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/*
* * pngtexture . cpp
* * Texture class for PNG images
* *
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * Copyright 2004 - 2007 Randy Heit
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* * Copyright 2005 - 2019 Christoph Oelckers
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* * All rights reserved .
* *
* * Redistribution and use in source and binary forms , with or without
* * modification , are permitted provided that the following conditions
* * are met :
* *
* * 1. Redistributions of source code must retain the above copyright
* * notice , this list of conditions and the following disclaimer .
* * 2. Redistributions in binary form must reproduce the above copyright
* * notice , this list of conditions and the following disclaimer in the
* * documentation and / or other materials provided with the distribution .
* * 3. The name of the author may not be used to endorse or promote products
* * derived from this software without specific prior written permission .
* *
* * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ` ` AS IS ' ' AND ANY EXPRESS OR
* * IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
* * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED .
* * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT , INDIRECT ,
* * INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT
* * NOT LIMITED TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE ,
* * DATA , OR PROFITS ; OR BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY
* * THEORY OF LIABILITY , WHETHER IN CONTRACT , STRICT LIABILITY , OR TORT
* * ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN ANY WAY OUT OF THE USE OF
* * THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE .
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* *
* *
*/
# include "files.h"
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# include "m_png.h"
# include "bitmap.h"
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# include "imagehelpers.h"
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# include "image.h"
# include "printf.h"
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# include "texturemanager.h"
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# include "filesystem.h"
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//==========================================================================
//
// A PNG texture
//
//==========================================================================
class FPNGTexture : public FImageSource
{
public :
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FPNGTexture ( FileReader & lump , int lumpnum , int width , int height , uint8_t bitdepth , uint8_t colortype , uint8_t interlace ) ;
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int CopyPixels ( FBitmap * bmp , int conversion ) override ;
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TArray < uint8_t > CreatePalettedPixels ( int conversion ) override ;
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protected :
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void ReadAlphaRemap ( FileReader * lump , uint8_t * alpharemap ) ;
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void SetupPalette ( FileReader & lump ) ;
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uint8_t BitDepth ;
uint8_t ColorType ;
uint8_t Interlace ;
bool HaveTrans ;
uint16_t NonPaletteTrans [ 3 ] ;
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uint8_t * PaletteMap = nullptr ;
int PaletteSize = 0 ;
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uint32_t StartOfIDAT = 0 ;
uint32_t StartOfPalette = 0 ;
} ;
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FImageSource * StbImage_TryCreate ( FileReader & file , int lumpnum ) ;
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//==========================================================================
//
//
//
//==========================================================================
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FImageSource * PNGImage_TryCreate ( FileReader & data , int lumpnum )
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{
union
{
uint32_t dw ;
uint16_t w [ 2 ] ;
uint8_t b [ 4 ] ;
} first4bytes ;
// This is most likely a PNG, but make sure. (Note that if the
// first 4 bytes match, but later bytes don't, we assume it's
// a corrupt PNG.)
data . Seek ( 0 , FileReader : : SeekSet ) ;
if ( data . Read ( first4bytes . b , 4 ) ! = 4 ) return NULL ;
if ( first4bytes . dw ! = MAKE_ID ( 137 , ' P ' , ' N ' , ' G ' ) ) return NULL ;
if ( data . Read ( first4bytes . b , 4 ) ! = 4 ) return NULL ;
if ( first4bytes . dw ! = MAKE_ID ( 13 , 10 , 26 , 10 ) ) return NULL ;
if ( data . Read ( first4bytes . b , 4 ) ! = 4 ) return NULL ;
if ( first4bytes . dw ! = MAKE_ID ( 0 , 0 , 0 , 13 ) ) return NULL ;
if ( data . Read ( first4bytes . b , 4 ) ! = 4 ) return NULL ;
if ( first4bytes . dw ! = MAKE_ID ( ' I ' , ' H ' , ' D ' , ' R ' ) ) return NULL ;
// The PNG looks valid so far. Check the IHDR to make sure it's a
// type of PNG we support.
int width = data . ReadInt32BE ( ) ;
int height = data . ReadInt32BE ( ) ;
uint8_t bitdepth = data . ReadUInt8 ( ) ;
uint8_t colortype = data . ReadUInt8 ( ) ;
uint8_t compression = data . ReadUInt8 ( ) ;
uint8_t filter = data . ReadUInt8 ( ) ;
uint8_t interlace = data . ReadUInt8 ( ) ;
if ( compression ! = 0 | | filter ! = 0 | | interlace > 1 )
{
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Printf ( TEXTCOLOR_YELLOW " WARNING: failed to load PNG %s: the compression, filter, or interlace is not supported! \n " , fileSystem . GetFileFullName ( lumpnum ) ) ;
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return NULL ;
}
if ( ! ( ( 1 < < colortype ) & 0x5D ) )
{
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Printf ( TEXTCOLOR_YELLOW " WARNING: failed to load PNG %s: the colortype (%u) is not supported! \n " , fileSystem . GetFileFullName ( lumpnum ) , colortype ) ;
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return NULL ;
}
if ( ! ( ( 1 < < bitdepth ) & 0x116 ) )
{
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// Try STBImage for 16 bit PNGs.
auto tex = StbImage_TryCreate ( data , lumpnum ) ;
if ( tex )
{
// STBImage does not handle grAb, so do that here and insert the data into the texture.
data . Seek ( 33 , FileReader : : SeekSet ) ;
int len = data . ReadInt32BE ( ) ;
int id = data . ReadInt32 ( ) ;
while ( id ! = MAKE_ID ( ' I ' , ' D ' , ' A ' , ' T ' ) & & id ! = MAKE_ID ( ' I ' , ' E ' , ' N ' , ' D ' ) )
{
if ( id ! = MAKE_ID ( ' g ' , ' r ' , ' A ' , ' b ' ) )
{
data . Seek ( len , FileReader : : SeekCur ) ;
}
else
{
int ihotx = data . ReadInt32BE ( ) ;
int ihoty = data . ReadInt32BE ( ) ;
if ( ihotx < - 32768 | | ihotx > 32767 )
{
Printf ( " X-Offset for PNG texture %s is bad: %d (0x%08x) \n " , fileSystem . GetFileFullName ( lumpnum ) , ihotx , ihotx ) ;
ihotx = 0 ;
}
if ( ihoty < - 32768 | | ihoty > 32767 )
{
Printf ( " Y-Offset for PNG texture %s is bad: %d (0x%08x) \n " , fileSystem . GetFileFullName ( lumpnum ) , ihoty , ihoty ) ;
ihoty = 0 ;
}
tex - > SetOffsets ( ihotx , ihoty ) ;
}
data . Seek ( 4 , FileReader : : SeekCur ) ; // Skip CRC
len = data . ReadInt32BE ( ) ;
id = MAKE_ID ( ' I ' , ' E ' , ' N ' , ' D ' ) ;
id = data . ReadInt32 ( ) ;
}
return tex ;
}
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Printf ( TEXTCOLOR_YELLOW " WARNING: failed to load PNG %s: the bit-depth (%u) is not supported! \n " , fileSystem . GetFileFullName ( lumpnum ) , bitdepth ) ;
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return NULL ;
}
// Just for completeness, make sure the PNG has something more than an IHDR.
data . Seek ( 4 , FileReader : : SeekSet ) ;
data . Read ( first4bytes . b , 4 ) ;
if ( first4bytes . dw = = 0 )
{
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if ( data . Read ( first4bytes . b , 4 ) ! = 4 | | first4bytes . dw = = MAKE_ID ( ' I ' , ' E ' , ' N ' , ' D ' ) )
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{
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Printf ( TEXTCOLOR_YELLOW " WARNING: failed to load PNG %s: the file ends immediately after the IHDR. \n " , fileSystem . GetFileFullName ( lumpnum ) ) ;
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return NULL ;
}
}
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return new FPNGTexture ( data , lumpnum , width , height , bitdepth , colortype , interlace ) ;
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}
//==========================================================================
//
//
//
//==========================================================================
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FPNGTexture : : FPNGTexture ( FileReader & lump , int lumpnum , int width , int height ,
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uint8_t depth , uint8_t colortype , uint8_t interlace )
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: FImageSource ( lumpnum ) ,
BitDepth ( depth ) , ColorType ( colortype ) , Interlace ( interlace ) , HaveTrans ( false )
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{
uint8_t trans [ 256 ] ;
uint32_t len , id ;
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int i ;
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bMasked = false ;
Width = width ;
Height = height ;
memset ( trans , 255 , 256 ) ;
// Parse pre-IDAT chunks. I skip the CRCs. Is that bad?
lump . Seek ( 33 , FileReader : : SeekSet ) ;
lump . Read ( & len , 4 ) ;
lump . Read ( & id , 4 ) ;
while ( id ! = MAKE_ID ( ' I ' , ' D ' , ' A ' , ' T ' ) & & id ! = MAKE_ID ( ' I ' , ' E ' , ' N ' , ' D ' ) )
{
len = BigLong ( ( unsigned int ) len ) ;
switch ( id )
{
default :
lump . Seek ( len , FileReader : : SeekCur ) ;
break ;
case MAKE_ID ( ' g ' , ' r ' , ' A ' , ' b ' ) :
// This is like GRAB found in an ILBM, except coordinates use 4 bytes
{
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int ihotx = lump . ReadInt32BE ( ) ;
int ihoty = lump . ReadInt32BE ( ) ;
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if ( ihotx < - 32768 | | ihotx > 32767 )
{
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Printf ( " X-Offset for PNG texture %s is bad: %d (0x%08x) \n " , fileSystem . GetFileFullName ( lumpnum ) , ihotx , ihotx ) ;
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ihotx = 0 ;
}
if ( ihoty < - 32768 | | ihoty > 32767 )
{
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Printf ( " Y-Offset for PNG texture %s is bad: %d (0x%08x) \n " , fileSystem . GetFileFullName ( lumpnum ) , ihoty , ihoty ) ;
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ihoty = 0 ;
}
LeftOffset = ihotx ;
TopOffset = ihoty ;
}
break ;
case MAKE_ID ( ' P ' , ' L ' , ' T ' , ' E ' ) :
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PaletteSize = min < int > ( len / 3 , 256 ) ;
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StartOfPalette = ( uint32_t ) lump . Tell ( ) ;
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lump . Seek ( len , FileReader : : SeekCur ) ;
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break ;
case MAKE_ID ( ' t ' , ' R ' , ' N ' , ' S ' ) :
lump . Read ( trans , len ) ;
HaveTrans = true ;
// Save for colortype 2
NonPaletteTrans [ 0 ] = uint16_t ( trans [ 0 ] * 256 + trans [ 1 ] ) ;
NonPaletteTrans [ 1 ] = uint16_t ( trans [ 2 ] * 256 + trans [ 3 ] ) ;
NonPaletteTrans [ 2 ] = uint16_t ( trans [ 4 ] * 256 + trans [ 5 ] ) ;
break ;
}
lump . Seek ( 4 , FileReader : : SeekCur ) ; // Skip CRC
lump . Read ( & len , 4 ) ;
id = MAKE_ID ( ' I ' , ' E ' , ' N ' , ' D ' ) ;
lump . Read ( & id , 4 ) ;
}
StartOfIDAT = ( uint32_t ) lump . Tell ( ) - 8 ;
switch ( colortype )
{
case 4 : // Grayscale + Alpha
bMasked = true ;
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// intentional fall-through
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case 0 : // Grayscale
if ( colortype = = 0 & & HaveTrans & & NonPaletteTrans [ 0 ] < 256 )
{
bMasked = true ;
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PaletteSize = 256 ;
}
else
{
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PaletteMap = GPalette . GrayMap ;
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}
break ;
case 3 : // Paletted
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for ( i = 0 ; i < PaletteSize ; + + i )
{
if ( trans [ i ] = = 0 )
{
bMasked = true ;
}
}
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break ;
case 6 : // RGB + Alpha
bMasked = true ;
break ;
case 2 : // RGB
bMasked = HaveTrans ;
break ;
}
}
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void FPNGTexture : : SetupPalette ( FileReader & lump )
{
union
{
uint32_t palette [ 256 ] ;
uint8_t pngpal [ 256 ] [ 3 ] ;
} p ;
uint8_t trans [ 256 ] ;
uint32_t len , id ;
int i ;
auto pos = lump . Tell ( ) ;
memset ( trans , 255 , 256 ) ;
// Parse pre-IDAT chunks. I skip the CRCs. Is that bad?
lump . Seek ( 33 , FileReader : : SeekSet ) ;
lump . Read ( & len , 4 ) ;
lump . Read ( & id , 4 ) ;
while ( id ! = MAKE_ID ( ' I ' , ' D ' , ' A ' , ' T ' ) & & id ! = MAKE_ID ( ' I ' , ' E ' , ' N ' , ' D ' ) )
{
len = BigLong ( ( unsigned int ) len ) ;
switch ( id )
{
default :
lump . Seek ( len , FileReader : : SeekCur ) ;
break ;
case MAKE_ID ( ' P ' , ' L ' , ' T ' , ' E ' ) :
lump . Read ( p . pngpal , PaletteSize * 3 ) ;
if ( PaletteSize * 3 ! = ( int ) len )
{
lump . Seek ( len - PaletteSize * 3 , FileReader : : SeekCur ) ;
}
for ( i = PaletteSize - 1 ; i > = 0 ; - - i )
{
p . palette [ i ] = MAKERGB ( p . pngpal [ i ] [ 0 ] , p . pngpal [ i ] [ 1 ] , p . pngpal [ i ] [ 2 ] ) ;
}
break ;
case MAKE_ID ( ' t ' , ' R ' , ' N ' , ' S ' ) :
lump . Read ( trans , len ) ;
break ;
}
lump . Seek ( 4 , FileReader : : SeekCur ) ; // Skip CRC
lump . Read ( & len , 4 ) ;
id = MAKE_ID ( ' I ' , ' E ' , ' N ' , ' D ' ) ;
lump . Read ( & id , 4 ) ;
}
StartOfIDAT = ( uint32_t ) lump . Tell ( ) - 8 ;
switch ( ColorType )
{
case 0 : // Grayscale
if ( HaveTrans & & NonPaletteTrans [ 0 ] < 256 )
{
PaletteMap = ( uint8_t * ) ImageArena . Alloc ( PaletteSize ) ;
memcpy ( PaletteMap , GPalette . GrayMap , 256 ) ;
PaletteMap [ NonPaletteTrans [ 0 ] ] = 0 ;
}
break ;
case 3 : // Paletted
PaletteMap = ( uint8_t * ) ImageArena . Alloc ( PaletteSize ) ;
MakeRemap ( ( uint32_t * ) GPalette . BaseColors , p . palette , PaletteMap , trans , PaletteSize ) ;
for ( i = 0 ; i < PaletteSize ; + + i )
{
if ( trans [ i ] = = 0 )
{
PaletteMap [ i ] = 0 ;
}
}
break ;
default :
break ;
}
lump . Seek ( pos , FileReader : : SeekSet ) ;
}
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//==========================================================================
//
//
//
//==========================================================================
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void FPNGTexture : : ReadAlphaRemap ( FileReader * lump , uint8_t * alpharemap )
{
auto p = lump - > Tell ( ) ;
lump - > Seek ( StartOfPalette , FileReader : : SeekSet ) ;
for ( int i = 0 ; i < PaletteSize ; i + + )
{
uint8_t r = lump - > ReadUInt8 ( ) ;
uint8_t g = lump - > ReadUInt8 ( ) ;
uint8_t b = lump - > ReadUInt8 ( ) ;
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int palmap = PaletteMap ? PaletteMap [ i ] : i ;
alpharemap [ i ] = palmap = = 0 ? 0 : Luminance ( r , g , b ) ;
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}
lump - > Seek ( p , FileReader : : SeekSet ) ;
}
//==========================================================================
//
//
//
//==========================================================================
TArray < uint8_t > FPNGTexture : : CreatePalettedPixels ( int conversion )
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{
FileReader * lump ;
FileReader lfr ;
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lfr = fileSystem . OpenFileReader ( SourceLump ) ;
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lump = & lfr ;
TArray < uint8_t > Pixels ( Width * Height , true ) ;
if ( StartOfIDAT = = 0 )
{
memset ( Pixels . Data ( ) , 0x99 , Width * Height ) ;
}
else
{
uint32_t len , id ;
lump - > Seek ( StartOfIDAT , FileReader : : SeekSet ) ;
lump - > Read ( & len , 4 ) ;
lump - > Read ( & id , 4 ) ;
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bool alphatex = conversion = = luminance ;
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if ( ColorType = = 0 | | ColorType = = 3 ) /* Grayscale and paletted */
{
M_ReadIDAT ( * lump , Pixels . Data ( ) , Width , Height , Width , BitDepth , ColorType , Interlace , BigLong ( ( unsigned int ) len ) ) ;
if ( Width = = Height )
{
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if ( conversion ! = luminance )
{
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if ( ! PaletteMap ) SetupPalette ( lfr ) ;
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ImageHelpers : : FlipSquareBlockRemap ( Pixels . Data ( ) , Width , PaletteMap ) ;
}
else if ( ColorType = = 0 )
{
ImageHelpers : : FlipSquareBlock ( Pixels . Data ( ) , Width ) ;
}
else
{
uint8_t alpharemap [ 256 ] ;
ReadAlphaRemap ( lump , alpharemap ) ;
ImageHelpers : : FlipSquareBlockRemap ( Pixels . Data ( ) , Width , alpharemap ) ;
}
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}
else
{
TArray < uint8_t > newpix ( Width * Height , true ) ;
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if ( conversion ! = luminance )
{
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if ( ! PaletteMap ) SetupPalette ( lfr ) ;
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ImageHelpers : : FlipNonSquareBlockRemap ( newpix . Data ( ) , Pixels . Data ( ) , Width , Height , Width , PaletteMap ) ;
}
else if ( ColorType = = 0 )
{
ImageHelpers : : FlipNonSquareBlock ( newpix . Data ( ) , Pixels . Data ( ) , Width , Height , Width ) ;
}
else
{
uint8_t alpharemap [ 256 ] ;
ReadAlphaRemap ( lump , alpharemap ) ;
ImageHelpers : : FlipNonSquareBlockRemap ( newpix . Data ( ) , Pixels . Data ( ) , Width , Height , Width , alpharemap ) ;
}
return newpix ;
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}
}
else /* RGB and/or Alpha present */
{
int bytesPerPixel = ColorType = = 2 ? 3 : ColorType = = 4 ? 2 : 4 ;
uint8_t * tempix = new uint8_t [ Width * Height * bytesPerPixel ] ;
uint8_t * in , * out ;
int x , y , pitch , backstep ;
M_ReadIDAT ( * lump , tempix , Width , Height , Width * bytesPerPixel , BitDepth , ColorType , Interlace , BigLong ( ( unsigned int ) len ) ) ;
in = tempix ;
out = Pixels . Data ( ) ;
// Convert from source format to paletted, column-major.
// Formats with alpha maps are reduced to only 1 bit of alpha.
switch ( ColorType )
{
case 2 : // RGB
pitch = Width * 3 ;
backstep = Height * pitch - 3 ;
for ( x = Width ; x > 0 ; - - x )
{
for ( y = Height ; y > 0 ; - - y )
{
if ( HaveTrans & & in [ 0 ] = = NonPaletteTrans [ 0 ] & & in [ 1 ] = = NonPaletteTrans [ 1 ] & & in [ 2 ] = = NonPaletteTrans [ 2 ] )
{
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* out + + = 0 ;
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}
else
{
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* out + + = ImageHelpers : : RGBToPalette ( alphatex , in [ 0 ] , in [ 1 ] , in [ 2 ] ) ;
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}
in + = pitch ;
}
in - = backstep ;
}
break ;
case 4 : // Grayscale + Alpha
pitch = Width * 2 ;
backstep = Height * pitch - 2 ;
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if ( ! PaletteMap ) SetupPalette ( lfr ) ;
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for ( x = Width ; x > 0 ; - - x )
{
for ( y = Height ; y > 0 ; - - y )
{
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* out + + = alphatex ? ( ( in [ 0 ] * in [ 1 ] ) / 255 ) : in [ 1 ] < 128 ? 0 : PaletteMap [ in [ 0 ] ] ;
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in + = pitch ;
}
in - = backstep ;
}
break ;
case 6 : // RGB + Alpha
pitch = Width * 4 ;
backstep = Height * pitch - 4 ;
for ( x = Width ; x > 0 ; - - x )
{
for ( y = Height ; y > 0 ; - - y )
{
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* out + + = ImageHelpers : : RGBToPalette ( alphatex , in [ 0 ] , in [ 1 ] , in [ 2 ] , in [ 3 ] ) ;
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in + = pitch ;
}
in - = backstep ;
}
break ;
}
delete [ ] tempix ;
}
}
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return Pixels ;
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}
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//===========================================================================
//
// FPNGTexture::CopyPixels
//
//===========================================================================
int FPNGTexture : : CopyPixels ( FBitmap * bmp , int conversion )
{
// Parse pre-IDAT chunks. I skip the CRCs. Is that bad?
PalEntry pe [ 256 ] ;
uint32_t len , id ;
static char bpp [ ] = { 1 , 0 , 3 , 1 , 2 , 0 , 4 } ;
int pixwidth = Width * bpp [ ColorType ] ;
int transpal = false ;
FileReader * lump ;
FileReader lfr ;
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lfr = fileSystem . OpenFileReader ( SourceLump ) ;
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lump = & lfr ;
lump - > Seek ( 33 , FileReader : : SeekSet ) ;
for ( int i = 0 ; i < 256 ; i + + ) // default to a gray map
pe [ i ] = PalEntry ( 255 , i , i , i ) ;
lump - > Read ( & len , 4 ) ;
lump - > Read ( & id , 4 ) ;
while ( id ! = MAKE_ID ( ' I ' , ' D ' , ' A ' , ' T ' ) & & id ! = MAKE_ID ( ' I ' , ' E ' , ' N ' , ' D ' ) )
{
len = BigLong ( ( unsigned int ) len ) ;
switch ( id )
{
default :
lump - > Seek ( len , FileReader : : SeekCur ) ;
break ;
case MAKE_ID ( ' P ' , ' L ' , ' T ' , ' E ' ) :
for ( int i = 0 ; i < PaletteSize ; i + + )
{
pe [ i ] . r = lump - > ReadUInt8 ( ) ;
pe [ i ] . g = lump - > ReadUInt8 ( ) ;
pe [ i ] . b = lump - > ReadUInt8 ( ) ;
}
break ;
case MAKE_ID ( ' t ' , ' R ' , ' N ' , ' S ' ) :
if ( ColorType = = 3 )
{
for ( uint32_t i = 0 ; i < len ; i + + )
{
pe [ i ] . a = lump - > ReadUInt8 ( ) ;
if ( pe [ i ] . a ! = 0 & & pe [ i ] . a ! = 255 )
transpal = true ;
}
}
else
{
lump - > Seek ( len , FileReader : : SeekCur ) ;
}
break ;
}
lump - > Seek ( 4 , FileReader : : SeekCur ) ; // Skip CRC
lump - > Read ( & len , 4 ) ;
id = MAKE_ID ( ' I ' , ' E ' , ' N ' , ' D ' ) ;
lump - > Read ( & id , 4 ) ;
}
if ( ColorType = = 0 & & HaveTrans & & NonPaletteTrans [ 0 ] < 256 )
{
pe [ NonPaletteTrans [ 0 ] ] . a = 0 ;
transpal = true ;
}
uint8_t * Pixels = new uint8_t [ pixwidth * Height ] ;
lump - > Seek ( StartOfIDAT , FileReader : : SeekSet ) ;
lump - > Read ( & len , 4 ) ;
lump - > Read ( & id , 4 ) ;
M_ReadIDAT ( * lump , Pixels , Width , Height , pixwidth , BitDepth , ColorType , Interlace , BigLong ( ( unsigned int ) len ) ) ;
switch ( ColorType )
{
case 0 :
case 3 :
bmp - > CopyPixelData ( 0 , 0 , Pixels , Width , Height , 1 , Width , 0 , pe ) ;
break ;
case 2 :
if ( ! HaveTrans )
{
bmp - > CopyPixelDataRGB ( 0 , 0 , Pixels , Width , Height , 3 , pixwidth , 0 , CF_RGB ) ;
}
else
{
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bmp - > CopyPixelDataRGB ( 0 , 0 , Pixels , Width , Height , 3 , pixwidth , 0 , CF_RGBT , nullptr ,
NonPaletteTrans [ 0 ] , NonPaletteTrans [ 1 ] , NonPaletteTrans [ 2 ] ) ;
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transpal = true ;
}
break ;
case 4 :
bmp - > CopyPixelDataRGB ( 0 , 0 , Pixels , Width , Height , 2 , pixwidth , 0 , CF_IA ) ;
transpal = - 1 ;
break ;
case 6 :
bmp - > CopyPixelDataRGB ( 0 , 0 , Pixels , Width , Height , 4 , pixwidth , 0 , CF_RGBA ) ;
transpal = - 1 ;
break ;
default :
break ;
}
delete [ ] Pixels ;
return transpal ;
}
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# include "textures.h"
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//==========================================================================
//
// A savegame picture
// This is essentially a stripped down version of the PNG texture
// only supporting the features actually present in a savegame
// that does not use an image source, because image sources are not
// meant to be transient data like the savegame picture.
//
//==========================================================================
class FPNGFileTexture : public FTexture
{
public :
FPNGFileTexture ( FileReader & lump , int width , int height , uint8_t colortype ) ;
virtual FBitmap GetBgraBitmap ( const PalEntry * remap , int * trans ) override ;
protected :
FileReader fr ;
uint8_t ColorType ;
int PaletteSize ;
} ;
//==========================================================================
//
//
//
//==========================================================================
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FGameTexture * PNGTexture_CreateFromFile ( PNGHandle * png , const FString & filename )
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{
if ( M_FindPNGChunk ( png , MAKE_ID ( ' I ' , ' H ' , ' D ' , ' R ' ) ) = = 0 )
{
return nullptr ;
}
// Savegame images can only be either 8 bit paletted or 24 bit RGB
auto & data = png - > File ;
int width = data . ReadInt32BE ( ) ;
int height = data . ReadInt32BE ( ) ;
uint8_t bitdepth = data . ReadUInt8 ( ) ;
uint8_t colortype = data . ReadUInt8 ( ) ;
uint8_t compression = data . ReadUInt8 ( ) ;
uint8_t filter = data . ReadUInt8 ( ) ;
uint8_t interlace = data . ReadUInt8 ( ) ;
// Reject anything that cannot be put into a savegame picture by GZDoom itself.
if ( compression ! = 0 | | filter ! = 0 | | interlace > 0 | | bitdepth ! = 8 | | ( colortype ! = 2 & & colortype ! = 3 ) ) return nullptr ;
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else return MakeGameTexture ( new FPNGFileTexture ( png - > File , width , height , colortype ) , nullptr , ETextureType : : Override ) ;
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}
//==========================================================================
//
//
//
//==========================================================================
FPNGFileTexture : : FPNGFileTexture ( FileReader & lump , int width , int height , uint8_t colortype )
: ColorType ( colortype )
{
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Width = width ;
Height = height ;
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Masked = false ;
bTranslucent = false ;
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fr = std : : move ( lump ) ;
}
//===========================================================================
//
// FPNGTexture::CopyPixels
//
//===========================================================================
FBitmap FPNGFileTexture : : GetBgraBitmap ( const PalEntry * remap , int * trans )
{
FBitmap bmp ;
// Parse pre-IDAT chunks. I skip the CRCs. Is that bad?
PalEntry pe [ 256 ] ;
uint32_t len , id ;
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int pixwidth = Width * ( ColorType = = 2 ? 3 : 1 ) ;
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FileReader * lump = & fr ;
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bmp . Create ( Width , Height ) ;
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lump - > Seek ( 33 , FileReader : : SeekSet ) ;
lump - > Read ( & len , 4 ) ;
lump - > Read ( & id , 4 ) ;
while ( id ! = MAKE_ID ( ' I ' , ' D ' , ' A ' , ' T ' ) & & id ! = MAKE_ID ( ' I ' , ' E ' , ' N ' , ' D ' ) )
{
len = BigLong ( ( unsigned int ) len ) ;
if ( id ! = MAKE_ID ( ' P ' , ' L ' , ' T ' , ' E ' ) )
lump - > Seek ( len , FileReader : : SeekCur ) ;
else
{
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PaletteSize = min < int > ( len / 3 , 256 ) ;
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for ( int i = 0 ; i < PaletteSize ; i + + )
{
pe [ i ] . r = lump - > ReadUInt8 ( ) ;
pe [ i ] . g = lump - > ReadUInt8 ( ) ;
pe [ i ] . b = lump - > ReadUInt8 ( ) ;
pe [ i ] . a = 255 ;
}
}
lump - > Seek ( 4 , FileReader : : SeekCur ) ; // Skip CRC
lump - > Read ( & len , 4 ) ;
id = MAKE_ID ( ' I ' , ' E ' , ' N ' , ' D ' ) ;
lump - > Read ( & id , 4 ) ;
}
auto StartOfIDAT = ( uint32_t ) lump - > Tell ( ) - 8 ;
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TArray < uint8_t > Pixels ( pixwidth * Height ) ;
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lump - > Seek ( StartOfIDAT , FileReader : : SeekSet ) ;
lump - > Read ( & len , 4 ) ;
lump - > Read ( & id , 4 ) ;
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M_ReadIDAT ( * lump , Pixels . Data ( ) , Width , Height , pixwidth , 8 , ColorType , 0 , BigLong ( ( unsigned int ) len ) ) ;
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if ( ColorType = = 3 )
{
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bmp . CopyPixelData ( 0 , 0 , Pixels . Data ( ) , Width , Height , 1 , Width , 0 , pe ) ;
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}
else
{
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bmp . CopyPixelDataRGB ( 0 , 0 , Pixels . Data ( ) , Width , Height , 3 , pixwidth , 0 , CF_RGB ) ;
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}
return bmp ;
}