
|
|
|
{
|
|
|
|
packbuf[j++] = (char)nsyn[0].fvel;
|
|
|
|
packbuf[j++] = (char)(nsyn[0].fvel>>8);
|
|
|
|
packbuf[k] |= 1;
|
|
|
|
}
|
|
|
|
if (nsyn[0].svel != osyn[0].svel)
|
|
|
|
{
|
|
|
|
packbuf[j++] = (char)nsyn[0].svel;
|
|
|
|
packbuf[j++] = (char)(nsyn[0].svel>>8);
|
|
|
|
packbuf[k] |= 2;
|
|
|
|
}
|
|
|
|
if (nsyn[0].q16avel != osyn[0].q16avel)
|
|
|
|
{
|
|
|
|
packbuf[j++] = (char)((nsyn[0].q16avel) & 255);
|
|
|
|
packbuf[j++] = (char)((nsyn[0].q16avel >> 8) & 255);
|
|
|
|
packbuf[j++] = (char)((nsyn[0].q16avel >> 16) & 255);
|
|
|
|
packbuf[j++] = (char)((nsyn[0].q16avel >> 24) & 255);
|
|
|
|
packbuf[k] |= 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((nsyn[0].bits^osyn[0].bits)&0x000000ff) packbuf[j++] = (nsyn[0].bits&255), packbuf[k] |= 8;
|
|
|
|
if ((nsyn[0].bits^osyn[0].bits)&0x0000ff00) packbuf[j++] = ((nsyn[0].bits>>8)&255), packbuf[k] |= 16;
|
|
|
|
if ((nsyn[0].bits^osyn[0].bits)&0x00ff0000) packbuf[j++] = ((nsyn[0].bits>>16)&255), packbuf[k] |= 32;
|
|
|
|
if ((nsyn[0].bits^osyn[0].bits)&0xff000000) packbuf[j++] = ((nsyn[0].bits>>24)&255), packbuf[k] |= 64;
|
|
|
|
|
|
|
|
if (nsyn[0].q16horz != osyn[0].q16horz)
|
|
|
|
{
|
|
|
|
packbuf[j++] = (char)((nsyn[0].q16horz) & 255);
|
|
|
|
packbuf[j++] = (char)((nsyn[0].q16horz >> 8) & 255);
|
|
|
|
packbuf[j++] = (char)((nsyn[0].q16horz >> 16) & 255);
|
|
|
|
packbuf[j++] = (char)((nsyn[0].q16horz >> 24) & 255);
|
|
|
|
packbuf[k] |= 128;
|
|
|
|
}
|
|
|
|
// k++;
|
|
|
|
packbuf[++k] = 0;
|
|
|
|
if (nsyn[0].extbits != osyn[0].extbits) packbuf[j++] = nsyn[0].extbits, packbuf[k] |= 1;
|
|
|
|
/* if ((nsyn[0].extbits^osyn[0].extbits)&0x000000ff) packbuf[j++] = (nsyn[0].extbits&255), packbuf[k] |= 1;
|
|
|
|
if ((nsyn[0].extbits^osyn[0].extbits)&0x0000ff00) packbuf[j++] = ((nsyn[0].extbits>>8)&255), packbuf[k] |= 2;
|
|
|
|
if ((nsyn[0].extbits^osyn[0].extbits)&0x00ff0000) packbuf[j++] = ((nsyn[0].extbits>>16)&255), packbuf[k] |= 4;
|
|
|
|
if ((nsyn[0].extbits^osyn[0].extbits)&0xff000000) packbuf[j++] = ((nsyn[0].extbits>>24)&255), packbuf[k] |= 8; */
|
|
|
|
|
|
|
|
/* while (g_player[myconnectindex].syncvalhead != syncvaltail)
|
|
|
|
{
|
|
|
|
packbuf[j++] = g_player[myconnectindex].syncval[syncvaltail&(MOVEFIFOSIZ-1)];
|
|
|
|
syncvaltail++;
|
|
|
|
} */
|
|
|
|
|
|
|
|
Net_AddSyncInfoToPacket(&j);
|
|
|
|
|
|
|
|
for (int TRAVERSE_CONNECT(i))
|
|
|
|
if (i != myconnectindex)
|
|
|
|
Net_SendPacket(i,packbuf,j);
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (myconnectindex != connecthead) //Slave
|
|
|
|
{
|
|
|
|
//Fix timers and buffer/jitter value
|
|
|
|
if (((g_player[myconnectindex].movefifoend-1)&(TIMERUPDATESIZ-1)) == 0)
|
|
|
|
{
|
|
|
|
int i = g_player[connecthead].myminlag - otherminlag;
|
|
|
|
if (klabs(i) > 2)
|
|
|
|
{
|
|
|
|
if (klabs(i) > 8)
|
|
|
|
{
|
|
|
|
if (i < 0)
|
|
|
|
i++;
|
|
|
|
i >>= 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (i < 0)
|
|
|
|
i = -1;
|
|
|
|
if (i > 0)
|
|
|
|
i = 1;
|
|
|
|
}
|
|
|
|
totalclock -= TICSPERFRAME * i;
|
|
|
|
otherminlag += i;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int TRAVERSE_CONNECT(i))
|
|
|
|
{
|
|
|
|
g_player[i].myminlag = 0x7fffffff;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
packbuf[0] = PACKET_TYPE_SLAVE_TO_MASTER;
|
|
|
|
packbuf[1] = 0;
|
|
|
|
packbuf[2] = 0;
|
|
|
|
int j = 3;
|
|
|
|
|
|
|
|
osyn = (input_t *)&inputfifo[(g_player[myconnectindex].movefifoend-2)&(MOVEFIFOSIZ-1)][myconnectindex];
|
|
|
|
nsyn = (input_t *)&inputfifo[(g_player[myconnectindex].movefifoend-1)&(MOVEFIFOSIZ-1)][myconnectindex];
|
|
|
|
|
|
|
|
if (nsyn[0].fvel != osyn[0].fvel)
|
|
|
|
{
|
|
|
|
packbuf[j++] = (char)nsyn[0].fvel;
|
|
|
|
packbuf[j++] = (char)(nsyn[0].fvel>>8);
|
|
|
|
packbuf[1] |= 1;
|
|
|
|
}
|
|
|
|
if (nsyn[0].svel != osyn[0].svel)
|
|
|
|
{
|
|
|
|
packbuf[j++] = (char)nsyn[0].svel;
|
|
|
|
packbuf[j++] = (char)(nsyn[0].svel>>8);
|
|
|
|
packbuf[1] |= 2;
|
|
|
|
}
|
|
|
|
if (nsyn[0].q16avel != osyn[0].q16avel)
|
|
|
|
{
|
|
|
|
packbuf[j++] = (char)((nsyn[0].q16avel) & 255);
|
|
|
|
packbuf[j++] = (char)((nsyn[0].q16avel >> 8) & 255);
|
|
|
|
packbuf[j++] = (char)((nsyn[0].q16avel >> 16) & 255);
|
|
|
|
packbuf[j++] = (char)((nsyn[0].q16avel >> 24) & 255);
|
|
|
|
packbuf[1] |= 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((nsyn[0].bits^osyn[0].bits)&0x000000ff) packbuf[j++] = (nsyn[0].bits&255), packbuf[1] |= 8;
|
|
|
|
if ((nsyn[0].bits^osyn[0].bits)&0x0000ff00) packbuf[j++] = ((nsyn[0].bits>>8)&255), packbuf[1] |= 16;
|
|
|
|
if ((nsyn[0].bits^osyn[0].bits)&0x00ff0000) packbuf[j++] = ((nsyn[0].bits>>16)&255), packbuf[1] |= 32;
|
|
|
|
if ((nsyn[0].bits^osyn[0].bits)&0xff000000) packbuf[j++] = ((nsyn[0].bits>>24)&255), packbuf[1] |= 64;
|
|
|
|
|
|
|
|
if (nsyn[0].q16horz != osyn[0].q16horz)
|
|
|
|
{
|
|
|
|
packbuf[j++] = (char)((nsyn[0].q16horz) & 255);
|
|
|
|
packbuf[j++] = (char)((nsyn[0].q16horz >> 8) & 255);
|
|
|
|
packbuf[j++] = (char)((nsyn[0].q16horz >> 16) & 255);
|
|
|
|
packbuf[j++] = (char)((nsyn[0].q16horz >> 24) & 255);
|
|
|
|
packbuf[1] |= 128;
|
|
|
|
}
|
|
|
|
packbuf[2] = 0;
|
|
|
|
if (nsyn[0].extbits != osyn[0].extbits) packbuf[j++] = nsyn[0].extbits, packbuf[2] |= 1;
|
|
|
|
/* if ((nsyn[0].extbits^osyn[0].extbits)&0x000000ff) packbuf[j++] = (nsyn[0].extbits&255), packbuf[2] |= 1;
|
|
|
|
if ((nsyn[0].extbits^osyn[0].extbits)&0x0000ff00) packbuf[j++] = ((nsyn[0].extbits>>8)&255), packbuf[2] |= 2;
|
|
|
|
if ((nsyn[0].extbits^osyn[0].extbits)&0x00ff0000) packbuf[j++] = ((nsyn[0].extbits>>16)&255), packbuf[2] |= 4;
|
|
|
|
if ((nsyn[0].extbits^osyn[0].extbits)&0xff000000) packbuf[j++] = ((nsyn[0].extbits>>24)&255), packbuf[2] |= 8; */
|
|
|
|
|
|
|
|
/* while (g_player[myconnectindex].syncvalhead != syncvaltail)
|
|
|
|
{
|
|
|
|
packbuf[j++] = g_player[myconnectindex].syncval[syncvaltail&(MOVEFIFOSIZ-1)];
|
|
|
|
syncvaltail++;
|
|
|
|
} */
|
|
|
|
Net_AddSyncInfoToPacket(&j);
|
|
|
|
|
|
|
|
Net_SendPacket(connecthead,packbuf,j);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//This allows allow packet resends
|
|
|
|
for (int TRAVERSE_CONNECT(i))
|
|
|
|
if (g_player[i].movefifoend <= movefifosendplc)
|
|
|
|
{
|
|
|
|
packbuf[0] = PACKET_TYPE_NULL_PACKET;
|
|
|
|
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
|
|
Net_SendPacket(i,packbuf,1);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
while (1) //Master
|
|
|
|
{
|
|
|
|
for (int TRAVERSE_CONNECT(i))
|
|
|
|
if (g_player[i].playerquitflag && (g_player[i].movefifoend <= movefifosendplc)) return;
|
|
|
|
|
|
|
|
osyn = (input_t *)&inputfifo[(movefifosendplc-1)&(MOVEFIFOSIZ-1)][0];
|
|
|
|
nsyn = (input_t *)&inputfifo[(movefifosendplc)&(MOVEFIFOSIZ-1)][0];
|
|
|
|
|
|
|
|
//MASTER -> SLAVE packet
|
|
|
|
packbuf[0] = PACKET_TYPE_MASTER_TO_SLAVE;
|
|
|
|
int j = 1;
|
|
|
|
|
|
|
|
//Fix timers and buffer/jitter value
|
|
|
|
if ((movefifosendplc&(TIMERUPDATESIZ-1)) == 0)
|
|
|
|
{
|
|
|
|
for (int i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
|
|
if (g_player[i].playerquitflag)
|
|
|
|
packbuf[j++] = min(max(g_player[i].myminlag,-128),127);
|
|
|
|
|
|
|
|
for (int TRAVERSE_CONNECT(i))
|
|
|
|
g_player[i].myminlag = 0x7fffffff;
|
|
|
|
}
|
|
|
|
|
|
|
|
int k = j;
|
|
|
|
for (int TRAVERSE_CONNECT(i))
|
|
|
|
j += g_player[i].playerquitflag + g_player[i].playerquitflag;
|
|
|
|
for (int TRAVERSE_CONNECT(i))
|
|
|
|
{
|
|
|
|
if (g_player[i].playerquitflag == 0) continue;
|
|
|
|
|
|
|
|
packbuf[k] = 0;
|
|
|
|
if (nsyn[i].fvel != osyn[i].fvel)
|
|
|
|
{
|
|
|
|
packbuf[j++] = (char)nsyn[i].fvel;
|
|
|
|
packbuf[j++] = (char)(nsyn[i].fvel>>8);
|
|
|
|
packbuf[k] |= 1;
|
|
|
|
}
|
|
|
|
if (nsyn[i].svel != osyn[i].svel)
|
|
|
|
{
|
|
|
|
packbuf[j++] = (char)nsyn[i].svel;
|
|
|
|
packbuf[j++] = (char)(nsyn[i].svel>>8);
|
|
|
|
packbuf[k] |= 2;
|
|
|
|
}
|
|
|
|
if (nsyn[i].q16avel != osyn[i].q16avel)
|
|
|
|
{
|
|
|
|
packbuf[j++] = (char)((nsyn[i].q16avel) & 255);
|
|
|
|
packbuf[j++] = (char)((nsyn[i].q16avel >> 8) & 255);
|
|
|
|
packbuf[j++] = (char)((nsyn[i].q16avel >> 16) & 255);
|
|
|
|
packbuf[j++] = (char)((nsyn[i].q16avel >> 24) & 255);
|
|
|
|
packbuf[k] |= 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((nsyn[i].bits^osyn[i].bits)&0x000000ff) packbuf[j++] = (nsyn[i].bits&255), packbuf[k] |= 8;
|
|
|
|
if ((nsyn[i].bits^osyn[i].bits)&0x0000ff00) packbuf[j++] = ((nsyn[i].bits>>8)&255), packbuf[k] |= 16;
|
|
|
|
if ((nsyn[i].bits^osyn[i].bits)&0x00ff0000) packbuf[j++] = ((nsyn[i].bits>>16)&255), packbuf[k] |= 32;
|
|
|
|
if ((nsyn[i].bits^osyn[i].bits)&0xff000000) packbuf[j++] = ((nsyn[i].bits>>24)&255), packbuf[k] |= 64;
|
|
|
|
|
|
|
|
if (nsyn[i].q16horz != osyn[i].q16horz)
|
|
|
|
{
|
|
|
|
packbuf[j++] = (char)((nsyn[i].q16horz) & 255);
|
|
|
|
packbuf[j++] = (char)((nsyn[i].q16horz >> 8) & 255);
|
|
|
|
packbuf[j++] = (char)((nsyn[i].q16horz >> 16) & 255);
|
|
|
|
packbuf[j++] = (char)((nsyn[i].q16horz >> 24) & 255);
|
|
|
|
packbuf[k] |= 128;
|
|
|
|
}
|
|
|
|
k++;
|
|
|
|
packbuf[k] = 0;
|
|
|
|
if (nsyn[i].extbits != osyn[i].extbits) packbuf[j++] = nsyn[i].extbits, packbuf[k] |= 1;
|
|
|
|
/*
|
|
|
|
if ((nsyn[i].extbits^osyn[i].extbits)&0x000000ff) packbuf[j++] = (nsyn[i].extbits&255), packbuf[k] |= 1;
|
|
|
|
if ((nsyn[i].extbits^osyn[i].extbits)&0x0000ff00) packbuf[j++] = ((nsyn[i].extbits>>8)&255), packbuf[k] |= 2;
|
|
|
|
if ((nsyn[i].extbits^osyn[i].extbits)&0x00ff0000) packbuf[j++] = ((nsyn[i].extbits>>16)&255), packbuf[k] |= 4;
|
|
|
|
if ((nsyn[i].extbits^osyn[i].extbits)&0xff000000) packbuf[j++] = ((nsyn[i].extbits>>24)&255), packbuf[k] |= 8; */
|
|
|
|
k++;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* while (g_player[myconnectindex].syncvalhead != syncvaltail)
|
|
|
|
{
|
|
|
|
packbuf[j++] = g_player[myconnectindex].syncval[syncvaltail&(MOVEFIFOSIZ-1)];
|
|
|
|
syncvaltail++;
|
|
|
|
} */
|
|
|
|
Net_AddSyncInfoToPacket(&j);
|
|
|
|
|
|
|
|
for (int i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
|
|
if (g_player[i].playerquitflag)
|
|
|
|
{
|
|
|
|
Net_SendPacket(i,packbuf,j);
|
|
|
|
if (TEST_SYNC_KEY(nsyn[i].bits,SK_GAMEQUIT))
|
|
|
|
g_player[i].playerquitflag = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
movefifosendplc += g_movesPerPacket;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Net_Update(void)
|
|
|
|
{
|
|
|
|
ENetEvent event;
|
|
|
|
if (g_netServer)
|
|
|
|
{
|
|
|
|
enet_host_service(g_netServer, NULL, 0);
|
|
|
|
while (enet_host_check_events(g_netServer, &event) > 0)
|
|
|
|
{
|
|
|
|
switch (event.type)
|
|
|
|
{
|
|
|
|
case ENET_EVENT_TYPE_DISCONNECT:
|
|
|
|
{
|
|
|
|
int p;
|
|
|
|
for (p = connectpoint2[connecthead]; p >= 0; p = connectpoint2[p])
|
|
|
|
if (g_netPlayerPeer[p] == event.peer)
|
|
|
|
break;
|
|
|
|
|
|
|
|
for (int TRAVERSE_CONNECT(i))
|
|
|
|
if (g_netPlayerPeer[i] == event.peer)
|
|
|
|
g_netPlayerPeer[i] = NULL;
|
|
|
|
if (p >= 0)
|
|
|
|
{
|
|
|
|
//NUKE-TODO:
|
|
|
|
#if 0
|
|
|
|
// TODO: Game most likely will go out of sync here...
|
|
|
|
uint8_t *pPacket = packbuf;
|
|
|
|
|
|
|
|
PutPacketByte(pPacket, 249);
|
|
|
|
PutPacketDWord(pPacket, nPlayer);
|
|
|
|
netSendPacketAll(packet, pPacket - packet);
|
|
|
|
netPlayerQuit(nPlayer);
|
|
|
|
Net_WaitForEverybody();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case ENET_EVENT_TYPE_RECEIVE:
|
|
|
|
switch (event.channelID)
|
|
|
|
{
|
|
|
|
case BLOOD_ENET_SERVICE:
|
|
|
|
{
|
|
|
|
char *pPacket = (char*)event.packet->data;
|
|
|
|
if (GetPacketByte(pPacket) != BLOOD_SERVICE_SENDTOID)
|
|
|
|
ThrowError("Packet error\n");
|
|
|
|
int nDest = GetPacketByte(pPacket);
|
|
|
|
int nSource = GetPacketByte(pPacket);
|
|
|
|
int nSize = event.packet->dataLength-3;
|
|
|
|
if (gNetPlayerPeer[nDest] != NULL)
|
|
|
|
{
|
|
|
|
ENetPacket *pNetPacket = enet_packet_create(NULL, nSize + 1, ENET_PACKET_FLAG_RELIABLE);
|
|
|
|
char *pPBuffer = (char*)pNetPacket->data;
|
|
|
|
PutPacketByte(pPBuffer, nSource);
|
|
|
|
PutPacketBuffer(pPBuffer, pPacket, nSize);
|
|
|
|
enet_peer_send(gNetPlayerPeer[nDest], BLOOD_ENET_GAME, pNetPacket);
|
|
|
|
enet_host_service(gNetENetServer, NULL, 0);
|
|
|
|
}
|
|
|
|
enet_packet_destroy(event.packet);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case BLOOD_ENET_GAME:
|
|
|
|
netPostEPacket(event.packet);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
enet_host_service(gNetENetServer, NULL, 0);
|
|
|
|
}
|
|
|
|
enet_host_service(gNetENetServer, NULL, 0);
|
|
|
|
}
|
|
|
|
else if (gNetENetClient)
|
|
|
|
{
|
|
|
|
enet_host_service(gNetENetClient, NULL, 0);
|
|
|
|
while (enet_host_check_events(gNetENetClient, &event) > 0)
|
|
|
|
{
|
|
|
|
switch (event.type)
|
|
|
|
{
|
|
|
|
case ENET_EVENT_TYPE_DISCONNECT:
|
|
|
|
initprintf("Lost connection to server\n");
|
|
|
|
netDeinitialize();
|
|
|
|
netResetToSinglePlayer();
|
|
|
|
gQuitGame = gRestartGame = true;
|
|
|
|
return;
|
|
|
|
case ENET_EVENT_TYPE_RECEIVE:
|
|
|
|
switch (event.channelID)
|
|
|
|
{
|
|
|
|
case BLOOD_ENET_SERVICE:
|
|
|
|
{
|
|
|
|
ThrowError("Packet error\n");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case BLOOD_ENET_GAME:
|
|
|
|
netPostEPacket(event.packet);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
enet_host_service(gNetENetClient, NULL, 0);
|
|
|
|
}
|
|
|
|
enet_host_service(gNetENetClient, NULL, 0);
|
|
|
|
}
|
|
|
|
#endif
|
2019-09-18 22:27:46 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Connect/Disconnect
|
|
|
|
|
|
|
|
void Net_Connect(const char *srvaddr)
|
|
|
|
{
|
|
|
|
ENetAddress address;
|
|
|
|
ENetEvent event;
|
|
|
|
char *addrstr = NULL;
|
|
|
|
int32_t i;
|
|
|
|
|
|
|
|
char *oursrvaddr = Xstrdup(srvaddr);
|
|
|
|
|
|
|
|
Net_Disconnect();
|
|
|
|
|
|
|
|
g_netClient = enet_host_create(NULL, 1, CHAN_MAX, 0, 0);
|
|
|
|
|
|
|
|
if (g_netClient == NULL)
|
|
|
|
{
|
|
|
|
initprintf("An error occurred while trying to create an ENet client host.\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
addrstr = strtok(oursrvaddr, ":");
|
|
|
|
enet_address_set_host(&address, addrstr);
|
|
|
|
addrstr = strtok(NULL, ":");
|
|
|
|
address.port = addrstr==NULL ? g_netPort : Batoi(addrstr);
|
|
|
|
|
|
|
|
g_netClientPeer = enet_host_connect(g_netClient, &address, CHAN_MAX, 0);
|
|
|
|
|
|
|
|
if (g_netClientPeer == NULL)
|
|
|
|
{
|
|
|
|
initprintf("No available peers for initiating an ENet connection.\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i=4; i>0; i--)
|
|
|
|
{
|
|
|
|
/* Wait up to 5 seconds for the connection attempt to succeed. */
|
|
|
|
if (enet_host_service(g_netClient, & event, 5000) > 0 &&
|
|
|
|
event.type == ENET_EVENT_TYPE_CONNECT)
|
|
|
|
{
|
|
|
|
initprintf("Connection to %s:%d succeeded.\n", oursrvaddr, address.port);
|
|
|
|
Bfree(oursrvaddr);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/* Either the 5 seconds are up or a disconnect event was */
|
|
|
|
/* received. Reset the peer in the event the 5 seconds */
|
|
|
|
/* had run out without any significant event. */
|
|
|
|
enet_peer_reset(g_netClientPeer);
|
|
|
|
initprintf("Connection to %s:%d failed.\n", oursrvaddr, address.port);
|
|
|
|
}
|
|
|
|
initprintf(i ? "Retrying...\n" : "Giving up connection attempt.\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
Bfree(oursrvaddr);
|
|
|
|
Net_Disconnect();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_Disconnect(void)
|
|
|
|
{
|
|
|
|
if (g_netClient)
|
|
|
|
{
|
|
|
|
ENetEvent event;
|
|
|
|
|
|
|
|
if (g_netClientPeer)
|
|
|
|
enet_peer_disconnect_later(g_netClientPeer, 0);
|
|
|
|
|
|
|
|
while (enet_host_service(g_netClient, & event, 3000) > 0)
|
|
|
|
{
|
|
|
|
switch (event.type)
|
|
|
|
{
|
|
|
|
case ENET_EVENT_TYPE_CONNECT:
|
|
|
|
case ENET_EVENT_TYPE_NONE:
|
|
|
|
case ENET_EVENT_TYPE_RECEIVE:
|
|
|
|
if (event.packet)
|
|
|
|
enet_packet_destroy(event.packet);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ENET_EVENT_TYPE_DISCONNECT:
|
|
|
|
numplayers = g_mostConcurrentPlayers = ud.multimode = 1;
|
|
|
|
myconnectindex = screenpeek = 0;
|
|
|
|
G_BackToMenu();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
enet_peer_reset(g_netClientPeer);
|
|
|
|
g_netClientPeer = NULL;
|
|
|
|
enet_host_destroy(g_netClient);
|
|
|
|
g_netClient = NULL;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (g_netServer)
|
|
|
|
{
|
|
|
|
int32_t i;
|
|
|
|
ENetEvent event;
|
|
|
|
|
|
|
|
for (i=0; i<(signed)g_netServer->peerCount; i++)
|
|
|
|
enet_peer_disconnect_later(&g_netServer->peers[i], DISC_SERVER_QUIT);
|
|
|
|
|
|
|
|
while (enet_host_service(g_netServer, & event, 3000) > 0)
|
|
|
|
{
|
|
|
|
switch (event.type)
|
|
|
|
{
|
|
|
|
case ENET_EVENT_TYPE_CONNECT:
|
|
|
|
case ENET_EVENT_TYPE_NONE:
|
|
|
|
case ENET_EVENT_TYPE_RECEIVE:
|
|
|
|
case ENET_EVENT_TYPE_DISCONNECT:
|
|
|
|
if (event.packet)
|
|
|
|
enet_packet_destroy(event.packet);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
enet_host_destroy(g_netServer);
|
|
|
|
g_netServer = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_ReceiveDisconnect(ENetEvent *event)
|
|
|
|
{
|
|
|
|
g_netDisconnect = 1;
|
|
|
|
numplayers = g_mostConcurrentPlayers = ud.multimode = 1;
|
|
|
|
myconnectindex = screenpeek = 0;
|
|
|
|
G_BackToMenu();
|
|
|
|
|
|
|
|
switch (event->data)
|
|
|
|
{
|
|
|
|
case DISC_BAD_PASSWORD:
|
|
|
|
initprintf("Bad password.\n");
|
|
|
|
return;
|
|
|
|
case DISC_VERSION_MISMATCH:
|
|
|
|
initprintf("Version mismatch.\n");
|
|
|
|
return;
|
|
|
|
case DISC_INVALID:
|
|
|
|
initprintf("Invalid data detected.\n");
|
|
|
|
return;
|
|
|
|
case DISC_SERVER_QUIT:
|
|
|
|
initprintf("The server is quitting.\n");
|
|
|
|
return;
|
|
|
|
case DISC_SERVER_FULL:
|
|
|
|
initprintf("The server is full.\n");
|
|
|
|
return;
|
|
|
|
case DISC_KICKED:
|
|
|
|
initprintf("You have been kicked from the server.\n");
|
|
|
|
return;
|
|
|
|
case DISC_BANNED:
|
|
|
|
initprintf("You are banned from this server.\n");
|
|
|
|
return;
|
|
|
|
default:
|
|
|
|
initprintf("Disconnected.\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Packet Handlers
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
void Net_GetPackets(void)
|
|
|
|
{
|
|
|
|
timerUpdate();
|
|
|
|
MUSIC_Update();
|
|
|
|
|
|
|
|
G_HandleSpecialKeys();
|
|
|
|
|
|
|
|
if (g_netDisconnect)
|
|
|
|
{
|
|
|
|
Net_Disconnect();
|
|
|
|
g_netDisconnect = 0;
|
|
|
|
|
|
|
|
if (g_gameQuit)
|
|
|
|
G_GameExit(" ");
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (g_netServer)
|
|
|
|
{
|
|
|
|
Net_HandleClientPackets();
|
|
|
|
}
|
|
|
|
else if (g_netClient)
|
|
|
|
{
|
|
|
|
Net_HandleServerPackets();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifndef NETCODE_DISABLE
|
|
|
|
|
|
|
|
void Net_HandleClientPackets(void)
|
|
|
|
{
|
|
|
|
ENetEvent event;
|
|
|
|
|
|
|
|
// pull events from the wire into the packet queue without dispatching them, once per Net_GetPackets() call
|
|
|
|
enet_host_service(g_netServer, NULL, 0);
|
|
|
|
|
|
|
|
// dispatch any pending events from the local packet queue
|
|
|
|
while (enet_host_check_events(g_netServer, &event) > 0)
|
|
|
|
{
|
|
|
|
const intptr_t playeridx = (intptr_t)event.peer->data;
|
|
|
|
|
|
|
|
if (playeridx < 0 || playeridx >= MAXPLAYERS)
|
|
|
|
{
|
|
|
|
enet_peer_disconnect_later(event.peer, DISC_INVALID);
|
|
|
|
buildprint("Invalid player id (", playeridx, ") from client.\n");
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (event.type)
|
|
|
|
{
|
|
|
|
case ENET_EVENT_TYPE_CONNECT:
|
|
|
|
{
|
|
|
|
char ipaddr[32];
|
|
|
|
|
|
|
|
enet_address_get_host_ip(&event.peer->address, ipaddr, sizeof(ipaddr));
|
|
|
|
|
|
|
|
initprintf("A new client connected from %s:%u.\n", ipaddr, event.peer->address.port);
|
|
|
|
|
|
|
|
Net_SendAcknowledge(event.peer);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case ENET_EVENT_TYPE_RECEIVE:
|
|
|
|
/*
|
|
|
|
initprintf ("A packet of length %u containing %s was received from player %d on channel %u.\n",
|
|
|
|
event.packet -> dataLength,
|
|
|
|
event.packet -> data,
|
|
|
|
event.peer -> data,
|
|
|
|
event.channelID);
|
|
|
|
*/
|
|
|
|
Net_ParseClientPacket(&event);
|
|
|
|
// broadcast takes care of enet_packet_destroy itself
|
|
|
|
// we set the state to disconnected so enet_host_broadcast
|
|
|
|
// doesn't send the player back his own packets
|
|
|
|
if ((event.channelID == CHAN_GAMESTATE && event.packet->data[0] > PACKET_BROADCAST)
|
|
|
|
|| event.channelID == CHAN_CHAT)
|
|
|
|
{
|
|
|
|
const ENetPacket *pak = event.packet;
|
|
|
|
|
|
|
|
event.peer->state = ENET_PEER_STATE_DISCONNECTED;
|
|
|
|
enet_host_broadcast(g_netServer, event.channelID,
|
|
|
|
enet_packet_create(pak->data, pak->dataLength, pak->flags&ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
event.peer->state = ENET_PEER_STATE_CONNECTED;
|
|
|
|
}
|
|
|
|
|
|
|
|
enet_packet_destroy(event.packet);
|
|
|
|
g_player[playeridx].ping = (event.peer->lastRoundTripTime + event.peer->roundTripTime)/2;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ENET_EVENT_TYPE_DISCONNECT:
|
|
|
|
numplayers--;
|
|
|
|
ud.multimode--;
|
|
|
|
|
|
|
|
P_RemovePlayer(playeridx);
|
|
|
|
|
|
|
|
packbuf[0] = PACKET_PLAYER_DISCONNECTED;
|
|
|
|
packbuf[1] = playeridx;
|
|
|
|
packbuf[2] = numplayers;
|
|
|
|
packbuf[3] = ud.multimode;
|
|
|
|
packbuf[4] = g_mostConcurrentPlayers;
|
|
|
|
packbuf[5] = myconnectindex;
|
|
|
|
|
|
|
|
enet_host_broadcast(g_netServer, CHAN_GAMESTATE,
|
|
|
|
enet_packet_create(packbuf, 6, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
|
|
|
|
initprintf("%s disconnected.\n", g_player[playeridx].user_name);
|
|
|
|
event.peer->data = NULL;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_HandleServerPackets(void)
|
|
|
|
{
|
|
|
|
ENetEvent event;
|
|
|
|
|
|
|
|
enet_host_service(g_netClient, NULL, 0);
|
|
|
|
|
|
|
|
while (enet_host_check_events(g_netClient, &event) > 0)
|
|
|
|
{
|
|
|
|
if (event.type == ENET_EVENT_TYPE_DISCONNECT)
|
|
|
|
{
|
|
|
|
Net_ReceiveDisconnect(&event);
|
|
|
|
}
|
|
|
|
else if (event.type == ENET_EVENT_TYPE_RECEIVE)
|
|
|
|
{
|
|
|
|
Net_ParseServerPacket(&event);
|
|
|
|
}
|
|
|
|
|
|
|
|
enet_packet_destroy(event.packet);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_ParseClientPacket(ENetEvent *event)
|
|
|
|
{
|
|
|
|
uint8_t *pbuf = event->packet->data;
|
|
|
|
int32_t packbufleng = event->packet->dataLength;
|
|
|
|
int16_t j;
|
|
|
|
int32_t other = pbuf[--packbufleng];
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
initprintf("Received Packet: type: %d : len %d\n", pbuf[0], packbufleng);
|
|
|
|
#endif
|
|
|
|
switch (pbuf[0])
|
|
|
|
{
|
|
|
|
case PACKET_SLAVE_TO_MASTER: //[1] (receive slave sync buffer)
|
|
|
|
Net_ReceiveClientUpdate(event);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PACKET_PLAYER_READY:
|
|
|
|
|
|
|
|
if (other == 0)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
j = g_player[other].ps->i;
|
|
|
|
Bmemcpy(g_player[other].ps, g_player[0].ps, sizeof(DukePlayer_t));
|
|
|
|
|
|
|
|
g_player[other].ps->i = j;
|
|
|
|
changespritestat(j, STAT_PLAYER);
|
|
|
|
|
|
|
|
g_player[other].ps->last_extra = sprite[g_player[other].ps->i].extra = g_player[other].ps->max_player_health;
|
|
|
|
sprite[g_player[other].ps->i].cstat = 1+256;
|
|
|
|
actor[g_player[other].ps->i].t_data[2] = actor[g_player[other].ps->i].t_data[3] = actor[g_player[other].ps->i].t_data[4] = 0;
|
|
|
|
|
|
|
|
P_ResetPlayer(other);
|
|
|
|
Net_SpawnPlayer(other);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PACKET_PLAYER_PING:
|
|
|
|
if (g_player[myconnectindex].ps->gm & MODE_GAME)
|
|
|
|
{
|
|
|
|
packbuf[0] = PACKET_PLAYER_PING;
|
|
|
|
packbuf[1] = myconnectindex;
|
|
|
|
enet_peer_send(event->peer, CHAN_GAMESTATE, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
}
|
|
|
|
g_player[other].pingcnt++;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PACKET_AUTH:
|
|
|
|
Net_ReceiveChallenge(pbuf, packbufleng, event);
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
Net_ParsePacketCommon(pbuf, packbufleng, 0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_ParseServerPacket(ENetEvent *event)
|
|
|
|
{
|
|
|
|
uint8_t *pbuf = event->packet->data;
|
|
|
|
int32_t packbufleng = event->packet->dataLength;
|
|
|
|
// input_t *nsyn;
|
|
|
|
|
|
|
|
--packbufleng; // int32_t other = pbuf[--packbufleng];
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
initprintf("Received Packet: type: %d : len %d\n", pbuf[0], packbufleng);
|
|
|
|
#endif
|
|
|
|
switch (pbuf[0])
|
|
|
|
{
|
|
|
|
case PACKET_MASTER_TO_SLAVE:
|
|
|
|
|
|
|
|
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Net_ReceiveServerUpdate(event);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PACKET_MAP_STREAM:
|
|
|
|
|
|
|
|
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
|
|
|
|
return;
|
|
|
|
|
|
|
|
Net_ReceiveMapUpdate(event);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PACKET_NEW_GAME:
|
|
|
|
Net_ReceiveNewGame(event);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PACKET_ACK:
|
|
|
|
Net_ReceiveAcknowledge(pbuf, packbufleng);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PACKET_NUM_PLAYERS:
|
|
|
|
Net_ReceiveNewPlayer(event->packet->data, event->packet->dataLength);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PACKET_PLAYER_INDEX:
|
|
|
|
Net_ReceivePlayerIndex(event->packet->data, event->packet->dataLength);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PACKET_PLAYER_DISCONNECTED:
|
|
|
|
if ((g_player[myconnectindex].ps->gm & MODE_GAME))
|
|
|
|
P_RemovePlayer(pbuf[1]);
|
|
|
|
numplayers = pbuf[2];
|
|
|
|
ud.multimode = pbuf[3];
|
|
|
|
g_mostConcurrentPlayers = pbuf[4];
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PACKET_PLAYER_SPAWN:
|
|
|
|
if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) break;
|
|
|
|
|
|
|
|
P_ResetPlayer(pbuf[1]);
|
|
|
|
Bmemcpy(&g_player[pbuf[1]].ps->pos.x, &pbuf[2], sizeof(vec3_t) * 2);
|
|
|
|
Bmemcpy(&sprite[g_player[pbuf[1]].ps->i], &pbuf[2], sizeof(vec3_t));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PACKET_PLAYER_PING:
|
|
|
|
g_player[0].pingcnt++;
|
|
|
|
return;
|
|
|
|
|
|
|
|
case PACKET_FRAG:
|
|
|
|
if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) break;
|
|
|
|
g_player[pbuf[1]].ps->frag_ps = pbuf[2];
|
|
|
|
actor[g_player[pbuf[1]].ps->i].picnum = pbuf[3];
|
|
|
|
ticrandomseed = B_UNBUF32(&pbuf[4]);
|
|
|
|
P_FragPlayer(pbuf[1]);
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
Net_ParsePacketCommon(pbuf, packbufleng, 1);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_ParsePacketCommon(uint8_t *pbuf, int32_t packbufleng, int32_t serverpacketp)
|
|
|
|
{
|
|
|
|
switch (pbuf[0])
|
|
|
|
{
|
|
|
|
case PACKET_MESSAGE:
|
|
|
|
Net_ReceiveMessage(pbuf, packbufleng);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PACKET_CLIENT_INFO:
|
|
|
|
Net_ReceiveClientInfo(pbuf, packbufleng, serverpacketp);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PACKET_RTS:
|
|
|
|
G_StartRTS(pbuf[1], 0);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PACKET_USER_MAP:
|
|
|
|
Net_ReceiveUserMapName(pbuf, packbufleng);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PACKET_MAP_VOTE:
|
|
|
|
Net_ReceiveMapVote(pbuf);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PACKET_MAP_VOTE_INITIATE: // call map vote
|
|
|
|
Net_ReceiveMapVoteInitiate(pbuf);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case PACKET_MAP_VOTE_CANCEL: // cancel map vote
|
|
|
|
Net_ReceiveMapVoteCancel(pbuf);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Acknowledgement Packets
|
|
|
|
|
|
|
|
void Net_SendAcknowledge(ENetPeer *client)
|
|
|
|
{
|
|
|
|
if (!g_netServer)
|
|
|
|
return;
|
|
|
|
|
|
|
|
tempnetbuf[0] = PACKET_ACK;
|
|
|
|
tempnetbuf[1] = myconnectindex;
|
|
|
|
|
|
|
|
enet_peer_send(client, CHAN_GAMESTATE, enet_packet_create(&tempnetbuf[0], 2, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_ReceiveAcknowledge(uint8_t *pbuf, int32_t packbufleng)
|
|
|
|
{
|
|
|
|
UNREFERENCED_PARAMETER(pbuf); // remove when this variable is used
|
|
|
|
UNREFERENCED_PARAMETER(packbufleng); // remove when this variable is used
|
|
|
|
|
|
|
|
Net_SendChallenge();
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Challenge Packets
|
|
|
|
|
|
|
|
// sends the version and a simple crc32 of the current password, all verified by the server before the connection can continue
|
|
|
|
void Net_SendChallenge()
|
|
|
|
{
|
|
|
|
if (!g_netClientPeer)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
tempnetbuf[0] = PACKET_AUTH;
|
|
|
|
B_BUF16(&tempnetbuf[1], BYTEVERSION);
|
|
|
|
B_BUF16(&tempnetbuf[3], NETVERSION);
|
|
|
|
B_BUF32(&tempnetbuf[5], Bcrc32((uint8_t *)g_netPassword, Bstrlen(g_netPassword), 0));
|
|
|
|
tempnetbuf[9] = myconnectindex;
|
|
|
|
|
|
|
|
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&tempnetbuf[0], 10, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_ReceiveChallenge(uint8_t *pbuf, int32_t packbufleng, ENetEvent *event)
|
|
|
|
{
|
|
|
|
const uint16_t byteVersion = B_UNBUF16(&pbuf[1]);
|
|
|
|
const uint16_t netVersion = B_UNBUF16(&pbuf[3]);
|
|
|
|
const uint32_t crc = B_UNBUF32(&pbuf[5]);
|
|
|
|
|
|
|
|
UNREFERENCED_PARAMETER(packbufleng); // remove when this variable is used
|
|
|
|
|
|
|
|
if (byteVersion != BYTEVERSION || netVersion != NETVERSION)
|
|
|
|
{
|
|
|
|
enet_peer_disconnect_later(event->peer, DISC_VERSION_MISMATCH);
|
|
|
|
initprintf("Bad client protocol: version %u.%u\n", byteVersion, netVersion);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (crc != Bcrc32((uint8_t *)g_netPassword, Bstrlen(g_netPassword), 0))
|
|
|
|
{
|
|
|
|
enet_peer_disconnect_later(event->peer, DISC_BAD_PASSWORD);
|
|
|
|
initprintf("Bad password from client.\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Net_SyncPlayer(event);
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Num Players Packets
|
|
|
|
|
|
|
|
void Net_SendNewPlayer(int32_t newplayerindex)
|
|
|
|
{
|
|
|
|
packbuf[0] = PACKET_NUM_PLAYERS;
|
|
|
|
packbuf[1] = numplayers;
|
|
|
|
packbuf[2] = g_mostConcurrentPlayers;
|
|
|
|
packbuf[3] = ud.multimode;
|
|
|
|
packbuf[4] = newplayerindex;
|
|
|
|
packbuf[5] = g_networkMode;
|
|
|
|
packbuf[6] = myconnectindex;
|
|
|
|
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, 7, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_ReceiveNewPlayer(uint8_t *pbuf, int32_t packbufleng)
|
|
|
|
{
|
|
|
|
int32_t i;
|
|
|
|
|
|
|
|
UNREFERENCED_PARAMETER(packbufleng); // remove when this variable is used
|
|
|
|
|
|
|
|
numplayers = pbuf[1];
|
|
|
|
g_mostConcurrentPlayers = pbuf[2];
|
|
|
|
ud.multimode = pbuf[3];
|
|
|
|
if (pbuf[4]) // ID of new player
|
|
|
|
{
|
|
|
|
g_player[pbuf[4]].playerquitflag = 1;
|
|
|
|
|
|
|
|
if (!g_player[pbuf[4]].ps)
|
|
|
|
{
|
|
|
|
g_player[pbuf[4]].ps = (DukePlayer_t *) Xcalloc(1,sizeof(DukePlayer_t));
|
|
|
|
}
|
|
|
|
if (!g_player[pbuf[4]].inputBits)
|
|
|
|
{
|
|
|
|
g_player[pbuf[4]].inputBits = (input_t *) Xcalloc(1,sizeof(input_t));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifndef NETCODE_DISABLE
|
|
|
|
if (pbuf[5] == NET_DEDICATED_SERVER)
|
|
|
|
{
|
|
|
|
g_networkMode = NET_DEDICATED_CLIENT;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
for (i=0; i<g_mostConcurrentPlayers-1; i++)
|
|
|
|
{
|
|
|
|
connectpoint2[i] = i+1;
|
|
|
|
}
|
|
|
|
|
|
|
|
connectpoint2[g_mostConcurrentPlayers-1] = -1;
|
|
|
|
|
|
|
|
S_PlaySound(DUKE_GETWEAPON2);
|
|
|
|
|
|
|
|
// myconnectindex is 0 until we get PACKET_PLAYER_INDEX
|
|
|
|
if (myconnectindex != 0)
|
|
|
|
{
|
|
|
|
Net_SendClientInfo();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Player Index Packets
|
|
|
|
|
|
|
|
void Net_SendPlayerIndex(int32_t index, ENetPeer *peer)
|
|
|
|
{
|
|
|
|
packbuf[0] = PACKET_PLAYER_INDEX;
|
|
|
|
packbuf[1] = index;
|
|
|
|
packbuf[2] = myconnectindex;
|
|
|
|
enet_peer_send(peer, CHAN_GAMESTATE, enet_packet_create(packbuf, 3, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_ReceivePlayerIndex(uint8_t *pbuf, int32_t packbufleng)
|
|
|
|
{
|
|
|
|
UNREFERENCED_PARAMETER(packbufleng); // remove when this variable is used
|
|
|
|
|
|
|
|
myconnectindex = pbuf[1];
|
|
|
|
g_player[myconnectindex].playerquitflag = 1;
|
|
|
|
Net_SendClientInfo();
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Client Info Packets
|
|
|
|
|
|
|
|
void Net_SendClientInfo(void)
|
|
|
|
{
|
|
|
|
int32_t i,l;
|
|
|
|
|
|
|
|
for (l=0; (unsigned)l<sizeof(szPlayerName)-1; l++)
|
|
|
|
g_player[myconnectindex].user_name[l] = szPlayerName[l];
|
|
|
|
|
|
|
|
if (numplayers < 2) return;
|
|
|
|
|
|
|
|
tempnetbuf[0] = PACKET_CLIENT_INFO;
|
|
|
|
l = 1;
|
|
|
|
|
|
|
|
//null terminated player name to send
|
|
|
|
for (i=0; szPlayerName[i]; i++)
|
|
|
|
{
|
|
|
|
tempnetbuf[l++] = szPlayerName[i];
|
|
|
|
}
|
|
|
|
tempnetbuf[l++] = 0;
|
|
|
|
|
|
|
|
tempnetbuf[l++] = g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
|
|
|
|
tempnetbuf[l++] = g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
|
|
|
|
tempnetbuf[l++] = g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
|
|
|
|
tempnetbuf[l++] = g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
|
|
|
|
|
|
|
|
tempnetbuf[l++] = g_player[myconnectindex].pteam = ud.team;
|
|
|
|
|
|
|
|
for (i=0; i<10; i++)
|
|
|
|
{
|
|
|
|
g_player[myconnectindex].wchoice[i] = g_player[0].wchoice[i];
|
|
|
|
tempnetbuf[l++] = (uint8_t)g_player[0].wchoice[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
tempnetbuf[l++] = myconnectindex;
|
|
|
|
|
|
|
|
if (g_netClient)
|
|
|
|
{
|
|
|
|
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&tempnetbuf[0], l, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
}
|
|
|
|
else if (g_netServer)
|
|
|
|
{
|
|
|
|
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(&tempnetbuf[0], l, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_ReceiveClientInfo(uint8_t *pbuf, int32_t packbufleng, int32_t fromserver)
|
|
|
|
{
|
|
|
|
uint32_t i, j;
|
|
|
|
int32_t other = pbuf[packbufleng];
|
|
|
|
|
|
|
|
for (i=1; pbuf[i]; i++)
|
|
|
|
{
|
|
|
|
g_player[other].user_name[i-1] = pbuf[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
g_player[other].user_name[i-1] = 0;
|
|
|
|
i++;
|
|
|
|
|
|
|
|
g_player[other].ps->aim_mode = pbuf[i++];
|
|
|
|
g_player[other].ps->auto_aim = pbuf[i++];
|
|
|
|
g_player[other].ps->weaponswitch = pbuf[i++];
|
|
|
|
g_player[other].ps->palookup = g_player[other].pcolor = pbuf[i++];
|
|
|
|
g_player[other].pteam = pbuf[i++];
|
|
|
|
|
|
|
|
for (j=i; i-j<10; i++)
|
|
|
|
{
|
|
|
|
g_player[other].wchoice[i-j] = pbuf[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fromserver)
|
|
|
|
{
|
|
|
|
g_player[other].playerquitflag = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Map Name Packets
|
|
|
|
|
|
|
|
void Net_SendUserMapName(void)
|
|
|
|
{
|
|
|
|
int32_t j;
|
|
|
|
|
|
|
|
if (numplayers < 2)
|
|
|
|
return;
|
|
|
|
|
|
|
|
packbuf[0] = PACKET_USER_MAP;
|
|
|
|
|
|
|
|
Bcorrectfilename(boardfilename,0);
|
|
|
|
|
|
|
|
// user map name is sent with a NUL at the end
|
|
|
|
j = Bstrlen(boardfilename)+1;
|
|
|
|
Bmemcpy(&packbuf[1], boardfilename, j);
|
|
|
|
j++;
|
|
|
|
|
|
|
|
packbuf[j++] = myconnectindex;
|
|
|
|
|
|
|
|
if (g_netClient)
|
|
|
|
{
|
|
|
|
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
}
|
|
|
|
else if (g_netServer)
|
|
|
|
{
|
|
|
|
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_ReceiveUserMapName(uint8_t *pbuf, int32_t packbufleng)
|
|
|
|
{
|
|
|
|
int32_t i;
|
|
|
|
|
|
|
|
Bstrcpy(boardfilename,(char *)pbuf+1);
|
|
|
|
boardfilename[packbufleng-1] = 0;
|
|
|
|
Bcorrectfilename(boardfilename,0);
|
|
|
|
if (boardfilename[0] != 0)
|
|
|
|
{
|
|
|
|
if ((i = kopen4loadfrommod(boardfilename,0)) < 0)
|
|
|
|
{
|
|
|
|
Bmemset(boardfilename,0,sizeof(boardfilename));
|
|
|
|
Net_SendUserMapName();
|
|
|
|
}
|
|
|
|
else kclose(i);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ud.m_level_number == 7 && ud.m_volume_number == 0 && boardfilename[0] == 0)
|
|
|
|
ud.m_level_number = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Map Update Packets
|
|
|
|
|
|
|
|
netmapstate_t *Net_GetRevision(uint8_t revision, uint8_t cancreate)
|
|
|
|
{
|
|
|
|
assert(revision < NET_REVISIONS);
|
|
|
|
|
|
|
|
if (revision == 0)
|
|
|
|
{
|
|
|
|
return &g_mapStartState;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (cancreate && g_mapStateHistory[revision] == NULL)
|
|
|
|
{
|
|
|
|
g_mapStateHistory[revision] = (netmapstate_t *) Xcalloc(1, sizeof(netmapstate_t));
|
|
|
|
Bmemset(g_mapStateHistory[revision], 0, sizeof(netmapstate_t));
|
|
|
|
}
|
|
|
|
|
|
|
|
return g_mapStateHistory[revision];
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_SendMapUpdate(void)
|
|
|
|
{
|
|
|
|
int32_t pi;
|
|
|
|
// uint32_t numdiff = 0;
|
|
|
|
uint32_t diffsize = 0;
|
|
|
|
uint32_t packetsize = 0;
|
|
|
|
// uint32_t prevMapDiff = g_netMapRevision;
|
|
|
|
|
|
|
|
if (!g_netServer || numplayers < 2)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_netMapRevision++;
|
|
|
|
if (g_netMapRevision >= NET_REVISIONS)
|
|
|
|
{
|
|
|
|
g_netMapRevision = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
Net_SaveMapState(Net_GetRevision(g_netMapRevision, 1));
|
|
|
|
|
|
|
|
// I use this to test server diffs without requiring a client.
|
|
|
|
//Net_FillMapDiff(prevMapDiff, g_netMapRevision);
|
|
|
|
|
|
|
|
for (pi = 0; pi < (signed) g_netServer->peerCount; pi++)
|
|
|
|
{
|
|
|
|
ENetPeer *const currentPeer = &g_netServer->peers[pi];
|
|
|
|
const intptr_t playeridx = (intptr_t) currentPeer->data;
|
|
|
|
|
|
|
|
if (playeridx < 0 || playeridx >= MAXPLAYERS)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (currentPeer->state != ENET_PEER_STATE_CONNECTED || !g_player[playeridx].playerquitflag)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (g_player[playeridx].revision == g_netMapRevision)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
Net_FillMapDiff(g_player[playeridx].revision, g_netMapRevision);
|
|
|
|
|
|
|
|
diffsize = 4 * sizeof(uint32_t);
|
|
|
|
diffsize += tempMapDiff.numActors * sizeof(netactor_t);
|
|
|
|
diffsize += tempMapDiff.numToDelete * sizeof(int32_t);
|
|
|
|
|
|
|
|
packetsize = LZ4_compress_default((const char*)&tempMapDiff, (char*)&tempnetbuf[5], diffsize, tempnetbufsize - 5);
|
|
|
|
|
|
|
|
if (packetsize == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// apply header
|
|
|
|
tempnetbuf[0] = PACKET_MAP_STREAM;
|
|
|
|
|
|
|
|
// apply uncompressed size
|
|
|
|
B_BUF32(&tempnetbuf[1], diffsize);
|
|
|
|
|
|
|
|
packetsize += 5;
|
|
|
|
|
|
|
|
//initprintf("update packet size: %d - revision (%d->%d) - num actors: %d\n", packetsize, g_player[playeridx].revision, g_netMapRevision, tempMapDiff.numActors);
|
|
|
|
|
|
|
|
enet_peer_send(currentPeer, CHAN_GAMESTATE, enet_packet_create(tempnetbuf, packetsize, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_ReceiveMapUpdate(ENetEvent *event)
|
|
|
|
{
|
|
|
|
const uint8_t *pktBuf = (uint8_t *) event->packet->data;
|
|
|
|
uint32_t diffsize = B_UNBUF32(&pktBuf[1]);
|
|
|
|
LZ4_decompress_safe((const char*)&pktBuf[5], (char*)&tempMapDiff, diffsize, sizeof(netmapdiff_t));
|
|
|
|
|
|
|
|
Net_RestoreMapState();
|
|
|
|
//initprintf("Update packet size: %d - num actors: %d\n", event->packet->dataLength, tempMapDiff.numActors);
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Map State
|
|
|
|
|
|
|
|
static int Net_CompareActors(const void *actor1, const void *actor2)
|
|
|
|
{
|
|
|
|
return ((netactor_t const *)actor1)->netIndex - ((netactor_t const *)actor2)->netIndex;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_SaveMapState(netmapstate_t *save)
|
|
|
|
{
|
|
|
|
int32_t i;
|
|
|
|
int32_t statIndex;
|
|
|
|
|
|
|
|
if (save == NULL)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
save->numActors = 0;
|
|
|
|
|
|
|
|
for (statIndex = 0; g_netStatnums[statIndex] != MAXSTATUS; ++statIndex)
|
|
|
|
{
|
|
|
|
i = headspritestat[g_netStatnums[statIndex]];
|
|
|
|
for (; i >= 0; i = nextspritestat[i])
|
|
|
|
{
|
|
|
|
if (save->numActors >= NETMAXACTORS)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Net_IsRelevantSprite(i) && sprite[i].statnum != STAT_NETALLOC)
|
|
|
|
{
|
|
|
|
netactor_t *tempActor = &save->actor[save->numActors];
|
|
|
|
Net_CopyToNet(i, tempActor);
|
|
|
|
save->numActors++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
qsort(save->actor, save->numActors, sizeof(netactor_t), &Net_CompareActors);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_FillMapDiff(uint32_t fromRevision, uint32_t toRevision)
|
|
|
|
{
|
|
|
|
uint32_t fromIndex = 0;
|
|
|
|
uint32_t toIndex = 0;
|
|
|
|
netmapstate_t *fromState;
|
|
|
|
netmapstate_t *toState;
|
|
|
|
int32_t *deleteBuf;
|
|
|
|
netactor_t *actorBuf;
|
|
|
|
|
|
|
|
// First check to see if the tempMapDiff is already filled with the diff we want
|
|
|
|
if (tempMapDiff.fromRevision == fromRevision && tempMapDiff.toRevision == toRevision)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
tempMapDiff.fromRevision = fromRevision;
|
|
|
|
tempMapDiff.toRevision = toRevision;
|
|
|
|
tempMapDiff.numActors = 0;
|
|
|
|
tempMapDiff.numToDelete = 0;
|
|
|
|
|
|
|
|
actorBuf = (netactor_t *) tempMapDiff.data;
|
|
|
|
deleteBuf = (int32_t *) tempnetbuf;
|
|
|
|
|
|
|
|
fromState = Net_GetRevision(fromRevision, 0);
|
|
|
|
toState = Net_GetRevision(toRevision, 0);
|
|
|
|
|
|
|
|
assert(fromState != NULL);
|
|
|
|
assert(toState != NULL);
|
|
|
|
|
|
|
|
while (fromIndex < fromState->numActors || toIndex < toState->numActors)
|
|
|
|
{
|
|
|
|
const int32_t fromNet = fromState->actor[fromIndex].netIndex;
|
|
|
|
const int32_t toNet = toState->actor[toIndex].netIndex;
|
|
|
|
const int32_t fromValid = fromIndex < fromState->numActors;
|
|
|
|
const int32_t toValid = toIndex < toState->numActors;
|
|
|
|
if (toValid && (!fromValid || fromNet > toNet))
|
|
|
|
{
|
|
|
|
//initprintf("This actor is new: %d - %d\n", toState->actor[toIndex].netIndex, toState->actor[toIndex].sprite.picnum);
|
|
|
|
|
|
|
|
// Add the "to" data. It's a new actor.
|
|
|
|
memcpy(&actorBuf[tempMapDiff.numActors], &toState->actor[toIndex], sizeof(netactor_t));
|
|
|
|
tempMapDiff.numActors++;
|
|
|
|
toIndex++;
|
|
|
|
}
|
|
|
|
else if (fromValid && (!toValid || toNet > fromNet))
|
|
|
|
{
|
|
|
|
//initprintf("This actor is deleted: %d - %d\n", fromState->actor[fromIndex].netIndex, fromState->actor[fromIndex].sprite.picnum);
|
|
|
|
|
|
|
|
// Add the "fromNet" to the list of deleted actors
|
|
|
|
deleteBuf[tempMapDiff.numToDelete] = fromState->actor[fromIndex].netIndex;
|
|
|
|
tempMapDiff.numToDelete++;
|
|
|
|
fromIndex++;
|
|
|
|
}
|
|
|
|
else //if (fromNet == toNet)
|
|
|
|
{
|
|
|
|
assert(fromNet == toNet);
|
|
|
|
|
|
|
|
if (Net_ActorsAreDifferent(&fromState->actor[fromIndex], &toState->actor[toIndex]))
|
|
|
|
{
|
|
|
|
//initprintf("This actor is different: %d - %d\n", toState->actor[toIndex].netIndex, toState->actor[toIndex].sprite.picnum);
|
|
|
|
|
|
|
|
// Add the "to" data. It's changed.
|
|
|
|
memcpy(&actorBuf[tempMapDiff.numActors], &toState->actor[toIndex], sizeof(netactor_t));
|
|
|
|
tempMapDiff.numActors++;
|
|
|
|
}
|
|
|
|
|
|
|
|
fromIndex++;
|
|
|
|
toIndex++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (tempMapDiff.numToDelete > 0)
|
|
|
|
{
|
|
|
|
memcpy(&actorBuf[tempMapDiff.numActors], deleteBuf, tempMapDiff.numToDelete * sizeof(int32_t));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_RestoreMapState()
|
|
|
|
{
|
|
|
|
int32_t i;
|
|
|
|
uint32_t j;
|
|
|
|
int32_t *deleteBuf;
|
|
|
|
netactor_t *actorBuf;
|
|
|
|
|
|
|
|
// Make sure we're using a diff from our current revision
|
|
|
|
if (tempMapDiff.fromRevision != g_player[myconnectindex].revision)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_player[myconnectindex].revision = tempMapDiff.toRevision;
|
|
|
|
|
|
|
|
actorBuf = (netactor_t *) tempMapDiff.data;
|
|
|
|
|
|
|
|
for (j = 0; j < tempMapDiff.numActors; ++j)
|
|
|
|
{
|
|
|
|
i = actorBuf[j].netIndex;
|
|
|
|
/*
|
|
|
|
if (Net_IsRelevantSprite(i))
|
|
|
|
{
|
|
|
|
initprintf("This actor is different: %d - %d\n", i, actorBuf[j].sprite.picnum);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
initprintf("This actor is new: %d - %d\n", i, actorBuf[j].sprite.picnum);
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
Net_CopyFromNet(i, &actorBuf[j]);
|
|
|
|
}
|
|
|
|
|
|
|
|
deleteBuf = (int32_t *) &actorBuf[tempMapDiff.numActors];
|
|
|
|
for (j = 0; j < tempMapDiff.numToDelete; ++j)
|
|
|
|
{
|
|
|
|
//initprintf("This actor is deleted: %d - %d\n", deleteBuf[j], sprite[deleteBuf[j]].picnum);
|
|
|
|
A_DeleteSprite(deleteBuf[j]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_CopyToNet(int32_t i, netactor_t *netactor)
|
|
|
|
{
|
|
|
|
netactor->netIndex = i;
|
|
|
|
netactor->picnum = actor[i].picnum;
|
|
|
|
netactor->ang = actor[i].ang;
|
|
|
|
netactor->extra = actor[i].extra;
|
|
|
|
netactor->owner = actor[i].owner;
|
|
|
|
netactor->movflag = actor[i].movflag;
|
|
|
|
netactor->tempang = actor[i].tempang;
|
|
|
|
netactor->timetosleep = actor[i].timetosleep;
|
|
|
|
netactor->flags = actor[i].flags;
|
|
|
|
netactor->floorz = actor[i].floorz;
|
|
|
|
netactor->lastv.x = actor[i].lastv.x;
|
|
|
|
netactor->lastv.y = actor[i].lastv.y;
|
|
|
|
netactor->lasttransport = actor[i].lasttransport;
|
|
|
|
netactor->actorstayput = actor[i].actorstayput;
|
|
|
|
netactor->cgg = actor[i].cgg;
|
|
|
|
netactor->owner = actor[i].owner;
|
|
|
|
|
|
|
|
Bmemcpy(netactor->t_data, actor[i].t_data, 10 * sizeof(int32_t));
|
|
|
|
|
|
|
|
Bmemcpy(&netactor->sprite, &sprite[i], sizeof(spritetype));
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_CopyFromNet(int32_t i, netactor_t *netactor)
|
|
|
|
{
|
|
|
|
if (netactor->sprite.statnum == STAT_NETALLOC)
|
|
|
|
{
|
|
|
|
// Do nothing if it's going to be deleted
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if (sprite[i].statnum == STAT_NETALLOC)
|
|
|
|
{
|
|
|
|
changespritestat(i, netactor->sprite.statnum);
|
|
|
|
do_insertsprite_at_headofsect(i, netactor->sprite.sectnum);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// These functions already check to see if the sprite already has the stat/sect value. No need to do it twice.
|
|
|
|
changespritestat(i, netactor->sprite.statnum);
|
|
|
|
changespritesect(i, netactor->sprite.sectnum);
|
|
|
|
}
|
|
|
|
|
|
|
|
actor[i].picnum = netactor->picnum;
|
|
|
|
actor[i].ang = netactor->ang;
|
|
|
|
actor[i].extra = netactor->extra;
|
|
|
|
actor[i].owner = netactor->owner;
|
|
|
|
actor[i].movflag = netactor->movflag;
|
|
|
|
actor[i].tempang = netactor->tempang;
|
|
|
|
actor[i].timetosleep = netactor->timetosleep;
|
|
|
|
actor[i].flags = netactor->flags;
|
|
|
|
actor[i].floorz = netactor->floorz;
|
|
|
|
actor[i].lastv.x = netactor->lastv.x;
|
|
|
|
actor[i].lastv.y = netactor->lastv.y;
|
|
|
|
actor[i].lasttransport = netactor->lasttransport;
|
|
|
|
actor[i].actorstayput = netactor->actorstayput;
|
|
|
|
actor[i].cgg = netactor->cgg;
|
|
|
|
actor[i].owner = netactor->owner;
|
|
|
|
|
|
|
|
Bmemcpy(actor[i].t_data, netactor->t_data, 10 * sizeof(int32_t));
|
|
|
|
|
|
|
|
Bmemcpy(&sprite[i], &netactor->sprite, sizeof(spritetype));
|
|
|
|
}
|
|
|
|
|
|
|
|
int32_t Net_ActorsAreDifferent(netactor_t *actor1, netactor_t *actor2)
|
|
|
|
{
|
|
|
|
int32_t allDiff;
|
|
|
|
int32_t finalDiff;
|
|
|
|
int32_t nonStandableDiff;
|
|
|
|
|
|
|
|
allDiff =
|
|
|
|
actor1->picnum != actor2->picnum ||
|
|
|
|
actor1->ang != actor2->ang ||
|
|
|
|
actor1->extra != actor2->extra ||
|
|
|
|
actor1->owner != actor2->owner ||
|
|
|
|
actor1->movflag != actor2->movflag ||
|
|
|
|
actor1->tempang != actor2->tempang ||
|
|
|
|
//actor1->timetosleep != actor2->timetosleep ||
|
|
|
|
actor1->flags != actor2->flags ||
|
|
|
|
actor1->floorz != actor2->floorz ||
|
|
|
|
actor1->lastv.x != actor2->lastv.x ||
|
|
|
|
actor1->lastv.y != actor2->lastv.y ||
|
|
|
|
actor1->lasttransport != actor2->lasttransport ||
|
|
|
|
actor1->actorstayput != actor2->actorstayput ||
|
|
|
|
//actor1->cgg != actor2->cgg ||
|
|
|
|
|
|
|
|
actor1->sprite.owner != actor2->sprite.owner ||
|
|
|
|
actor1->sprite.statnum != actor2->sprite.statnum ||
|
|
|
|
actor1->sprite.sectnum != actor2->sprite.sectnum ||
|
|
|
|
actor1->sprite.picnum != actor2->sprite.picnum ||
|
|
|
|
//actor1->sprite.shade != actor2->sprite.shade ||
|
|
|
|
actor1->sprite.xrepeat != actor2->sprite.xrepeat ||
|
|
|
|
actor1->sprite.yrepeat != actor2->sprite.yrepeat;// ||
|
|
|
|
//actor1->sprite.ang != actor2->sprite.ang ||
|
|
|
|
|
|
|
|
nonStandableDiff =
|
|
|
|
actor1->sprite.x != actor2->sprite.x ||
|
|
|
|
actor1->sprite.y != actor2->sprite.y ||
|
|
|
|
actor1->sprite.z != actor2->sprite.z ||
|
|
|
|
actor1->sprite.xvel != actor2->sprite.xvel ||
|
|
|
|
actor1->sprite.yvel != actor2->sprite.yvel ||
|
|
|
|
actor1->sprite.zvel != actor2->sprite.zvel;
|
|
|
|
|
|
|
|
finalDiff = allDiff || (actor1->sprite.statnum != STAT_STANDABLE && nonStandableDiff);
|
|
|
|
|
|
|
|
return finalDiff;
|
|
|
|
}
|
|
|
|
|
|
|
|
int32_t Net_IsRelevantSprite(int32_t i)
|
|
|
|
{
|
|
|
|
if (g_netServer == NULL && g_netClient == NULL)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
else if (i < 0 || i >= MAXSPRITES)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return Net_IsRelevantStat(sprite[i].statnum);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int32_t Net_IsRelevantStat(int32_t stat)
|
|
|
|
{
|
|
|
|
int32_t statIndex;
|
|
|
|
|
|
|
|
if (g_netServer == NULL && g_netClient == NULL)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (statIndex = 0; g_netStatnums[statIndex] != MAXSTATUS; ++statIndex)
|
|
|
|
{
|
|
|
|
if (g_netStatnums[statIndex] == stat)
|
|
|
|
{
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int32_t Net_InsertSprite(int32_t sect, int32_t stat)
|
|
|
|
{
|
|
|
|
int32_t i = headspritestat[STAT_NETALLOC];
|
|
|
|
|
|
|
|
// This means that we've run out of server-side actors
|
|
|
|
if (i == -1)
|
|
|
|
{
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
changespritestat(i, stat);
|
|
|
|
do_insertsprite_at_headofsect(i, sect);
|
|
|
|
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_DeleteSprite(int32_t spritenum)
|
|
|
|
{
|
|
|
|
if (sprite[spritenum].statnum == STAT_NETALLOC)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
changespritestat(spritenum, STAT_NETALLOC);
|
|
|
|
do_deletespritesect(spritenum);
|
|
|
|
sprite[spritenum].sectnum = MAXSECTORS;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern void Gv_RefreshPointers(void);
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Player Updates
|
|
|
|
|
|
|
|
void Net_FillPlayerUpdate(playerupdate_t *update, int32_t player)
|
|
|
|
{
|
|
|
|
update->playerindex = player;
|
|
|
|
|
|
|
|
update->pos = g_player[player].ps->pos;
|
|
|
|
update->opos = g_player[player].ps->opos;
|
|
|
|
update->vel = g_player[player].ps->vel;
|
|
|
|
update->ang = g_player[player].ps->q16ang;
|
|
|
|
update->horiz = g_player[player].ps->q16horiz;
|
|
|
|
update->horizoff = g_player[player].ps->q16horizoff;
|
|
|
|
update->ping = g_player[player].ping;
|
|
|
|
update->deadflag = g_player[player].ps->dead_flag;
|
|
|
|
update->playerquitflag = g_player[player].playerquitflag;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_ExtractPlayerUpdate(playerupdate_t *update, int32_t type)
|
|
|
|
{
|
|
|
|
const int32_t playerindex = update->playerindex;
|
|
|
|
|
|
|
|
if (playerindex != myconnectindex)
|
|
|
|
{
|
|
|
|
g_player[playerindex].ps->pos = update->pos;
|
|
|
|
g_player[playerindex].ps->opos = update->opos;
|
|
|
|
g_player[playerindex].ps->vel = update->vel;
|
|
|
|
g_player[playerindex].ps->q16ang = update->ang;
|
|
|
|
g_player[playerindex].ps->q16horiz = update->horiz;
|
|
|
|
g_player[playerindex].ps->q16horizoff = update->horizoff;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (type == PACKET_MASTER_TO_SLAVE)
|
|
|
|
{
|
|
|
|
g_player[playerindex].ping = update->ping;
|
|
|
|
g_player[playerindex].ps->dead_flag = update->deadflag;
|
|
|
|
g_player[playerindex].playerquitflag = update->playerquitflag;
|
|
|
|
}
|
|
|
|
|
|
|
|
//updatesectorz(g_player[other].ps->pos.x, g_player[other].ps->pos.y, g_player[other].ps->pos.z, &g_player[other].ps->cursectnum);
|
|
|
|
//changespritesect(g_player[other].ps->i, g_player[other].ps->cursectnum);
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Server Update Packets
|
|
|
|
|
|
|
|
#pragma pack(push,1)
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
uint8_t header;
|
|
|
|
uint8_t numplayers;
|
|
|
|
input_t nsyn;
|
|
|
|
int32_t seed;
|
|
|
|
int16_t pause_on;
|
|
|
|
} serverupdate_t;
|
|
|
|
#pragma pack(pop)
|
|
|
|
|
|
|
|
#pragma pack(push,1)
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
uint8_t extra;
|
|
|
|
int16_t cstat;
|
|
|
|
uint16_t owner;
|
|
|
|
uint16_t picnum;
|
|
|
|
uint16_t gotweapon;
|
|
|
|
uint8_t kickback_pic;
|
|
|
|
uint8_t frags[MAXPLAYERS];
|
|
|
|
int16_t inv_amount[GET_MAX];
|
|
|
|
int16_t ammo_amount[MAX_WEAPONS];
|
|
|
|
|
|
|
|
uint8_t curr_weapon;
|
|
|
|
uint8_t last_weapon;
|
|
|
|
uint8_t wantweaponfire;
|
|
|
|
uint8_t weapon_pos;
|
|
|
|
uint8_t frag_ps;
|
|
|
|
uint8_t frag;
|
|
|
|
uint8_t fraggedself;
|
|
|
|
uint8_t last_extra;
|
|
|
|
uint8_t pal;
|
|
|
|
uint16_t ping;
|
|
|
|
uint16_t newowner;
|
|
|
|
|
|
|
|
playerupdate_t player;
|
|
|
|
} serverplayerupdate_t;
|
|
|
|
#pragma pack(pop)
|
|
|
|
|
|
|
|
void Net_SendServerUpdates(void)
|
|
|
|
{
|
|
|
|
int16_t i;
|
|
|
|
uint8_t *updatebuf;
|
|
|
|
serverupdate_t serverupdate;
|
|
|
|
serverplayerupdate_t playerupdate;
|
|
|
|
input_t *osyn = (input_t *)&inputfifo[1][0];
|
|
|
|
input_t *nsyn = (input_t *)&inputfifo[0][0];
|
|
|
|
|
|
|
|
ticrandomseed = randomseed;
|
|
|
|
|
|
|
|
if (g_netServer)
|
|
|
|
{
|
|
|
|
Bmemcpy(&osyn[0], &nsyn[0], sizeof(input_t));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!g_netServer || numplayers < 2)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
serverupdate.header = PACKET_MASTER_TO_SLAVE;
|
|
|
|
serverupdate.seed = ticrandomseed;
|
|
|
|
serverupdate.nsyn = *nsyn;
|
|
|
|
serverupdate.pause_on = ud.pause_on;
|
|
|
|
|
|
|
|
serverupdate.numplayers = 0;
|
|
|
|
updatebuf = tempnetbuf + sizeof(serverupdate_t);
|
|
|
|
|
|
|
|
for (TRAVERSE_CONNECT(i))
|
|
|
|
{
|
|
|
|
if (g_player[i].playerquitflag == 0)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
Net_FillPlayerUpdate(&playerupdate.player, i);
|
|
|
|
|
|
|
|
playerupdate.gotweapon = g_player[i].ps->gotweapon;
|
|
|
|
playerupdate.extra = sprite[g_player[i].ps->i].extra;
|
|
|
|
playerupdate.cstat = sprite[g_player[i].ps->i].cstat;
|
|
|
|
playerupdate.owner = actor[g_player[i].ps->i].owner;
|
|
|
|
playerupdate.picnum = actor[g_player[i].ps->i].picnum;
|
|
|
|
playerupdate.kickback_pic = g_player[i].ps->kickback_pic;
|
|
|
|
Bmemcpy(playerupdate.frags, g_player[i].frags, sizeof(playerupdate.frags));
|
|
|
|
Bmemcpy(playerupdate.inv_amount, g_player[i].ps->inv_amount, sizeof(playerupdate.inv_amount));
|
|
|
|
Bmemcpy(playerupdate.ammo_amount, g_player[i].ps->ammo_amount, sizeof(playerupdate.ammo_amount));
|
|
|
|
|
|
|
|
playerupdate.curr_weapon = g_player[i].ps->curr_weapon;
|
|
|
|
playerupdate.last_weapon = g_player[i].ps->last_weapon;
|
|
|
|
playerupdate.wantweaponfire = g_player[i].ps->wantweaponfire;
|
|
|
|
playerupdate.weapon_pos = g_player[i].ps->weapon_pos;
|
|
|
|
playerupdate.frag_ps = g_player[i].ps->frag_ps;
|
|
|
|
playerupdate.frag = g_player[i].ps->frag;
|
|
|
|
playerupdate.fraggedself = g_player[i].ps->fraggedself;
|
|
|
|
playerupdate.last_extra = g_player[i].ps->last_extra;
|
|
|
|
playerupdate.ping = g_player[i].ping;
|
|
|
|
playerupdate.newowner = g_player[i].ps->newowner;
|
|
|
|
playerupdate.pal = sprite[g_player[i].ps->i].pal;
|
|
|
|
|
|
|
|
Bmemcpy(updatebuf, &playerupdate, sizeof(serverplayerupdate_t));
|
|
|
|
updatebuf += sizeof(serverplayerupdate_t);
|
|
|
|
serverupdate.numplayers++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (serverupdate.numplayers == 0)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Bmemcpy(tempnetbuf, &serverupdate, sizeof(serverupdate_t));
|
|
|
|
|
|
|
|
enet_host_broadcast(g_netServer, CHAN_MOVE, enet_packet_create(tempnetbuf, sizeof(serverupdate_t) + (serverupdate.numplayers * sizeof(serverplayerupdate_t)), 0));
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_ReceiveServerUpdate(ENetEvent *event)
|
|
|
|
{
|
|
|
|
int32_t i;
|
|
|
|
uint8_t *updatebuf;
|
|
|
|
// int8_t numupdates;
|
|
|
|
serverupdate_t serverupdate;
|
|
|
|
serverplayerupdate_t playerupdate;
|
|
|
|
|
|
|
|
if (((event->packet->dataLength - sizeof(serverupdate_t)) % sizeof(serverplayerupdate_t)) != 0)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
updatebuf = (uint8_t *) event->packet->data;
|
|
|
|
Bmemcpy(&serverupdate, updatebuf, sizeof(serverupdate_t));
|
|
|
|
updatebuf += sizeof(serverupdate_t);
|
|
|
|
inputfifo[0][0] = serverupdate.nsyn;
|
|
|
|
ud.pause_on = serverupdate.pause_on;
|
|
|
|
|
|
|
|
ticrandomseed = serverupdate.seed;
|
|
|
|
|
|
|
|
for (i = 0; i < serverupdate.numplayers; ++i)
|
|
|
|
{
|
|
|
|
Bmemcpy(&playerupdate, updatebuf, sizeof(serverplayerupdate_t));
|
|
|
|
updatebuf += sizeof(serverplayerupdate_t);
|
|
|
|
|
|
|
|
Net_ExtractPlayerUpdate(&playerupdate.player, PACKET_MASTER_TO_SLAVE);
|
|
|
|
|
|
|
|
g_player[i].ps->gotweapon = playerupdate.gotweapon;
|
|
|
|
sprite[g_player[i].ps->i].extra = playerupdate.extra;
|
|
|
|
sprite[g_player[i].ps->i].cstat = playerupdate.cstat;
|
|
|
|
//actor[g_player[i].ps->i].owner = playerupdate.owner; // This makes baby jesus cry
|
|
|
|
actor[g_player[i].ps->i].picnum = playerupdate.picnum;
|
|
|
|
g_player[i].ps->kickback_pic = playerupdate.kickback_pic;
|
|
|
|
Bmemcpy(g_player[i].frags, playerupdate.frags, sizeof(playerupdate.frags));
|
|
|
|
Bmemcpy(g_player[i].ps->inv_amount, playerupdate.inv_amount, sizeof(playerupdate.inv_amount));
|
|
|
|
Bmemcpy(g_player[i].ps->ammo_amount, playerupdate.ammo_amount, sizeof(playerupdate.ammo_amount));
|
|
|
|
|
|
|
|
g_player[i].ps->curr_weapon = playerupdate.curr_weapon;
|
|
|
|
g_player[i].ps->last_weapon = playerupdate.last_weapon;
|
|
|
|
g_player[i].ps->wantweaponfire = playerupdate.wantweaponfire;
|
|
|
|
g_player[i].ps->weapon_pos = playerupdate.weapon_pos;
|
|
|
|
g_player[i].ps->frag_ps = playerupdate.frag_ps;
|
|
|
|
g_player[i].ps->frag = playerupdate.frag;
|
|
|
|
g_player[i].ps->fraggedself = playerupdate.fraggedself;
|
|
|
|
g_player[i].ps->last_extra = playerupdate.last_extra;
|
|
|
|
g_player[i].ping = playerupdate.ping;
|
|
|
|
sprite[g_player[i].ps->i].pal = playerupdate.pal;
|
|
|
|
g_player[i].ps->newowner = playerupdate.newowner;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Client Update Packets
|
|
|
|
|
|
|
|
#pragma pack(push,1)
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
uint8_t header;
|
|
|
|
uint32_t revision;
|
|
|
|
input_t nsyn;
|
|
|
|
playerupdate_t player;
|
|
|
|
} clientupdate_t;
|
|
|
|
#pragma pack(pop)
|
|
|
|
|
|
|
|
void Net_SendClientUpdate(void)
|
|
|
|
{
|
|
|
|
clientupdate_t update;
|
|
|
|
update.header = PACKET_SLAVE_TO_MASTER;
|
|
|
|
update.revision = g_player[myconnectindex].revision;
|
|
|
|
update.nsyn = inputfifo[0][myconnectindex];
|
|
|
|
|
|
|
|
Net_FillPlayerUpdate(&update.player, myconnectindex);
|
|
|
|
|
|
|
|
enet_peer_send(g_netClientPeer, CHAN_MOVE, enet_packet_create(&update, sizeof(clientupdate_t), 0));
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_ReceiveClientUpdate(ENetEvent *event)
|
|
|
|
{
|
|
|
|
int32_t playeridx;
|
|
|
|
clientupdate_t update;
|
|
|
|
|
|
|
|
if (event->packet->dataLength != sizeof(clientupdate_t))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Bmemcpy(&update, (char *) event->packet->data, sizeof(clientupdate_t));
|
|
|
|
|
|
|
|
playeridx = (int32_t)(intptr_t) event->peer->data;
|
|
|
|
|
|
|
|
if (playeridx < 0 || playeridx >= MAXPLAYERS)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_player[playeridx].revision = update.revision;
|
|
|
|
inputfifo[0][playeridx] = update.nsyn;
|
|
|
|
|
|
|
|
Net_ExtractPlayerUpdate(&update.player, PACKET_SLAVE_TO_MASTER);
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Message Packets
|
|
|
|
|
|
|
|
void Net_SendMessage(void)
|
|
|
|
{
|
|
|
|
|
|
|
|
if (g_player[myconnectindex].ps->gm&MODE_SENDTOWHOM)
|
|
|
|
{
|
|
|
|
int32_t i, j;
|
|
|
|
if (g_chatPlayer != -1 || ud.multimode < 3)
|
|
|
|
{
|
|
|
|
tempbuf[0] = PACKET_MESSAGE;
|
|
|
|
tempbuf[2] = 0;
|
|
|
|
recbuf[0] = 0;
|
|
|
|
|
|
|
|
if (ud.multimode < 3)
|
|
|
|
g_chatPlayer = 2;
|
|
|
|
|
|
|
|
if (typebuf[0] == '/' && Btoupper(typebuf[1]) == 'M' && Btoupper(typebuf[2]) == 'E')
|
|
|
|
{
|
|
|
|
Bstrcat(recbuf,"* ");
|
|
|
|
i = 3, j = Bstrlen(typebuf);
|
|
|
|
Bstrcpy(tempbuf,typebuf);
|
|
|
|
while (i < j)
|
|
|
|
{
|
|
|
|
typebuf[i-3] = tempbuf[i];
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
typebuf[i-3] = '\0';
|
|
|
|
Bstrcat(recbuf,g_player[myconnectindex].user_name);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Bstrcat(recbuf,g_player[myconnectindex].user_name);
|
|
|
|
Bstrcat(recbuf,": ");
|
|
|
|
}
|
|
|
|
|
|
|
|
Bstrcat(recbuf,"^00");
|
|
|
|
Bstrcat(recbuf,typebuf);
|
|
|
|
j = Bstrlen(recbuf);
|
|
|
|
recbuf[j] = 0;
|
|
|
|
Bstrcat(tempbuf+2,recbuf);
|
|
|
|
|
|
|
|
if (g_chatPlayer >= ud.multimode)
|
|
|
|
{
|
|
|
|
tempbuf[1] = 255;
|
|
|
|
tempbuf[j+2] = myconnectindex;
|
|
|
|
j++;
|
|
|
|
if (g_netServer) enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, j+2, 0));
|
|
|
|
else if (g_netClient) enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, j+2, 0));
|
|
|
|
G_AddUserQuote(recbuf);
|
|
|
|
}
|
|
|
|
g_chatPlayer = -1;
|
|
|
|
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
|
|
|
|
}
|
|
|
|
else if (g_chatPlayer == -1)
|
|
|
|
{
|
|
|
|
j = 50;
|
|
|
|
gametext_center(j, "Send message to...");
|
|
|
|
j += 8;
|
|
|
|
for (TRAVERSE_CONNECT(i))
|
|
|
|
{
|
|
|
|
if (i == myconnectindex)
|
|
|
|
{
|
|
|
|
minitextshade((320>>1)-40+1,j+1,"A/ENTER - ALL",26,0,2+8+16);
|
|
|
|
minitext((320>>1)-40,j,"A/ENTER - ALL",0,2+8+16);
|
|
|
|
j += 7;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Bsprintf(recbuf," %d - %s",i+1,g_player[i].user_name);
|
|
|
|
minitextshade((320>>1)-40-6+1,j+1,recbuf,26,0,2+8+16);
|
|
|
|
minitext((320>>1)-40-6,j,recbuf,0,2+8+16);
|
|
|
|
j += 7;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
minitextshade((320>>1)-40-4+1,j+1," ESC - Abort",26,0,2+8+16);
|
|
|
|
minitext((320>>1)-40-4,j," ESC - Abort",0,2+8+16);
|
|
|
|
j += 7;
|
|
|
|
|
|
|
|
mpgametext(mpgametext_x, ud.screen_size > 0 ? (200-45)<<16 : (200-8)<<16, typebuf, 0, 0, 0, 0);
|
|
|
|
|
|
|
|
if (KB_KeyWaiting())
|
|
|
|
{
|
|
|
|
i = KB_GetCh();
|
|
|
|
|
|
|
|
if (i == 'A' || i == 'a' || i == 13)
|
|
|
|
g_chatPlayer = ud.multimode;
|
|
|
|
else if (i >= '1' || i <= (ud.multimode + '1'))
|
|
|
|
g_chatPlayer = i - '1';
|
|
|
|
else
|
|
|
|
{
|
|
|
|
g_chatPlayer = ud.multimode;
|
|
|
|
if (i == 27)
|
|
|
|
{
|
|
|
|
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
|
|
|
|
g_chatPlayer = -1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
typebuf[0] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
KB_ClearKeyDown(sc_1);
|
|
|
|
KB_ClearKeyDown(sc_2);
|
|
|
|
KB_ClearKeyDown(sc_3);
|
|
|
|
KB_ClearKeyDown(sc_4);
|
|
|
|
KB_ClearKeyDown(sc_5);
|
|
|
|
KB_ClearKeyDown(sc_6);
|
|
|
|
KB_ClearKeyDown(sc_7);
|
|
|
|
KB_ClearKeyDown(sc_8);
|
|
|
|
KB_ClearKeyDown(sc_A);
|
|
|
|
KB_ClearKeyDown(sc_Escape);
|
|
|
|
KB_ClearKeyDown(sc_Enter);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
#define MAXCHATLENGTH 120
|
|
|
|
EDUKE32_STATIC_ASSERT(MAXCHATLENGTH < TYPEBUFSIZE);
|
|
|
|
int32_t const hitstate = I_EnterText(typebuf, MAXCHATLENGTH, 0);
|
|
|
|
|
|
|
|
int32_t const y = ud.screen_size > 1 ? (200-58)<<16 : (200-35)<<16;
|
|
|
|
|
|
|
|
int32_t const width = mpgametextsize(typebuf, TEXT_LITERALESCAPE).x;
|
|
|
|
int32_t const fullwidth = width + textsc((tilesiz[SPINNINGNUKEICON].x<<15)+(2<<16));
|
|
|
|
int32_t const text_x = fullwidth >= (320<<16) ? (320<<16) - fullwidth : mpgametext_x;
|
|
|
|
mpgametext(text_x, y, typebuf, 1, 2|8|16|ROTATESPRITE_FULL16, 0, TEXT_YCENTER|TEXT_LITERALESCAPE);
|
|
|
|
int32_t const cursor_x = text_x + width + textsc((tilesiz[SPINNINGNUKEICON].x<<14)+(1<<16));
|
2019-09-20 20:07:53 +00:00
|
|
|
rotatesprite_fs(cursor_x, y, textsc(32768), 0, SPINNINGNUKEICON+(((int32_t)totalclock>>3)%7), 4-(sintable[((int32_t)totalclock<<4)&2047]>>11), 0, 2|8);
|
2019-09-18 22:27:46 +00:00
|
|
|
|
|
|
|
if (hitstate == 1)
|
|
|
|
{
|
|
|
|
KB_ClearKeyDown(sc_Enter);
|
|
|
|
if (Bstrlen(typebuf) == 0)
|
|
|
|
{
|
|
|
|
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (ud.automsg)
|
|
|
|
{
|
|
|
|
if (SHIFTS_IS_PRESSED) g_chatPlayer = -1;
|
|
|
|
else g_chatPlayer = ud.multimode;
|
|
|
|
}
|
|
|
|
g_player[myconnectindex].ps->gm |= MODE_SENDTOWHOM;
|
|
|
|
}
|
|
|
|
else if (hitstate == -1)
|
|
|
|
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
|
|
|
|
else pub = NUMPAGES;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_ReceiveMessage(uint8_t *pbuf, int32_t packbufleng)
|
|
|
|
{
|
|
|
|
Bstrncpy(recbuf, (char *)pbuf+2, packbufleng-2);
|
|
|
|
recbuf[packbufleng-2] = 0;
|
|
|
|
|
|
|
|
G_AddUserQuote(recbuf);
|
|
|
|
S_PlaySound(EXITMENUSOUND);
|
|
|
|
|
|
|
|
pus = pub = NUMPAGES;
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// New Game Packets
|
|
|
|
|
|
|
|
void Net_StartNewGame()
|
|
|
|
{
|
|
|
|
int32_t i;
|
|
|
|
|
|
|
|
for (TRAVERSE_CONNECT(i))
|
|
|
|
{
|
|
|
|
P_ResetWeapons(i);
|
|
|
|
P_ResetInventory(i);
|
|
|
|
g_player[i].revision = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
Net_ExtractNewGame(&pendingnewgame, 0);
|
|
|
|
G_NewGame(ud.volume_number,ud.level_number,ud.player_skill);
|
|
|
|
ud.coop = ud.m_coop;
|
|
|
|
|
|
|
|
g_netMapRevision = 0;
|
|
|
|
|
|
|
|
if (G_EnterLevel(MODE_GAME))
|
|
|
|
{
|
|
|
|
G_BackToMenu();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_NotifyNewGame()
|
|
|
|
{
|
|
|
|
int32_t i;
|
|
|
|
int32_t statIndex;
|
|
|
|
int32_t numSprites = 0;
|
|
|
|
int32_t numSpritesToNetAlloc = 0;
|
|
|
|
|
|
|
|
if (!g_netServer && !g_netClient)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Grab the total number of sprites at level load
|
|
|
|
for (statIndex = 0; statIndex < MAXSTATUS; ++statIndex)
|
|
|
|
{
|
|
|
|
i = headspritestat[statIndex];
|
|
|
|
for (; i >= 0; i = nextspritestat[i])
|
|
|
|
{
|
|
|
|
numSprites++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Take half of the leftover sprites and allocate them for the network's nefarious purposes.
|
|
|
|
numSpritesToNetAlloc = (MAXSPRITES - numSprites) / 2;
|
|
|
|
for (i = 0; i < numSpritesToNetAlloc; ++i)
|
|
|
|
{
|
|
|
|
int32_t newSprite = insertspritestat(STAT_NETALLOC);
|
|
|
|
sprite[newSprite].sectnum = MAXSECTORS;
|
|
|
|
Numsprites++;
|
|
|
|
}
|
|
|
|
|
|
|
|
Net_SaveMapState(&g_mapStartState);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_SendNewGame(int32_t frommenu, ENetPeer *peer)
|
|
|
|
{
|
|
|
|
newgame_t newgame;
|
|
|
|
|
|
|
|
newgame.header = PACKET_NEW_GAME;
|
|
|
|
Net_FillNewGame(&newgame, frommenu);
|
|
|
|
|
|
|
|
if (peer)
|
|
|
|
{
|
|
|
|
enet_peer_send(peer, CHAN_GAMESTATE, enet_packet_create(&newgame, sizeof(newgame_t), ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(&newgame, sizeof(newgame_t), ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_ReceiveNewGame(ENetEvent *event)
|
|
|
|
{
|
|
|
|
if ((vote_map + vote_episode + voting) != -3)
|
|
|
|
G_AddUserQuote("Vote Succeeded");
|
|
|
|
|
|
|
|
Bmemcpy(&pendingnewgame, event->packet->data, sizeof(newgame_t));
|
|
|
|
Net_StartNewGame();
|
|
|
|
|
|
|
|
packbuf[0] = PACKET_PLAYER_READY;
|
|
|
|
packbuf[1] = myconnectindex;
|
|
|
|
|
|
|
|
if (g_netClientPeer)
|
|
|
|
{
|
|
|
|
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(packbuf, 2, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
}
|
|
|
|
|
|
|
|
g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
|
|
ready2send = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_FillNewGame(newgame_t *newgame, int32_t frommenu)
|
|
|
|
{
|
|
|
|
if (frommenu)
|
|
|
|
{
|
|
|
|
newgame->level_number = ud.m_level_number;
|
|
|
|
newgame->volume_number = ud.m_volume_number;
|
|
|
|
newgame->player_skill = ud.m_player_skill;
|
|
|
|
newgame->monsters_off = ud.m_monsters_off;
|
|
|
|
newgame->respawn_monsters = ud.m_respawn_monsters;
|
|
|
|
newgame->respawn_items = ud.m_respawn_items;
|
|
|
|
newgame->respawn_inventory = ud.m_respawn_inventory;
|
|
|
|
newgame->ffire = ud.m_ffire;
|
|
|
|
newgame->noexits = ud.m_noexits;
|
|
|
|
newgame->coop = ud.m_coop;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
newgame->level_number = ud.level_number;
|
|
|
|
newgame->volume_number = ud.volume_number;
|
|
|
|
newgame->player_skill = ud.player_skill;
|
|
|
|
newgame->monsters_off = ud.monsters_off;
|
|
|
|
newgame->respawn_monsters = ud.respawn_monsters;
|
|
|
|
newgame->respawn_items = ud.respawn_items;
|
|
|
|
newgame->respawn_inventory = ud.respawn_inventory;
|
|
|
|
newgame->ffire = ud.ffire;
|
|
|
|
newgame->noexits = ud.noexits;
|
|
|
|
newgame->coop = ud.coop;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_ExtractNewGame(newgame_t *newgame, int32_t menuonly)
|
|
|
|
{
|
|
|
|
ud.m_level_number = newgame->level_number;
|
|
|
|
ud.m_volume_number = newgame->volume_number;
|
|
|
|
ud.m_player_skill = newgame->player_skill;
|
|
|
|
ud.m_monsters_off = newgame->monsters_off;
|
|
|
|
ud.m_respawn_monsters = newgame->respawn_monsters;
|
|
|
|
ud.m_respawn_items = newgame->respawn_items;
|
|
|
|
ud.m_respawn_inventory = newgame->respawn_inventory;
|
|
|
|
ud.m_ffire = newgame->ffire;
|
|
|
|
ud.m_noexits = newgame->noexits;
|
|
|
|
ud.m_coop = newgame->coop;
|
|
|
|
|
|
|
|
if (!menuonly)
|
|
|
|
{
|
|
|
|
ud.level_number = newgame->level_number;
|
|
|
|
ud.volume_number = newgame->volume_number;
|
|
|
|
ud.player_skill = newgame->player_skill;
|
|
|
|
ud.monsters_off = newgame->monsters_off;
|
|
|
|
ud.respawn_monsters = newgame->respawn_monsters;
|
|
|
|
ud.respawn_monsters = newgame->respawn_items;
|
|
|
|
ud.respawn_inventory = newgame->respawn_inventory;
|
|
|
|
ud.ffire = newgame->ffire;
|
|
|
|
ud.noexits = newgame->noexits;
|
|
|
|
ud.coop = newgame->coop;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Map Vote Packets
|
|
|
|
|
|
|
|
void Net_SendMapVoteInitiate(void)
|
|
|
|
{
|
|
|
|
newgame_t newgame;
|
|
|
|
|
|
|
|
if (!g_netClient)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
voting = myconnectindex;
|
|
|
|
|
|
|
|
newgame.header = PACKET_MAP_VOTE_INITIATE;
|
|
|
|
newgame.connection = myconnectindex;
|
|
|
|
Net_FillNewGame(&newgame, 1);
|
|
|
|
|
|
|
|
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(&newgame, sizeof(newgame_t), ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_ReceiveMapVoteInitiate(uint8_t *pbuf)
|
|
|
|
{
|
|
|
|
int32_t i;
|
|
|
|
|
|
|
|
Bmemcpy(&pendingnewgame, pbuf, sizeof(newgame_t));
|
|
|
|
Net_ExtractNewGame(&pendingnewgame, 1);
|
|
|
|
|
|
|
|
voting = pendingnewgame.connection;
|
|
|
|
vote_episode = pendingnewgame.volume_number;
|
|
|
|
vote_map = pendingnewgame.level_number;
|
|
|
|
|
|
|
|
Bsprintf(tempbuf,"%s^00 has called a vote to change map to %s (E%dL%d)",
|
|
|
|
g_player[voting].user_name,
|
|
|
|
g_mapInfo[(uint8_t)(vote_episode*MAXLEVELS + vote_map)].name,
|
|
|
|
vote_episode+1,vote_map+1);
|
|
|
|
G_AddUserQuote(tempbuf);
|
|
|
|
|
|
|
|
Bsprintf(tempbuf,"Press F1 to Accept, F2 to Decline");
|
|
|
|
G_AddUserQuote(tempbuf);
|
|
|
|
|
|
|
|
for (i=MAXPLAYERS-1; i>=0; i--)
|
|
|
|
{
|
|
|
|
g_player[i].vote = 0;
|
|
|
|
g_player[i].gotvote = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_player[voting].gotvote = g_player[voting].vote = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_SendMapVote(int32_t votefor)
|
|
|
|
{
|
|
|
|
voting = -1;
|
|
|
|
g_player[myconnectindex].gotvote = 1;
|
|
|
|
g_player[myconnectindex].vote = votefor;
|
|
|
|
|
|
|
|
tempbuf[0] = PACKET_MAP_VOTE;
|
|
|
|
tempbuf[1] = myconnectindex;
|
|
|
|
tempbuf[2] = votefor;
|
|
|
|
tempbuf[3] = myconnectindex;
|
|
|
|
|
|
|
|
if (g_netClient)
|
|
|
|
{
|
|
|
|
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
}
|
|
|
|
else if (g_netServer)
|
|
|
|
{
|
|
|
|
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
}
|
|
|
|
|
|
|
|
Net_CheckForEnoughVotes();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_ReceiveMapVote(uint8_t *pbuf)
|
|
|
|
{
|
|
|
|
if (voting == myconnectindex && g_player[(uint8_t)pbuf[1]].gotvote == 0)
|
|
|
|
{
|
|
|
|
Bsprintf(tempbuf,"Confirmed vote from %s",g_player[(uint8_t)pbuf[1]].user_name);
|
|
|
|
G_AddUserQuote(tempbuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!g_netServer)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_player[(uint8_t)pbuf[1]].gotvote = 1;
|
|
|
|
g_player[(uint8_t)pbuf[1]].vote = pbuf[2];
|
|
|
|
Net_CheckForEnoughVotes();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_CheckForEnoughVotes()
|
|
|
|
{
|
|
|
|
int32_t i;
|
|
|
|
int32_t requiredvotes;
|
|
|
|
int32_t numfor, numagainst;
|
|
|
|
|
|
|
|
// Only the server can decide map changes
|
|
|
|
if (!g_netServer || numplayers <= 1)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// If there are just two players, both of them deserve a vote
|
|
|
|
if (numplayers == 2)
|
|
|
|
{
|
|
|
|
requiredvotes = 2;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// If more than two players, we need at least 50% of the players to vote
|
|
|
|
// Which means that if there's an odd number of players, we'll need slightly more than 50% of the vote.
|
|
|
|
requiredvotes = numplayers / 2;
|
|
|
|
if (numplayers % 2 == 1)
|
|
|
|
{
|
|
|
|
requiredvotes++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
numfor = numagainst = 0;
|
|
|
|
for (i=0; i<MAXPLAYERS; i++)
|
|
|
|
{
|
|
|
|
if (g_player[i].gotvote)
|
|
|
|
{
|
|
|
|
if (g_player[i].vote)
|
|
|
|
{
|
|
|
|
numfor++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
numagainst++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (numfor >= requiredvotes)
|
|
|
|
{
|
|
|
|
Net_StartNewGame();
|
|
|
|
Net_SendNewGame(1, NULL);
|
|
|
|
}
|
|
|
|
else if (numagainst >= requiredvotes || (numfor + numagainst) == numplayers)
|
|
|
|
{
|
|
|
|
Net_SendMapVoteCancel(1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// If failed is true, that means the vote lost. Otherwise it was cancelled by the client who initiated it.
|
|
|
|
void Net_SendMapVoteCancel(int32_t failed)
|
|
|
|
{
|
|
|
|
// Only the server or the client that initiated the vote can cancel the vote
|
|
|
|
if (g_netClient && voting != myconnectindex)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
tempbuf[0] = PACKET_MAP_VOTE_CANCEL;
|
|
|
|
tempbuf[1] = myconnectindex;
|
|
|
|
|
|
|
|
// If we're forwarding a cancelled message, change the connection index to the one who cancelled it.
|
|
|
|
if (g_netServer && !failed)
|
|
|
|
{
|
|
|
|
tempbuf[1] = voting;
|
|
|
|
}
|
|
|
|
|
|
|
|
voting = -1;
|
|
|
|
|
|
|
|
if (g_netClient)
|
|
|
|
{
|
|
|
|
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 2, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
}
|
|
|
|
else if (g_netServer)
|
|
|
|
{
|
|
|
|
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 2, ENET_PACKET_FLAG_RELIABLE));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Net_ReceiveMapVoteCancel(uint8_t *pbuf)
|
|
|
|
{
|
|
|
|
// int32_t numvotes;
|
|
|
|
|
|
|
|
// Ignore if we're not voting
|
|
|
|
if (voting == -1)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Ignore cancellations from clients that did not initiate the map vote
|
|
|
|
if (voting != pbuf[1] && voting != myconnectindex)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (voting == myconnectindex || voting != pbuf[1])
|
|
|
|
{
|
|
|
|
Bsprintf(tempbuf,"Vote Failed");
|
|
|
|
}
|
|
|
|
else if (voting == pbuf[1])
|
|
|
|
{
|
|
|
|
Bsprintf(tempbuf,"%s^00 has canceled the vote",g_player[voting].user_name);
|
|
|
|
}
|
|
|
|
|
|
|
|
G_AddUserQuote(tempbuf);
|
|
|
|
|
|
|
|
if (g_netServer)
|
|
|
|
{
|
|
|
|
Net_SendMapVoteCancel(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
voting = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // !defined NETCODE_DISABLE
|